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457 lines
14 KiB
457 lines
14 KiB
![]()
4 years ago
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# Microsoft Developer Studio Project File - Name="FileSystem_Stdio" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=FileSystem_Stdio - Win32 Debug STEAM
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "filesystem_stdio.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "filesystem_stdio.mak" CFG="FileSystem_Stdio - Win32 Debug STEAM"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "FileSystem_Stdio - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "FileSystem_Stdio - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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TargetPath=.\Debug\filesystem_stdio.dll
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InputPath=.\Debug\filesystem_stdio.dll
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SOURCE="$(InputPath)"
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"..\..\..\bin\FileSystem_Stdio.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if exist ..\..\..\bin\FileSystem_Stdio.dll attrib -r ..\..\..\bin\FileSystem_Stdio.dll
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# ADD LINK32 user32.lib /nologo /dll /map /debug /machine:I386 /out:"Debug_STEAM/filesystem_steam.dll" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common"
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SOURCE="$(InputPath)"
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"..\..\..\bin\FileSystem_Steam.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if exist ..\..\..\bin\FileSystem_Steam.dll attrib -r ..\..\..\bin\FileSystem_Steam.dll
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if exist $(TargetPath) copy $(TargetPath) ..\..\..\bin\FileSystem_Steam.dll
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if exist ..\..\..\bin\FileSystem_Steam.dll attrib -r ..\..\..\bin\FileSystem_Steam.dll
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|
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SOURCE=..\..\common\Steamlib.h
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||
|
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\public\vstdlib\strtools.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\Public\UtlMemory.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\Public\utlrbtree.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\Public\utlsymbol.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\Public\UtlVector.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\Public\vector.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\Public\vector2d.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\Public\vector4d.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\public\vstdlib\vstdlib.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Resource Files"
|
||
|
|
||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\lib\public\vstdlib.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\lib\public\tier0.lib
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=..\..\lib\common\Steam.lib
|
||
|
|
||
|
!IF "$(CFG)" == "FileSystem_Stdio - Win32 Release"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug"
|
||
|
|
||
|
# PROP Exclude_From_Build 1
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Debug STEAM"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "FileSystem_Stdio - Win32 Release STEAM"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|