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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Creates a HTML control
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HTML_H
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#define HTML_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui/IImage.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/PHandle.h>
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#include <vgui_controls/FileOpenDialog.h>
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#include <vgui_controls/TextEntry.h>
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#include <tier1/utlmap.h>
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#ifndef VERSION_SAFE_STEAM_API_INTERFACES
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#define VERSION_SAFE_STEAM_API_INTERFACES
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#endif
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#include "steam/steam_api.h"
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Control to display HTML content
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// This control utilises a hidden IE window to render a HTML page for you.
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// It can load any valid URL (i.e local files or web pages), you cannot dynamically change the
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// content however (internally to the control that is).
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//-----------------------------------------------------------------------------
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class HTML: public Panel
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{
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DECLARE_CLASS_SIMPLE( HTML, Panel );
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// TODO::STYLE
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//DECLARE_STYLE_BASE( "HTML" );
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public:
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HTML(Panel *parent,const char *name, bool allowJavaScript = false, bool bPopupWindow = false);
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~HTML();
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// IHTML pass through functions
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virtual void OpenURL( const char *URL, const char *pchPostData, bool bForce = false );
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virtual bool StopLoading();
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virtual bool Refresh();
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virtual void OnMove();
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virtual void RunJavascript( const char *pchScript );
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virtual void GoBack();
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virtual void GoForward();
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virtual bool BCanGoBack();
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virtual bool BCanGoFoward();
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// event functions you can override and specialize behavior of
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virtual bool OnStartRequest( const char *url, const char *target, const char *pchPostData, bool bIsRedirect );
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virtual void OnFinishRequest(const char *url, const char *pageTitle, const CUtlMap < CUtlString, CUtlString > &headers ) {}
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virtual void OnSetHTMLTitle( const char *pchTitle ) {}
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virtual void OnLinkAtPosition( const char *pchURL ) {}
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virtual void OnURLChanged( const char *url, const char *pchPostData, bool bIsRedirect ) {}
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virtual bool OnOpenNewTab( const char *pchURL, bool bForeground ) { return false; }
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// configuration
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virtual void SetScrollbarsEnabled(bool state);
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virtual void SetContextMenuEnabled(bool state);
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virtual void SetViewSourceEnabled( bool state );
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virtual void NewWindowsOnly( bool state );
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bool IsScrolledToBottom();
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bool IsScrollbarVisible();
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// url handlers, lets you have web page links fire vgui events
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// use to have custom web page links, eg. "steam://open/subscriptionpage"
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// message contains "CustomURL", "url"
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virtual void AddCustomURLHandler(const char *customProtocolName, vgui::Panel *target);
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// overridden to paint our special web browser texture
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virtual void Paint();
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// pass messages to the texture component to tell it about resizes
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virtual void OnSizeChanged(int wide,int tall);
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// pass mouse clicks through
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virtual void OnMousePressed(MouseCode code);
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virtual void OnMouseReleased(MouseCode code);
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virtual void OnCursorMoved(int x,int y);
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virtual void OnMouseDoublePressed(MouseCode code);
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virtual void OnKeyTyped(wchar_t unichar);
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virtual void OnKeyCodeTyped(KeyCode code);
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virtual void OnKeyCodeReleased(KeyCode code);
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virtual void PerformLayout();
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virtual void OnMouseWheeled(int delta);
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virtual void PostChildPaint();
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/* message posting:
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"HTMLSliderMoved" - indicates the scrollbar has moved
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"OnURLChanged" - indicates a new URL is being loaded
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"url"
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"postdata"
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"OnFinishRequest" - indicates all url loaded has completed
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"HTMLBackRequested" - mouse4 has been pressed on the dialog
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"HTMLForwardRequested" - mouse5 has been pressed on the dialog
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"SecurityStatus" - indicates the SSL status of the page (disabled,good,bad)
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"url"
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"secure" - true if an ssl page
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"certerror" - true if there is a cert error loading the page
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"isevcert" - true if this is an EV style cert
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"certname" - name of the entity this cert is issued to
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*/
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MESSAGE_FUNC_INT( OnSetCursorVGUI, "SetCursor", cursor );
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virtual void OnCommand( const char *pchCommand );
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void AddHeader( const char *pchHeader, const char *pchValue );
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void OnKillFocus();
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void OnSetFocus();
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void Find( const char *pchSubStr );
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void StopFind();
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void FindNext();
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void FindPrevious();
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void ShowFindDialog();
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void HideFindDialog();
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bool FindDialogVisible();
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int HorizontalScrollMax() { return m_scrollHorizontal.m_nMax; }
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int VerticalScrollMax() { return m_scrollVertical.m_nMax; }
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void GetLinkAtPosition( int x, int y );
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void HidePopup();
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName )
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{
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ValidateObj( m_CustomURLHandlers );
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BaseClass::Validate( validator, pchName );
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}
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#endif // DBGFLAG_VALIDATE
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ISteamHTMLSurface *SteamHTMLSurface() { return m_SteamAPIContext.SteamHTMLSurface(); }
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void OnHTMLMouseMoved( int x, int y )
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{
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if ( m_SteamAPIContext.SteamHTMLSurface() )
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m_SteamAPIContext.SteamHTMLSurface()->MouseMove( m_unBrowserHandle, x, y );
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}
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protected:
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virtual void ApplySchemeSettings( IScheme *pScheme );
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vgui::Menu *m_pContextMenu;
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private:
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STEAM_CALLBACK( HTML, BrowserNeedsPaint, HTML_NeedsPaint_t, m_NeedsPaint );
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STEAM_CALLBACK( HTML, BrowserStartRequest, HTML_StartRequest_t, m_StartRequest );
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STEAM_CALLBACK( HTML, BrowserURLChanged, HTML_URLChanged_t, m_URLChanged );
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STEAM_CALLBACK( HTML, BrowserFinishedRequest, HTML_FinishedRequest_t, m_FinishedRequest );
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STEAM_CALLBACK( HTML, BrowserOpenNewTab, HTML_OpenLinkInNewTab_t, m_LinkInNewTab );
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STEAM_CALLBACK( HTML, BrowserSetHTMLTitle, HTML_ChangedTitle_t, m_ChangeTitle );
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STEAM_CALLBACK( HTML, BrowserPopupHTMLWindow, HTML_NewWindow_t, m_NewWindow );
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STEAM_CALLBACK( HTML, BrowserFileLoadDialog, HTML_FileOpenDialog_t, m_FileLoadDialog );
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STEAM_CALLBACK( HTML, BrowserSearchResults, HTML_SearchResults_t, m_SearchResults );
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STEAM_CALLBACK( HTML, BrowserClose, HTML_CloseBrowser_t, m_CloseBrowser );
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STEAM_CALLBACK( HTML, BrowserHorizontalScrollBarSizeResponse, HTML_HorizontalScroll_t, m_HorizScroll );
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STEAM_CALLBACK( HTML, BrowserVerticalScrollBarSizeResponse, HTML_VerticalScroll_t, m_VertScroll );
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STEAM_CALLBACK( HTML, BrowserLinkAtPositionResponse, HTML_LinkAtPosition_t, m_LinkAtPosResp );
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STEAM_CALLBACK( HTML, BrowserJSAlert, HTML_JSAlert_t, m_JSAlert );
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STEAM_CALLBACK( HTML, BrowserJSConfirm, HTML_JSConfirm_t, m_JSConfirm );
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STEAM_CALLBACK( HTML, BrowserCanGoBackandForward, HTML_CanGoBackAndForward_t, m_CanGoBackForward );
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STEAM_CALLBACK( HTML, BrowserSetCursor, HTML_SetCursor_t, m_SetCursor );
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STEAM_CALLBACK( HTML, BrowserStatusText, HTML_StatusText_t, m_StatusText );
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STEAM_CALLBACK( HTML, BrowserShowToolTip, HTML_ShowToolTip_t, m_ShowTooltip );
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STEAM_CALLBACK( HTML, BrowserUpdateToolTip, HTML_UpdateToolTip_t, m_UpdateTooltip );
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STEAM_CALLBACK( HTML, BrowserHideToolTip, HTML_HideToolTip_t, m_HideTooltip );
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void OnBrowserReady( HTML_BrowserReady_t *pBrowserReady, bool bIOFailure );
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void PostURL(const char *URL, const char *pchPostData, bool force);
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virtual void BrowserResize();
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void UpdateSizeAndScrollBars();
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MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" );
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MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
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MESSAGE_FUNC( OnFileSelectionCancelled, "FileSelectionCancelled" );
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
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MESSAGE_FUNC_PTR( OnEditNewLine, "TextNewLine", panel );
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MESSAGE_FUNC_INT( DismissJSDialog, "DismissJSDialog", result );
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vgui::Panel *m_pInteriorPanel;
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vgui::ScrollBar *_hbar,*_vbar;
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vgui::DHANDLE<vgui::FileOpenDialog> m_hFileOpenDialog;
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class CHTMLFindBar : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHTMLFindBar, EditablePanel );
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public:
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CHTMLFindBar( HTML *parent );
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void SetText( const char *pchText ) { m_pFindBar->SetText( pchText ); }
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void GetText( char *pText, int ccText ) { m_pFindBar->GetText( pText, ccText ); }
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void OnCommand( const char *pchCmd );
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void ShowCountLabel() { m_pFindCountLabel->SetVisible( true ); }
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void HideCountLabel() { m_pFindCountLabel->SetVisible( false ); }
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void SetHidden( bool bState ) { m_bHidden = bState; }
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bool BIsHidden() { return m_bHidden; }
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private:
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vgui::TextEntry *m_pFindBar;
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vgui::HTML *m_pParent;
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vgui::Label *m_pFindCountLabel;
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bool m_bHidden;
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};
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CHTMLFindBar *m_pFindBar;
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int m_iMouseX,m_iMouseY; // where the mouse is on the control
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int m_iScrollBorderX,m_iScrollBorderY;
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int m_iWideLastHTMLSize, m_iTalLastHTMLSize;
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int m_iCopyLinkMenuItemID;
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bool m_bScrollBarEnabled;
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bool m_bContextMenuEnabled;
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int m_iScrollbarSize;
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bool m_bNewWindowsOnly;
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int m_nViewSourceAllowedIndex;
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CUtlString m_sDragURL;
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int m_iDragStartX, m_iDragStartY;
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struct CustomURLHandler_t
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{
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PHandle hPanel;
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char url[32];
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};
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CUtlVector<CustomURLHandler_t> m_CustomURLHandlers;
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int m_iHTMLTextureID; // vgui texture id
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// Track the texture width and height requested so we can tell
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// when the size has changed and reallocate the texture.
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int m_allocedTextureWidth;
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int m_allocedTextureHeight;
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bool m_bNeedsFullTextureUpload;
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CUtlString m_sCurrentURL; // the url of our current page
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// find in page state
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bool m_bInFind;
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CUtlString m_sLastSearchString;
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bool m_bCanGoBack; // cache of forward and back state
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bool m_bCanGoForward;
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struct LinkAtPos_t
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{
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LinkAtPos_t() { m_nX = m_nY = 0; }
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uint32 m_nX;
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uint32 m_nY;
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CUtlString m_sURL;
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};
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LinkAtPos_t m_LinkAtPos; // cache for link at pos requests, because the request is async
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bool m_bRequestingDragURL; // true if we need a response for a drag url loc
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bool m_bRequestingCopyLink; // true if we wanted to copy the link under the cursor
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struct ScrollData_t
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{
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ScrollData_t()
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{
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m_bVisible = false;
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m_nMax = m_nScroll = 0;
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}
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bool operator==( ScrollData_t const &src ) const
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{
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return m_bVisible == src.m_bVisible &&
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m_nMax == src.m_nMax &&
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m_nScroll == src.m_nScroll;
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}
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bool operator!=( ScrollData_t const &src ) const
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{
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return !operator==(src);
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}
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bool m_bVisible; // is the scroll bar visible
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int m_nMax; // most amount of pixels we can scroll
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int m_nScroll; // currently scrolled amount of pixels
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float m_flZoom; // zoom level this scroll bar is for
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};
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ScrollData_t m_scrollHorizontal; // details of horizontal scroll bar
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ScrollData_t m_scrollVertical; // details of vertical scroll bar
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float m_flZoom; // current page zoom level
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CUtlString m_sPendingURLLoad; // cache of url to load if we get a PostURL before the cef object is mage
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CUtlString m_sPendingPostData; // cache of the post data for above
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struct CustomCursorCache_t
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{
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CustomCursorCache_t() = default;
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CustomCursorCache_t( const void *pchData ) { m_pchData = pchData; }
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float m_CacheTime; // the time we cached the cursor
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CursorCode m_Cursor; // the vgui handle to it
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const void *m_pchData; // the pointer to the cursor char data so we can detect the same cursor being used
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bool operator==(const CustomCursorCache_t& rhs) const
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{
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return m_pchData == rhs.m_pchData ;
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}
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};
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CUtlVector<CustomCursorCache_t> m_vecHCursor;
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CSteamAPIContext m_SteamAPIContext;
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HHTMLBrowser m_unBrowserHandle;
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CCallResult< HTML, HTML_BrowserReady_t > m_SteamCallResultBrowserReady;
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};
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} // namespace vgui
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#endif // HTML_H
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