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136 lines
3.8 KiB
136 lines
3.8 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// TF Grappling Hook
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//
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//=============================================================================
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#ifndef TF_WEAPON_GRAPPLINGHOOK_H
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#define TF_WEAPON_GRAPPLINGHOOK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weapon_rocketlauncher.h"
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#ifdef CLIENT_DLL
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#include "econ_notifications.h"
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#define CTFGrapplingHook C_TFGrapplingHook
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#endif // CLIENT_DLL
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// ------------------------------------------------------------------------------------------------------------------------
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class CTFGrapplingHook : public CTFRocketLauncher
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{
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public:
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DECLARE_CLASS( CTFGrapplingHook, CTFRocketLauncher );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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// Server specific.
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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#endif // GAME_DLL
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CTFGrapplingHook();
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virtual void Precache() OVERRIDE;
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virtual CBaseEntity *FireProjectile( CTFPlayer *pPlayer ) OVERRIDE;
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virtual void ItemPostFrame( void ) OVERRIDE;
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virtual bool CanAttack( void ) OVERRIDE;
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virtual void PrimaryAttack( void ) OVERRIDE;
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virtual bool Deploy( void ) OVERRIDE;
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ) OVERRIDE;
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virtual void GetProjectileFireSetup( CTFPlayer *pPlayer, Vector vecOffset, Vector *vecSrc, QAngle *angForward, bool bHitTeammates = true, float flEndDist = 2000.f ) OVERRIDE;
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virtual int GetWeaponID( void ) const OVERRIDE { return TF_WEAPON_GRAPPLINGHOOK; }
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virtual float GetProjectileSpeed( void ) OVERRIDE;
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virtual float GetProjectileGravity( void ) OVERRIDE { return 0.f; }
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virtual int GetWeaponProjectileType( void ) const OVERRIDE { return TF_PROJECTILE_GRAPPLINGHOOK; }
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virtual bool ShouldRemoveDisguiseOnPrimaryAttack() const OVERRIDE { return false; }
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virtual bool ShouldRemoveInvisibilityOnPrimaryAttack() const OVERRIDE { return false; }
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virtual int GetCanAttackFlags() const OVERRIDE { return TF_CAN_ATTACK_FLAG_GRAPPLINGHOOK; }
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virtual bool SendWeaponAnim( int iActivity );
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virtual void PlayWeaponShootSound( void ) OVERRIDE;
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#ifdef CLIENT_DLL
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virtual void UpdateOnRemove() OVERRIDE;
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virtual void OnDataChanged( DataUpdateType_t type ) OVERRIDE;
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#endif // CLIENT_DLL
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// acttable override
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virtual acttable_t *ActivityList( int &iActivityCount ) OVERRIDE;
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// poseparam override
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virtual poseparamtable_t *PoseParamList( int &iPoseParamCount ) OVERRIDE;
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#ifdef GAME_DLL
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void ActivateRune();
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#endif // GAME_DLL
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private:
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#ifdef GAME_DLL
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void RemoveHookProjectile( bool bForce = false );
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bool IsLatchedToTargetPlayer() const;
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bool m_bReleasedAfterLatched;
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#endif // GAME_DLL
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#ifdef CLIENT_DLL
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void StartHookSound();
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void StopHookSound();
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void UpdateHookSound();
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CSoundPatch *m_pHookSound;
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bool m_bLatched;
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float m_flNextSupernovaDenyWarning;
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#endif // CLIENT_DLL
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void OnHookReleased( bool bForce );
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CNetworkHandle( CBaseEntity, m_hProjectile );
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CountdownTimer m_startFiringTimer;
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CountdownTimer m_startPullingTimer;
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};
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#ifdef CLIENT_DLL
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class CEquipGrapplingHookNotification : public CEconNotification
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{
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public:
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CEquipGrapplingHookNotification() : CEconNotification()
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{
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m_bHasTriggered = false;
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}
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~CEquipGrapplingHookNotification()
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{
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if ( !m_bHasTriggered )
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{
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m_bHasTriggered = true;
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}
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}
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virtual void MarkForDeletion()
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{
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m_bHasTriggered = true;
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CEconNotification::MarkForDeletion();
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}
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virtual bool BShowInGameElements() const { return true; }
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virtual EType NotificationType() { return eType_AcceptDecline; }
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virtual void Accept();
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virtual void Trigger() { Accept(); }
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virtual void Decline() { MarkForDeletion(); }
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virtual void UpdateTick();
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static bool IsNotificationType( CEconNotification *pNotification ) { return dynamic_cast< CEquipGrapplingHookNotification *>( pNotification ) != NULL; }
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private:
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bool m_bHasTriggered;
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};
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#endif // CLIENT_DLL
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#endif // TF_WEAPON_GRAPPLINGHOOK_H
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