You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
137 lines
4.1 KiB
137 lines
4.1 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: TF Normal Grenade.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "tf_weaponbase.h"
|
||
|
#include "tf_gamerules.h"
|
||
|
#include "npcevent.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "tf_weapon_grenade_normal.h"
|
||
|
|
||
|
// Server specific.
|
||
|
#ifdef GAME_DLL
|
||
|
#include "tf_player.h"
|
||
|
#include "items.h"
|
||
|
#include "tf_weaponbase_grenadeproj.h"
|
||
|
#include "soundent.h"
|
||
|
#include "KeyValues.h"
|
||
|
#endif
|
||
|
|
||
|
#define GRENADE_TIMER 3.0f //Seconds
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// TF Normal Grenade tables.
|
||
|
//
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFGrenadeNormal, DT_TFGrenadeNormal )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CTFGrenadeNormal, DT_TFGrenadeNormal )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CTFGrenadeNormal )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_weapon_grenade_normal, CTFGrenadeNormal );
|
||
|
PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_normal );
|
||
|
|
||
|
//IMPLEMENT_ACTTABLE( CTFGrenadeNormal );
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// TF Normal Grenade functions.
|
||
|
//
|
||
|
|
||
|
// Server specific.
|
||
|
#ifdef GAME_DLL
|
||
|
|
||
|
BEGIN_DATADESC( CTFGrenadeNormal )
|
||
|
END_DATADESC()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFWeaponBaseGrenadeProj *CTFGrenadeNormal::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel,
|
||
|
AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags )
|
||
|
{
|
||
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
|
||
|
if ( pTFPlayer )
|
||
|
{
|
||
|
pTFPlayer->RemoveDisguise();
|
||
|
}
|
||
|
|
||
|
return CTFGrenadeNormalProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse,
|
||
|
pPlayer, GetTFWpnData(), flTime );
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// TF Normal Grenade Projectile functions (Server specific).
|
||
|
//
|
||
|
#ifdef GAME_DLL
|
||
|
|
||
|
#define GRENADE_MODEL "models/Weapons/w_models/w_grenade_frag.mdl"
|
||
|
//#define GRENADE_MODEL "models/weapons/w_grenade_normal.mdl"
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( tf_weapon_grenade_normal_projectile, CTFGrenadeNormalProjectile );
|
||
|
PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_normal_projectile );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTFGrenadeNormalProjectile* CTFGrenadeNormalProjectile::Create( const Vector &position, const QAngle &angles,
|
||
|
const Vector &velocity, const AngularImpulse &angVelocity,
|
||
|
CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags )
|
||
|
{
|
||
|
CTFGrenadeNormalProjectile *pGrenade = static_cast<CTFGrenadeNormalProjectile*>( CTFWeaponBaseGrenadeProj::Create( "tf_weapon_grenade_normal_projectile", position, angles, velocity, angVelocity, pOwner, weaponInfo, timer, iFlags ) );
|
||
|
return pGrenade;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFGrenadeNormalProjectile::Spawn()
|
||
|
{
|
||
|
SetModel( GRENADE_MODEL );
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFGrenadeNormalProjectile::Precache()
|
||
|
{
|
||
|
PrecacheModel( GRENADE_MODEL );
|
||
|
|
||
|
BaseClass::Precache();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFGrenadeNormalProjectile::BounceSound( void )
|
||
|
{
|
||
|
EmitSound( "BaseGrenade.BounceSound" );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTFGrenadeNormalProjectile::Detonate()
|
||
|
{
|
||
|
if ( ShouldNotDetonate() )
|
||
|
{
|
||
|
RemoveGrenade();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::Detonate();
|
||
|
}
|
||
|
|
||
|
#endif
|