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140 lines
3.9 KiB
140 lines
3.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DMEDAGRENDERPANEL_H
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#define DMEDAGRENDERPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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#include "matsys_controls/PotteryWheelPanel.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmeDag;
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class CDmeModel;
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class CDmeAnimationList;
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class CDmeChannelsClip;
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class CDmeSourceSkin;
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class CDmeSourceAnimation;
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class CDmeDCCMakefile;
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class CDmeDrawSettings;
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class vgui::MenuBar;
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namespace vgui
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{
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class IScheme;
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}
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//-----------------------------------------------------------------------------
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// Material Viewer Panel
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//-----------------------------------------------------------------------------
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class CDmeDagRenderPanel : public CPotteryWheelPanel
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{
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DECLARE_CLASS_SIMPLE( CDmeDagRenderPanel, CPotteryWheelPanel );
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public:
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// constructor, destructor
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CDmeDagRenderPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CDmeDagRenderPanel();
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// Overriden methods of vgui::Panel
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virtual void PerformLayout();
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virtual void Paint();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// Sets the current scene + animation list
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void SetDmeElement( CDmeDag *pScene );
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void SetAnimationList( CDmeAnimationList *pAnimationList );
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void SetVertexAnimationList( CDmeAnimationList *pAnimationList );
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void DrawJoints( bool bDrawJoint );
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void DrawJointNames( bool bDrawJointNames );
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void DrawGrid( bool bDrawGrid );
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CDmeDag *GetDmeElement();
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// Other methods which hook into DmePanel
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void SetDmeElement( CDmeSourceSkin *pSkin );
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void SetDmeElement( CDmeSourceAnimation *pAnimation );
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void SetDmeElement( CDmeDCCMakefile *pDCCMakefile );
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// Select animation by name
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void SelectAnimation( const char *pAnimName );
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void SelectVertexAnimation( const char *pAnimName );
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private:
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// Select animation by index
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void SelectAnimation( int nIndex );
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void SelectVertexAnimation( int nIndex );
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// paint it!
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void OnPaint3D();
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void OnMouseDoublePressed( vgui::MouseCode code );
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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MESSAGE_FUNC( OnSmoothShade, "SmoothShade" );
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MESSAGE_FUNC( OnFlatShade, "FlatShade" );
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MESSAGE_FUNC( OnWireframe, "Wireframe" );
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MESSAGE_FUNC( OnBoundingBox, "BoundingBox" );
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MESSAGE_FUNC( OnNormals, "Normals" );
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MESSAGE_FUNC( OnWireframeOnShaded, "WireframeOnShaded" );
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MESSAGE_FUNC( OnBackfaceCulling, "BackfaceCulling" );
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MESSAGE_FUNC( OnXRay, "XRay" );
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MESSAGE_FUNC( OnGrayShade, "GrayShade" );
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MESSAGE_FUNC( OnFrame, "Frame" );
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// Draw joint names
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void DrawJointNames( CDmeDag *pRoot, CDmeDag *pDag, const matrix3x4_t& parentToWorld );
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// Rebuilds the list of operators
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void RebuildOperatorList();
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// Update Menu Status
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void UpdateMenu();
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CTextureReference m_DefaultEnvCubemap;
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CTextureReference m_DefaultHDREnvCubemap;
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vgui::HFont m_hFont;
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bool m_bDrawJointNames : 1;
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bool m_bDrawJoints : 1;
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bool m_bDrawGrid : 1;
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CDmeHandle< CDmeAnimationList > m_hAnimationList;
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CDmeHandle< CDmeAnimationList > m_hVertexAnimationList;
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CDmeHandle< CDmeChannelsClip > m_hCurrentAnimation;
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CDmeHandle< CDmeChannelsClip > m_hCurrentVertexAnimation;
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CUtlVector< IDmeOperator* > m_operators;
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float m_flStartTime;
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CDmeHandle< CDmeDag > m_hDag;
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CDmeDrawSettings *m_pDrawSettings;
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CDmeHandle< CDmeDrawSettings, true > m_hDrawSettings;
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vgui::MenuBar *m_pMenuBar;
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// Menu item numbers
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vgui::Menu *m_pShadingMenu;
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int m_nMenuSmoothShade;
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int m_nMenuFlatShade;
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int m_nMenuWireframe;
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int m_nMenuBoundingBox;
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int m_nMenuNormals;
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int m_nMenuWireframeOnShaded;
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int m_nMenuBackfaceCulling;
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int m_nMenuXRay;
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int m_nMenuGrayShade;
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};
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#endif // DMEDAGRENDERPANEL_H
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