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61 lines
1.6 KiB
61 lines
1.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implementation of CWhoKilledWho
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//
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// $Workfile: $
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// $Date: $
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//
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//------------------------------------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WHOKILLEDWHO_H
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#define WHOKILLEDWHO_H
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#ifdef WIN32
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#pragma once
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#endif
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#include "report.h"
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//------------------------------------------------------------------------------------------------------
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// Purpose: CWhoKilledWho is a report element that outputs a detailed scoreboard
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// showing, in a 2x2 matrix who killed who how many times. On the edges of the
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// matrix, total kills and total deaths for each player are also tallied up
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//------------------------------------------------------------------------------------------------------
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class CWhoKilledWho :public CReport
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{
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private:
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int* kills;
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int size;
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int* deaths;
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//bids map from a player ID to a "board ID" because
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//player IDs are not necessarily contiguous
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//and rarely start at 0
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map<PID,int> bids;
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int nextbid;
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//this maps from bids back to pids
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map<int,PID> pids;
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map<pair<int,PID>,int> bidMap;
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map<int,pair<int,PID> > bidMap2;
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//returns the style class for a cell in the html table
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const char* getCellClass(int u,int v);
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void init();
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void makeBidMap();
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public:
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explicit CWhoKilledWho(){kills=deaths=NULL;init();}
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void generate();
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void writeHTML(CHTMLFile& html);
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~CWhoKilledWho();
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};
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#endif // WHOKILLEDWHO_H
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