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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef P4HELPERS_H
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#define P4HELPERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlstring.h"
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#include "tier1/smartptr.h"
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//
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// Class representing file operations
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//
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class CP4File
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{
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public:
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explicit CP4File( char const *szFilename );
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virtual ~CP4File();
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public:
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// Opens the file for edit
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virtual bool Edit( void );
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// Opens the file for add
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virtual bool Add( void );
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// Reverts the file
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virtual bool Revert( void );
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// Is the file in perforce?
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virtual bool IsFileInPerforce();
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// Changes the file to the specified filetype.
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virtual bool SetFileType( const CUtlString& desiredFileType );
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protected:
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// The filename that this class instance represents
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CUtlString m_sFilename;
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};
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//
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// An override of CP4File performing no Perforce interaction
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//
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class CP4File_Dummy : public CP4File
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{
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public:
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explicit CP4File_Dummy( char const *szFilename ) : CP4File( szFilename ) {}
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public:
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virtual bool Edit( void ) { return true; }
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virtual bool Add( void ) { return true; }
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virtual bool IsFileInPerforce() { return false; }
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virtual bool SetFileType(const CUtlString& desiredFileType) { return true; }
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};
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//
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// Class representing a factory for creating other helper objects
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//
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class CP4Factory
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{
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public:
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CP4Factory() = default;
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public:
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// Sets whether dummy objects are created by the factory.
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// Returns the old state of the dummy mode.
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bool SetDummyMode( bool bDummyMode );
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public:
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// Sets the name of the changelist to open files under,
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// NULL for "Default" changelist.
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void SetOpenFileChangeList( const char *szChangeListName );
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public:
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// Creates a file access object for the given filename.
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CP4File *AccessFile( char const *szFilename ) const;
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protected:
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// Whether the factory is in the "dummy mode" and is creating dummy objects
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bool m_bDummyMode;
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};
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// Default p4 factory
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extern CP4Factory *g_p4factory;
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//
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// CP4AutoEditFile - edits the file upon construction
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//
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class CP4AutoEditFile
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{
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public:
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explicit CP4AutoEditFile( char const *szFilename ) : m_spImpl( g_p4factory->AccessFile( szFilename ) ) { m_spImpl->Edit(); }
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CP4File * File() const { return m_spImpl.Get(); }
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protected:
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CPlainAutoPtr< CP4File > m_spImpl;
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};
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//
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// CP4AutoAddFile - adds the file upon construction
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//
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class CP4AutoAddFile
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{
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public:
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explicit CP4AutoAddFile( char const *szFilename ) : m_spImpl( g_p4factory->AccessFile( szFilename ) ) { m_spImpl->Add(); }
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CP4File * File() const { return m_spImpl.Get(); }
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protected:
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CPlainAutoPtr< CP4File > m_spImpl;
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};
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//
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// CP4AutoEditAddFile - edits the file upon construction / adds upon destruction
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//
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class CP4AutoEditAddFile
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{
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public:
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explicit CP4AutoEditAddFile( char const *szFilename )
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: m_spImpl( g_p4factory->AccessFile( szFilename ) )
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, m_bHasDesiredFileType( false )
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{
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m_spImpl->Edit();
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}
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explicit CP4AutoEditAddFile( char const *szFilename, const char *szFiletype )
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: m_spImpl( g_p4factory->AccessFile( szFilename ) )
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, m_sFileType(szFiletype)
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, m_bHasDesiredFileType( true )
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{
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m_spImpl->Edit();
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m_spImpl->SetFileType( m_sFileType );
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}
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~CP4AutoEditAddFile( void )
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{
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m_spImpl->Add();
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if ( m_bHasDesiredFileType )
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m_spImpl->SetFileType( m_sFileType );
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}
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CP4File * File() const { return m_spImpl.Get(); }
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protected:
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CPlainAutoPtr< CP4File > m_spImpl;
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CUtlString m_sFileType;
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bool m_bHasDesiredFileType;
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};
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//
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// CP4AutoRevert - reverts the file upon construction
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//
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class CP4AutoRevertFile
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{
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public:
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explicit CP4AutoRevertFile( char const *szFilename ) : m_spImpl( g_p4factory->AccessFile( szFilename ) ) { m_spImpl->Revert(); }
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CP4File * File() const { return m_spImpl.Get(); }
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protected:
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CPlainAutoPtr< CP4File > m_spImpl;
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};
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#endif // #ifndef P4HELPERS_H
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