You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
184 lines
5.8 KiB
184 lines
5.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
//===================================================================
|
||
|
// Useful macros
|
||
|
//
|
||
|
#define CONSTRUCTOR
|
||
|
#define DESTRUCTOR
|
||
|
|
||
|
#define EXPORT_THIS __declspec(dllexport)
|
||
|
|
||
|
#define DEFAULT_EXT _T("vvw")
|
||
|
|
||
|
#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
|
||
|
|
||
|
|
||
|
//=============================================================================
|
||
|
// TREE-ENUMERATION PROCEDURES
|
||
|
//=============================================================================
|
||
|
|
||
|
#define ASSERT_AND_ABORT(f, sz) \
|
||
|
if (!(f)) \
|
||
|
{ \
|
||
|
ASSERT_MBOX(FALSE, sz); \
|
||
|
cleanup( ); \
|
||
|
return TREE_ABORT; \
|
||
|
}
|
||
|
|
||
|
|
||
|
// Integer constants for this class
|
||
|
enum
|
||
|
{
|
||
|
MAX_NAME_CHARS = 70,
|
||
|
UNDESIRABLE_NODE_MARKER = -7777
|
||
|
};
|
||
|
|
||
|
// For keeping info about each (non-ignored) 3dsMax node in the tree
|
||
|
typedef struct
|
||
|
{
|
||
|
char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
|
||
|
Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
|
||
|
Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
|
||
|
int imaxnodeParent; // cached index of parent node
|
||
|
} MaxNode;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
float flDist;
|
||
|
float flWeight;
|
||
|
} MaxVertWeight;
|
||
|
|
||
|
//===================================================================
|
||
|
// Class that implements the scene-export.
|
||
|
//
|
||
|
class VWeightExportClass : public SceneExport
|
||
|
{
|
||
|
friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
|
||
|
friend class CollectModelTEP;
|
||
|
|
||
|
public:
|
||
|
CONSTRUCTOR VWeightExportClass (void);
|
||
|
DESTRUCTOR ~VWeightExportClass (void);
|
||
|
|
||
|
// Required by classes derived from SceneExport
|
||
|
virtual int ExtCount (void) { return 1; }
|
||
|
virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
|
||
|
virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
|
||
|
virtual const TCHAR* ShortDesc (void) { return _T("Valve VVW"); }
|
||
|
virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
|
||
|
virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
|
||
|
virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
|
||
|
virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
|
||
|
virtual unsigned int Version (void) { return 201; }
|
||
|
virtual void ShowAbout (HWND hWnd) { return; }
|
||
|
// virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
|
||
|
virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file
|
||
|
|
||
|
MaxNode m_MaxNode[512]; // array of nodes
|
||
|
long m_cMaxNode; // # of nodes
|
||
|
|
||
|
MaxVertWeight *m_MaxVertex[10000];
|
||
|
long m_cMaxVertex;
|
||
|
|
||
|
// Animation metrics (gleaned from 3dsMax and cached for convenience)
|
||
|
Interval m_intervalOfAnimation;
|
||
|
TimeValue m_tvStart;
|
||
|
TimeValue m_tvEnd;
|
||
|
int m_tpf; // ticks-per-frame
|
||
|
|
||
|
private:
|
||
|
void CollectNodes( INode *pnode );
|
||
|
BOOL CollectModel( ExpInterface *pexpiface );
|
||
|
};
|
||
|
|
||
|
|
||
|
//===================================================================
|
||
|
// Basically just a ClassFactory for communicating with 3DSMAX.
|
||
|
//
|
||
|
class VWeightExportClassDesc : public ClassDesc
|
||
|
{
|
||
|
public:
|
||
|
int IsPublic (void) { return TRUE; }
|
||
|
void * Create (BOOL loading=FALSE) { return new VWeightExportClass; }
|
||
|
const TCHAR * ClassName (void) { return _T("VWeightExport"); }
|
||
|
SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
|
||
|
Class_ID ClassID (void) { return Class_ID(0x554b1092, 0x206a444f); }
|
||
|
const TCHAR * Category (void) { return _T(""); }
|
||
|
};
|
||
|
|
||
|
|
||
|
//===================================================================
|
||
|
// Tree Enumeration Callback
|
||
|
// Just counts the nodes in the node tree
|
||
|
//
|
||
|
class CountNodesTEP : public ITreeEnumProc
|
||
|
{
|
||
|
public:
|
||
|
virtual int callback(INode *node);
|
||
|
int m_cNodes; // running count of nodes
|
||
|
};
|
||
|
|
||
|
|
||
|
//===================================================================
|
||
|
// Tree Enumeration Callback
|
||
|
// Collects the nodes in the tree into the global array
|
||
|
//
|
||
|
class CollectNodesTEP : public ITreeEnumProc
|
||
|
{
|
||
|
public:
|
||
|
virtual int callback(INode *node);
|
||
|
VWeightExportClass *m_phec;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
//===================================================================
|
||
|
// Tree Enumeration Callback
|
||
|
// Dumps the triangle meshes to a file.
|
||
|
//
|
||
|
class CollectModelTEP : public ITreeEnumProc
|
||
|
{
|
||
|
public:
|
||
|
virtual int callback(INode *node);
|
||
|
void cleanup(void);
|
||
|
// FILE *m_pfile; // write to this file
|
||
|
TimeValue m_tvToDump; // dump snapshot at this frame time
|
||
|
VWeightExportClass *m_phec;
|
||
|
IPhyContextExport *m_mcExport;
|
||
|
IPhysiqueExport *m_phyExport;
|
||
|
Modifier *m_phyMod;
|
||
|
Modifier *m_bonesProMod;
|
||
|
BonesPro_WeightArray *m_wa;
|
||
|
private:
|
||
|
int CollectWeights( int iVertex, MaxVertWeight *pweight );
|
||
|
};
|
||
|
|
||
|
|
||
|
//===================================================================
|
||
|
// Prototype declarations
|
||
|
//
|
||
|
void ResetINodeMap( void );
|
||
|
int BuildINodeMap(INode *pnode);
|
||
|
void AddINode( INode *pnode );
|
||
|
int GetIndexOfNodeName( TCHAR *szNodeName, BOOL fAssertPropExists = TRUE );
|
||
|
int GetIndexOfINode( INode *pnode, BOOL fAssertPropExists = TRUE);
|
||
|
|
||
|
BOOL FUndesirableNode( INode *pnode);
|
||
|
BOOL FNodeMarkedToSkip( INode *pnode);
|
||
|
Modifier *FindPhysiqueModifier( INode *nodePtr );
|
||
|
Modifier *FindBonesProModifier( INode *nodePtr );
|
||
|
int AssertFailedFunc(char *sz);
|
||
|
#define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz))
|
||
|
void GetUnifiedCoord( Point3 &p1, MaxVertWeight pweight[], MaxNode maxNode[], int cMaxNode );
|
||
|
|
||
|
int GetBoneWeights( IPhyContextExport *mcExport, int iVertex, MaxVertWeight *pweight);
|
||
|
int GetBoneWeights( Modifier * bonesProMod, int iVertex, MaxVertWeight *pweight);
|
||
|
void SetBoneWeights( Modifier * bonesProMod, int iVertex, MaxVertWeight *pweight);
|
||
|
|