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#! /usr/bin/env python
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# encoding: utf-8
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from gettext import install
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from waflib import Utils
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import os, sys
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top = '.'
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PROJECT_NAME = 'inputsystem'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('VERSION_SAFE_STEAM_API_INTERFACES',1)
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def build(bld):
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source = [
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'inputsystem.cpp',
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'joystick_sdl.cpp',
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'touch_sdl.cpp',
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'key_translation.cpp',
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'steamcontroller.cpp',
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'../public/tier0/memoverride.cpp'
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]
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if bld.env.DEST_OS == 'win32':
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source += [
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'novint.cpp'
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]
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includes = [
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'.',
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'../common',
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'../public',
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'../public/tier0'
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]
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defines = []
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libs = ['tier0','tier1','tier2','vstdlib','SDL2','steam_api']
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32']
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install_path = bld.env.LIBDIR
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# Copy SDL2 dependency
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if bld.env.DEST_OS == 'win32':
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bld(
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rule=(('cp' if 'MSYSTEM' in os.environ or sys.platform != 'win32' else 'copy')+' ${SRC} ${TGT}'),
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source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll',
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target='SDL2.dll',
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install_path=install_path,
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)
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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