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4366 lines
117 KiB
4366 lines
117 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdafx.h>
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#include "bitmap/tgaloader.h"
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#include "ChunkFile.h"
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#include "MapDefs.h"
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#include "MapDisp.h"
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#include "MapDoc.h"
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#include "MapFace.h"
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#include "MapSolid.h"
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#include "MapWorld.h"
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#include "MainFrm.h"
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#include "GlobalFunctions.h"
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#include "SaveInfo.h"
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#include "TextureSystem.h"
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#include "materialsystem/imesh.h"
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#include "Material.h"
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#include "CollisionUtils.h"
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#include "CModel.h"
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#include "History.h"
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#include "ToolDisplace.h"
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#include "ToolManager.h"
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#include "mathlib/mathlib.h"
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#include "dispshore.h"
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#include "Color.h"
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#include "render2d.h"
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#include "faceeditsheet.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define OVERLAY_CHECK_BLOAT 16.0f
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bool CMapDisp::m_bSelectMask = false;
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bool CMapDisp::m_bGridMask = false;
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//-----------------------------------------------------------------------------
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// Purpose : CMapDisp constructor
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//-----------------------------------------------------------------------------
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CMapDisp::CMapDisp()
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{
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// clear neighbor data
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ResetNeighbors();
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//
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// initialize the hit indices
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//
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ResetTexelHitIndex();
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ResetDispMapHitIndex();
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m_bHasMappingAxes = false;
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VectorClear( m_MapAxes[0] );
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VectorClear( m_MapAxes[1] );
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m_Scale = 1.0f;
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m_bSubdiv = false;
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m_bReSubdiv = false;
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m_CoreDispInfo.InitDispInfo( 4, 0, 0, NULL, NULL, NULL );
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Paint_Init( DISPPAINT_CHANNEL_POSITION );
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m_CoreDispInfo.AllowedVerts_Clear();
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}
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//-----------------------------------------------------------------------------
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// Purpose : CMapDisp deconstructor
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//-----------------------------------------------------------------------------
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CMapDisp::~CMapDisp()
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{
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m_aWalkableVerts.Purge();
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m_aWalkableIndices.Purge();
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m_aForcedWalkableIndices.Purge();
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m_aBuildableVerts.Purge();
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m_aBuildableIndices.Purge();
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m_aForcedBuildableIndices.Purge();
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m_aRemoveVerts.Purge();
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m_aRemoveIndices.Purge();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CMapDisp::InitDispSurfaceData( CMapFace *pFace, bool bGenerateStartPoint )
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{
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//
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// verify face is a "quad"
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//
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int pointCount = pFace->GetPointCount();
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if( pointCount != 4 )
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return false;
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// get the displacement surface
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CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
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//
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// set face point data - pos, normal, texture, etc....
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//
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Vector v3;
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Vector2D v2;
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pSurf->SetPointCount( 4 );
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for( int i = 0; i < 4; i++ )
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{
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// position
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pFace->GetPoint( v3, i );
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pSurf->SetPoint( i, v3 );
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// normal
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pFace->GetFaceNormal( v3 );
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pSurf->SetPointNormal( i, v3 );
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// texture coords
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pFace->GetTexCoord( v2, i );
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pSurf->SetTexCoord( i, v2 );
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}
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//
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// get displacement surface point start index
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//
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int pointStartIndex = pSurf->GetPointStartIndex();
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if( m_bHasMappingAxes && ( pointStartIndex == -1 ) )
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{
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pSurf->GeneratePointStartIndexFromMappingAxes( m_MapAxes[0], m_MapAxes[1] );
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}
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else
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{
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if( bGenerateStartPoint )
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{
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pSurf->GenerateSurfPointStartIndex();
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}
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else
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{
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pSurf->FindSurfPointStartIndex();
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}
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}
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pSurf->AdjustSurfPointData();
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// Luxel coords.
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int nLightmapScale = pFace->texture.nLightmapScale;
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pSurf->CalcLuxelCoords( nLightmapScale, false, pFace->texture.UAxis.AsVector3D(), pFace->texture.VAxis.AsVector3D() );
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// Set the lightmap coordinates.
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for ( int iLuxelCoord = 0; iLuxelCoord < 4; ++iLuxelCoord )
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{
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Vector2D vecCoord;
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pSurf->GetLuxelCoord( 0, iLuxelCoord, vecCoord );
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pFace->SetLightmapCoord( vecCoord, iLuxelCoord );
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}
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// reset the has mapping axes flag (surface has been created! - use new method now)
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m_bHasMappingAxes = false;
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// set the s and t texture mapping axes so that tangent spaces can be calculated
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pSurf->SetSAxis( pFace->texture.UAxis.AsVector3D() );
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pSurf->SetTAxis( pFace->texture.VAxis.AsVector3D() );
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// successful init
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::ResetFieldData( void )
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{
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ResetFieldVectors();
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ResetFieldDistances();
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ResetSubdivPositions();
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ResetSubdivNormals();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::InitData( int power )
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{
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// set surface "power" (defines size)
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SetPower( power );
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// clear vector field distances, subdiv positions and normals
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ResetFieldData();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool CMapDisp::Create( void )
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{
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if ( m_CoreDispInfo.CreateWithoutLOD() )
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{
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PostCreate();
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::PostCreate( void )
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{
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UpdateBoundingBox();
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UpdateNeighborDependencies( false );
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UpdateLightmapExtents();
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UpdateWalkable();
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UpdateBuildable();
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// Get the current face and create/update any detail objects
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CMapFace *pFace = static_cast<CMapFace*>( GetParent() );
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if ( pFace )
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DetailObjects::BuildAnyDetailObjects(pFace);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CMapDisp *CMapDisp::CopyFrom( CMapDisp *pMapDisp, bool bUpdateDependencies )
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{
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//
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// check for valid displacement to copy from
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//
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if( !pMapDisp )
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return NULL;
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//
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// copy the base surface data - positions, normals, texture coords, etc...
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//
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CCoreDispSurface *pFromSurf = pMapDisp->m_CoreDispInfo.GetSurface();
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CCoreDispSurface *pToSurf = m_CoreDispInfo.GetSurface();
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int pointCount = pFromSurf->GetPointCount();
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pToSurf->SetPointCount( pointCount );
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Vector2D v2;
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Vector v3;
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for( int i = 0; i < pointCount; i++ )
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{
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pFromSurf->GetPoint( i, v3 );
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pToSurf->SetPoint( i, v3 );
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pFromSurf->GetPointNormal( i, v3 );
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pToSurf->SetPointNormal( i, v3 );
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pFromSurf->GetTexCoord( i, v2 );
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pToSurf->SetTexCoord( i, v2 );
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pFromSurf->GetLuxelCoord( 0, i, v2 );
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pToSurf->SetLuxelCoord( 0, i, v2 );
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}
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pToSurf->SetFlags( pFromSurf->GetFlags() );
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pToSurf->SetContents( pFromSurf->GetContents() );
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pToSurf->SetPointStartIndex( pFromSurf->GetPointStartIndex() );
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//
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// copy displacement surface data
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//
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SetPower( pMapDisp->GetPower() );
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SetElevation( pMapDisp->GetElevation() );
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// save the scale -- don't want to rescale!!
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m_Scale = pMapDisp->GetScale();
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int size = GetSize();
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for( int i = 0; i < size; i++ )
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{
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pMapDisp->GetFieldVector( i, v3 );
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SetFieldVector( i, v3 );
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pMapDisp->GetSubdivPosition( i, v3 );
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SetSubdivPosition( i, v3 );
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pMapDisp->GetSubdivNormal( i, v3 );
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SetSubdivNormal( i, v3 );
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SetFieldDistance( i, pMapDisp->GetFieldDistance( i ) );
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pMapDisp->GetVert( i, v3 );
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SetVert( i, v3 );
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pMapDisp->GetFlatVert( i, v3 );
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SetFlatVert( i, v3 );
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SetAlpha( i, pMapDisp->GetAlpha( i ) );
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}
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int renderCount = pMapDisp->m_CoreDispInfo.GetRenderIndexCount();
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m_CoreDispInfo.SetRenderIndexCount( renderCount );
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for( int i = 0; i < renderCount; i++ )
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{
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m_CoreDispInfo.SetRenderIndex( i, pMapDisp->m_CoreDispInfo.GetRenderIndex( i ) );
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}
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// Copy the triangle data.
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int nTriCount = GetTriCount();
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for ( int iTri = 0; iTri < nTriCount; ++iTri )
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{
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unsigned short triIndices[3];
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pMapDisp->GetTriIndices( iTri, triIndices[0], triIndices[1], triIndices[2] );
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m_CoreDispInfo.SetTriIndices( iTri, triIndices[0], triIndices[1], triIndices[2] );
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unsigned short triValue = pMapDisp->m_CoreDispInfo.GetTriTagValue( iTri );
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m_CoreDispInfo.SetTriTagValue( iTri, triValue );
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}
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//
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// copy editor specific data
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//
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m_bSubdiv = pMapDisp->IsSubdivided();
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m_bReSubdiv = pMapDisp->NeedsReSubdivision();
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ResetTexelHitIndex();
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ResetDispMapHitIndex();
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ResetTouched();
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m_CoreDispInfo.AllowedVerts_Clear();
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//
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// re-build the surface??? an undo, etc...
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//
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if( bUpdateDependencies )
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{
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UpdateData();
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CheckAndUpdateOverlays( true );
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}
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return this;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::UpdateSurfData( CMapFace *pFace )
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{
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InitDispSurfaceData( pFace, false );
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Create();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::UpdateSurfDataAndVectorField( CMapFace *pFace )
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{
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InitDispSurfaceData( pFace, false );
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// ResetFieldVectors();
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ResetSubdivPositions();
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ResetSubdivNormals();
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Create();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::UpdateData( void )
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{
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Create();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::UpdateDataAndNeighborData( void )
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{
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// update itself
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Create();
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// update neighbors
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for( int i = 0; i < 4; i++ )
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{
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EditDispHandle_t handle = GetEdgeNeighbor( i );
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if( handle != EDITDISPHANDLE_INVALID )
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{
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CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
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pNeighborDisp->UpdateData();
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}
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int cornerCount = GetCornerNeighborCount( i );
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if( cornerCount > 0 )
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{
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for( int j = 0; j < cornerCount; j++ )
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{
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handle = GetCornerNeighbor( i, j );
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if( handle != EDITDISPHANDLE_INVALID )
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{
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CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
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pNeighborDisp->UpdateData();
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMapDisp::UpdateLightmapExtents( void )
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{
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// Get the parent face.
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CMapFace *pFace = ( CMapFace* )GetParent();
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if( !pFace )
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return;
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// Check for valid lightmap size and correct if need be.
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ValidLightmapSize();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns TRUE if the lightmap scale on this face is within the acceptable range.
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//-----------------------------------------------------------------------------
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bool CMapDisp::ValidLightmapSize( void )
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{
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// Get the current face and lightmap scale.
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CMapFace *pFace = static_cast<CMapFace*>( GetParent() );
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if ( !pFace )
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return false;
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int nLightmapScale = pFace->texture.nLightmapScale;
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// Get the surface points.
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Vector vecPoints[4];
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for ( int iPoint = 0; iPoint < 4; ++iPoint )
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{
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GetSurfPoint( iPoint, vecPoints[iPoint] );
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}
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// Find the largest edge.
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float flMaxLength = 0.0f;
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for ( int iPoint = 0; iPoint < 4; ++iPoint )
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{
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float flLength = ( vecPoints[(iPoint+1)%4] - vecPoints[iPoint] ).Length();
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if ( flLength > flMaxLength )
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{
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flMaxLength = flLength;
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}
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}
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float flOOLightmapScale = 1.0f / static_cast<float>( nLightmapScale );
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float flSize = static_cast<float>( static_cast<int>( flMaxLength * flOOLightmapScale ) + 1 );
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if ( flSize > MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER )
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{
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while ( flSize > MAX_DISP_LIGHTMAP_DIM_WITHOUT_BORDER )
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{
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nLightmapScale++;
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flOOLightmapScale = 1.0f / static_cast<float>( nLightmapScale );
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flSize = static_cast<float>( static_cast<int>( flMaxLength * flOOLightmapScale ) + 1 );
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}
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// Save the next to last.
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||
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pFace->texture.nLightmapScale = nLightmapScale;
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||
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// Re-calculate texture coordinates now.
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||
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pFace->CalcTextureCoords();
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||
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CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet();
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||
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if( pSheet )
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||
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{
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||
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pSheet->m_MaterialPage.UpdateDialogData();
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||
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}
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||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::EntityInBoundingBox( Vector const &vOrigin )
|
||
|
{
|
||
|
Vector vMin, vMax;
|
||
|
|
||
|
for( int axis = 0; axis < 3; axis++ )
|
||
|
{
|
||
|
vMin[axis] = m_BBox[0][axis] - OVERLAY_CHECK_BLOAT;
|
||
|
vMax[axis] = m_BBox[1][axis] + OVERLAY_CHECK_BLOAT;
|
||
|
}
|
||
|
|
||
|
if( ( vOrigin.x < vMin.x ) || ( vOrigin.x > vMax.x ) ||
|
||
|
( vOrigin.y < vMin.y ) || ( vOrigin.y > vMax.y ) ||
|
||
|
( vOrigin.z < vMin.z ) || ( vOrigin.z > vMax.z ) )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::CheckAndUpdateOverlays( bool bFull )
|
||
|
{
|
||
|
CMapFace *pFace = ( CMapFace* )GetParent();
|
||
|
if ( pFace )
|
||
|
{
|
||
|
CMapSolid *pSolid = ( CMapSolid* )pFace->GetParent();
|
||
|
if ( pSolid )
|
||
|
{
|
||
|
if ( !bFull )
|
||
|
{
|
||
|
pSolid->PostUpdate(Notify_Rebuild);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pSolid->PostUpdate(Notify_Rebuild_Full);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::UpSample( int oldPower )
|
||
|
{
|
||
|
//
|
||
|
// allocate temporary memory to hold new displacement distances
|
||
|
//
|
||
|
int width = GetWidth();
|
||
|
int height = GetHeight();
|
||
|
|
||
|
float *dists = new float[height*width];
|
||
|
float *alphas = new float[height*width];
|
||
|
Vector *dispVectors = new Vector[height*width];
|
||
|
Vector *subdivPositions = new Vector[height*width];
|
||
|
Vector *subdivNormals = new Vector[height*width];
|
||
|
|
||
|
if( !dists || !alphas || !dispVectors || !subdivPositions || !subdivNormals )
|
||
|
{
|
||
|
delete [] dists;
|
||
|
delete [] alphas;
|
||
|
delete [] dispVectors;
|
||
|
delete [] subdivPositions;
|
||
|
delete [] subdivNormals;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// get old width and height
|
||
|
//
|
||
|
int oldWidth = ( ( 1 << oldPower ) + 1 );
|
||
|
int oldHeight = ( ( 1 << oldPower ) + 1 );
|
||
|
|
||
|
for( int oh = 0, nh = 0; oh < oldHeight; oh++, nh += 2 )
|
||
|
{
|
||
|
for( int ow = 0, nw = 0; ow < oldWidth; ow++, nw += 2 )
|
||
|
{
|
||
|
bool bRight = false;
|
||
|
bool bUp = false;
|
||
|
|
||
|
int oldIndex = oh * oldHeight + ow;
|
||
|
int newIndex = nh * height + nw;
|
||
|
|
||
|
int x = oldIndex % oldWidth;
|
||
|
int y = oldIndex / oldHeight;
|
||
|
|
||
|
float dist = GetFieldDistance( oldIndex );
|
||
|
dists[newIndex] = dist;
|
||
|
|
||
|
float alpha = GetAlpha( oldIndex );
|
||
|
alphas[newIndex] = alpha;
|
||
|
|
||
|
Vector dVector[2], subPVector[2], subNVector[2];
|
||
|
GetFieldVector( oldIndex, dVector[0] );
|
||
|
GetSubdivPosition( oldIndex, subPVector[0] );
|
||
|
GetSubdivNormal( oldIndex, subNVector[0] );
|
||
|
dispVectors[newIndex] = dVector[0];
|
||
|
subdivPositions[newIndex] = subPVector[0];
|
||
|
subdivNormals[newIndex] = subNVector[0];
|
||
|
|
||
|
if( ( x + 1 ) < oldWidth )
|
||
|
{
|
||
|
dist = ( GetFieldDistance( oldIndex ) + GetFieldDistance( oldIndex + 1 ) ) * 0.5f;
|
||
|
dists[newIndex+1] = dist;
|
||
|
|
||
|
alpha = ( GetAlpha( oldIndex ) + GetAlpha( oldIndex + 1 ) ) * 0.5f;
|
||
|
alphas[newIndex+1] = alpha;
|
||
|
|
||
|
GetFieldVector( oldIndex, dVector[0] );
|
||
|
GetFieldVector( oldIndex + 1, dVector[1] );
|
||
|
dispVectors[newIndex+1] = ( dVector[0] + dVector[1] ) * 0.5f;
|
||
|
|
||
|
GetSubdivPosition( oldIndex, subPVector[0] );
|
||
|
GetSubdivPosition( oldIndex + 1, subPVector[1] );
|
||
|
subdivPositions[newIndex+1] = ( subPVector[0] + subPVector[1] ) * 0.5f;
|
||
|
|
||
|
GetSubdivNormal( oldIndex, subNVector[0] );
|
||
|
GetSubdivNormal( oldIndex + 1, subNVector[1] );
|
||
|
subdivNormals[newIndex+1] = ( subNVector[0] + subNVector[1] ) * 0.5f;
|
||
|
|
||
|
bRight = true;
|
||
|
}
|
||
|
|
||
|
if( ( y + 1 ) < oldHeight )
|
||
|
{
|
||
|
dist = ( GetFieldDistance( oldIndex ) + GetFieldDistance( oldIndex + oldHeight ) ) * 0.5f;
|
||
|
dists[newIndex+height] = dist;
|
||
|
|
||
|
alpha = ( GetAlpha( oldIndex ) + GetAlpha( oldIndex + oldHeight ) ) * 0.5f;
|
||
|
alphas[newIndex+height] = alpha;
|
||
|
|
||
|
GetFieldVector( oldIndex, dVector[0] );
|
||
|
GetFieldVector( oldIndex + oldHeight, dVector[1] );
|
||
|
dispVectors[newIndex+height] = ( dVector[0] + dVector[1] ) * 0.5f;
|
||
|
|
||
|
GetSubdivPosition( oldIndex, subPVector[0] );
|
||
|
GetSubdivPosition( oldIndex + oldHeight, subPVector[1] );
|
||
|
subdivPositions[newIndex+height] = ( subPVector[0] + subPVector[1] ) * 0.5f;
|
||
|
|
||
|
GetSubdivNormal( oldIndex, subNVector[0] );
|
||
|
GetSubdivNormal( oldIndex + oldHeight, subNVector[1] );
|
||
|
subdivNormals[newIndex+height] = ( subNVector[0] + subNVector[1] ) * 0.5f;
|
||
|
|
||
|
bUp = true;
|
||
|
}
|
||
|
|
||
|
if( bRight && bUp )
|
||
|
{
|
||
|
dist = ( GetFieldDistance( oldIndex + 1 ) + GetFieldDistance( oldIndex + oldHeight ) ) * 0.5f;
|
||
|
dists[newIndex+height+1] = dist;
|
||
|
|
||
|
alpha = ( GetAlpha( oldIndex + 1 ) + GetAlpha( oldIndex + oldHeight ) ) * 0.5f;
|
||
|
alphas[newIndex+height+1] = alpha;
|
||
|
|
||
|
GetFieldVector( oldIndex + 1, dVector[0] );
|
||
|
GetFieldVector( oldIndex + oldHeight, dVector[1] );
|
||
|
dispVectors[newIndex+height+1] = ( dVector[0] + dVector[1] ) * 0.5f;
|
||
|
|
||
|
GetSubdivPosition( oldIndex + 1, subPVector[0] );
|
||
|
GetSubdivPosition( oldIndex + oldHeight, subPVector[1] );
|
||
|
subdivPositions[newIndex+height+1] = ( subPVector[0] + subPVector[1] ) * 0.5f;
|
||
|
|
||
|
GetSubdivNormal( oldIndex + 1, subNVector[0] );
|
||
|
GetSubdivNormal( oldIndex + oldHeight, subNVector[1] );
|
||
|
subdivNormals[newIndex+height+1] = ( subNVector[0] + subNVector[1] ) * 0.5f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// copy sampled list
|
||
|
//
|
||
|
int size = GetSize();
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
SetAlpha( i, alphas[i] );
|
||
|
SetFieldVector( i, dispVectors[i] );
|
||
|
SetFieldDistance( i, dists[i] );
|
||
|
SetSubdivPosition( i, subdivPositions[i] );
|
||
|
SetSubdivNormal( i, subdivNormals[i] );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// free temporary memory
|
||
|
//
|
||
|
delete [] dists;
|
||
|
delete [] alphas;
|
||
|
delete [] dispVectors;
|
||
|
delete [] subdivPositions;
|
||
|
delete [] subdivNormals;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::SamplePoints( int index, int width, int height, bool *pValidPoints,
|
||
|
float *pValue, float *pAlpha, Vector& newDispVector,
|
||
|
Vector& newSubdivPos, Vector &newSubdivNormal )
|
||
|
{
|
||
|
//
|
||
|
// set initial sample values
|
||
|
//
|
||
|
Vector vField, vSPos, vSNormal;
|
||
|
int value = GetFieldDistance( index );
|
||
|
float alpha = GetAlpha( index );
|
||
|
GetFieldVector( index, vField );
|
||
|
GetSubdivPosition( index, vSPos );
|
||
|
GetSubdivNormal( index, vSNormal );
|
||
|
|
||
|
int count = 1;
|
||
|
|
||
|
//
|
||
|
// accumulate other sample values from around the given index
|
||
|
//
|
||
|
int ndx;
|
||
|
Vector vTmp;
|
||
|
for( int i = 0; i < 8; i++ )
|
||
|
{
|
||
|
if( !pValidPoints[i] )
|
||
|
continue;
|
||
|
|
||
|
switch( i )
|
||
|
{
|
||
|
case 0: { ndx = index - height - 1; break; } // down and left
|
||
|
case 1: { ndx = index - 1; break; } // left
|
||
|
case 2: { ndx = index + height - 1; break; } // up and left
|
||
|
case 3: { ndx = index + height; break; } // up
|
||
|
case 4: { ndx = index + height + 1; break; } // up and right
|
||
|
case 5: { ndx = index + 1; break; } // right
|
||
|
case 6: { ndx = index - height + 1; break; } // down and right
|
||
|
case 7: { ndx = index - height; break; } // down
|
||
|
default: continue;
|
||
|
}
|
||
|
|
||
|
value += GetFieldDistance( ndx );
|
||
|
alpha += GetAlpha( ndx );
|
||
|
|
||
|
GetFieldVector( ndx, vTmp );
|
||
|
vField += vTmp;
|
||
|
|
||
|
GetSubdivPosition( ndx, vTmp );
|
||
|
vSPos += vTmp;
|
||
|
|
||
|
GetSubdivNormal( ndx, vTmp );
|
||
|
vSNormal += vTmp;
|
||
|
|
||
|
// increment count
|
||
|
count++;
|
||
|
}
|
||
|
|
||
|
// average
|
||
|
*pValue = value / ( float )count;
|
||
|
*pAlpha = alpha / ( float )count;
|
||
|
newDispVector = vField / ( float )count;
|
||
|
newSubdivPos = vSPos / ( float )count;
|
||
|
newSubdivNormal = vSNormal / ( float )count;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::GetValidSamplePoints( int index, int width, int height, bool *pValidPoints )
|
||
|
{
|
||
|
int x = index % width;
|
||
|
int y = index / height;
|
||
|
|
||
|
// down and left
|
||
|
if( ( ( x - 1 ) >= 0 ) && ( ( y - 1 ) >= 0 ) ) { pValidPoints[0] = true; }
|
||
|
|
||
|
// left
|
||
|
if( ( x - 1 ) >= 0 ) { pValidPoints[1] = true; }
|
||
|
|
||
|
// up and left
|
||
|
if( ( ( x - 1 ) >= 0 ) && ( ( y + 1 ) < height ) ) { pValidPoints[2] = true; }
|
||
|
|
||
|
// up
|
||
|
if( ( y + 1 ) < height ) { pValidPoints[3] = true; }
|
||
|
|
||
|
// up and right
|
||
|
if( ( ( x + 1 ) < width ) && ( ( y + 1 ) < height ) ) { pValidPoints[4] = true; }
|
||
|
|
||
|
// right
|
||
|
if( ( x + 1 ) < width ) { pValidPoints[5] = true; }
|
||
|
|
||
|
// down and right
|
||
|
if( ( ( x + 1 ) < width ) && ( ( y - 1 ) >= 0 ) ) { pValidPoints[6] = true; }
|
||
|
|
||
|
// down
|
||
|
if( ( y - 1 ) >= 0 ) { pValidPoints[7] = true; }
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::DownSample( int oldPower )
|
||
|
{
|
||
|
//
|
||
|
// allocate temporary memory to hold new displacement distances
|
||
|
//
|
||
|
int width = GetWidth();
|
||
|
int height = GetHeight();
|
||
|
|
||
|
float *dists = new float[height*width];
|
||
|
float *alphas = new float[height*width];
|
||
|
Vector *dispVectors = new Vector[height*width];
|
||
|
Vector *subdivPos = new Vector[height*width];
|
||
|
Vector *subdivNormals = new Vector[height*width];
|
||
|
|
||
|
if( !dists || !alphas || !dispVectors || !subdivPos || !subdivNormals )
|
||
|
{
|
||
|
delete [] dists;
|
||
|
delete [] alphas;
|
||
|
delete [] dispVectors;
|
||
|
delete [] subdivPos;
|
||
|
delete [] subdivNormals;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// get old width and height
|
||
|
//
|
||
|
int oldWidth = ( ( 1 << oldPower ) + 1 );
|
||
|
int oldHeight = ( ( 1 << oldPower ) + 1 );
|
||
|
|
||
|
for( int oh = 0, nh = 0; oh < oldHeight; oh += 2, nh++ )
|
||
|
{
|
||
|
for( int ow = 0, nw = 0; ow < oldWidth; ow += 2, nw++ )
|
||
|
{
|
||
|
int oldIndex = oh * oldHeight + ow;
|
||
|
int newIndex = nh * height + nw;
|
||
|
|
||
|
//
|
||
|
// clear valid point list and gather valid sample points
|
||
|
//
|
||
|
bool validPoints[8];
|
||
|
for( int i = 0; i < 8; i++ ) { validPoints[i] = false; }
|
||
|
GetValidSamplePoints( oldIndex, oldWidth, oldHeight, validPoints );
|
||
|
|
||
|
//
|
||
|
// sample the points, vector field vectors, and offset vectors
|
||
|
//
|
||
|
float newValue;
|
||
|
float newAlpha;
|
||
|
Vector newDispVector;
|
||
|
Vector newSubdivPos;
|
||
|
Vector newSubdivNormal;
|
||
|
SamplePoints( oldIndex, oldWidth, oldHeight, validPoints, &newValue, &newAlpha,
|
||
|
newDispVector, newSubdivPos, newSubdivNormal );
|
||
|
|
||
|
//
|
||
|
// save sampled values
|
||
|
//
|
||
|
dists[newIndex] = newValue;
|
||
|
alphas[newIndex] = newAlpha;
|
||
|
dispVectors[newIndex] = newDispVector;
|
||
|
subdivPos[newIndex] = newSubdivPos;
|
||
|
subdivNormals[newIndex] = newSubdivNormal;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// copy sampled list
|
||
|
//
|
||
|
int size = GetSize();
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
SetAlpha( i, alphas[i] );
|
||
|
SetFieldDistance( i, dists[i] );
|
||
|
SetFieldVector( i, dispVectors[i] );
|
||
|
SetSubdivPosition( i, subdivPos[i] );
|
||
|
SetSubdivNormal( i, subdivNormals[i] );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// free temporary memory
|
||
|
//
|
||
|
delete [] dists;
|
||
|
delete [] alphas;
|
||
|
delete [] dispVectors;
|
||
|
delete [] subdivPos;
|
||
|
delete [] subdivNormals;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::InvertAlpha( void )
|
||
|
{
|
||
|
int nVertCount = GetSize();
|
||
|
for ( int iVert = 0; iVert < nVertCount; ++iVert )
|
||
|
{
|
||
|
float flAlpha = GetAlpha( iVert );
|
||
|
float flInvAlpha = 255.0f - flAlpha;
|
||
|
SetAlpha( iVert, flInvAlpha );
|
||
|
}
|
||
|
|
||
|
// Update the surface with new data.
|
||
|
UpdateData();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Resample( int power )
|
||
|
{
|
||
|
//
|
||
|
// save old power for resampling, update to new power
|
||
|
//
|
||
|
int oldPower = GetPower();
|
||
|
if( oldPower > power )
|
||
|
{
|
||
|
int delta = oldPower - power;
|
||
|
for( int i = 0; i < delta; i++ )
|
||
|
{
|
||
|
SetPower( oldPower - ( i + 1 ) );
|
||
|
DownSample( oldPower - i );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int delta = power - oldPower;
|
||
|
for( int i = 0; i < delta; i++ )
|
||
|
{
|
||
|
SetPower( oldPower + ( i + 1 ) );
|
||
|
UpSample( oldPower + i );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// update the surface with the new data
|
||
|
UpdateData();
|
||
|
CheckAndUpdateOverlays( true );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Elevate( float elevation )
|
||
|
{
|
||
|
// set the new elevation
|
||
|
SetElevation( elevation );
|
||
|
|
||
|
// update the displacement
|
||
|
UpdateData();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Resample a displacement map to be a clipped version of this surface.
|
||
|
// Called when we split a face with a displacement surface.
|
||
|
// NOTE: The new surface must be a quad as well, otherwise return false;
|
||
|
// hBuilderDisp - The displacement surface to receive the new clipped data.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Split( EditDispHandle_t hBuilderDisp )
|
||
|
{
|
||
|
#define SPLIT_EPSILON 0.001f
|
||
|
|
||
|
CMapDisp *pBuilderDisp = EditDispMgr()->GetDisp( hBuilderDisp );
|
||
|
|
||
|
static Vector vecSurfPoints[4];
|
||
|
for ( int iPoint = 0; iPoint < 4; ++iPoint )
|
||
|
{
|
||
|
GetSurfPoint( iPoint, vecSurfPoints[iPoint] );
|
||
|
}
|
||
|
|
||
|
// Prepare the destination surface for painting.
|
||
|
pBuilderDisp->Paint_Init( DISPPAINT_CHANNEL_POSITION );
|
||
|
|
||
|
int nVertCount = pBuilderDisp->GetSize();
|
||
|
for ( int iVert = 0; iVert < nVertCount; ++iVert )
|
||
|
{
|
||
|
Vector vecVert;
|
||
|
pBuilderDisp->GetVert( iVert, vecVert );
|
||
|
|
||
|
Vector2D vecDispUV;
|
||
|
PointInQuadToBarycentric( vecSurfPoints[0], vecSurfPoints[3], vecSurfPoints[2], vecSurfPoints[1], vecVert, vecDispUV );
|
||
|
|
||
|
// A little clean-up here.
|
||
|
for ( int iComp = 0; iComp < 2; ++iComp )
|
||
|
{
|
||
|
vecDispUV[iComp] = clamp( vecDispUV[iComp], 0.0f, 1.0f );
|
||
|
}
|
||
|
|
||
|
Vector vecNewVert, vecNewNormal;
|
||
|
float flNewAlpha;
|
||
|
m_CoreDispInfo.DispUVToSurf( vecDispUV, vecNewVert, &vecNewNormal, &flNewAlpha );
|
||
|
|
||
|
pBuilderDisp->SetAlpha( iVert, flNewAlpha );
|
||
|
pBuilderDisp->Paint_SetValue(iVert, vecNewVert );
|
||
|
}
|
||
|
|
||
|
pBuilderDisp->Paint_Update( true );
|
||
|
|
||
|
#undef SPLIT_EPSILON
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::ComparePoints( const Vector& pt1, const Vector& pt2, const float tolerance )
|
||
|
{
|
||
|
for( int i = 0 ; i < 3 ; i++ )
|
||
|
{
|
||
|
if( fabs( pt1[i] - pt2[i] ) > tolerance )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CMapDisp::CollideWithTriangles( const Vector& RayStart, const Vector& RayEnd, Tri_t *pTris, int triCount,
|
||
|
Vector& surfNormal )
|
||
|
{
|
||
|
// create a ray
|
||
|
Ray_t ray;
|
||
|
ray.m_Start = RayStart;
|
||
|
ray.m_Delta = RayEnd - RayStart;
|
||
|
ray.m_IsRay = true;
|
||
|
|
||
|
Vector vNormal;
|
||
|
float minFraction = 1.0f;
|
||
|
for( int ndxTri = 0; ndxTri < triCount; ndxTri++ )
|
||
|
{
|
||
|
Tri_t &tri = pTris[ndxTri];
|
||
|
float fraction = IntersectRayWithTriangle( ray, tri.v[0], tri.v[2], tri.v[1], true );
|
||
|
if( fraction == -1 )
|
||
|
continue;
|
||
|
|
||
|
if( fraction < minFraction )
|
||
|
{
|
||
|
minFraction = fraction;
|
||
|
|
||
|
// calculate the triangle normal
|
||
|
Vector edge1, edge2;
|
||
|
VectorSubtract( tri.v[2], tri.v[0], edge1 );
|
||
|
VectorSubtract( tri.v[1], tri.v[0], edge2 );
|
||
|
CrossProduct( edge1, edge2, surfNormal );
|
||
|
VectorNormalize( surfNormal );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return minFraction;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::CreatePlanesFromBoundingBox( Plane_t *planes, const Vector& bbMin, const Vector& bbMax )
|
||
|
{
|
||
|
for( int i = 0; i < 6; i++ )
|
||
|
{
|
||
|
VectorClear( planes[i].normal );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// use pads to store minor axes
|
||
|
//
|
||
|
planes[0].normal[0] = -1; planes[0].dist = -bbMin[0];
|
||
|
planes[1].normal[0] = 1; planes[1].dist = bbMax[0];
|
||
|
|
||
|
planes[2].normal[1] = -1; planes[2].dist = -bbMin[1];
|
||
|
planes[3].normal[1] = 1; planes[3].dist = bbMax[1];
|
||
|
|
||
|
planes[4].normal[2] = -1; planes[4].dist = -bbMin[2];
|
||
|
planes[5].normal[2] = 1; planes[5].dist = bbMax[2];
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::CollideWithBoundingBoxes( const Vector& rayStart, const Vector& rayEnd,
|
||
|
BBox_t *pBBox, int bboxCount, Tri_t *pTris, int *triCount )
|
||
|
{
|
||
|
const float DIST_EPSILON = 0.01f;
|
||
|
|
||
|
//
|
||
|
// collide against all bounding boxes
|
||
|
//
|
||
|
for( int i = 0; i < bboxCount; i++ )
|
||
|
{
|
||
|
//
|
||
|
// make copy of vectors so they can be cut up
|
||
|
//
|
||
|
Vector start, end;
|
||
|
start = rayStart;
|
||
|
end = rayEnd;
|
||
|
|
||
|
//
|
||
|
// make planes for bbox
|
||
|
//
|
||
|
Plane_t planes[6];
|
||
|
CreatePlanesFromBoundingBox( planes, pBBox[i].min, pBBox[i].max );
|
||
|
|
||
|
//
|
||
|
// collide against bounding box planes
|
||
|
//
|
||
|
int j;
|
||
|
for( j = 0; j < 6; j++ )
|
||
|
{
|
||
|
float dist1 = DotProduct( planes[j].normal, start ) - planes[j].dist;
|
||
|
float dist2 = DotProduct( planes[j].normal, end ) - planes[j].dist;
|
||
|
|
||
|
//
|
||
|
// entry intersection point - move ray start up to intersection
|
||
|
//
|
||
|
if( ( dist1 > DIST_EPSILON ) && ( dist2 < -DIST_EPSILON ) )
|
||
|
{
|
||
|
float fraction = ( dist1 / ( dist1 - dist2 ) );
|
||
|
Vector segment, addOn;
|
||
|
VectorSubtract( end, start, segment );
|
||
|
VectorScale( segment, fraction, addOn );
|
||
|
VectorNormalize( segment );
|
||
|
VectorAdd( addOn, segment, addOn );
|
||
|
VectorAdd( start, addOn, start );
|
||
|
}
|
||
|
else if( ( dist1 > DIST_EPSILON ) && ( dist2 > DIST_EPSILON ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// collision add triangles to list
|
||
|
//
|
||
|
if( j == 6 )
|
||
|
{
|
||
|
// gross! shouldn't know value (64) and handle error better
|
||
|
if( *triCount >= 256 )
|
||
|
{
|
||
|
// error!!!!!
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int postSpacing = m_CoreDispInfo.GetPostSpacing();
|
||
|
int index = i + ( i / ( postSpacing - 1 ) );
|
||
|
|
||
|
m_CoreDispInfo.GetVert( index, pTris[*triCount].v[0] );
|
||
|
m_CoreDispInfo.GetVert( index+postSpacing, pTris[*triCount].v[1] );
|
||
|
m_CoreDispInfo.GetVert( index+1, pTris[*triCount].v[2] );
|
||
|
*triCount += 1;
|
||
|
|
||
|
m_CoreDispInfo.GetVert( index+1, pTris[*triCount].v[0] );
|
||
|
m_CoreDispInfo.GetVert( index+postSpacing, pTris[*triCount].v[1] );
|
||
|
m_CoreDispInfo.GetVert( index+postSpacing+1, pTris[*triCount].v[2] );
|
||
|
*triCount += 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::CreateBoundingBoxes( BBox_t *pBBox, int count, float bloat )
|
||
|
{
|
||
|
//
|
||
|
// initialize the bounding boxes
|
||
|
//
|
||
|
for( int i = 0; i < count; i++ )
|
||
|
{
|
||
|
VectorFill( pBBox[i].min, COORD_NOTINIT );
|
||
|
VectorFill( pBBox[i].max, -COORD_NOTINIT );
|
||
|
}
|
||
|
|
||
|
// get the width and height of the displacement surface
|
||
|
int postSpacing = m_CoreDispInfo.GetPostSpacing();
|
||
|
|
||
|
//
|
||
|
// find bounding box of every two consecutive triangles
|
||
|
//
|
||
|
int bboxIndex = 0;
|
||
|
int index = 0;
|
||
|
for( int i = 0; i < ( postSpacing - 1 ); i++ )
|
||
|
{
|
||
|
for( int j = 0; j < ( postSpacing - 1 ); j++ )
|
||
|
{
|
||
|
for( int k = 0; k < 4; k++ )
|
||
|
{
|
||
|
switch( k )
|
||
|
{
|
||
|
case 0: { index = ( postSpacing * i ) + j; break; }
|
||
|
case 1: { index = ( postSpacing * ( i + 1 ) ) + j; break; }
|
||
|
case 2: { index = ( postSpacing * i ) + ( j + 1 ); break; }
|
||
|
case 3: { index = ( postSpacing * ( i + 1 ) ) + ( j + 1 ); break; }
|
||
|
}
|
||
|
|
||
|
Vector v;
|
||
|
m_CoreDispInfo.GetVert( index, v );
|
||
|
if( v[0] < pBBox[bboxIndex].min[0] ) { pBBox[bboxIndex].min[0] = v[0]; }
|
||
|
if( v[1] < pBBox[bboxIndex].min[1] ) { pBBox[bboxIndex].min[1] = v[1]; }
|
||
|
if( v[2] < pBBox[bboxIndex].min[2] ) { pBBox[bboxIndex].min[2] = v[2]; }
|
||
|
|
||
|
if( v[0] > pBBox[bboxIndex].max[0] ) { pBBox[bboxIndex].max[0] = v[0]; }
|
||
|
if( v[1] > pBBox[bboxIndex].max[1] ) { pBBox[bboxIndex].max[1] = v[1]; }
|
||
|
if( v[2] > pBBox[bboxIndex].max[2] ) { pBBox[bboxIndex].max[2] = v[2]; }
|
||
|
}
|
||
|
|
||
|
// bloat all the boxes a little
|
||
|
for( int axis = 0; axis < 3; axis++ )
|
||
|
{
|
||
|
pBBox[bboxIndex].min[axis] -= bloat;
|
||
|
pBBox[bboxIndex].max[axis] += bloat;
|
||
|
}
|
||
|
|
||
|
bboxIndex++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// NOTE: Performance, look into it here. This is doing way more work than
|
||
|
// necessary. We should probably update a collision representation, a
|
||
|
// simple one at least whenever we update a displacement and use it as
|
||
|
// a first level cull here. But for now....it works...ship, ship, ship.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::TraceLine( Vector &vecHitPos, Vector &vecHitNormal, Vector const &vecRayStart, Vector const &vecRayEnd )
|
||
|
{
|
||
|
// Just do the slow thing for now.
|
||
|
float flFraction;
|
||
|
int iTri = CollideWithDispTri( vecRayStart, vecRayEnd, flFraction );
|
||
|
if ( iTri == -1 )
|
||
|
return false;
|
||
|
|
||
|
// Get hit position and normal.
|
||
|
Vector vecRay = vecRayEnd - vecRayStart;
|
||
|
vecRay = vecRay * flFraction;
|
||
|
vecHitPos = vecRayStart + vecRay;
|
||
|
|
||
|
Vector vecTriPoints[3];
|
||
|
GetTriPos( iTri, vecTriPoints[0], vecTriPoints[1], vecTriPoints[2] );
|
||
|
Vector vecEdge1 = vecTriPoints[2] - vecTriPoints[0];
|
||
|
Vector vecEdge2 = vecTriPoints[1] - vecTriPoints[0];
|
||
|
vecHitNormal = CrossProduct( vecEdge1, vecEdge2 );
|
||
|
VectorNormalize( vecHitNormal );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::TraceLineSnapTo( Vector &HitPos, Vector &HitNormal,
|
||
|
Vector const &RayStart, Vector const &RayEnd )
|
||
|
{
|
||
|
#define LOWER_TOLERANCE -0.1f
|
||
|
#define UPPER_TOLERANCE 1.1f
|
||
|
|
||
|
// get width and height
|
||
|
int width = GetWidth();
|
||
|
int height = GetHeight();
|
||
|
|
||
|
// build the ray
|
||
|
Ray_t ray;
|
||
|
ray.m_Start = RayStart;
|
||
|
ray.m_Delta = RayEnd - RayStart;
|
||
|
ray.m_IsRay = true;
|
||
|
|
||
|
float u, v;
|
||
|
Tri_t tri;
|
||
|
|
||
|
// test edge 0
|
||
|
for( int ndx = 0; ndx < ( width - 1 ); ndx++ )
|
||
|
{
|
||
|
GetVert( ndx, tri.v[0] );
|
||
|
GetVert( ndx + width, tri.v[1] );
|
||
|
GetVert( ndx + 1, tri.v[2] );
|
||
|
|
||
|
ComputeIntersectionBarycentricCoordinates( ray, tri.v[0], tri.v[1], tri.v[2], u, v );
|
||
|
|
||
|
// along edge (0.0 < v < 1.0) and below (u < 0.0)
|
||
|
if( ( v >= LOWER_TOLERANCE ) && ( v <= UPPER_TOLERANCE ) && ( u < 0.0f ) )
|
||
|
{
|
||
|
v = clamp( v, 0.0f, 1.0f );
|
||
|
|
||
|
// snap u (u = 0.0)
|
||
|
HitPos = tri.v[0] + ( tri.v[2] - tri.v[0] ) * v;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// special corner 0
|
||
|
if( ( ndx == 0 ) && ( v < 0.0f ) && ( u < 0.0f ) )
|
||
|
{
|
||
|
HitPos = tri.v[0];
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// test edge 1
|
||
|
for( int ndx = 0; ndx < ( height - 1 ); ndx++ )
|
||
|
{
|
||
|
GetVert( ndx * width, tri.v[0] );
|
||
|
GetVert( ( ndx * width )+ width, tri.v[1] );
|
||
|
GetVert( ( ndx * width ) + 1, tri.v[2] );
|
||
|
|
||
|
ComputeIntersectionBarycentricCoordinates( ray, tri.v[0], tri.v[1], tri.v[2], u, v );
|
||
|
|
||
|
// along edge (0.0 < u < 1.0) and left (v < 0.0)
|
||
|
if( ( u >= LOWER_TOLERANCE ) && ( u <= UPPER_TOLERANCE ) && ( v < 0.0f ) )
|
||
|
{
|
||
|
u = clamp( u, 0.0f, 1.0f );
|
||
|
|
||
|
// snap v (v = 0.0)
|
||
|
HitPos = tri.v[0] + ( tri.v[1] - tri.v[0] ) * u;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// special corner 1
|
||
|
if( ( ndx == ( height - 2 ) ) && ( u > 1.0f ) && ( v < 0.0f ) )
|
||
|
{
|
||
|
HitPos = tri.v[1];
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// test edge 2
|
||
|
for( int ndx = 0; ndx < ( width - 1 ); ndx++ )
|
||
|
{
|
||
|
GetVert( ( ( height - 1 ) * width ) + ndx + 1, tri.v[0] );
|
||
|
GetVert( ( ( height - 2 ) * width ) + ndx + 1, tri.v[1] );
|
||
|
GetVert( ( ( height - 1 ) * width ) + ndx, tri.v[2] );
|
||
|
|
||
|
ComputeIntersectionBarycentricCoordinates( ray, tri.v[0], tri.v[1], tri.v[2], u, v );
|
||
|
|
||
|
// along edge (0.0 < v < 1.0) and above (u < 0.0)
|
||
|
if( ( v >= LOWER_TOLERANCE ) && ( v <= UPPER_TOLERANCE ) && ( u < 0.0f ) )
|
||
|
{
|
||
|
v = clamp( v, 0.0f, 1.0f );
|
||
|
|
||
|
// snap u (u = 0.0)
|
||
|
HitPos = tri.v[0] + ( tri.v[2] - tri.v[0] ) * v;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// special corner 2
|
||
|
if( ( ndx == ( width - 2 ) ) && ( v < 0.0f ) && ( u < 0.0f ) )
|
||
|
{
|
||
|
HitPos = tri.v[0];
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// test edge 3
|
||
|
for( int ndx = 0; ndx < ( height - 1 ); ndx++ )
|
||
|
{
|
||
|
GetVert( ( ndx * width ) + ( ( 2 * width ) - 1 ), tri.v[0] );
|
||
|
GetVert( ( ndx * width ) + ( width - 1 ), tri.v[1] );
|
||
|
GetVert( ( ndx * width ) + ( ( 2 * width ) - 2 ), tri.v[2] );
|
||
|
|
||
|
ComputeIntersectionBarycentricCoordinates( ray, tri.v[0], tri.v[1], tri.v[2], u, v );
|
||
|
|
||
|
// along edge (0.0 < u < 1.0) and right (v < 0.0)
|
||
|
if( ( u >= LOWER_TOLERANCE ) && ( u <= UPPER_TOLERANCE ) && ( v < 0.0f ) )
|
||
|
{
|
||
|
u = clamp( u, 0.0f, 1.0f );
|
||
|
|
||
|
// snap v (v = 0.0)
|
||
|
HitPos = tri.v[0] + ( tri.v[1] - tri.v[0] ) * u;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// special corner 3
|
||
|
if( ( ndx == 0 ) && ( u > 1.0f ) && ( v < 0.0f ) )
|
||
|
{
|
||
|
HitPos = tri.v[1];
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
|
||
|
#undef LOWER_TOLERANCE
|
||
|
#undef UPPER_TOLERANCE
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Flip( int flipType )
|
||
|
{
|
||
|
int width = GetWidth();
|
||
|
int height = GetHeight();
|
||
|
|
||
|
switch( flipType )
|
||
|
{
|
||
|
case FLIP_HORIZONTAL:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
case FLIP_VERTICAL:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
case FLIP_TRANSPOSE:
|
||
|
{
|
||
|
for( int ndxHeight = 0; ndxHeight < height; ndxHeight++ )
|
||
|
{
|
||
|
for( int ndxWidth = ndxHeight; ndxWidth < width; ndxWidth++ )
|
||
|
{
|
||
|
float dist1 = GetFieldDistance( ( ndxHeight * width ) + ndxWidth );
|
||
|
float dist2 = GetFieldDistance( ( ndxWidth * height ) + ndxHeight );
|
||
|
SetFieldDistance( ( ndxHeight * width ) + ndxWidth, dist2 );
|
||
|
SetFieldDistance( ( ndxWidth * height ) + ndxHeight, dist1 );
|
||
|
|
||
|
Vector v1, v2;
|
||
|
GetFieldVector( ( ndxHeight * width ) + ndxWidth, v1 );
|
||
|
GetFieldVector( ( ndxWidth * height ) + ndxHeight, v2 );
|
||
|
SetFieldVector( ( ndxHeight * width ) + ndxWidth, v2 );
|
||
|
SetFieldVector( ( ndxWidth * height ) + ndxHeight, v1 );
|
||
|
|
||
|
GetSubdivPosition( ( ndxHeight * width ) + ndxWidth, v1 );
|
||
|
GetSubdivPosition( ( ndxWidth * height ) + ndxHeight, v2 );
|
||
|
SetSubdivPosition( ( ndxHeight * width ) + ndxWidth, v2 );
|
||
|
SetSubdivPosition( ( ndxWidth * height ) + ndxHeight, v1 );
|
||
|
|
||
|
GetSubdivNormal( ( ndxHeight * width ) + ndxWidth, v1 );
|
||
|
GetSubdivNormal( ( ndxWidth * height ) + ndxHeight, v2 );
|
||
|
SetSubdivNormal( ( ndxHeight * width ) + ndxWidth, v2 );
|
||
|
SetSubdivNormal( ( ndxWidth * height ) + ndxHeight, v1 );
|
||
|
|
||
|
float alpha1 = GetAlpha( ( ndxHeight * width ) + ndxWidth );
|
||
|
float alpha2 = GetAlpha( ( ndxWidth * height ) + ndxHeight );
|
||
|
SetAlpha( ( ndxHeight * width ) + ndxWidth, alpha2 );
|
||
|
SetAlpha( ( ndxWidth * height ) + ndxHeight, alpha1 );
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::UpdateWalkable( void )
|
||
|
{
|
||
|
// Set the walkable tag.
|
||
|
int nTriCount = GetTriCount();
|
||
|
for ( int iTri = 0; iTri < nTriCount; ++iTri )
|
||
|
{
|
||
|
Vector v1, v2, v3;
|
||
|
GetTriPos( iTri, v1, v2, v3 );
|
||
|
|
||
|
Vector vecEdge1, vecEdge2;
|
||
|
vecEdge1 = v2 - v1;
|
||
|
vecEdge2 = v3 - v1;
|
||
|
|
||
|
Vector vecTriNormal;
|
||
|
CrossProduct( vecEdge2, vecEdge1, vecTriNormal );
|
||
|
VectorNormalize( vecTriNormal );
|
||
|
|
||
|
ResetTriTag( iTri, COREDISPTRI_TAG_WALKABLE );
|
||
|
if ( vecTriNormal.z >= WALKABLE_NORMAL_VALUE )
|
||
|
{
|
||
|
SetTriTag( iTri, COREDISPTRI_TAG_WALKABLE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Create the walkable render list.
|
||
|
m_aWalkableVerts.RemoveAll();
|
||
|
m_aWalkableIndices.RemoveAll();
|
||
|
m_aForcedWalkableIndices.RemoveAll();
|
||
|
|
||
|
for ( int iTri = 0; iTri < nTriCount; ++iTri )
|
||
|
{
|
||
|
if ( !IsTriWalkable( iTri ) )
|
||
|
{
|
||
|
unsigned short triIndices[3];
|
||
|
unsigned short newTriIndices[3];
|
||
|
GetTriIndices( iTri, triIndices[0], triIndices[1], triIndices[2] );
|
||
|
|
||
|
newTriIndices[0] = m_aWalkableVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[0] ) );
|
||
|
newTriIndices[1] = m_aWalkableVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[1] ) );
|
||
|
newTriIndices[2] = m_aWalkableVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[2] ) );
|
||
|
|
||
|
if ( IsTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT ) )
|
||
|
{
|
||
|
m_aForcedWalkableIndices.AddToTail( newTriIndices[0] );
|
||
|
m_aForcedWalkableIndices.AddToTail( newTriIndices[1] );
|
||
|
m_aForcedWalkableIndices.AddToTail( newTriIndices[2] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_aWalkableIndices.AddToTail( newTriIndices[0] );
|
||
|
m_aWalkableIndices.AddToTail( newTriIndices[1] );
|
||
|
m_aWalkableIndices.AddToTail( newTriIndices[2] );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::UpdateBuildable( void )
|
||
|
{
|
||
|
// Set the buildable tag.
|
||
|
int nTriCount = GetTriCount();
|
||
|
for ( int iTri = 0; iTri < nTriCount; ++iTri )
|
||
|
{
|
||
|
Vector v1, v2, v3;
|
||
|
GetTriPos( iTri, v1, v2, v3 );
|
||
|
|
||
|
Vector vecEdge1, vecEdge2;
|
||
|
vecEdge1 = v2 - v1;
|
||
|
vecEdge2 = v3 - v1;
|
||
|
|
||
|
Vector vecTriNormal;
|
||
|
CrossProduct( vecEdge2, vecEdge1, vecTriNormal );
|
||
|
VectorNormalize( vecTriNormal );
|
||
|
|
||
|
ResetTriTag( iTri, COREDISPTRI_TAG_BUILDABLE );
|
||
|
if ( vecTriNormal.z >= BUILDABLE_NORMAL_VALUE )
|
||
|
{
|
||
|
SetTriTag( iTri, COREDISPTRI_TAG_BUILDABLE );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Create the buildable render list.
|
||
|
m_aBuildableVerts.RemoveAll();
|
||
|
m_aBuildableIndices.RemoveAll();
|
||
|
m_aForcedBuildableIndices.RemoveAll();
|
||
|
|
||
|
for ( int iTri = 0; iTri < nTriCount; ++iTri )
|
||
|
{
|
||
|
if ( !IsTriBuildable( iTri ) )
|
||
|
{
|
||
|
unsigned short triIndices[3];
|
||
|
unsigned short newTriIndices[3];
|
||
|
GetTriIndices( iTri, triIndices[0], triIndices[1], triIndices[2] );
|
||
|
|
||
|
newTriIndices[0] = m_aBuildableVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[0] ) );
|
||
|
newTriIndices[1] = m_aBuildableVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[1] ) );
|
||
|
newTriIndices[2] = m_aBuildableVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[2] ) );
|
||
|
|
||
|
if ( IsTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT ) )
|
||
|
{
|
||
|
m_aForcedBuildableIndices.AddToTail( newTriIndices[0] );
|
||
|
m_aForcedBuildableIndices.AddToTail( newTriIndices[1] );
|
||
|
m_aForcedBuildableIndices.AddToTail( newTriIndices[2] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_aBuildableIndices.AddToTail( newTriIndices[0] );
|
||
|
m_aBuildableIndices.AddToTail( newTriIndices[1] );
|
||
|
m_aBuildableIndices.AddToTail( newTriIndices[2] );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::UpdateTriRemove( void )
|
||
|
{
|
||
|
// Create the remove render list.
|
||
|
m_aRemoveVerts.RemoveAll();
|
||
|
m_aRemoveIndices.RemoveAll();
|
||
|
|
||
|
int nTriCount = GetTriCount();
|
||
|
for ( int iTri = 0; iTri < nTriCount; ++iTri )
|
||
|
{
|
||
|
if ( IsTriRemove( iTri ) )
|
||
|
{
|
||
|
unsigned short triIndices[3];
|
||
|
unsigned short newTriIndices[3];
|
||
|
GetTriIndices( iTri, triIndices[0], triIndices[1], triIndices[2] );
|
||
|
|
||
|
newTriIndices[0] = m_aRemoveVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[0] ) );
|
||
|
newTriIndices[1] = m_aRemoveVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[1] ) );
|
||
|
newTriIndices[2] = m_aRemoveVerts.AddToTail( m_CoreDispInfo.GetDispVert( triIndices[2] ) );
|
||
|
|
||
|
m_aRemoveIndices.AddToTail( newTriIndices[0] );
|
||
|
m_aRemoveIndices.AddToTail( newTriIndices[1] );
|
||
|
m_aRemoveIndices.AddToTail( newTriIndices[2] );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::CreateShoreOverlays( CMapFace *pFace, Shoreline_t *pShoreline )
|
||
|
{
|
||
|
// Do the bounds volumes intersect?
|
||
|
Vector vecDispMin, vecDispMax;
|
||
|
GetBoundingBox( vecDispMin, vecDispMax );
|
||
|
Vector vecSolidMin, vecSolidMax;
|
||
|
CMapSolid *pSolid = static_cast<CMapSolid*>( pFace->GetParent() );
|
||
|
pSolid->GetCullBox( vecSolidMin, vecSolidMax );
|
||
|
if ( !IsBoxIntersectingBox( vecDispMin, vecDispMax, vecSolidMin, vecSolidMax ) )
|
||
|
return;
|
||
|
|
||
|
int nTriangleCount = TriangleCount();
|
||
|
for ( int iTri = 0; iTri < nTriangleCount; ++iTri )
|
||
|
{
|
||
|
unsigned short i[3];
|
||
|
GetTriIndices( iTri, i[0], i[1], i[2] );
|
||
|
Vector v[3];
|
||
|
GetVert( i[0], v[0] );
|
||
|
GetVert( i[1], v[1] );
|
||
|
GetVert( i[2], v[2] );
|
||
|
|
||
|
Vector vU, vV;
|
||
|
VectorSubtract( v[1], v[0], vU );
|
||
|
VectorSubtract( v[2], v[0], vV );
|
||
|
|
||
|
Vector2D vecIntersect[2];
|
||
|
Vector4D plane;
|
||
|
plane.Init( pFace->plane.normal.x, pFace->plane.normal.y, pFace->plane.normal.z, pFace->plane.dist );
|
||
|
int nCount = IntersectTriangleWithPlaneBarycentric( v[0], vU, vV, plane, vecIntersect );
|
||
|
if ( nCount != 2 )
|
||
|
continue;
|
||
|
|
||
|
// Find the normal pointing toward the shore.
|
||
|
Vector vecPoints[2];
|
||
|
vecPoints[0] = v[0] + ( vU * vecIntersect[0].x ) + ( vV * vecIntersect[0].y );
|
||
|
vecPoints[1] = v[0] + ( vU * vecIntersect[1].x ) + ( vV * vecIntersect[1].y );
|
||
|
|
||
|
// Create shore edge normal.
|
||
|
Vector vecEdge, vecNormal;
|
||
|
VectorSubtract( vecPoints[1], vecPoints[0], vecEdge );
|
||
|
VectorNormalize( vecEdge );
|
||
|
CrossProduct( vecEdge, pFace->plane.normal, vecNormal );
|
||
|
float flEdgeDist = DotProduct( vecNormal, vecPoints[0] );
|
||
|
|
||
|
for ( int iVert = 0; iVert < 3; ++iVert )
|
||
|
{
|
||
|
float flDist = DotProduct( vecNormal, v[iVert] ) - flEdgeDist;
|
||
|
if ( flDist > 0.0f )
|
||
|
{
|
||
|
float flDist2 = DotProduct( pFace->plane.normal, v[iVert] ) - pFace->plane.dist;
|
||
|
if ( flDist2 < 0.0f )
|
||
|
{
|
||
|
vecNormal.Negate();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !VectorsAreEqual( vecPoints[0], vecPoints[1], 0.1f ) )
|
||
|
{
|
||
|
pShoreline->AddSegment( vecPoints[0], vecPoints[1], vecNormal, pFace->plane.dist, pFace, GetEditHandle() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void RenderDisplacementNormals( CCoreDispInfo& coreDispInfo, int numVerts )
|
||
|
{
|
||
|
Vector points[4], normal;
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh* pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, numVerts );
|
||
|
|
||
|
for( int i = 0; i < numVerts; i++ )
|
||
|
{
|
||
|
coreDispInfo.GetVert( i, points[0] );
|
||
|
coreDispInfo.GetNormal( i, normal );
|
||
|
|
||
|
meshBuilder.Color3f( 0.0f, 1.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0], points[0][1], points[0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 0.0f, 1.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0] + ( normal[0] * 10.0f ),
|
||
|
points[0][1] + ( normal[1] * 10.0f ),
|
||
|
points[0][2] + ( normal[2] * 10.0f ) );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void RenderDisplacementTangentsS( CCoreDispInfo &coreDispInfo, int numVerts )
|
||
|
{
|
||
|
Vector points[4], tangentS;
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, numVerts );
|
||
|
|
||
|
for( int i = 0; i < numVerts; i++ )
|
||
|
{
|
||
|
coreDispInfo.GetVert( i, points[0] );
|
||
|
coreDispInfo.GetTangentS( i, tangentS );
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0], points[0][1], points[0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0] + ( tangentS[0] * 10.0f ),
|
||
|
points[0][1] + ( tangentS[1] * 10.0f ),
|
||
|
points[0][2] + ( tangentS[2] * 10.0f ) );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void RenderDisplacementTangentsT( CCoreDispInfo &coreDispInfo, int numVerts )
|
||
|
{
|
||
|
Vector points[4], tangentT;
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, numVerts );
|
||
|
|
||
|
for( int i = 0; i < numVerts; i++ )
|
||
|
{
|
||
|
coreDispInfo.GetVert( i, points[0] );
|
||
|
coreDispInfo.GetTangentT( i, tangentT );
|
||
|
|
||
|
meshBuilder.Color3f( 0.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.Position3f( points[0][0], points[0][1], points[0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 0.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.Position3f( points[0][0] + ( tangentT[0] * 10.0f ),
|
||
|
points[0][1] + ( tangentT[1] * 10.0f ),
|
||
|
points[0][2] + ( tangentT[2] * 10.0f ) );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void RenderFaceVertexNormals( CCoreDispInfo& coreDispInfo )
|
||
|
{
|
||
|
Vector points[4], normal;
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, 4 );
|
||
|
|
||
|
CCoreDispSurface *pSurf = coreDispInfo.GetSurface();
|
||
|
for( int i = 0; i < 4; i++ )
|
||
|
{
|
||
|
pSurf->GetPoint( i, points[0] );
|
||
|
pSurf->GetPointNormal( i, normal );
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0], points[0][1], points[0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0] + ( normal[0] * 25.0f ),
|
||
|
points[0][1] + ( normal[1] * 25.0f ),
|
||
|
points[0][2] + ( normal[2] * 25.0f ) );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void RenderDisplacementVectorField( CCoreDispInfo& coreDispInfo, int numVerts )
|
||
|
{
|
||
|
Vector points[4], normal;
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, numVerts );
|
||
|
|
||
|
for( int i = 0; i < numVerts; i++ )
|
||
|
{
|
||
|
coreDispInfo.GetVert( i, points[0] );
|
||
|
coreDispInfo.GetFieldVector( i, normal );
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 1.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0], points[0][1], points[0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 1.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0] + ( normal[0] * 50.0f ),
|
||
|
points[0][1] + ( normal[1] * 50.0f ),
|
||
|
points[0][2] + ( normal[2] * 50.0f ) );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void RenderSubdivPositions( CCoreDispInfo& coreDispInfo, int numVerts )
|
||
|
{
|
||
|
Vector pt, normal;
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, numVerts );
|
||
|
|
||
|
for( int i = 0; i < numVerts; i++ )
|
||
|
{
|
||
|
coreDispInfo.GetFlatVert( i, pt );
|
||
|
coreDispInfo.GetSubdivPosition( i, normal );
|
||
|
|
||
|
meshBuilder.Position3f( pt[0], pt[1], pt[2] );
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Position3f( pt[0] + normal[0], pt[1] + normal[1], pt[2] + normal[2] );
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static void RenderDisplacementEdges( CCoreDispInfo& coreDispInfo )
|
||
|
{
|
||
|
Vector points[4];
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_LINES, 4 );
|
||
|
|
||
|
CCoreDispSurface *pSurf = coreDispInfo.GetSurface();
|
||
|
pSurf->GetPoint( 0, points[0] );
|
||
|
pSurf->GetPoint( 1, points[1] );
|
||
|
pSurf->GetPoint( 2, points[2] );
|
||
|
pSurf->GetPoint( 3, points[3] );
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[0][0], points[0][1], points[0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[1][0], points[1][1], points[1][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 0.0f, 1.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[1][0], points[1][1], points[1][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color3f( 0.0f, 1.0f, 0.0f );
|
||
|
meshBuilder.Position3f( points[2][0], points[2][1], points[2][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 0.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.Position3f( points[2][0], points[2][1], points[2][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color3f( 0.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.Position3f( points[3][0], points[3][1], points[3][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.Position3f( points[3][0], points[3][1], points[3][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
meshBuilder.Color3f( 1.0f, 0.0f, 1.0f );
|
||
|
meshBuilder.Position3f( points[0][0], points[0][1], points[0][2] );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::RenderDisAllowedVerts( CRender3D *pRender )
|
||
|
{
|
||
|
CBitVec<MAX_DISPVERTS> &allowedVerts = m_CoreDispInfo.GetAllowedVerts();
|
||
|
|
||
|
int nVertCount = GetSize();
|
||
|
for ( int iVert = 0; iVert < nVertCount; ++iVert )
|
||
|
{
|
||
|
if ( allowedVerts.Get( iVert ) == 0 )
|
||
|
{
|
||
|
Vector vecPos;
|
||
|
GetVert( iVert, vecPos );
|
||
|
|
||
|
// Draw a box at this point!
|
||
|
Vector vecPointMin, vecPointMax;
|
||
|
for ( int iAxis = 0; iAxis < 3; ++iAxis )
|
||
|
{
|
||
|
vecPointMin[iAxis] = vecPos[iAxis] - 5.0f;
|
||
|
vecPointMax[iAxis] = vecPos[iAxis] + 5.0f;
|
||
|
}
|
||
|
pRender->RenderBox( vecPointMin, vecPointMax, 255, 0, 255, SELECT_NONE );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Render3DDebug( CRender3D *pRender, bool isSelected )
|
||
|
{
|
||
|
#if 0
|
||
|
pRender->SetRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
RenderDisplacementNormals( m_CoreDispInfo, MAPDISP_MAX_VERTS );
|
||
|
RenderDisplacementTangentsS( m_CoreDispInfo, MAPDISP_MAX_VERTS );
|
||
|
RenderDisplacementTangentsT( m_CoreDispInfo, MAPDISP_MAX_VERTS );
|
||
|
|
||
|
// RenderFaceVertexNormals( m_CoreDispInfo );
|
||
|
RenderDisplacementVectorField( m_CoreDispInfo, MAPDISP_MAX_VERTS );
|
||
|
RenderSubdivPositions( m_CoreDispInfo, GetSize() );
|
||
|
// RenderDisplacementEdges( m_CoreDispInfo );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::CalcColor( CRender3D *pRender, bool bIsSelected,
|
||
|
SelectionState_t faceSelectionState,
|
||
|
Color &pColor )
|
||
|
{
|
||
|
// Get the current render mode.
|
||
|
EditorRenderMode_t renderMode = pRender->GetCurrentRenderMode();
|
||
|
|
||
|
switch ( renderMode )
|
||
|
{
|
||
|
case RENDER_MODE_TEXTURED:
|
||
|
case RENDER_MODE_TEXTURED_SHADED:
|
||
|
case RENDER_MODE_LIGHT_PREVIEW2:
|
||
|
case RENDER_MODE_LIGHT_PREVIEW_RAYTRACED:
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
case RENDER_MODE_SELECTION_OVERLAY:
|
||
|
{
|
||
|
if ( faceSelectionState == SELECT_MULTI_PARTIAL )
|
||
|
{
|
||
|
pColor[2] = 100;
|
||
|
pColor[3] = 64;
|
||
|
}
|
||
|
else if ( ( faceSelectionState == SELECT_NORMAL ) || bIsSelected )
|
||
|
{
|
||
|
SelectFaceColor( pColor );
|
||
|
pColor[3] = 64;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case RENDER_MODE_LIGHTMAP_GRID:
|
||
|
{
|
||
|
CMapFace *pFace = ( CMapFace* )GetParent();
|
||
|
if ( bIsSelected )
|
||
|
{
|
||
|
SelectFaceColor( pColor );
|
||
|
}
|
||
|
else if (pFace->texture.nLightmapScale > DEFAULT_LIGHTMAP_SCALE)
|
||
|
{
|
||
|
pColor[0] = 150;
|
||
|
}
|
||
|
else if (pFace->texture.nLightmapScale < DEFAULT_LIGHTMAP_SCALE)
|
||
|
{
|
||
|
pColor[2] = 100;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case RENDER_MODE_TRANSLUCENT_FLAT:
|
||
|
case RENDER_MODE_FLAT:
|
||
|
{
|
||
|
if ( bIsSelected )
|
||
|
{
|
||
|
SelectFaceColor( pColor );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
case RENDER_MODE_WIREFRAME:
|
||
|
{
|
||
|
if ( bIsSelected )
|
||
|
{
|
||
|
SelectEdgeColor( pColor );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case RENDER_MODE_SMOOTHING_GROUP:
|
||
|
{
|
||
|
// Render the non-smoothing group faces in white, yellow for the others.
|
||
|
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
|
||
|
if ( pDoc )
|
||
|
{
|
||
|
CMapFace *pFace = ( CMapFace* )GetParent();
|
||
|
int iGroup = pDoc->GetSmoothingGroupVisual();
|
||
|
if ( pFace->InSmoothingGroup( iGroup ) )
|
||
|
{
|
||
|
pColor[2] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
assert( 0 );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CMapDisp::Render2D(CRender2D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
|
||
|
pRender->DrawDisplacement( &m_CoreDispInfo );
|
||
|
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
|
||
|
void CMapDisp::AddShadowingTriangles( CUtlVector<Vector> &tri_list )
|
||
|
{
|
||
|
// add lighting preview triangles
|
||
|
CoreDispVert_t *pVert = m_CoreDispInfo.GetDispVertList();
|
||
|
unsigned short *pIndex = m_CoreDispInfo.GetRenderIndexList();
|
||
|
int numIndices = m_CoreDispInfo.GetRenderIndexCount();
|
||
|
for ( int i = 0; i < numIndices; i += 3 )
|
||
|
{
|
||
|
for( int v = 0; v < 3; v++ )
|
||
|
tri_list.AddToTail( pVert[pIndex[i+v]].m_Vert );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// NOTE: most of the rendering mode is set in the parent face render call!!!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Render3D( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
// Get the current rendermode.
|
||
|
EditorRenderMode_t renderMode = pRender->GetCurrentRenderMode();
|
||
|
|
||
|
if ( renderMode == RENDER_MODE_SELECTION_OVERLAY )
|
||
|
{
|
||
|
RenderOverlaySurface( pRender, bIsSelected, faceSelectionState );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
RenderSurface( pRender, bIsSelected, faceSelectionState );
|
||
|
|
||
|
// Note: This will cause the wireframe to render twice in selection due to
|
||
|
// the multiplass operations at the solid and face levels (the render
|
||
|
// portion of the hammer code needs to be reworked there).
|
||
|
if ( renderMode != RENDER_MODE_WIREFRAME && bIsSelected )
|
||
|
{
|
||
|
// This renders wireframe twice in selection!
|
||
|
RenderWireframeSurface( pRender, bIsSelected, faceSelectionState );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Note: the rendermode == textured is so that this only gets rendered
|
||
|
// once per frame.
|
||
|
bool bDispWalkableMode = CMapDoc::GetActiveMapDoc()->IsDispDrawWalkable();
|
||
|
if ( bDispWalkableMode && RenderingModeIsTextured(renderMode))
|
||
|
{
|
||
|
RenderWalkableSurface( pRender, bIsSelected, faceSelectionState );
|
||
|
}
|
||
|
|
||
|
// Note: the rendermode == textured is so that this only gets rendered
|
||
|
// once per frame.
|
||
|
bool bDispBuildableMode = CMapDoc::GetActiveMapDoc()->IsDispDrawBuildable();
|
||
|
if ( bDispBuildableMode && RenderingModeIsTextured( renderMode ))
|
||
|
{
|
||
|
RenderBuildableSurface( pRender, bIsSelected, faceSelectionState );
|
||
|
}
|
||
|
|
||
|
// Note: the rendermode == textured is so that this only gets rendered
|
||
|
// once per frame.
|
||
|
bool bDispRemoveMode = CMapDoc::GetActiveMapDoc()->IsDispDrawRemove();
|
||
|
if ( bDispRemoveMode && RenderingModeIsTextured( renderMode ))
|
||
|
{
|
||
|
RenderRemoveSurface( pRender, bIsSelected, faceSelectionState );
|
||
|
}
|
||
|
|
||
|
bool bDispRemovedVertMode = CMapDoc::GetActiveMapDoc()->IsDispDrawRemovedVerts();
|
||
|
if ( bDispRemovedVertMode && RenderingModeIsTextured( renderMode ) )
|
||
|
{
|
||
|
RenderDisAllowedVerts( pRender );
|
||
|
}
|
||
|
|
||
|
// Render debug information.
|
||
|
// Render3DDebug( pRender, bIsSelected );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Render the displacement surface.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::RenderOverlaySurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
if ( HasSelectMask() )
|
||
|
return;
|
||
|
|
||
|
Color color( 255, 255, 255, 255 );
|
||
|
CalcColor( pRender, bIsSelected, faceSelectionState, color );
|
||
|
|
||
|
int nVertCount = m_CoreDispInfo.GetSize();
|
||
|
int nIndexCount = m_CoreDispInfo.GetRenderIndexCount();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, nVertCount, nIndexCount );
|
||
|
|
||
|
CoreDispVert_t *pVert = m_CoreDispInfo.GetDispVertList();
|
||
|
for (int i = 0; i < nVertCount; ++i )
|
||
|
{
|
||
|
meshBuilder.Position3fv( pVert[i].m_Vert.Base() );
|
||
|
meshBuilder.Color4ub( color[0], color[1], color[2], color[3] );
|
||
|
meshBuilder.Normal3fv( pVert[i].m_Normal.Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_CoreDispInfo.GetRenderIndexList();
|
||
|
for ( int i = 0; i < nIndexCount; ++i )
|
||
|
{
|
||
|
meshBuilder.Index( pIndex[i] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Render the displacement surface with a vertex alpha (blending).
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::RenderSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
Color color( 255, 255, 255, 255 );
|
||
|
CalcColor( pRender, bIsSelected, faceSelectionState, color );
|
||
|
|
||
|
int numVerts = m_CoreDispInfo.GetSize();
|
||
|
int numIndices = m_CoreDispInfo.GetRenderIndexCount();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, numVerts, numIndices );
|
||
|
|
||
|
CoreDispVert_t *pVert = m_CoreDispInfo.GetDispVertList();
|
||
|
for (int i = 0; i < numVerts; ++i )
|
||
|
{
|
||
|
meshBuilder.Position3fv( pVert[i].m_Vert.Base() );
|
||
|
meshBuilder.Color4ub( color[0], color[1], color[2], 255 - ( unsigned char )( pVert[i].m_Alpha ) );
|
||
|
meshBuilder.Normal3fv( pVert[i].m_Normal.Base() );
|
||
|
meshBuilder.TangentS3fv( pVert[i].m_TangentS.Base() );
|
||
|
meshBuilder.TangentT3fv( pVert[i].m_TangentT.Base() );
|
||
|
meshBuilder.TexCoord2fv( 0, pVert[i].m_TexCoord.Base() );
|
||
|
meshBuilder.TexCoord2fv( 1, pVert[i].m_LuxelCoords[0].Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_CoreDispInfo.GetRenderIndexList();
|
||
|
int nTriCount = numIndices / 3;
|
||
|
for ( int nTri = 0; nTri < nTriCount; ++nTri )
|
||
|
{
|
||
|
if ( !IsTriRemove( nTri ) )
|
||
|
{
|
||
|
int nIndex = nTri * 3;
|
||
|
meshBuilder.Index( pIndex[nIndex] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
meshBuilder.Index( pIndex[nIndex+1] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
meshBuilder.Index( pIndex[nIndex+2] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Render the displacement surface with walkable data.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::RenderWalkableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
// Normal
|
||
|
for ( int iPass = 0; iPass < 2; ++iPass )
|
||
|
{
|
||
|
Color color;
|
||
|
if ( iPass == 0 )
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_TRANSLUCENT_FLAT );
|
||
|
color.SetColor( 255, 255, 0, 64 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
color.SetColor( 255, 255, 0, 255 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
|
||
|
int nVertCount = m_aWalkableVerts.Count();
|
||
|
int nIndexCount = m_aWalkableIndices.Count();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, nVertCount, nIndexCount );
|
||
|
|
||
|
CoreDispVert_t **ppVerts = m_aWalkableVerts.Base();
|
||
|
for (int i = 0; i < nVertCount; ++i )
|
||
|
{
|
||
|
CoreDispVert_t *pVert = ppVerts[i];
|
||
|
|
||
|
meshBuilder.Position3fv( pVert->m_Vert.Base() );
|
||
|
meshBuilder.Color4ub( color[0], color[1], color[2], color[3] );
|
||
|
meshBuilder.Normal3fv( pVert->m_Normal.Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_aWalkableIndices.Base();
|
||
|
for ( int i = 0; i < nIndexCount; ++i )
|
||
|
{
|
||
|
meshBuilder.Index( pIndex[i] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
|
||
|
// Forced
|
||
|
for ( int iPass = 0; iPass < 2; ++iPass )
|
||
|
{
|
||
|
Color color;
|
||
|
if ( iPass == 0 )
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_TRANSLUCENT_FLAT );
|
||
|
color.SetColor( 0, 255, 0, 64 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
color.SetColor( 0, 255, 0, 255 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
|
||
|
int nVertCount = m_aWalkableVerts.Count();
|
||
|
int nIndexCount = m_aForcedWalkableIndices.Count();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, nVertCount, nIndexCount );
|
||
|
|
||
|
CoreDispVert_t **ppVerts = m_aWalkableVerts.Base();
|
||
|
for (int i = 0; i < nVertCount; ++i )
|
||
|
{
|
||
|
CoreDispVert_t *pVert = ppVerts[i];
|
||
|
|
||
|
meshBuilder.Position3fv( pVert->m_Vert.Base() );
|
||
|
meshBuilder.Color4ub( color[0], color[1], color[2], color[3] );
|
||
|
meshBuilder.Normal3fv( pVert->m_Normal.Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_aForcedWalkableIndices.Base();
|
||
|
for ( int i = 0; i < nIndexCount; ++i )
|
||
|
{
|
||
|
meshBuilder.Index( pIndex[i] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Render the displacement surface with buildable data.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::RenderBuildableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
// Normal
|
||
|
for ( int iPass = 0; iPass < 2; ++iPass )
|
||
|
{
|
||
|
Color color;
|
||
|
if ( iPass == 0 )
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_TRANSLUCENT_FLAT );
|
||
|
color.SetColor( 255, 100, 25, 64 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
color.SetColor( 255, 255, 0, 255 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
|
||
|
int nVertCount = m_aBuildableVerts.Count();
|
||
|
int nIndexCount = m_aBuildableIndices.Count();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, nVertCount, nIndexCount );
|
||
|
|
||
|
CoreDispVert_t **ppVerts = m_aBuildableVerts.Base();
|
||
|
for (int i = 0; i < nVertCount; ++i )
|
||
|
{
|
||
|
CoreDispVert_t *pVert = ppVerts[i];
|
||
|
|
||
|
meshBuilder.Position3fv( pVert->m_Vert.Base() );
|
||
|
meshBuilder.Color4ub( color[0], color[1], color[2], color[3] );
|
||
|
meshBuilder.Normal3fv( pVert->m_Normal.Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_aBuildableIndices.Base();
|
||
|
for ( int i = 0; i < nIndexCount; ++i )
|
||
|
{
|
||
|
meshBuilder.Index( pIndex[i] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
|
||
|
// Forced
|
||
|
for ( int iPass = 0; iPass < 2; ++iPass )
|
||
|
{
|
||
|
Color color;
|
||
|
if ( iPass == 0 )
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_TRANSLUCENT_FLAT );
|
||
|
color.SetColor( 0, 0, 255, 64 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
color.SetColor( 0, 0, 255, 255 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
|
||
|
int nVertCount = m_aBuildableVerts.Count();
|
||
|
int nIndexCount = m_aForcedBuildableIndices.Count();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, nVertCount, nIndexCount );
|
||
|
|
||
|
CoreDispVert_t **ppVerts = m_aBuildableVerts.Base();
|
||
|
for (int i = 0; i < nVertCount; ++i )
|
||
|
{
|
||
|
CoreDispVert_t *pVert = ppVerts[i];
|
||
|
|
||
|
meshBuilder.Position3fv( pVert->m_Vert.Base() );
|
||
|
meshBuilder.Color4ub( color[0], color[1], color[2], color[3] );
|
||
|
meshBuilder.Normal3fv( pVert->m_Normal.Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_aForcedBuildableIndices.Base();
|
||
|
for ( int i = 0; i < nIndexCount; ++i )
|
||
|
{
|
||
|
meshBuilder.Index( pIndex[i] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Render the displacement surface removed faces.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::RenderRemoveSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
// Remove Faces
|
||
|
for ( int iPass = 0; iPass < 2; ++iPass )
|
||
|
{
|
||
|
Color color;
|
||
|
if ( iPass == 0 )
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_TRANSLUCENT_FLAT );
|
||
|
color.SetColor( 0, 0, 255, 64 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
color.SetColor( 0, 0, 255, 255 );
|
||
|
CalcColor( pRender, false, faceSelectionState, color );
|
||
|
}
|
||
|
|
||
|
int nVertCount = m_aRemoveVerts.Count();
|
||
|
int nIndexCount = m_aRemoveIndices.Count();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, nVertCount, nIndexCount );
|
||
|
|
||
|
CoreDispVert_t **ppVerts = m_aRemoveVerts.Base();
|
||
|
for (int i = 0; i < nVertCount; ++i )
|
||
|
{
|
||
|
CoreDispVert_t *pVert = ppVerts[i];
|
||
|
|
||
|
meshBuilder.Position3fv( pVert->m_Vert.Base() );
|
||
|
meshBuilder.Color4ub( color[0], color[1], color[2], color[3] );
|
||
|
meshBuilder.Normal3fv( pVert->m_Normal.Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_aRemoveIndices.Base();
|
||
|
for ( int i = 0; i < nIndexCount; ++i )
|
||
|
{
|
||
|
meshBuilder.Index( pIndex[i] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Render the white wireframe overlay.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::RenderWireframeSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState )
|
||
|
{
|
||
|
if ( HasGridMask() )
|
||
|
return;
|
||
|
|
||
|
pRender->PushRenderMode( RENDER_MODE_WIREFRAME );
|
||
|
|
||
|
Color color( 255, 255, 255, 255 );
|
||
|
CalcColor( pRender, bIsSelected, faceSelectionState, color );
|
||
|
|
||
|
int numVerts = m_CoreDispInfo.GetSize();
|
||
|
int numIndices = m_CoreDispInfo.GetRenderIndexCount();
|
||
|
|
||
|
CMeshBuilder meshBuilder;
|
||
|
CMatRenderContextPtr pRenderContext( MaterialSystemInterface() );
|
||
|
IMesh *pMesh = pRenderContext->GetDynamicMesh();
|
||
|
meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, numVerts, numIndices );
|
||
|
|
||
|
CoreDispVert_t *pVert = m_CoreDispInfo.GetDispVertList();
|
||
|
for (int i = 0; i < numVerts; ++i )
|
||
|
{
|
||
|
meshBuilder.Position3fv( pVert[i].m_Vert.Base() );
|
||
|
meshBuilder.Color3ub( 255, 255, 255 );
|
||
|
meshBuilder.TexCoord2fv( 0, pVert[i].m_TexCoord.Base() );
|
||
|
meshBuilder.TexCoord2fv( 1, pVert[i].m_LuxelCoords[0].Base() );
|
||
|
meshBuilder.AdvanceVertex();
|
||
|
}
|
||
|
|
||
|
unsigned short *pIndex = m_CoreDispInfo.GetRenderIndexList();
|
||
|
for ( int i = 0; i < numIndices; ++i )
|
||
|
{
|
||
|
meshBuilder.Index( pIndex[i] );
|
||
|
meshBuilder.AdvanceIndex();
|
||
|
}
|
||
|
|
||
|
meshBuilder.End();
|
||
|
pMesh->Draw();
|
||
|
|
||
|
// Reset the render mode.
|
||
|
pRender->PopRenderMode();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::UpdateNeighborDependencies( bool bDestroy )
|
||
|
{
|
||
|
if( !bDestroy )
|
||
|
{
|
||
|
// reset and find new neighbors
|
||
|
ResetNeighbors();
|
||
|
FindNeighbors();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//
|
||
|
// update edge neighbors
|
||
|
//
|
||
|
for( int i = 0; i < 4; i++ )
|
||
|
{
|
||
|
EditDispHandle_t handle = GetEdgeNeighbor( i );
|
||
|
if( handle == EDITDISPHANDLE_INVALID )
|
||
|
continue;
|
||
|
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->UpdateNeighborDependencies( false );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// update corner neighbors
|
||
|
//
|
||
|
for( int i = 0; i < 4; i++ )
|
||
|
{
|
||
|
int cornerCount = GetCornerNeighborCount( i );
|
||
|
for( int j = 0; j < cornerCount; j++ )
|
||
|
{
|
||
|
EditDispHandle_t handle = GetCornerNeighbor( i, j );
|
||
|
if( handle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->UpdateNeighborDependencies( false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CMapDisp::UpdateNeighborsOfDispsIntersectingBox( const Vector &bbMin, const Vector &bbMax, float flPadding )
|
||
|
{
|
||
|
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
|
||
|
if( !pDispMgr )
|
||
|
return;
|
||
|
|
||
|
Vector bbPaddedMin = bbMin - Vector( flPadding, flPadding, flPadding );
|
||
|
Vector bbPaddedMax = bbMax + Vector( flPadding, flPadding, flPadding );
|
||
|
|
||
|
int count = pDispMgr->WorldCount();
|
||
|
for ( int i=0; i < count; i++ )
|
||
|
{
|
||
|
CMapDisp *pDisp = pDispMgr->GetFromWorld( i );
|
||
|
|
||
|
// Do the bbox test.
|
||
|
Vector testbbmin, testbbmax;
|
||
|
pDisp->GetBoundingBox( testbbmin, testbbmax );
|
||
|
if ( QuickBoxIntersectTest( testbbmin, testbbmax, bbPaddedMin, bbPaddedMax ) )
|
||
|
{
|
||
|
pDisp->ResetNeighbors();
|
||
|
pDispMgr->FindWorldNeighbors( pDisp->GetEditHandle() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::FindNeighbors( void )
|
||
|
{
|
||
|
//
|
||
|
// find the current neighbors to "this" displacement
|
||
|
//
|
||
|
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager();
|
||
|
if( !pDispMgr )
|
||
|
return;
|
||
|
|
||
|
pDispMgr->FindWorldNeighbors( m_EditHandle );
|
||
|
|
||
|
//
|
||
|
// generate the vector field for neighboring surfaces (edges and corners)
|
||
|
//
|
||
|
for( int i = 0; i < NUM_EDGES_CORNERS; i++ )
|
||
|
{
|
||
|
EditDispHandle_t handle = m_EdgeNeighbors[i];
|
||
|
if( handle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->ResetNeighbors();
|
||
|
pDispMgr->FindWorldNeighbors( pNeighborDisp->GetEditHandle() );
|
||
|
}
|
||
|
|
||
|
int cornerCount = m_CornerNeighborCounts[i];
|
||
|
if( cornerCount != 0 )
|
||
|
{
|
||
|
for( int j = 0; j < cornerCount; j++ )
|
||
|
{
|
||
|
handle = m_CornerNeighbors[i][j];
|
||
|
if( handle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->ResetNeighbors();
|
||
|
pDispMgr->FindWorldNeighbors( pNeighborDisp->GetEditHandle() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::UpdateBoundingBox( void )
|
||
|
{
|
||
|
Vector v;
|
||
|
|
||
|
VectorFill( m_BBox[0], COORD_NOTINIT );
|
||
|
VectorFill( m_BBox[1], -COORD_NOTINIT );
|
||
|
|
||
|
int size = GetSize();
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
m_CoreDispInfo.GetVert( i, v );
|
||
|
|
||
|
if( v[0] < m_BBox[0][0] ) { m_BBox[0][0] = v[0]; }
|
||
|
if( v[1] < m_BBox[0][1] ) { m_BBox[0][1] = v[1]; }
|
||
|
if( v[2] < m_BBox[0][2] ) { m_BBox[0][2] = v[2]; }
|
||
|
|
||
|
if( v[0] > m_BBox[1][0] ) { m_BBox[1][0] = v[0]; }
|
||
|
if( v[1] > m_BBox[1][1] ) { m_BBox[1][1] = v[1]; }
|
||
|
if( v[2] > m_BBox[1][2] ) { m_BBox[1][2] = v[2]; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Scale( float scale )
|
||
|
{
|
||
|
// check for a change in scale
|
||
|
if( scale == m_Scale )
|
||
|
return;
|
||
|
|
||
|
int size = GetSize();
|
||
|
|
||
|
// scale the surface back to its original state and re-scale with the new
|
||
|
// value
|
||
|
if( m_Scale != 1.0f )
|
||
|
{
|
||
|
float adj = 1.0f / m_Scale;
|
||
|
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
// scale the vector field distance
|
||
|
float dist = GetFieldDistance( i );
|
||
|
dist *= adj;
|
||
|
SetFieldDistance( i, dist );
|
||
|
|
||
|
// scale the subdivision pos
|
||
|
Vector vPos;
|
||
|
GetSubdivPosition( i, vPos );
|
||
|
vPos *= adj;
|
||
|
SetSubdivPosition( i, vPos );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
// scale the vector field distance
|
||
|
float dist = GetFieldDistance( i );
|
||
|
dist *= scale;
|
||
|
SetFieldDistance( i, dist );
|
||
|
|
||
|
// scale the subdivision pos
|
||
|
Vector vPos;
|
||
|
GetSubdivPosition( i, vPos );
|
||
|
vPos *= scale;
|
||
|
SetSubdivPosition( i, vPos );
|
||
|
}
|
||
|
|
||
|
m_Scale = scale;
|
||
|
|
||
|
UpdateData();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::ApplyNoise( float min, float max, float rockiness )
|
||
|
{
|
||
|
if( min == max )
|
||
|
return;
|
||
|
|
||
|
// initialize the paint data
|
||
|
Paint_Init( DISPPAINT_CHANNEL_POSITION );
|
||
|
|
||
|
//
|
||
|
// clamp rockiness value between 0.0 and 1.0
|
||
|
//
|
||
|
if( rockiness < 0.0f ) { rockiness = 0.0f; }
|
||
|
if( rockiness > 1.0f ) { rockiness = 1.0f; }
|
||
|
|
||
|
float delta = max - min;
|
||
|
float deltaBy2 = delta / 2.0f;
|
||
|
|
||
|
int size = GetSize();
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
//
|
||
|
// get a noise value based on the points position
|
||
|
//
|
||
|
Vector v;
|
||
|
GetVert( i, v );
|
||
|
|
||
|
float noiseX = v.x + v.z;
|
||
|
float noiseY = v.y + v.z;
|
||
|
float noise = PerlinNoise2D( noiseX, noiseY, rockiness );
|
||
|
|
||
|
//
|
||
|
// clamp noise (can go a little higher and lower due to precision)
|
||
|
//
|
||
|
if( noise < -1.0f ) { noise = -1.0f; }
|
||
|
if( noise > 1.0f ) { noise = 1.0f; }
|
||
|
|
||
|
noise *= deltaBy2;
|
||
|
noise += ( deltaBy2 + min );
|
||
|
|
||
|
// apply noise to the subdivision normal direction
|
||
|
Vector vNoise;
|
||
|
|
||
|
GetFieldVector( i, vNoise );
|
||
|
if( ( vNoise.x == 0 ) && ( vNoise.y == 0 ) && ( vNoise.z == 0 ) )
|
||
|
{
|
||
|
GetSubdivNormal( i, vNoise );
|
||
|
}
|
||
|
vNoise *= noise;
|
||
|
vNoise += v;
|
||
|
|
||
|
// set the paint value
|
||
|
Paint_SetValue( i, vNoise );
|
||
|
}
|
||
|
|
||
|
Paint_Update( false );
|
||
|
}
|
||
|
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// Load/Save Functions
|
||
|
//
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::PostLoad( void )
|
||
|
{
|
||
|
Vector v;
|
||
|
|
||
|
//
|
||
|
// check the subdivision normals -- clean them up (old files)
|
||
|
//
|
||
|
bool bUpdateSubdivNormals = false;
|
||
|
|
||
|
int size = GetSize();
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
GetSubdivNormal( i, v );
|
||
|
if( ( v.x == 0.0f ) && ( v.y == 0.0f ) && ( v.z == 0.0f ) )
|
||
|
{
|
||
|
bUpdateSubdivNormals = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( bUpdateSubdivNormals )
|
||
|
{
|
||
|
Vector vNormal;
|
||
|
GetSurfNormal( vNormal );
|
||
|
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
SetSubdivNormal( i, vNormal );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// *pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispDistancesCallback(CChunkFile *pFile, CMapDisp *pDisp)
|
||
|
{
|
||
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispDistancesKeyCallback, pDisp));
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : szKey -
|
||
|
// szValue -
|
||
|
// pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispDistancesKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp)
|
||
|
{
|
||
|
float dispDistance;
|
||
|
|
||
|
if (!strnicmp(szKey, "row", 3))
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
strcpy(szBuf, szValue);
|
||
|
|
||
|
int nCols = (1 << pDisp->GetPower()) + 1;
|
||
|
int nRow = atoi(&szKey[3]);
|
||
|
|
||
|
char *pszNext = strtok(szBuf, " ");
|
||
|
int nIndex = nRow * nCols;
|
||
|
|
||
|
while (pszNext != NULL)
|
||
|
{
|
||
|
dispDistance = (float)atof(pszNext);
|
||
|
pDisp->m_CoreDispInfo.SetFieldDistance( nIndex, dispDistance );
|
||
|
pszNext = strtok(NULL, " ");
|
||
|
nIndex++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return(ChunkFile_Ok);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// *pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispOffsetsCallback(CChunkFile *pFile, CMapDisp *pDisp)
|
||
|
{
|
||
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispOffsetsKeyCallback, pDisp));
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : szKey -
|
||
|
// szValue -
|
||
|
// pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispOffsetsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp)
|
||
|
{
|
||
|
Vector subdivVector;
|
||
|
|
||
|
if( !strnicmp( szKey, "row", 3 ) )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
strcpy( szBuf, szValue );
|
||
|
|
||
|
int nCols = ( 1 << pDisp->GetPower() ) + 1;
|
||
|
int nRow = atoi( &szKey[3] );
|
||
|
|
||
|
char *pszNext0 = strtok( szBuf, " " );
|
||
|
char *pszNext1 = strtok( NULL, " " );
|
||
|
char *pszNext2 = strtok( NULL, " " );
|
||
|
|
||
|
int nIndex = nRow * nCols;
|
||
|
|
||
|
while( ( pszNext0 != NULL ) && ( pszNext1 != NULL ) && ( pszNext2 != NULL ) )
|
||
|
{
|
||
|
subdivVector[0] = ( float )atof( pszNext0 );
|
||
|
subdivVector[1] = ( float )atof( pszNext1 );
|
||
|
subdivVector[2] = ( float )atof( pszNext2 );
|
||
|
|
||
|
pDisp->m_CoreDispInfo.SetSubdivPosition( nIndex, subdivVector );
|
||
|
|
||
|
pszNext0 = strtok( NULL, " " );
|
||
|
pszNext1 = strtok( NULL, " " );
|
||
|
pszNext2 = strtok( NULL, " " );
|
||
|
|
||
|
nIndex++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return( ChunkFile_Ok );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// *pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispOffsetNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp)
|
||
|
{
|
||
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispOffsetNormalsKeyCallback, pDisp ));
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : szKey -
|
||
|
// szValue -
|
||
|
// pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispOffsetNormalsKeyCallback(const char *szKey, const char *szValue,
|
||
|
CMapDisp *pDisp)
|
||
|
{
|
||
|
Vector normalVector;
|
||
|
|
||
|
if( !strnicmp( szKey, "row", 3 ) )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
strcpy( szBuf, szValue );
|
||
|
|
||
|
int nCols = ( 1 << pDisp->GetPower() ) + 1;
|
||
|
int nRow = atoi( &szKey[3] );
|
||
|
|
||
|
char *pszNext0 = strtok( szBuf, " " );
|
||
|
char *pszNext1 = strtok( NULL, " " );
|
||
|
char *pszNext2 = strtok( NULL, " " );
|
||
|
|
||
|
int nIndex = nRow * nCols;
|
||
|
|
||
|
while( ( pszNext0 != NULL ) && ( pszNext1 != NULL ) && ( pszNext2 != NULL ) )
|
||
|
{
|
||
|
normalVector[0] = ( float )atof( pszNext0 );
|
||
|
normalVector[1] = ( float )atof( pszNext1 );
|
||
|
normalVector[2] = ( float )atof( pszNext2 );
|
||
|
|
||
|
pDisp->m_CoreDispInfo.SetSubdivNormal( nIndex, normalVector );
|
||
|
|
||
|
pszNext0 = strtok( NULL, " " );
|
||
|
pszNext1 = strtok( NULL, " " );
|
||
|
pszNext2 = strtok( NULL, " " );
|
||
|
|
||
|
nIndex++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return( ChunkFile_Ok );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : szKey -
|
||
|
// szValue -
|
||
|
// pWorld -
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp)
|
||
|
{
|
||
|
if (!stricmp(szKey, "power"))
|
||
|
{
|
||
|
int power;
|
||
|
CChunkFile::ReadKeyValueInt( szValue, power );
|
||
|
pDisp->SetPower( power );
|
||
|
}
|
||
|
else if (!stricmp(szKey, "uaxis"))
|
||
|
{
|
||
|
Vector mapAxis;
|
||
|
CChunkFile::ReadKeyValueVector3( szValue, mapAxis );
|
||
|
pDisp->SetHasMappingAxes( true );
|
||
|
pDisp->m_MapAxes[0] = mapAxis;
|
||
|
}
|
||
|
else if (!stricmp(szKey, "vaxis"))
|
||
|
{
|
||
|
Vector mapAxis;
|
||
|
CChunkFile::ReadKeyValueVector3( szValue, mapAxis );
|
||
|
pDisp->SetHasMappingAxes( true );
|
||
|
pDisp->m_MapAxes[1] = mapAxis;
|
||
|
}
|
||
|
else if( !stricmp( szKey, "startposition" ) )
|
||
|
{
|
||
|
Vector startPosition;
|
||
|
CChunkFile::ReadKeyValueVector3( szValue, startPosition );
|
||
|
CCoreDispSurface *pSurf = pDisp->m_CoreDispInfo.GetSurface();
|
||
|
pSurf->SetPointStart( startPosition );
|
||
|
}
|
||
|
else if (!stricmp(szKey, "flags"))
|
||
|
{
|
||
|
int nFlags;
|
||
|
CChunkFile::ReadKeyValueInt( szValue, nFlags );
|
||
|
pDisp->SetFlags( nFlags );
|
||
|
}
|
||
|
#if 0
|
||
|
else if (!stricmp(szKey, "mintess"))
|
||
|
{
|
||
|
int minTess;
|
||
|
CChunkFile::ReadKeyValueInt( szValue, minTess );
|
||
|
pDisp->SetMinTess( minTess );
|
||
|
}
|
||
|
else if (!stricmp(szKey, "smooth"))
|
||
|
{
|
||
|
float smoothingAngle;
|
||
|
CChunkFile::ReadKeyValueFloat( szValue, smoothingAngle );
|
||
|
pDisp->SetSmoothingAngle( smoothingAngle );
|
||
|
}
|
||
|
else if( !stricmp( szKey, "alpha" ) )
|
||
|
{
|
||
|
Vector4D alphaValues;
|
||
|
CChunkFile::ReadKeyValueVector4( szValue, alphaValues );
|
||
|
|
||
|
for( int i = 0; i < 4; i++ )
|
||
|
{
|
||
|
pDisp->m_CoreDispInfo.SetSurfPointAlpha( i, alphaValues[i] );
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
else if( !stricmp( szKey, "elevation" ) )
|
||
|
{
|
||
|
float elevation;
|
||
|
CChunkFile::ReadKeyValueFloat( szValue, elevation );
|
||
|
pDisp->SetElevation( elevation );
|
||
|
}
|
||
|
else if( !stricmp( szKey, "subdiv" ) )
|
||
|
{
|
||
|
int bSubdivided;
|
||
|
CChunkFile::ReadKeyValueInt( szValue, bSubdivided );
|
||
|
bool bSubdiv = ( bSubdivided != 0 );
|
||
|
pDisp->SetSubdivided( bSubdiv );
|
||
|
}
|
||
|
|
||
|
return(ChunkFile_Ok);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// *pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispAlphasCallback(CChunkFile *pFile, CMapDisp *pDisp)
|
||
|
{
|
||
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispAlphasKeyCallback, pDisp));
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// *pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispAlphasKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp)
|
||
|
{
|
||
|
float alpha;
|
||
|
|
||
|
if (!strnicmp(szKey, "row", 3))
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
strcpy(szBuf, szValue);
|
||
|
|
||
|
int nCols = (1 << pDisp->GetPower()) + 1;
|
||
|
int nRow = atoi(&szKey[3]);
|
||
|
|
||
|
char *pszNext = strtok(szBuf, " ");
|
||
|
|
||
|
int nIndex = nRow * nCols;
|
||
|
|
||
|
while (pszNext != NULL)
|
||
|
{
|
||
|
alpha = (float)atof(pszNext);
|
||
|
|
||
|
pDisp->m_CoreDispInfo.SetAlpha( nIndex, alpha );
|
||
|
|
||
|
pszNext = strtok(NULL, " ");
|
||
|
|
||
|
nIndex++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return(ChunkFile_Ok);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispTriangleTagsCallback(CChunkFile *pFile, CMapDisp *pDisp)
|
||
|
{
|
||
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispTriangleTagsKeyCallback, pDisp));
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispTriangleTagsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp)
|
||
|
{
|
||
|
unsigned short nTriTag;
|
||
|
|
||
|
if ( !strnicmp( szKey, "row", 3 ) )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
strcpy( szBuf, szValue );
|
||
|
|
||
|
int nCols = ( 1 << pDisp->GetPower() );
|
||
|
int nRow = atoi( &szKey[3] );
|
||
|
|
||
|
char *pszNext = strtok( szBuf, " " );
|
||
|
|
||
|
int nIndex = nRow * nCols;
|
||
|
int iTri = nIndex * 2;
|
||
|
|
||
|
while ( pszNext != NULL )
|
||
|
{
|
||
|
nTriTag = ( unsigned int )atoi( pszNext );
|
||
|
pDisp->m_CoreDispInfo.SetTriTagValue( iTri, nTriTag );
|
||
|
pszNext = strtok( NULL, " " );
|
||
|
iTri++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return( ChunkFile_Ok );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispAllowedVertsCallback( CChunkFile *pFile, CMapDisp *pDisp )
|
||
|
{
|
||
|
return( pFile->ReadChunk( ( KeyHandler_t )LoadDispAllowedVertsKeyCallback, pDisp ) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispAllowedVertsKeyCallback( const char *szKey, const char *szValue, CMapDisp *pDisp )
|
||
|
{
|
||
|
if ( !strnicmp( szKey, "10", 2 ) )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
strcpy( szBuf, szValue );
|
||
|
|
||
|
int iValue = 0;
|
||
|
|
||
|
char *pszNext = strtok( szBuf, " " );
|
||
|
while ( pszNext != NULL )
|
||
|
{
|
||
|
unsigned int nValue = ( unsigned int )atoi( pszNext );
|
||
|
unsigned long ulValue = ( unsigned long )nValue;
|
||
|
pDisp->m_CoreDispInfo.AllowedVerts_SetDWord( iValue, ulValue );
|
||
|
pszNext = strtok( NULL, " " );
|
||
|
iValue++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return( ChunkFile_Ok );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// *pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp)
|
||
|
{
|
||
|
return(pFile->ReadChunk((KeyHandler_t)LoadDispNormalsKeyCallback, pDisp));
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *szKey -
|
||
|
// *szValue -
|
||
|
// *pDisp -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadDispNormalsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp)
|
||
|
{
|
||
|
Vector vectorFieldVector;
|
||
|
|
||
|
if (!strnicmp(szKey, "row", 3))
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
strcpy(szBuf, szValue);
|
||
|
|
||
|
int nCols = (1 << pDisp->GetPower()) + 1;
|
||
|
int nRow = atoi(&szKey[3]);
|
||
|
|
||
|
char *pszNext0 = strtok(szBuf, " ");
|
||
|
char *pszNext1 = strtok(NULL, " ");
|
||
|
char *pszNext2 = strtok(NULL, " ");
|
||
|
|
||
|
int nIndex = nRow * nCols;
|
||
|
|
||
|
while ((pszNext0 != NULL) && (pszNext1 != NULL) && (pszNext2 != NULL))
|
||
|
{
|
||
|
vectorFieldVector[0] = (float)atof(pszNext0);
|
||
|
vectorFieldVector[1] = (float)atof(pszNext1);
|
||
|
vectorFieldVector[2] = (float)atof(pszNext2);
|
||
|
|
||
|
pDisp->m_CoreDispInfo.SetFieldVector( nIndex, vectorFieldVector );
|
||
|
|
||
|
pszNext0 = strtok(NULL, " ");
|
||
|
pszNext1 = strtok(NULL, " ");
|
||
|
pszNext2 = strtok(NULL, " ");
|
||
|
|
||
|
nIndex++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return(ChunkFile_Ok);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pFile -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::LoadVMF(CChunkFile *pFile)
|
||
|
{
|
||
|
//
|
||
|
// Set up handlers for the subchunks that we are interested in.
|
||
|
//
|
||
|
CChunkHandlerMap Handlers;
|
||
|
Handlers.AddHandler("normals", (ChunkHandler_t)LoadDispNormalsCallback, this);
|
||
|
Handlers.AddHandler("distances", (ChunkHandler_t)LoadDispDistancesCallback, this);
|
||
|
Handlers.AddHandler("offsets", (ChunkHandler_t)LoadDispOffsetsCallback, this);
|
||
|
Handlers.AddHandler("offset_normals", (ChunkHandler_t)LoadDispOffsetNormalsCallback, this);
|
||
|
Handlers.AddHandler("alphas", (ChunkHandler_t)LoadDispAlphasCallback, this);
|
||
|
Handlers.AddHandler("triangle_tags", (ChunkHandler_t)LoadDispTriangleTagsCallback, this );
|
||
|
Handlers.AddHandler("allowed_verts", (ChunkHandler_t)LoadDispAllowedVertsCallback, this );
|
||
|
|
||
|
pFile->PushHandlers(&Handlers);
|
||
|
ChunkFileResult_t eResult = pFile->ReadChunk((KeyHandler_t)LoadDispKeyCallback, this);
|
||
|
pFile->PopHandlers();
|
||
|
|
||
|
return(eResult);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Saves the displacement info into a special chunk in the MAP file.
|
||
|
// Input : *pFile -
|
||
|
// Output : ChunkFileResult_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ChunkFileResult_t CMapDisp::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo)
|
||
|
{
|
||
|
ChunkFileResult_t eResult = pFile->BeginChunk("dispinfo");
|
||
|
|
||
|
int power = GetPower();
|
||
|
float elevation = GetElevation();
|
||
|
int nFlags = GetFlags();
|
||
|
|
||
|
Vector startPosition;
|
||
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
||
|
pSurf->GetPoint( 0, startPosition );
|
||
|
|
||
|
int bSubdivided = ( int )IsSubdivided();
|
||
|
|
||
|
#if 0 // old
|
||
|
Vector4D alphaValues;
|
||
|
for( int i = 0; i < 4; i++ )
|
||
|
{
|
||
|
alphaValues[i] = m_CoreDispInfo.GetSurfPointAlpha( i );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueInt("power", power);
|
||
|
}
|
||
|
|
||
|
#if 0 // old
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueVector3("uaxis", m_BDSurf.uAxis);
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueVector3("vaxis", m_BDSurf.vAxis);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueVector3( "startposition", startPosition );
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueInt("flags", nFlags );
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
// old
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueInt("mintess", minTess);
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueFloat("smooth", smoothingAngle);
|
||
|
}
|
||
|
//
|
||
|
// save the corner alpha values
|
||
|
//
|
||
|
if( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueVector4( "alpha", alphaValues );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueFloat( "elevation", elevation );
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->WriteKeyValueInt( "subdiv", bSubdivided );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save displacement map normals.
|
||
|
//
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
Vector vectorFieldVector;
|
||
|
|
||
|
eResult = pFile->BeginChunk("normals");
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
char szTemp[80];
|
||
|
|
||
|
int nRows = (1 << power) + 1;;
|
||
|
int nCols = nRows;
|
||
|
|
||
|
for (int nRow = 0; nRow < nRows; nRow++)
|
||
|
{
|
||
|
bool bFirst = true;
|
||
|
szBuf[0] = '\0';
|
||
|
|
||
|
for (int nCol = 0; nCol < nCols; nCol++)
|
||
|
{
|
||
|
int nIndex = nRow * nCols + nCol;
|
||
|
|
||
|
if (!bFirst)
|
||
|
{
|
||
|
strcat(szBuf, " ");
|
||
|
}
|
||
|
|
||
|
bFirst = false;
|
||
|
m_CoreDispInfo.GetFieldVector( nIndex, vectorFieldVector );
|
||
|
sprintf(szTemp, "%g %g %g", (double)vectorFieldVector[0], (double)vectorFieldVector[1], (double)vectorFieldVector[2]);
|
||
|
strcat(szBuf, szTemp);
|
||
|
}
|
||
|
|
||
|
char szKey[10];
|
||
|
sprintf(szKey, "row%d", nRow);
|
||
|
eResult = pFile->WriteKeyValue(szKey, szBuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save displacement map distances.
|
||
|
//
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
float dispDistance;
|
||
|
|
||
|
eResult = pFile->BeginChunk("distances");
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
char szTemp[80];
|
||
|
|
||
|
int nRows = (1 << power) + 1;
|
||
|
int nCols = nRows;
|
||
|
|
||
|
for (int nRow = 0; nRow < nRows; nRow++)
|
||
|
{
|
||
|
bool bFirst = true;
|
||
|
szBuf[0] = '\0';
|
||
|
|
||
|
for (int nCol = 0; nCol < nCols; nCol++)
|
||
|
{
|
||
|
int nIndex = nRow * nCols + nCol;
|
||
|
|
||
|
if (!bFirst)
|
||
|
{
|
||
|
strcat(szBuf, " ");
|
||
|
}
|
||
|
|
||
|
bFirst = false;
|
||
|
dispDistance = m_CoreDispInfo.GetFieldDistance( nIndex );
|
||
|
sprintf(szTemp, "%g", (double)dispDistance);
|
||
|
strcat(szBuf, szTemp);
|
||
|
}
|
||
|
|
||
|
char szKey[10];
|
||
|
sprintf(szKey, "row%d", nRow);
|
||
|
eResult = pFile->WriteKeyValue(szKey, szBuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save displacement map offset.
|
||
|
//
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
Vector subdivPos;
|
||
|
|
||
|
eResult = pFile->BeginChunk( "offsets" );
|
||
|
if( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
char szTemp[80];
|
||
|
|
||
|
int nRows = (1 << power) + 1;
|
||
|
int nCols = nRows;
|
||
|
|
||
|
for (int nRow = 0; nRow < nRows; nRow++)
|
||
|
{
|
||
|
bool bFirst = true;
|
||
|
szBuf[0] = '\0';
|
||
|
|
||
|
for (int nCol = 0; nCol < nCols; nCol++)
|
||
|
{
|
||
|
int nIndex = nRow * nCols + nCol;
|
||
|
|
||
|
if (!bFirst)
|
||
|
{
|
||
|
strcat(szBuf, " ");
|
||
|
}
|
||
|
|
||
|
bFirst = false;
|
||
|
m_CoreDispInfo.GetSubdivPosition( nIndex, subdivPos );
|
||
|
sprintf(szTemp, "%g %g %g", (double)subdivPos[0], (double)subdivPos[1], (double)subdivPos[2]);
|
||
|
strcat(szBuf, szTemp);
|
||
|
}
|
||
|
|
||
|
char szKey[10];
|
||
|
sprintf(szKey, "row%d", nRow);
|
||
|
eResult = pFile->WriteKeyValue(szKey, szBuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save displacement subdivision normals
|
||
|
//
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
Vector subdivNormal;
|
||
|
|
||
|
eResult = pFile->BeginChunk( "offset_normals" );
|
||
|
if( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
char szTemp[80];
|
||
|
|
||
|
int nRows = (1 << power) + 1;
|
||
|
int nCols = nRows;
|
||
|
|
||
|
for (int nRow = 0; nRow < nRows; nRow++)
|
||
|
{
|
||
|
bool bFirst = true;
|
||
|
szBuf[0] = '\0';
|
||
|
|
||
|
for (int nCol = 0; nCol < nCols; nCol++)
|
||
|
{
|
||
|
int nIndex = nRow * nCols + nCol;
|
||
|
|
||
|
if (!bFirst)
|
||
|
{
|
||
|
strcat(szBuf, " ");
|
||
|
}
|
||
|
|
||
|
bFirst = false;
|
||
|
m_CoreDispInfo.GetSubdivNormal( nIndex, subdivNormal );
|
||
|
sprintf(szTemp, "%g %g %g", (double)subdivNormal[0], (double)subdivNormal[1], (double)subdivNormal[2]);
|
||
|
strcat(szBuf, szTemp);
|
||
|
}
|
||
|
|
||
|
char szKey[10];
|
||
|
sprintf(szKey, "row%d", nRow);
|
||
|
eResult = pFile->WriteKeyValue(szKey, szBuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Save displacement alphas
|
||
|
//
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
float alpha;
|
||
|
|
||
|
eResult = pFile->BeginChunk( "alphas" );
|
||
|
if( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
char szTemp[80];
|
||
|
|
||
|
int nRows = (1 << power) + 1;
|
||
|
int nCols = nRows;
|
||
|
|
||
|
for (int nRow = 0; nRow < nRows; nRow++)
|
||
|
{
|
||
|
bool bFirst = true;
|
||
|
szBuf[0] = '\0';
|
||
|
|
||
|
for (int nCol = 0; nCol < nCols; nCol++)
|
||
|
{
|
||
|
int nIndex = nRow * nCols + nCol;
|
||
|
|
||
|
if (!bFirst)
|
||
|
{
|
||
|
strcat(szBuf, " ");
|
||
|
}
|
||
|
|
||
|
bFirst = false;
|
||
|
alpha = m_CoreDispInfo.GetAlpha( nIndex );
|
||
|
sprintf(szTemp, "%g", (double)alpha);
|
||
|
strcat(szBuf, szTemp);
|
||
|
}
|
||
|
|
||
|
char szKey[10];
|
||
|
sprintf(szKey, "row%d", nRow);
|
||
|
eResult = pFile->WriteKeyValue(szKey, szBuf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Save Triangle data.
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
unsigned short nTriTag;
|
||
|
|
||
|
eResult = pFile->BeginChunk( "triangle_tags" );
|
||
|
if( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
char szTemp[80];
|
||
|
|
||
|
int nRows = ( 1 << power ); // ( 1 << power ) + 1 - 1
|
||
|
int nCols = nRows;
|
||
|
|
||
|
for ( int iRow = 0; iRow < nRows; ++iRow )
|
||
|
{
|
||
|
bool bFirst = true;
|
||
|
szBuf[0] = '\0';
|
||
|
|
||
|
for ( int iCol = 0; iCol < nCols; ++iCol )
|
||
|
{
|
||
|
int nIndex = iRow * nCols + iCol;
|
||
|
int iTri = nIndex * 2;
|
||
|
|
||
|
if ( !bFirst )
|
||
|
{
|
||
|
strcat( szBuf, " " );
|
||
|
}
|
||
|
bFirst = false;
|
||
|
|
||
|
nTriTag = m_CoreDispInfo.GetTriTagValue( iTri );
|
||
|
sprintf( szTemp, "%d", (int)nTriTag );
|
||
|
strcat( szBuf, szTemp );
|
||
|
|
||
|
nTriTag = m_CoreDispInfo.GetTriTagValue( iTri + 1 );
|
||
|
sprintf( szTemp, " %d", (int)nTriTag );
|
||
|
strcat( szBuf, szTemp );
|
||
|
}
|
||
|
|
||
|
char szKey[10];
|
||
|
sprintf( szKey, "row%d", iRow );
|
||
|
eResult = pFile->WriteKeyValue( szKey, szBuf );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Save allowed vert data.
|
||
|
if ( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
eResult = pFile->BeginChunk( "allowed_verts" );
|
||
|
if ( eResult == ChunkFile_Ok )
|
||
|
{
|
||
|
char szBuf[MAX_KEYVALUE_LEN];
|
||
|
char szTemp[80];
|
||
|
|
||
|
szBuf[0] = '\0';
|
||
|
|
||
|
int nCount = m_CoreDispInfo.AllowedVerts_GetNumDWords();
|
||
|
for ( int iCount = 0; iCount < nCount; ++iCount )
|
||
|
{
|
||
|
if ( iCount != 0 )
|
||
|
{
|
||
|
strcat( szBuf, " " );
|
||
|
}
|
||
|
|
||
|
unsigned long ulValue = m_CoreDispInfo.AllowedVerts_GetDWord( iCount );
|
||
|
sprintf( szTemp, "%d", ( int )ulValue );
|
||
|
strcat( szBuf, szTemp );
|
||
|
}
|
||
|
|
||
|
char szKey[8];
|
||
|
sprintf( szKey, "%d", nCount );
|
||
|
eResult = pFile->WriteKeyValue( szKey, szBuf );
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (eResult == ChunkFile_Ok)
|
||
|
{
|
||
|
eResult = pFile->EndChunk();
|
||
|
}
|
||
|
|
||
|
return(eResult);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::SerializedLoadMAP( std::fstream &file, CMapFace *pFace, UINT version )
|
||
|
{
|
||
|
int power;
|
||
|
float maxData = 1.0f;
|
||
|
int minTess;
|
||
|
float smoothingAngle;
|
||
|
Vector vectorFieldVector;
|
||
|
float distance;
|
||
|
|
||
|
//
|
||
|
// read off the first line -- burn it!!! and get the second
|
||
|
//
|
||
|
static char buf[256];
|
||
|
file.getline( buf, 256 );
|
||
|
file.getline( buf, 256 );
|
||
|
|
||
|
if( version < 350 )
|
||
|
{
|
||
|
sscanf( buf, "%d [ %f %f %f ] [ %f %f %f ] %f %d %f",
|
||
|
&power,
|
||
|
&m_MapAxes[0][0], &m_MapAxes[0][1], &m_MapAxes[0][2],
|
||
|
&m_MapAxes[1][0], &m_MapAxes[1][1], &m_MapAxes[1][2],
|
||
|
&maxData,
|
||
|
&minTess,
|
||
|
&smoothingAngle );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sscanf( buf, "%d [ %f %f %f ] [ %f %f %f ] %d %f",
|
||
|
&power,
|
||
|
&m_MapAxes[0][0], &m_MapAxes[0][1], &m_MapAxes[0][2],
|
||
|
&m_MapAxes[1][0], &m_MapAxes[1][1], &m_MapAxes[1][2],
|
||
|
&minTess,
|
||
|
&smoothingAngle );
|
||
|
}
|
||
|
|
||
|
m_CoreDispInfo.SetPower( power );
|
||
|
|
||
|
m_bHasMappingAxes = true;
|
||
|
|
||
|
//
|
||
|
// displacement normals
|
||
|
//
|
||
|
int size = GetSize();
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
file >> vectorFieldVector[0];
|
||
|
file >> vectorFieldVector[1];
|
||
|
file >> vectorFieldVector[2];
|
||
|
|
||
|
m_CoreDispInfo.SetFieldVector( i, vectorFieldVector );
|
||
|
}
|
||
|
file.getline( buf, 256 );
|
||
|
|
||
|
//
|
||
|
// displacement distances
|
||
|
//
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
if( version < 350 )
|
||
|
{
|
||
|
file >> distance;
|
||
|
distance *= maxData;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
file >> distance;
|
||
|
}
|
||
|
|
||
|
m_CoreDispInfo.SetFieldDistance( i, distance );
|
||
|
}
|
||
|
file.getline( buf, 256 );
|
||
|
|
||
|
// finish the last bit of the "chunk"
|
||
|
file.getline( buf, 256 );
|
||
|
|
||
|
// save the parent info
|
||
|
SetParent( pFace );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::SerializedLoadRMF( std::fstream &file, CMapFace *pFace, float version )
|
||
|
{
|
||
|
int power;
|
||
|
int minTess;
|
||
|
float smoothingAngle;
|
||
|
Vector vectorFieldVectors[MAPDISP_MAX_VERTS];
|
||
|
float distances[MAPDISP_MAX_VERTS];
|
||
|
|
||
|
//
|
||
|
// get displacement information
|
||
|
//
|
||
|
file.read( ( char* )&power, sizeof( int ) );
|
||
|
file.read( ( char* )m_MapAxes[0].Base(), 3 * sizeof( float ) );
|
||
|
file.read( ( char* )m_MapAxes[1].Base(), 3 * sizeof( float ) );
|
||
|
file.read( ( char* )&minTess, sizeof( int ) );
|
||
|
file.read( ( char* )&smoothingAngle, sizeof( float ) );
|
||
|
|
||
|
m_CoreDispInfo.SetPower( power );
|
||
|
|
||
|
m_bHasMappingAxes = true;
|
||
|
|
||
|
//
|
||
|
// get displacement map normals and distances
|
||
|
//
|
||
|
int size = GetSize();
|
||
|
int i;
|
||
|
for ( i = 0; i < size; ++i)
|
||
|
{
|
||
|
file.read( ( char* )&vectorFieldVectors[i], 3 * sizeof( float ) );
|
||
|
}
|
||
|
file.read( ( char* )distances, size * sizeof( float ) );
|
||
|
|
||
|
for( i = 0; i < size; i++ )
|
||
|
{
|
||
|
m_CoreDispInfo.SetFieldVector( i, vectorFieldVectors[i] );
|
||
|
m_CoreDispInfo.SetFieldDistance( i, distances[i] );
|
||
|
}
|
||
|
|
||
|
// set the parent
|
||
|
SetParent( pFace );
|
||
|
|
||
|
// displacement info loaded
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CMapDisp::GetEndIndexFromLevel( int levelIndex )
|
||
|
{
|
||
|
switch( levelIndex )
|
||
|
{
|
||
|
case 2: { return 20; }
|
||
|
case 3: { return 84; }
|
||
|
case 4: { return 340; }
|
||
|
default: { return 0; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CMapDisp::GetStartIndexFromLevel( int levelIndex )
|
||
|
{
|
||
|
switch( levelIndex )
|
||
|
{
|
||
|
case 2: { return 5; }
|
||
|
case 3: { return 21; }
|
||
|
case 4: { return 85; }
|
||
|
default: { return 0; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::DoTransform(const VMatrix &matrix)
|
||
|
{
|
||
|
// get the face
|
||
|
CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
|
||
|
CMapFace *pFace = ( CMapFace* )GetParent();
|
||
|
|
||
|
if( !pFace || !pSurf )
|
||
|
return;
|
||
|
|
||
|
Assert( pFace->GetPointCount() == 4 );
|
||
|
|
||
|
bool bFlip = (matrix[0][0]*matrix[1][1]*matrix[2][2]) < 0;
|
||
|
|
||
|
if ( bFlip )
|
||
|
{
|
||
|
// get the displacement starting point, relative to the newly "flipped" points
|
||
|
// NOTE: this seems a bit hacky -- if flip goes NUTS later -- look here!!!
|
||
|
|
||
|
int iStartIndex = pSurf->GetPointStartIndex();
|
||
|
pSurf->SetPointStartIndex( 3-iStartIndex );
|
||
|
Flip( FLIP_TRANSPOSE );
|
||
|
}
|
||
|
|
||
|
Vector v;
|
||
|
int size = GetSize();
|
||
|
for( int i = 0; i < size; i++ )
|
||
|
{
|
||
|
GetFieldVector( i, v );
|
||
|
TransformPoint( matrix, v );
|
||
|
SetFieldVector( i, v );
|
||
|
|
||
|
GetSubdivPosition( i, v );
|
||
|
TransformPoint( matrix, v );
|
||
|
SetSubdivPosition( i, v );
|
||
|
|
||
|
GetSubdivNormal( i, v );
|
||
|
TransformPoint( matrix, v );
|
||
|
SetSubdivNormal( i, v );
|
||
|
}
|
||
|
|
||
|
UpdateSurfData( pFace );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool SphereTriEdgePlanesIntersection( Vector const &ptCenter, float radius, cplane_t *pPlanes )
|
||
|
{
|
||
|
// check all planes
|
||
|
for( int ndxPlane = 0; ndxPlane < 3; ndxPlane++ )
|
||
|
{
|
||
|
float dist = pPlanes[ndxPlane].normal.Dot( ptCenter ) - pPlanes[ndxPlane].dist;
|
||
|
if( dist > radius )
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::PointSurfIntersection( Vector const &ptCenter, float radius, float &distMin,
|
||
|
Vector &ptMin )
|
||
|
{
|
||
|
// initialize the min data
|
||
|
distMin = radius;
|
||
|
ptMin.Init();
|
||
|
|
||
|
//
|
||
|
// get the render list size -- created triangles
|
||
|
//
|
||
|
unsigned short *pTriList = m_CoreDispInfo.GetRenderIndexList();
|
||
|
int listSize = m_CoreDispInfo.GetRenderIndexCount();
|
||
|
for( int i = 0; i < listSize; i += 3 )
|
||
|
{
|
||
|
// get the triangle
|
||
|
Vector v[3];
|
||
|
GetVert( pTriList[i], v[0] );
|
||
|
GetVert( pTriList[i+1], v[1] );
|
||
|
GetVert( pTriList[i+2], v[2] );
|
||
|
|
||
|
//
|
||
|
// create a triangle plane
|
||
|
//
|
||
|
Vector seg0, seg1;
|
||
|
seg0 = v[1] - v[0];
|
||
|
seg1 = v[2] - v[0];
|
||
|
cplane_t triPlane;
|
||
|
triPlane.normal = seg1.Cross( seg0 );
|
||
|
VectorNormalize( triPlane.normal );
|
||
|
triPlane.dist = triPlane.normal.Dot( v[0] );
|
||
|
|
||
|
//
|
||
|
// plane sphere intersection
|
||
|
//
|
||
|
float dist = triPlane.normal.Dot( ptCenter ) - triPlane.dist;
|
||
|
if( fabs( dist ) < distMin )
|
||
|
{
|
||
|
//
|
||
|
// create edge plane data
|
||
|
//
|
||
|
cplane_t edgePlanes[3];
|
||
|
Vector edges[3];
|
||
|
edges[0] = v[1] - v[0];
|
||
|
edges[1] = v[2] - v[1];
|
||
|
edges[2] = v[0] - v[2];
|
||
|
|
||
|
for( int j = 0; j < 3; j++ )
|
||
|
{
|
||
|
edgePlanes[j].normal = triPlane.normal.Cross( edges[j] );
|
||
|
VectorNormalize( edgePlanes[j].normal );
|
||
|
edgePlanes[j].dist = edgePlanes[j].normal.Dot( v[j] );
|
||
|
|
||
|
// check normal facing
|
||
|
float distPt = edgePlanes[j].normal.Dot( v[(j+2)%3] ) - edgePlanes[j].dist;
|
||
|
if( distPt > 0.0f )
|
||
|
{
|
||
|
edgePlanes[j].normal.Negate();
|
||
|
edgePlanes[j].dist = -edgePlanes[j].dist;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// intersect sphere with triangle
|
||
|
bool bSphereIntersect = SphereTriEdgePlanesIntersection( ptCenter, distMin, edgePlanes );
|
||
|
|
||
|
//
|
||
|
// check to see if the center lies behind all the edge planes
|
||
|
//
|
||
|
if( bSphereIntersect )
|
||
|
{
|
||
|
bool bPointInside = SphereTriEdgePlanesIntersection( ptCenter, 0.0f, edgePlanes );
|
||
|
|
||
|
if( bPointInside )
|
||
|
{
|
||
|
distMin = fabs( dist );
|
||
|
ptMin = ptCenter - ( triPlane.normal * dist );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// check distance to points
|
||
|
for( int k = 0; k < 3; k++ )
|
||
|
{
|
||
|
Vector vTmp;
|
||
|
vTmp = ptCenter - v[k];
|
||
|
float distPt = ( float )sqrt( vTmp.Dot( vTmp ) );
|
||
|
if( distPt < distMin )
|
||
|
{
|
||
|
distMin = distPt;
|
||
|
ptMin = v[k];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( distMin != radius )
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
EditDispHandle_t CMapDisp::GetHitDispMap( void )
|
||
|
{
|
||
|
if( m_HitDispIndex == -1 )
|
||
|
{
|
||
|
CMapFace *pFace = ( CMapFace* )GetParent();
|
||
|
return pFace->GetDisp();
|
||
|
}
|
||
|
|
||
|
if( m_HitDispIndex <= 3 )
|
||
|
{
|
||
|
return m_EdgeNeighbors[m_HitDispIndex];
|
||
|
}
|
||
|
|
||
|
return m_CornerNeighbors[m_HitDispIndex-4][2];
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: UNDO is messy to begin with, and now with handles it gets even
|
||
|
// more fun!!! Call through here to setup undo!!
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void EditDisp_ForUndo( EditDispHandle_t editHandle, char *pszPositionName,
|
||
|
bool bNeighborsUndo )
|
||
|
{
|
||
|
// sanity check on handle
|
||
|
if( editHandle == EDITDISPHANDLE_INVALID )
|
||
|
return;
|
||
|
|
||
|
// get the current displacement given the handle
|
||
|
CMapDisp *pDisp = EditDispMgr()->GetDisp( editHandle );
|
||
|
|
||
|
//
|
||
|
// set the undo name if necessary
|
||
|
//
|
||
|
if( pszPositionName )
|
||
|
{
|
||
|
GetHistory()->MarkUndoPosition( NULL, pszPositionName );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// get the solid (face) for the UNDO history
|
||
|
//
|
||
|
CMapFace *pFace = ( CMapFace* )pDisp->GetParent();
|
||
|
CMapSolid *pSolid = ( CMapSolid* )pFace->GetParent();
|
||
|
GetHistory()->Keep( ( CMapClass* )pSolid );
|
||
|
|
||
|
//
|
||
|
// neighbors in undo as well
|
||
|
//
|
||
|
if ( bNeighborsUndo )
|
||
|
{
|
||
|
for ( int ndxNeighbor = 0; ndxNeighbor < 4; ndxNeighbor++ )
|
||
|
{
|
||
|
// displacement pointer could have changed due to the undo/copyfrom above
|
||
|
pDisp = EditDispMgr()->GetDisp( editHandle );
|
||
|
|
||
|
//
|
||
|
// edge neighbors
|
||
|
//
|
||
|
int neighborOrient;
|
||
|
EditDispHandle_t neighborHandle;
|
||
|
pDisp->GetEdgeNeighbor( ndxNeighbor, neighborHandle, neighborOrient );
|
||
|
if( neighborHandle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( neighborHandle );
|
||
|
CMapFace *pNeighborFace = ( CMapFace* )pNeighborDisp->GetParent();
|
||
|
CMapSolid *pNeighborSolid = ( CMapSolid* )pNeighborFace->GetParent();
|
||
|
GetHistory()->Keep( ( CMapClass* )pNeighborSolid );
|
||
|
|
||
|
// displacement pointer could have changed due to the undo/copyfrom above
|
||
|
pDisp = EditDispMgr()->GetDisp( editHandle );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// corner neighbors
|
||
|
//
|
||
|
int cornerCount = pDisp->GetCornerNeighborCount( ndxNeighbor );
|
||
|
if( cornerCount > 0 )
|
||
|
{
|
||
|
for( int ndxCorner = 0; ndxCorner < cornerCount; ndxCorner++ )
|
||
|
{
|
||
|
pDisp->GetCornerNeighbor( ndxNeighbor, ndxCorner, neighborHandle, neighborOrient );
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( neighborHandle );
|
||
|
CMapFace *pNeighborFace = ( CMapFace* )pNeighborDisp->GetParent();
|
||
|
CMapSolid *pNeighborSolid = ( CMapSolid* )pNeighborFace->GetParent();
|
||
|
GetHistory()->Keep( ( CMapClass* )pNeighborSolid );
|
||
|
|
||
|
// displacement pointer could have changed due to the undo/copyfrom above
|
||
|
pDisp = EditDispMgr()->GetDisp( editHandle );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// Painting Functions
|
||
|
//
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Paint_Init( int nType )
|
||
|
{
|
||
|
m_Canvas.m_nType = nType;
|
||
|
m_Canvas.m_bDirty = false;
|
||
|
|
||
|
int nVertCount = GetSize();
|
||
|
for( int iVert = 0; iVert < nVertCount; iVert++ )
|
||
|
{
|
||
|
m_Canvas.m_Values[iVert].Init();
|
||
|
m_Canvas.m_bValuesDirty[iVert] = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Paint_InitSelfAndNeighbors( int nType )
|
||
|
{
|
||
|
// Initialiuze self.
|
||
|
Paint_Init( nType );
|
||
|
|
||
|
// Initialize neighbors.
|
||
|
for( int iEdge = 0; iEdge < 4; iEdge++ )
|
||
|
{
|
||
|
EditDispHandle_t handle = GetEdgeNeighbor( iEdge );
|
||
|
if( handle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->Paint_Init( nType );
|
||
|
}
|
||
|
|
||
|
int nCornerCount = GetCornerNeighborCount( iEdge );
|
||
|
if( nCornerCount > 0 )
|
||
|
{
|
||
|
for( int iCorner = 0; iCorner < nCornerCount; iCorner++ )
|
||
|
{
|
||
|
handle = GetCornerNeighbor( iEdge, iCorner );
|
||
|
if( handle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->Paint_Init( nType );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Paint_SetValue( int iVert, Vector const &vPaint )
|
||
|
{
|
||
|
Assert( iVert >= 0 );
|
||
|
Assert( iVert < MAPDISP_MAX_VERTS );
|
||
|
|
||
|
VectorCopy( vPaint, m_Canvas.m_Values[iVert] );
|
||
|
m_Canvas.m_bValuesDirty[iVert] = true;
|
||
|
m_Canvas.m_bDirty = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::PaintAlpha_Update( int iVert )
|
||
|
{
|
||
|
SetAlpha( iVert, m_Canvas.m_Values[iVert].x );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::PaintPosition_Update( int iVert )
|
||
|
{
|
||
|
Vector vSPos, vFlat;
|
||
|
GetFlatVert( iVert, vFlat );
|
||
|
GetSubdivPosition( iVert, vSPos );
|
||
|
|
||
|
Vector vSeg;
|
||
|
vSeg = m_Canvas.m_Values[iVert] - vFlat;
|
||
|
vSeg -= vSPos;
|
||
|
|
||
|
// Subtract out the elevation.
|
||
|
float elev = GetElevation();
|
||
|
if( elev != 0.0 )
|
||
|
{
|
||
|
Vector vNormal;
|
||
|
GetSurfNormal( vNormal );
|
||
|
vNormal *= elev;
|
||
|
|
||
|
vSeg -= vNormal;
|
||
|
}
|
||
|
|
||
|
float flDistance = VectorNormalize( vSeg );
|
||
|
|
||
|
SetFieldVector( iVert, vSeg );
|
||
|
SetFieldDistance( iVert, flDistance );
|
||
|
}
|
||
|
|
||
|
void CMapDisp::UpdateVertPositionForSubdiv( int iVert, const Vector &vecNewSubdivPos )
|
||
|
{
|
||
|
Vector vecSubdivPos, vecFlatPos, vecPos;
|
||
|
GetFlatVert( iVert, vecFlatPos );
|
||
|
GetSubdivPosition( iVert, vecSubdivPos );
|
||
|
GetVert( iVert, vecPos );
|
||
|
|
||
|
Vector vecSegment1;
|
||
|
vecPos -= vecSubdivPos;
|
||
|
vecSegment1 = vecPos - vecFlatPos;
|
||
|
|
||
|
// Subtract out the elevation.
|
||
|
float flElevation = GetElevation();
|
||
|
Vector vecFaceNormal( 0.0f, 0.0f, 0.0f );
|
||
|
if( flElevation != 0.0 )
|
||
|
{
|
||
|
GetSurfNormal( vecFaceNormal );
|
||
|
vecFaceNormal *= flElevation;
|
||
|
vecSegment1 -= vecFaceNormal;
|
||
|
}
|
||
|
|
||
|
float flDistance = VectorNormalize( vecSegment1 );
|
||
|
|
||
|
SetFieldVector( iVert, vecSegment1 );
|
||
|
SetFieldDistance( iVert, flDistance );
|
||
|
|
||
|
SetSubdivPosition( iVert, vecNewSubdivPos );
|
||
|
|
||
|
// Have to update in place.
|
||
|
Vector vecNewPos = vecFlatPos;
|
||
|
vecNewPos += ( vecFaceNormal * flElevation );
|
||
|
vecNewPos += vecNewSubdivPos;
|
||
|
vecNewPos += ( vecSegment1 * flDistance );
|
||
|
SetVert( iVert, vecNewPos );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Paint_Update( bool bSplit )
|
||
|
{
|
||
|
// Check for changes to the canvas.
|
||
|
if ( !m_Canvas.m_bDirty )
|
||
|
return;
|
||
|
|
||
|
int nVertCount = GetSize();
|
||
|
for ( int iVert = 0; iVert < nVertCount; iVert++ )
|
||
|
{
|
||
|
// Check for changes at the vertex.
|
||
|
if ( m_Canvas.m_bValuesDirty[iVert] )
|
||
|
{
|
||
|
if ( m_Canvas.m_nType == DISPPAINT_CHANNEL_POSITION )
|
||
|
{
|
||
|
PaintPosition_Update( iVert );
|
||
|
}
|
||
|
else if ( m_Canvas.m_nType == DISPPAINT_CHANNEL_ALPHA )
|
||
|
{
|
||
|
PaintAlpha_Update( iVert );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Update the displacement surface.
|
||
|
UpdateData();
|
||
|
|
||
|
if ( !bSplit )
|
||
|
{
|
||
|
CheckAndUpdateOverlays( false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::Paint_UpdateSelfAndNeighbors( bool bSplit )
|
||
|
{
|
||
|
// Update self.
|
||
|
Paint_Update( bSplit );
|
||
|
|
||
|
// Update neighbors.
|
||
|
for( int iEdge = 0; iEdge < 4; iEdge++ )
|
||
|
{
|
||
|
EditDispHandle_t handle = GetEdgeNeighbor( iEdge );
|
||
|
if( handle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->Paint_Update( bSplit );
|
||
|
}
|
||
|
|
||
|
int nCornerCount = GetCornerNeighborCount( iEdge );
|
||
|
if( nCornerCount > 0 )
|
||
|
{
|
||
|
for( int iCorner = 0; iCorner < nCornerCount; iCorner++ )
|
||
|
{
|
||
|
handle = GetCornerNeighbor( iEdge, iCorner );
|
||
|
if( handle != EDITDISPHANDLE_INVALID )
|
||
|
{
|
||
|
CMapDisp *pNeighborDisp = EditDispMgr()->GetDisp( handle );
|
||
|
pNeighborDisp->Paint_Update( bSplit );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::SetSelectMask( bool bSelectMask )
|
||
|
{
|
||
|
m_bSelectMask = bSelectMask;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::HasSelectMask( void )
|
||
|
{
|
||
|
return m_bSelectMask;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMapDisp::SetGridMask( bool bGridMask )
|
||
|
{
|
||
|
m_bGridMask = bGridMask;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMapDisp::HasGridMask( void )
|
||
|
{
|
||
|
return m_bGridMask;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Do the slow thing first and optimize later??
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CMapDisp::CollideWithDispTri( const Vector &rayStart, const Vector &rayEnd, float &flFraction, bool OneSided )
|
||
|
{
|
||
|
int iTriangle = -1;
|
||
|
flFraction = 1.0f;
|
||
|
|
||
|
int nTriCount = GetTriCount();
|
||
|
for ( int iTri = 0; iTri < nTriCount; ++iTri )
|
||
|
{
|
||
|
unsigned short v1, v2, v3;
|
||
|
GetTriIndices( iTri, v1, v2, v3 );
|
||
|
Vector vec1, vec2, vec3;
|
||
|
GetVert( v1, vec1 );
|
||
|
GetVert( v2, vec2 );
|
||
|
GetVert( v3, vec3 );
|
||
|
|
||
|
Ray_t ray;
|
||
|
ray.Init( rayStart, rayEnd, Vector( 0.0f, 0.0f, 0.0f ), Vector ( 0.0f, 0.0f, 0.0f ) );
|
||
|
|
||
|
float flFrac = IntersectRayWithTriangle( ray, vec1, vec2, vec3, OneSided );
|
||
|
if ( flFrac == -1.0f )
|
||
|
continue;
|
||
|
|
||
|
if ( flFrac < flFraction )
|
||
|
{
|
||
|
flFraction = flFrac;
|
||
|
iTriangle = iTri;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return iTriangle;
|
||
|
}
|
||
|
|
||
|
bool CMapDisp::SaveDXF(ExportDXFInfo_s *pInfo)
|
||
|
{
|
||
|
char szName[128];
|
||
|
sprintf(szName, "OBJECT%03d", pInfo->nObject);
|
||
|
|
||
|
// count number of triangulated faces
|
||
|
int nVertCount = GetSize();
|
||
|
int nTriFaces = TriangleCount();
|
||
|
|
||
|
fprintf(pInfo->fp,"0\nPOLYLINE\n8\n%s\n66\n1\n70\n64\n71\n%u\n72\n%u\n",
|
||
|
szName, nVertCount, nTriFaces);
|
||
|
fprintf(pInfo->fp,"62\n50\n");
|
||
|
|
||
|
// Write out vertices...
|
||
|
int i;
|
||
|
for (i = 0; i < nVertCount; i++)
|
||
|
{
|
||
|
Vector pos;
|
||
|
GetVert( i, pos );
|
||
|
fprintf(pInfo->fp, "0\nVERTEX\n8\n%s\n10\n%.6f\n20\n%.6f\n30\n%.6f\n70\n192\n", szName, pos[0], pos[1], pos[2]);
|
||
|
}
|
||
|
|
||
|
// triangulate each face and write
|
||
|
int nWidth = GetWidth();
|
||
|
int nHeight = GetHeight();
|
||
|
for (i = 0; i < nHeight - 1; ++i)
|
||
|
{
|
||
|
for (int j = 0; j < nWidth - 1; ++j)
|
||
|
{
|
||
|
// DXF files are 1 based, not 0 based. That's what the extra 1 is for
|
||
|
int idx = i * nHeight + j + 1;
|
||
|
|
||
|
fprintf(pInfo->fp, "0\nVERTEX\n8\n%s\n10\n0\n20\n0\n30\n"
|
||
|
"0\n70\n128\n71\n%d\n72\n%d\n73\n%d\n", szName,
|
||
|
idx, idx + nHeight, idx + nHeight + 1 );
|
||
|
|
||
|
fprintf(pInfo->fp, "0\nVERTEX\n8\n%s\n10\n0\n20\n0\n30\n"
|
||
|
"0\n70\n128\n71\n%d\n72\n%d\n73\n%d\n", szName,
|
||
|
idx, idx + nHeight + 1, idx + 1 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fprintf(pInfo->fp, "0\nSEQEND\n8\n%s\n", szName);
|
||
|
|
||
|
return true;
|
||
|
}
|