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251 lines
8.2 KiB
251 lines
8.2 KiB
![]()
4 years ago
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "quest_objective_manager.h"
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#include "gcsdk/gcclient.h"
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#include "gc_clientsystem.h"
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#include "econ_quests.h"
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#include "steamworks_gamestats.h"
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#include "tf_gamerules.h"
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#include "entity_halloween_pickup.h"
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#ifdef CLIENT_DLL
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#include "econ_notifications.h"
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#include "tf_item_inventory.h"
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#include "clientmode_tf.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern ConVar tf_mm_trusted;
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CQuestObjectiveManager::CQuestObjectiveManager()
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{}
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CQuestObjectiveManager::~CQuestObjectiveManager()
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{
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SO_TRACKER_SPEW( "Destroying CQuestObjectiveManager\n", SO_TRACKER_SPEW_ITEM_TRACKER_MANAGEMENT );
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Shutdown();
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if ( steamapicontext && steamapicontext->SteamUser() )
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{
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CSteamID steamID = steamapicontext->SteamUser()->GetSteamID();
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GCClientSystem()->GetGCClient()->RemoveSOCacheListener( steamID, this );
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}
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}
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CSOTrackerManager::SOTrackerMap_t::KeyType_t CQuestObjectiveManager::GetKeyForObjectTracker( const CSharedObject* pItem, CSteamID steamIDOwner )
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{
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return assert_cast< const CEconItem* >( pItem )->GetItemID();
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}
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bool CQuestObjectiveManager::ShouldTrackObject( const CSteamID & steamIDOwner, const CSharedObject *pObject ) const
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{
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// We only care about items!
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if( pObject->GetTypeID() != CEconItem::k_nTypeID )
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return false;
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CEconItem *pItem = (CEconItem *)pObject;
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const GameItemDefinition_t* pItemDef = pItem->GetItemDefinition();
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// Not a quest? Don't care
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if ( pItemDef->GetQuestDef() == NULL )
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{
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SO_TRACKER_SPEW( CFmtStr( "Not accepting item %llu with defindex %d. It doesn't have a quest def.\n", pItem->GetID(), pItemDef->GetDefinitionIndex() ), SO_TRACKER_SPEW_TRACKER_ACCEPTANCE );
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return false;
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}
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// We only create trackers for identified items
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if ( IsQuestItemUnidentified( pItem ) )
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{
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SO_TRACKER_SPEW( CFmtStr( "Not accepting item %llu with defindex %d. It's not identified.\n", pItem->GetID(), pItemDef->GetDefinitionIndex() ), SO_TRACKER_SPEW_TRACKER_ACCEPTANCE );
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return false;
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}
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SO_TRACKER_SPEW( CFmtStr( "Accepting item %llu with defindex %d.\n", pItem->GetID(), pItemDef->GetDefinitionIndex() ), SO_TRACKER_SPEW_TRACKER_ACCEPTANCE );
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return true;
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}
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int CQuestObjectiveManager::CompareRecords( const ::google::protobuf::Message* pNewProtoMsg, const ::google::protobuf::Message* pExistingProtoMsg ) const
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{
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const CMsgGCQuestObjective_PointsChange* pNew = assert_cast< const CMsgGCQuestObjective_PointsChange* >( pNewProtoMsg );
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const CMsgGCQuestObjective_PointsChange* pExisting = assert_cast< const CMsgGCQuestObjective_PointsChange* >( pExistingProtoMsg );
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int nNewPoints = pNew->standard_points() + pNew->bonus_points();
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int nExistingPoints = pExisting->standard_points() + pExisting->bonus_points();
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return nNewPoints - nExistingPoints;
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}
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#ifdef CLIENT_DLL
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void CQuestObjectiveManager::UpdateFromServer( itemid_t nID, uint32 nStandardPoints, uint32 nBonusPoints )
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{
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CQuestItemTracker* pTracker = assert_cast< CQuestItemTracker* >( GetTracker( nID ) );
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if ( pTracker )
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{
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pTracker->UpdateFromServer( nStandardPoints, nBonusPoints );
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}
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else
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{
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SO_TRACKER_SPEW( CFmtStr( "Got update from server, but itemID: %llu doesn't exist!", nID ), SO_TRACKER_SPEW_OBJECTIVES );
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}
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}
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#endif // CLIENT_DLL
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#ifdef GAME_DLL
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void CQuestObjectiveManager::SendMessageForCommit( const ::google::protobuf::Message* pProtoMessage ) const
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{
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GCSDK::CProtoBufMsg< CMsgGCQuestObjective_PointsChange > msg( k_EMsgGCQuestObjective_PointsChange );
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msg.Body() = *assert_cast< const CMsgGCQuestObjective_PointsChange* >( pProtoMessage );
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GCClientSystem()->BSendMessage( msg );
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}
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#endif
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CFmtStr CQuestObjectiveManager::GetDebugObjectDescription( const CSharedObject* pSObject ) const
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{
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const CEconItem* pItem = assert_cast< const CEconItem* >( pSObject );
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return CFmtStr( "%llu (%s)", pItem->GetItemID(), pItem->GetItemDefinition()->GetQuestDef()->GetRolledNameForItem( pItem ) );
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}
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CBaseSOTracker* CQuestObjectiveManager::AllocateNewTracker( const CSharedObject* pItem, CSteamID steamIDOwner, CSOTrackerManager* pManager ) const
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{
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return new CQuestItemTracker( pItem, steamIDOwner, pManager );
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}
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::google::protobuf::Message* CQuestObjectiveManager::AllocateNewProtoMessage() const
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{
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return new CMsgGCQuestObjective_PointsChange();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle the GC responding to an earlier commit. Remove any unacknowledged
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// commits records we have.
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//-----------------------------------------------------------------------------
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void CQuestObjectiveManager::OnCommitRecieved( const ::google::protobuf::Message* pProtoMsg )
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{
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const CMsgGCQuestObjective_PointsChange* pPointsChangeMsg = assert_cast< const CMsgGCQuestObjective_PointsChange* >( pProtoMsg );
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// Check if we should update points. This happens when the record comes from a server
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// where the player has disconnected from (this could be ourselves).
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if ( pPointsChangeMsg->update_base_points() )
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{
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CQuestItemTracker* pItemTracker = assert_cast<CQuestItemTracker*>( GetTracker( pPointsChangeMsg->quest_item_id() ) );
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if ( pItemTracker )
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{
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pItemTracker->UpdatePointsFromSOItem();
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}
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}
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}
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#ifdef GAME_DLL
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CON_COMMAND( tf_quests_spew_trackers, "Spews all currently active quest trackers" )
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{
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QuestObjectiveManager()->Spew();
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}
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CON_COMMAND( ensure_so_trackers_for_steamid, "Ensures a steamID has all the trackers it should have, with extra spew along the way" )
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{
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if ( args.ArgC() != 2 )
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{
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Warning( "Need the 64bit representation of a steamID as well\n" );
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return;
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}
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CSteamID steamID( (uint32)V_atoi( args[1] ),
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// GetUniverse() DOESNT WORK on servers, so we're hacking this for now
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#ifdef STAGING_ONLY
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k_EUniverseDev,
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#else
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k_EUniversePublic,
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#endif
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k_EAccountTypeIndividual );
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if ( !steamID.IsValid() )
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{
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Warning( "SteamID is not valid!\n" );
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return;
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}
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g_nQuestSpewFlags |= SO_TRACKER_SPEW_TRACKER_ACCEPTANCE;
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QuestObjectiveManager()->EnsureTrackersForPlayer( steamID );
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g_nQuestSpewFlags &= ~SO_TRACKER_SPEW_TRACKER_ACCEPTANCE;
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}
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#endif
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#if ( defined( DEBUG ) || defined( STAGING_ONLY ) ) && defined( GAME_DLL )
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CON_COMMAND( tf_quests_spew_unacknowledged_commits, "Spews info on all unacknowledged commits" )
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{
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QuestObjectiveManager()->DBG_SpewPendingCommits();
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}
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#endif // ( defined( DEBUG ) || defined( STAGING_ONLY ) ) && defined( GAME_DLL )
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose: GC Msg handler for points change response
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//-----------------------------------------------------------------------------
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class CGCQuestObjective_PointsChangeResponse : public GCSDK::CGCClientJob
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{
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public:
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CGCQuestObjective_PointsChangeResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
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virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
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{
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GCSDK::CProtoBufMsg< CMsgGCQuestObjective_PointsChange > msg( pNetPacket );
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QuestObjectiveManager()->AcknowledgeCommit( &msg.Body(), msg.Body().quest_item_id() );
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return true;
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}
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};
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GC_REG_JOB( GCSDK::CGCClient, CGCQuestObjective_PointsChangeResponse, "CGCQuestObjective_PointsChangeResponse", k_EMsgGCQuestObjective_PointsChange, GCSDK::k_EServerTypeGCClient );
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#endif // GAME_DLL
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#if ( defined( DEBUG ) || defined( STAGING_ONLY ) ) && defined( GAME_DLL )
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CON_COMMAND( tf_quests_complete_all, "Completes all quests" )
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{
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QuestObjectiveManager()->DBG_CompleteQuests();
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}
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void CQuestObjectiveManager::DBG_CompleteQuests()
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{
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CTFPlayer *pPlayer = ToTFPlayer( UTIL_GetCommandClient() );
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if ( !pPlayer )
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return;
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CSteamID steamIDForPlayer;
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if ( !pPlayer->GetSteamID( &steamIDForPlayer ) )
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return;
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CTFPlayerInventory* pInv = TFInventoryManager()->GetInventoryForPlayer( steamIDForPlayer );
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if ( pInv )
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{
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int iCount = pInv->GetItemCount();
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for ( int i = 0; i < iCount; i++ )
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{
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CEconItemView *pItem = pInv->GetItem(i);
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if ( !pItem )
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continue;
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if( !pItem->GetStaticData() || !pItem->GetStaticData()->GetQuestDef() )
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continue;
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CQuestItemTracker* pTracker = assert_cast<CQuestItemTracker*>( GetTracker( pItem->GetItemID() ) );
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if ( pTracker )
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{
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pTracker->DBG_CompleteQuest();
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}
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}
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}
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}
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#endif // ( defined( DEBUG ) || defined( STAGING_ONLY ) ) && defined( GAME_DLL )
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