Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//-----------------------------------------------------------------------------
// SOURCEVR.VPC
//
// Wraps OpenVR and provides VR-related services to other bits of Source
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "..\..\game\bin"
$Macro BINNAME "sourcevr"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$General
{
$AdditionalProjectDependencies "$BASE;filesystem_stdio"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;SOURCEVR_DLL;VERSION_SAFE_STEAM_API_INTERFACES"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "cbase.h"
$PrecompiledHeaderFile "$(IntDir)/sourcevr.pch"
}
$Linker
{
$IgnoreImportLibrary "TRUE"
}
}
$Project "SourceVR"
{
$Folder "Source Files"
{
$Folder "Precompiled Header"
{
$File "$SRCDIR\sourcevr\stdafx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
$File "$SRCDIR\sourcevr\cbase.h"
}
$Folder "Public Headers"
{
$File "$SRCDIR\public\sourcevr\isourcevirtualreality.h"
$File "$SRCDIR\public\openvr\openvr.h"
}
$File "$SRCDIR\sourcevr\sourcevirtualreality.h"
$File "$SRCDIR\sourcevr\sourcevirtualreality.cpp"
}
$Folder "Link Libraries"
{
$ImpLibexternal openvr_api
$Lib mathlib
$Lib tier2
$Lib tier3
$Lib appframework
$ImpLibexternal steam_api
}
}