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238 lines
8.1 KiB
238 lines
8.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMEANIMATIONSET_H
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#define DMEANIMATIONSET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "datamodel/dmelement.h"
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#include "datamodel/dmattribute.h"
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#include "datamodel/dmattributevar.h"
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#include "movieobjects/dmephonememapping.h"
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#include "movieobjects/timeutils.h"
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#include "movieobjects/proceduralpresets.h"
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class CDmeBookmark;
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//-----------------------------------------------------------------------------
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// A preset is a list of values to be applied to named controls in the animation set
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//-----------------------------------------------------------------------------
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class CDmePreset : public CDmElement
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{
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DEFINE_ELEMENT( CDmePreset, CDmElement );
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public:
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CDmaElementArray< CDmElement > &GetControlValues();
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const CDmaElementArray< CDmElement > &GetControlValues() const;
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CDmElement *FindControlValue( const char *pControlName );
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CDmElement *FindOrAddControlValue( const char *pControlName );
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void RemoveControlValue( const char *pControlName );
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bool IsReadOnly();
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void CopyControlValuesFrom( CDmePreset *pSource );
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// See the enumeration above
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void SetProceduralPresetType( int nType );
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bool IsProcedural() const;
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int GetProceduralPresetType() const;
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private:
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int FindControlValueIndex( const char *pControlName );
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CDmaElementArray< CDmElement > m_ControlValues;
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CDmaVar< int > m_nProceduralType;
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};
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class CDmeProceduralPresetSettings : public CDmElement
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{
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DEFINE_ELEMENT( CDmeProceduralPresetSettings, CDmElement );
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public:
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CDmaVar< float > m_flJitterScale;
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CDmaVar< float > m_flSmoothScale;
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CDmaVar< float > m_flSharpenScale;
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CDmaVar< float > m_flSoftenScale;
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CDmaVar< int > m_nJitterIterations;
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CDmaVar< int > m_nSmoothIterations;
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CDmaVar< int > m_nSharpenIterations;
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CDmaVar< int > m_nSoftenIterations;
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CDmaVar< int > m_nStaggerInterval;
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};
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//-----------------------------------------------------------------------------
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// A class used to copy preset values from one preset group to another
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//-----------------------------------------------------------------------------
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class CDmePresetRemap : public CDmElement
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{
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DEFINE_ELEMENT( CDmePresetRemap, CDmElement );
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public:
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CDmaString m_SourcePresetGroup;
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const char *FindSourcePreset( const char *pDestPresetName );
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int GetRemapCount();
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const char *GetRemapSource( int i );
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const char *GetRemapDest( int i );
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void AddRemap( const char *pSourcePresetName, const char *pDestPresetName );
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void RemoveAll();
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private:
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CDmaStringArray m_SrcPresets;
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CDmaStringArray m_DestPresets;
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};
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class CDmeAnimationSet;
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class CDmeCombinationOperator;
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//-----------------------------------------------------------------------------
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// A preset group is a list of presets, with shared visibility + readonly settings
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//-----------------------------------------------------------------------------
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class CDmePresetGroup : public CDmElement
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{
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DEFINE_ELEMENT( CDmePresetGroup, CDmElement );
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public:
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CDmaElementArray< CDmePreset > &GetPresets(); // raw access to the array
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const CDmaElementArray< CDmePreset > &GetPresets() const;
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CDmePreset *FindPreset( const char *pPresetName );
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CDmePreset *FindOrAddPreset( const char *pPresetName, int nProceduralType = PROCEDURAL_PRESET_NOT );
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bool RemovePreset( CDmePreset *pPreset );
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void MovePresetUp( CDmePreset *pPreset );
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void MovePresetDown( CDmePreset *pPreset );
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void MovePresetInFrontOf( CDmePreset *pPreset, CDmePreset *pInFrontOf );
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CDmePresetRemap *GetPresetRemap();
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CDmePresetRemap *GetOrAddPresetRemap();
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CDmaVar< bool > m_bIsVisible;
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CDmaVar< bool > m_bIsReadOnly;
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// Exports this preset group to a faceposer .txt expression file
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bool ExportToTXT( const char *pFilename, CDmeAnimationSet *pAnimationSet = NULL, CDmeCombinationOperator *pComboOp = NULL ) const;
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// Exports this preset group to a faceposer .vfe expression file
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bool ExportToVFE( const char *pFilename, CDmeAnimationSet *pAnimationSet = NULL, CDmeCombinationOperator *pComboOp = NULL ) const;
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private:
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int FindPresetIndex( CDmePreset *pGroupName );
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CDmaElementArray< CDmePreset > m_Presets; // "presets"
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};
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//-----------------------------------------------------------------------------
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// The main controlbox for controlling animation
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//-----------------------------------------------------------------------------
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class CDmeAnimationSet : public CDmElement
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{
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DEFINE_ELEMENT( CDmeAnimationSet, CDmElement );
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public:
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CDmaElementArray< CDmElement > &GetControls(); // raw access to the array
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CDmaElementArray< CDmElement > &GetSelectionGroups(); // raw access to the array
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CDmaElementArray< CDmePresetGroup > &GetPresetGroups(); // raw access to the array
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CDmaElementArray< CDmePhonemeMapping > &GetPhonemeMap(); // raw access to the array
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CDmaElementArray< CDmeOperator > &GetOperators(); // raw access to the array
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void RestoreDefaultPhonemeMap();
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CDmePhonemeMapping *FindMapping( const char *pRawPhoneme );
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CDmElement *FindControl( const char *pControlName );
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CDmElement *FindOrAddControl( const char *pControlName );
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// Methods pertaining to preset groups
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CDmePresetGroup *FindPresetGroup( const char *pGroupName );
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CDmePresetGroup *FindOrAddPresetGroup( const char *pGroupName );
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bool RemovePresetGroup( CDmePresetGroup *pPresetGroup );
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void MovePresetGroupUp( CDmePresetGroup *pPresetGroup );
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void MovePresetGroupDown( CDmePresetGroup *pPresetGroup );
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void MovePresetGroupInFrontOf( CDmePresetGroup *pPresetGroup, CDmePresetGroup *pInFrontOf );
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CDmePreset *FindOrAddPreset( const char *pGroupName, const char *pPresetName, int nProceduralType = PROCEDURAL_PRESET_NOT );
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bool RemovePreset( CDmePreset *pPreset );
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const CDmaElementArray< CDmeBookmark > &GetBookmarks() const;
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CDmaElementArray< CDmeBookmark > &GetBookmarks();
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CDmElement *FindSelectionGroup( const char *pSelectionGroupName );
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CDmElement *FindOrAddSelectionGroup( const char *pSelectionGroupName );
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virtual void OnElementUnserialized();
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void CollectOperators( CUtlVector< DmElementHandle_t > &operators );
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void AddOperator( CDmeOperator *pOperator );
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void RemoveOperator( CDmeOperator *pOperator );
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void EnsureProceduralPresets();
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private:
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int FindPresetGroupIndex( CDmePresetGroup *pGroup );
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int FindPresetGroupIndex( const char *pGroupName );
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CDmaElementArray< CDmElement > m_Controls; // "controls"
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CDmaElementArray< CDmElement > m_SelectionGroups; // "selectionGroups"
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CDmaElementArray< CDmePresetGroup > m_PresetGroups; // "presetGroups"
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CDmaElementArray< CDmePhonemeMapping > m_PhonemeMap; // "phonememap"
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CDmaElementArray< CDmeOperator > m_Operators; // "operators"
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CDmaElementArray< CDmeBookmark > m_Bookmarks; // "bookmarks"
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friend class CModelPresetGroupManager;
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};
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//-----------------------------------------------------------------------------
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// Utility methods to convert between L/R and V/B
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//-----------------------------------------------------------------------------
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inline void ValueBalanceToLeftRight( float *pLeft, float *pRight, float flValue, float flBalance )
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{
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*pLeft = ( flBalance <= 0.5f ) ? 1.0f : ( ( 1.0f - flBalance ) / 0.5f );
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*pLeft *= flValue;
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*pRight = ( flBalance >= 0.5f ) ? 1.0f : ( flBalance / 0.5f );
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*pRight *= flValue;
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}
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inline void LeftRightToValueBalance( float *pValue, float *pBalance, float flLeft, float flRight, float flDefaultBalance = 0.5f )
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{
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*pValue = max( flRight, flLeft );
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if ( *pValue <= 1e-6 )
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{
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// Leave target balance at input value if target == 0 and on the dest side of blending
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*pBalance = flDefaultBalance;
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return;
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}
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if ( flRight < flLeft )
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{
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*pBalance = 0.5f * flRight / flLeft;
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}
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else
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{
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*pBalance = 1.0f - ( 0.5f * flLeft / flRight );
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}
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}
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//-----------------------------------------------------------------------------
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// A cache of preset groups to be associated with specific models
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//-----------------------------------------------------------------------------
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abstract_class IModelPresetGroupManager
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{
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public:
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virtual void AssociatePresetsWithFile( DmFileId_t fileId ) = 0;
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virtual void ApplyModelPresets( const char *pModelName, CDmeAnimationSet *pAnimationSet ) = 0;
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};
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extern IModelPresetGroupManager *g_pModelPresetGroupMgr;
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#endif // DMEANIMATIONSET_H
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