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100 lines
2.9 KiB
100 lines
2.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Game-specific impact effect hooks
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_te_effect_dispatch.h"
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#include "tempent.h"
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#include "c_te_legacytempents.h"
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#include "dod_shareddefs.h"
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#define TE_RIFLE_SHELL 1024
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#define TE_PISTOL_SHELL 2048
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//-----------------------------------------------------------------------------
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// Purpose: DOD Eject Brass
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//-----------------------------------------------------------------------------
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void DOD_EjectBrassCallback( const CEffectData &data )
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{
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int shelltype = data.m_nHitBox;
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Vector vForward, vRight, vUp;
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AngleVectors( data.m_vAngles, &vForward, &vRight, &vUp );
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QAngle vecShellAngles;
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VectorAngles( -vUp, vecShellAngles );
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Vector vecVelocity = random->RandomFloat( 130, 180 ) * vForward +
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random->RandomFloat( -30, 30 ) * vRight +
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random->RandomFloat( -30, 30 ) * vUp;
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float flLifeTime = 10.0f;
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int hitsound = 0;
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model_t *pModel = NULL;
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//should be precached .. oh well
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static model_t *pSmallShell = (model_t *)engine->LoadModel( "models/shells/shell_small.mdl" );
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static model_t *pMediumShell = (model_t *)engine->LoadModel( "models/shells/shell_medium.mdl" );
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static model_t *pLargeShell = (model_t *)engine->LoadModel( "models/shells/shell_large.mdl" );
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static model_t *pGarandClip = (model_t *)engine->LoadModel( "models/shells/garand_clip.mdl" );
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int flags = FTENT_FADEOUT | FTENT_GRAVITY | FTENT_COLLIDEALL | FTENT_HITSOUND | FTENT_ROTATE;
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switch( shelltype )
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{
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case EJECTBRASS_PISTOL:
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hitsound = TE_PISTOL_SHELL;
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pModel = pSmallShell;
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break;
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case EJECTBRASS_RIFLE:
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hitsound = TE_PISTOL_SHELL;
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pModel = pMediumShell;
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break;
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case EJECTBRASS_MG:
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case EJECTBRASS_MG_2:
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hitsound = TE_RIFLE_SHELL;
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pModel = pLargeShell;
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break;
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case EJECTBRASS_GARANDCLIP:
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hitsound = TE_RIFLE_SHELL;
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flags &= ~FTENT_COLLIDEALL;
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flags |= FTENT_COLLIDEWORLD;
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pModel = pGarandClip;
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break;
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default:
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break;
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}
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Assert( pModel );
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C_LocalTempEntity *pTemp = tempents->SpawnTempModel( pModel, data.m_vOrigin, vecShellAngles, vecVelocity, flLifeTime, FTENT_NEVERDIE );
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if ( pTemp == NULL )
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return;
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pTemp->m_vecTempEntAngVelocity[0] = random->RandomFloat(-512,511);
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pTemp->m_vecTempEntAngVelocity[1] = random->RandomFloat(-255,255);
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pTemp->m_vecTempEntAngVelocity[2] = random->RandomFloat(-255,255);
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pTemp->hitSound = hitsound;
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pTemp->SetGravity( 0.4 );
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pTemp->m_flSpriteScale = 10;
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pTemp->flags = flags;
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// don't collide with owner
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pTemp->clientIndex = data.entindex();
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if ( pTemp->clientIndex < 0 )
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{
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pTemp->clientIndex = 0;
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}
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// ::ShouldCollide decides what this collides with
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pTemp->flags |= FTENT_COLLISIONGROUP;
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pTemp->SetCollisionGroup( DOD_COLLISIONGROUP_SHELLS );
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}
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DECLARE_CLIENT_EFFECT( "DOD_EjectBrass", DOD_EjectBrassCallback );
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