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44 lines
2.1 KiB
44 lines
2.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//----------------------------------------------------------------------------------------
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#ifndef REPLAYUTILS_H
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#define REPLAYUTILS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlstring.h"
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void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt,
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const char *pFilePath, int nStartIndex );
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void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir );
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//----------------------------------------------------------------------------------------
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// Util function, copied from src/engine/common.cpp
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//----------------------------------------------------------------------------------------
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char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... );
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//----------------------------------------------------------------------------------------
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// Return the base dir, e.g. "c:\...\game\tf\replays\"
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//----------------------------------------------------------------------------------------
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const char *Replay_GetBaseDir();
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//----------------------------------------------------------------------------------------
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// Set the game directory (only to be called from ReplayLib_Init())
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//----------------------------------------------------------------------------------------
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void Replay_SetGameDir( const char *pGameDir );
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//----------------------------------------------------------------------------------------
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// Return the base dir, e.g. "c:\...\game\tf\replays\"
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//----------------------------------------------------------------------------------------
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const char *Replay_GetGameDir();
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//----------------------------------------------------------------------------------------
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// Get a name of the format "<map>: <current date & time>" - used for replays and takes.
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//----------------------------------------------------------------------------------------
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void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName );
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#endif // REPLAY_H
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