You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
290 lines
8.3 KiB
290 lines
8.3 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "pch_serverbrowser.h"
|
||
|
|
||
|
bool IsReplayServer( gameserveritem_t &server );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: List password column sort function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
if ( s1->m_bPassword < s2->m_bPassword )
|
||
|
return 1;
|
||
|
else if ( s1->m_bPassword > s2->m_bPassword )
|
||
|
return -1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: list column sort function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
if ( s1->m_nBotPlayers < s2->m_nBotPlayers )
|
||
|
return 1;
|
||
|
else if ( s1->m_nBotPlayers > s2->m_nBotPlayers )
|
||
|
return -1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: list column sort function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
if ( s1->m_bSecure < s2->m_bSecure )
|
||
|
return 1;
|
||
|
else if ( s1->m_bSecure > s2->m_bSecure )
|
||
|
return -1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: list column sort function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
if ( s1->m_NetAdr < s2->m_NetAdr )
|
||
|
return -1;
|
||
|
else if ( s2->m_NetAdr < s1->m_NetAdr )
|
||
|
return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Ping comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
int ping1 = s1->m_nPing;
|
||
|
int ping2 = s2->m_nPing;
|
||
|
|
||
|
if ( ping1 < ping2 )
|
||
|
return -1;
|
||
|
else if ( ping1 > ping2 )
|
||
|
return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Map comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
return Q_stricmp( s1->m_szMap, s2->m_szMap );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Game dir comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
// make sure we haven't added the same server to the list twice
|
||
|
Assert( p1.userData != p2.userData );
|
||
|
|
||
|
return Q_stricmp( s1->m_szGameDescription, s2->m_szGameDescription );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Server name comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
return Q_stricmp( s1->GetName(), s2->GetName() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Player number comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
int s1p = max( 0, s1->m_nPlayers - s1->m_nBotPlayers );
|
||
|
int s1m = max( 0, s1->m_nMaxPlayers - s1->m_nBotPlayers );
|
||
|
int s2p = max( 0, s2->m_nPlayers - s2->m_nBotPlayers );
|
||
|
int s2m = max( 0, s2->m_nMaxPlayers - s2->m_nBotPlayers );
|
||
|
|
||
|
// compare number of players
|
||
|
if ( s1p > s2p )
|
||
|
return -1;
|
||
|
if ( s1p < s2p )
|
||
|
return 1;
|
||
|
|
||
|
// compare max players if number of current players is equal
|
||
|
if ( s1m > s2m )
|
||
|
return -1;
|
||
|
if ( s1m < s2m )
|
||
|
return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Player number comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer( p1.userData );
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer( p2.userData );
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
// compare number of players
|
||
|
if ( s1->m_ulTimeLastPlayed > s2->m_ulTimeLastPlayed )
|
||
|
return -1;
|
||
|
if ( s1->m_ulTimeLastPlayed < s2->m_ulTimeLastPlayed )
|
||
|
return 1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Tag comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
return Q_stricmp( s1->m_szGameTags, s2->m_szGameTags );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Replay comparison function
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int __cdecl ReplayCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
|
||
|
{
|
||
|
gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
|
||
|
gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
|
||
|
|
||
|
if ( !s1 && s2 )
|
||
|
return -1;
|
||
|
if ( !s2 && s1 )
|
||
|
return 1;
|
||
|
if ( !s1 && !s2 )
|
||
|
return 0;
|
||
|
|
||
|
bool s1_is_replay = IsReplayServer( *s1 );
|
||
|
bool s2_is_replay = IsReplayServer( *s2 );
|
||
|
|
||
|
if ( s1_is_replay < s2_is_replay )
|
||
|
return 1;
|
||
|
else if ( s1_is_replay > s2_is_replay )
|
||
|
return -1;
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|