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86 lines
2.1 KiB
86 lines
2.1 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//=============================================================================
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#ifndef TF_WEAPON_REVOLVER_H
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#define TF_WEAPON_REVOLVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_gun.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#define CTFRevolver C_TFRevolver
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#define CTFRevolver_Secondary C_TFRevolver_Secondary
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#endif
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//=============================================================================
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//
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// TF Weapon Revolver.
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//
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class CTFRevolver : public CTFWeaponBaseGun
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{
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public:
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DECLARE_CLASS( CTFRevolver, CTFWeaponBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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// Server specific.
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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#endif
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CTFRevolver();
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~CTFRevolver() {}
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virtual int GetWeaponID( void ) const { return TF_WEAPON_REVOLVER; }
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virtual int GetDamageType( void ) const;
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virtual bool CanFireCriticalShot( bool bIsHeadshot );
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virtual void PrimaryAttack( void );
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virtual float GetWeaponSpread( void );
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virtual bool DefaultReload( int iClipSize1, int iClipSize2, int iActivity );
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bool CanHeadshot( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return (iMode == 1); };
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bool SapperKillsCollectCrits( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, sapper_kills_collect_crits ); return (iMode == 1); };
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
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virtual bool Deploy( void );
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int GetCount( void );
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const char* GetEffectLabelText( void );
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float GetProgress( void ) { return 0.f; }
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#ifdef CLIENT_DLL
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virtual void GetWeaponCrosshairScale( float &flScale );
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#else
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virtual void Detach();
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virtual float GetProjectileDamage( void );
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#endif
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private:
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CTFRevolver( const CTFRevolver & ) {}
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float m_flLastAccuracyCheck;
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float m_flAccuracyCheckTime;
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};
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//=============================================================================
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// Secondary Revolver (Engy)
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class CTFRevolver_Secondary : public CTFRevolver
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{
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public:
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DECLARE_CLASS( CTFRevolver_Secondary, CTFRevolver );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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};
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#endif // TF_WEAPON_REVOLVER_H
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