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46 lines
1.6 KiB
46 lines
1.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IQUERYABLEREPLAYITEM_H
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#define IQUERYABLEREPLAYITEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "iqueryablereplayitem.h"
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#include "replay/replayhandle.h"
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#include "replay/replaytime.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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//----------------------------------------------------------------------------------------
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typedef int QueryableReplayItemHandle_t;
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//----------------------------------------------------------------------------------------
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abstract_class IQueryableReplayItem : public IBaseInterface
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{
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public:
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virtual const CReplayTime &GetItemDate() const = 0;
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virtual bool IsItemRendered() const = 0;
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virtual CReplay *GetItemReplay() = 0;
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virtual ReplayHandle_t GetItemReplayHandle() const = 0;
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virtual QueryableReplayItemHandle_t GetItemHandle() const = 0; // Get the handle of this item
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virtual const wchar_t *GetItemTitle() const = 0;
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virtual void SetItemTitle( const wchar_t *pTitle ) = 0;
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virtual float GetItemLength() const = 0;
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virtual void *GetUserData() = 0;
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virtual void SetUserData( void *pUserData ) = 0;
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virtual bool IsItemAMovie() const = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IQUERYABLEREPLAYITEM_H
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