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79 lines
1.8 KiB
79 lines
1.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GIZMO_H
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#define GIZMO_H
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#pragma once
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#include "MapAtom.h"
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#define GIZMO_AXIS_X 0x10
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#define GIZMO_AXIS_Y 0x20
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#define GIZMO_AXIS_Z 0x40
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#define GIZMO_HANDLE_SCALE 0x01
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#define GIZMO_HANDLE_ROTATE 0x02
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#define GIZMO_HANDLE_TRANSLATE 0x04
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#define GIZMO_HANDLE_UNIFORM_SCALE 0x08
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class CGizmo : public CMapAtom
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{
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public:
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CGizmo(void);
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CGizmo(float x, float y, float z);
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void Initialize(void);
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void Render(CRender3D *pRender);
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inline void SetAxisLength(float fLength);
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inline void SetPosition(float x, float y, float z);
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void DrawGizmoAxis(CRender3D *pRender, Vector& Origin, Vector& EndPoint, int red, int green, int blue, unsigned int uAxisHandle);
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protected:
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Vector m_Position;
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float m_fAxisLength;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Sets the length of the gizmo's axes.
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// Input : fLength - Axis length in world units.
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//-----------------------------------------------------------------------------
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void CGizmo::SetAxisLength(float fLength)
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{
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m_fAxisLength = fLength;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the gizmo's position.
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// Input : x -
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// y -
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// z -
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//-----------------------------------------------------------------------------
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void CGizmo::SetPosition(float x, float y, float z)
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{
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m_Position[0] = x;
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m_Position[1] = y;
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m_Position[2] = z;
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}
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#endif // GIZMO_H
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