You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
254 lines
6.3 KiB
254 lines
6.3 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
#ifndef BASEMODEL_PANEL_H
|
||
|
#define BASEMODEL_PANEL_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "matsys_controls/mdlpanel.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Resource file data used in posing the model inside of the model panel.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
struct BMPResAnimData_t
|
||
|
{
|
||
|
const char *m_pszName;
|
||
|
const char *m_pszSequence;
|
||
|
const char *m_pszActivity;
|
||
|
KeyValues *m_pPoseParameters;
|
||
|
bool m_bDefault;
|
||
|
|
||
|
BMPResAnimData_t()
|
||
|
{
|
||
|
m_pszName = NULL;
|
||
|
m_pszSequence = NULL;
|
||
|
m_pszActivity = NULL;
|
||
|
m_pPoseParameters = NULL;
|
||
|
m_bDefault = false;
|
||
|
}
|
||
|
|
||
|
~BMPResAnimData_t()
|
||
|
{
|
||
|
if ( m_pszName && m_pszName[0] )
|
||
|
{
|
||
|
delete [] m_pszName;
|
||
|
m_pszName = NULL;
|
||
|
}
|
||
|
|
||
|
if ( m_pszSequence && m_pszSequence[0] )
|
||
|
{
|
||
|
delete [] m_pszSequence;
|
||
|
m_pszSequence = NULL;
|
||
|
}
|
||
|
|
||
|
if ( m_pszActivity && m_pszActivity[0] )
|
||
|
{
|
||
|
delete [] m_pszActivity;
|
||
|
m_pszActivity = NULL;
|
||
|
}
|
||
|
|
||
|
if ( m_pPoseParameters )
|
||
|
{
|
||
|
m_pPoseParameters->deleteThis();
|
||
|
m_pPoseParameters = NULL;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct BMPResAttachData_t
|
||
|
{
|
||
|
const char *m_pszModelName;
|
||
|
int m_nSkin;
|
||
|
|
||
|
BMPResAttachData_t()
|
||
|
{
|
||
|
m_pszModelName = NULL;
|
||
|
m_nSkin = 0;
|
||
|
}
|
||
|
|
||
|
~BMPResAttachData_t()
|
||
|
{
|
||
|
if ( m_pszModelName && m_pszModelName[0] )
|
||
|
{
|
||
|
delete [] m_pszModelName;
|
||
|
m_pszModelName = NULL;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct BMPResData_t
|
||
|
{
|
||
|
float m_flFOV;
|
||
|
|
||
|
const char *m_pszModelName;
|
||
|
const char *m_pszModelName_HWM;
|
||
|
const char *m_pszVCD;
|
||
|
QAngle m_angModelPoseRot;
|
||
|
Vector m_vecOriginOffset;
|
||
|
Vector m_vecFramedOriginOffset;
|
||
|
Vector2D m_vecViewportOffset;
|
||
|
int m_nSkin;
|
||
|
bool m_bUseSpotlight;
|
||
|
|
||
|
CUtlVector<BMPResAnimData_t> m_aAnimations;
|
||
|
CUtlVector<BMPResAttachData_t> m_aAttachModels;
|
||
|
|
||
|
BMPResData_t()
|
||
|
{
|
||
|
m_flFOV = 0.0f;
|
||
|
|
||
|
m_pszModelName = NULL;
|
||
|
m_pszModelName_HWM = NULL;
|
||
|
m_pszVCD = NULL;
|
||
|
m_angModelPoseRot.Init();
|
||
|
m_vecOriginOffset.Init();
|
||
|
m_vecFramedOriginOffset.Init();
|
||
|
m_vecViewportOffset.Init();
|
||
|
m_nSkin = 0;
|
||
|
m_bUseSpotlight = false;
|
||
|
}
|
||
|
|
||
|
~BMPResData_t()
|
||
|
{
|
||
|
if ( m_pszModelName && m_pszModelName[0] )
|
||
|
{
|
||
|
delete [] m_pszModelName;
|
||
|
m_pszModelName = NULL;
|
||
|
}
|
||
|
|
||
|
if ( m_pszModelName_HWM && m_pszModelName_HWM[0] )
|
||
|
{
|
||
|
delete [] m_pszModelName_HWM;
|
||
|
m_pszModelName_HWM = NULL;
|
||
|
}
|
||
|
|
||
|
if ( m_pszVCD && m_pszVCD[0] )
|
||
|
{
|
||
|
delete [] m_pszVCD;
|
||
|
m_pszVCD = NULL;
|
||
|
}
|
||
|
|
||
|
m_aAnimations.Purge();
|
||
|
m_aAttachModels.Purge();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Base Model Panel
|
||
|
//
|
||
|
// ...vgui::Panel |--> vgui
|
||
|
// +->vgui::EditablePanel |
|
||
|
// +->PotterWheelPanel |--> matsys_controls
|
||
|
// +->MDLPanel |
|
||
|
// +->BaseModelPanel |--> game_controls, client.dll
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CBaseModelPanel : public CMDLPanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CBaseModelPanel, CMDLPanel );
|
||
|
|
||
|
public:
|
||
|
|
||
|
// Constructor, Destructor.
|
||
|
CBaseModelPanel( vgui::Panel *pParent, const char *pName );
|
||
|
virtual ~CBaseModelPanel();
|
||
|
|
||
|
// Overridden mdlpanel.h
|
||
|
virtual void SetMDL( MDLHandle_t handle, void *pProxyData = NULL );
|
||
|
virtual void SetMDL( const char *pMDLName, void *pProxyData = NULL );
|
||
|
virtual void SetModelAnglesAndPosition( const QAngle &angRot, const Vector &vecPos );
|
||
|
|
||
|
// Overridden methods of vgui::Panel
|
||
|
virtual void ApplySettings( KeyValues *inResourceData );
|
||
|
virtual void PerformLayout();
|
||
|
virtual void OnTick() OVERRIDE;
|
||
|
|
||
|
// Animation.
|
||
|
int FindDefaultAnim( void );
|
||
|
int FindAnimByName( const char *pszName );
|
||
|
void SetModelAnim( int iAnim );
|
||
|
|
||
|
// Manipulation.
|
||
|
virtual void OnKeyCodePressed ( vgui::KeyCode code );
|
||
|
virtual void OnKeyCodeReleased( vgui::KeyCode code );
|
||
|
virtual void OnMousePressed ( vgui::MouseCode code );
|
||
|
virtual void OnMouseReleased( vgui::MouseCode code );
|
||
|
virtual void OnCursorMoved( int x, int y );
|
||
|
virtual void OnMouseWheeled( int delta );
|
||
|
|
||
|
studiohdr_t* GetStudioHdr( void ) { return m_RootMDL.m_MDL.GetStudioHdr(); }
|
||
|
void SetBody( unsigned int nBody ) { m_RootMDL.m_MDL.m_nBody = nBody; }
|
||
|
|
||
|
void RotateYaw( float flDelta );
|
||
|
void RotatePitch( float flDelta );
|
||
|
|
||
|
Vector GetPlayerPos() const;
|
||
|
QAngle GetPlayerAngles() const;
|
||
|
|
||
|
void PlaySequence( const char *pszSequenceName );
|
||
|
|
||
|
void LookAtBounds( const Vector &vecBoundsMin, const Vector &vecBoundsMax );
|
||
|
|
||
|
// Set to true if external code has set a specific camera position that shouldn't be clobbered by layout
|
||
|
void SetForcedCameraPosition( bool bForcedCameraPosition ) { m_bForcedCameraPosition = bForcedCameraPosition; }
|
||
|
|
||
|
int FindSequenceFromActivity( CStudioHdr *pStudioHdr, const char *pszActivity );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
// Resource file data.
|
||
|
void ParseModelResInfo( KeyValues *inResourceData );
|
||
|
void ParseModelAnimInfo( KeyValues *inResourceData );
|
||
|
void ParseModelAttachInfo( KeyValues *inResourceData );
|
||
|
|
||
|
void SetupModelDefaults( void );
|
||
|
void SetupModelAnimDefaults( void );
|
||
|
|
||
|
public:
|
||
|
BMPResData_t m_BMPResData; // Base model panel data set in the .res file.
|
||
|
QAngle m_angPlayer;
|
||
|
Vector m_vecPlayerPos;
|
||
|
|
||
|
protected:
|
||
|
bool m_bForcePos;
|
||
|
bool m_bMousePressed;
|
||
|
bool m_bAllowRotation;
|
||
|
bool m_bAllowPitch;
|
||
|
bool m_bAllowFullManipulation;
|
||
|
bool m_bApplyManipulators;
|
||
|
bool m_bForcedCameraPosition;
|
||
|
|
||
|
int m_nActiveSequence;
|
||
|
float m_flActiveSequenceDuration;
|
||
|
|
||
|
// VGUI script accessible variables.
|
||
|
CPanelAnimationVar( bool, m_bStartFramed, "start_framed", "0" );
|
||
|
CPanelAnimationVar( bool, m_bDisableManipulation, "disable_manipulation", "0" );
|
||
|
CPanelAnimationVar( bool, m_bUseParticle, "use_particle", "0" );
|
||
|
CPanelAnimationVar( float, m_flMaxPitch, "max_pitch", "90" );
|
||
|
|
||
|
struct particle_data_t
|
||
|
{
|
||
|
~particle_data_t();
|
||
|
|
||
|
void UpdateControlPoints( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix, const CUtlVector< int >& vecAttachments, int iDefaultBone = 0, const Vector& vecParticleOffset = vec3_origin );
|
||
|
|
||
|
bool m_bIsUpdateToDate;
|
||
|
CParticleCollection *m_pParticleSystem;
|
||
|
};
|
||
|
CUtlVector< particle_data_t* > m_particleList;
|
||
|
|
||
|
|
||
|
|
||
|
particle_data_t *CreateParticleData( const char *pszParticleName );
|
||
|
bool SafeDeleteParticleData( particle_data_t **pData );
|
||
|
|
||
|
virtual void PrePaint3D( IMatRenderContext *pRenderContext ) OVERRIDE;
|
||
|
virtual void PostPaint3D( IMatRenderContext *pRenderContext ) OVERRIDE;
|
||
|
};
|
||
|
|
||
|
#endif // BASEMODEL_PANEL_H
|