|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose:
|
|
|
|
//
|
|
|
|
// $Workfile: $
|
|
|
|
// $Date: $
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// $Log: $
|
|
|
|
//
|
|
|
|
// $NoKeywords: $
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
#ifndef TRACE_H
|
|
|
|
#define TRACE_H
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#include "mathlib/mathlib.h"
|
|
|
|
|
|
|
|
// Note: These flags need to match the bspfile.h DISPTRI_TAG_* flags.
|
|
|
|
#define DISPSURF_FLAG_SURFACE (1<<0)
|
|
|
|
#define DISPSURF_FLAG_WALKABLE (1<<1)
|
|
|
|
#define DISPSURF_FLAG_BUILDABLE (1<<2)
|
|
|
|
#define DISPSURF_FLAG_SURFPROP1 (1<<3)
|
|
|
|
#define DISPSURF_FLAG_SURFPROP2 (1<<4)
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
// Base Trace Structure
|
|
|
|
// - shared between engine/game dlls and tools (vrad)
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
class CBaseTrace
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
// Displacement flags tests.
|
|
|
|
bool IsDispSurface( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFACE ) != 0 ); }
|
|
|
|
bool IsDispSurfaceWalkable( void ) { return ( ( dispFlags & DISPSURF_FLAG_WALKABLE ) != 0 ); }
|
|
|
|
bool IsDispSurfaceBuildable( void ) { return ( ( dispFlags & DISPSURF_FLAG_BUILDABLE ) != 0 ); }
|
|
|
|
bool IsDispSurfaceProp1( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFPROP1 ) != 0 ); }
|
|
|
|
bool IsDispSurfaceProp2( void ) { return ( ( dispFlags & DISPSURF_FLAG_SURFPROP2 ) != 0 ); }
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// these members are aligned!!
|
|
|
|
Vector startpos; // start position
|
|
|
|
Vector endpos; // final position
|
|
|
|
cplane_t plane; // surface normal at impact
|
|
|
|
|
|
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
|
|
|
|
|
|
int contents; // contents on other side of surface hit
|
|
|
|
unsigned short dispFlags; // displacement flags for marking surfaces with data
|
|
|
|
|
|
|
|
bool allsolid; // if true, plane is not valid
|
|
|
|
bool startsolid; // if true, the initial point was in a solid area
|
|
|
|
|
|
|
|
CBaseTrace() = default;
|
|
|
|
|
|
|
|
private:
|
|
|
|
// No copy constructors allowed
|
|
|
|
CBaseTrace(const CBaseTrace& vOther);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // TRACE_H
|