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41 lines
1.1 KiB
41 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_OBJ_MAPDEFINED_H
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#define TF_OBJ_MAPDEFINED_H
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#ifdef _WIN32
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#pragma once
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#endif
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// ------------------------------------------------------------------------ //
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// Purpose: Map Defined object placed by mapmakers
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// ------------------------------------------------------------------------ //
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class CObjectMapDefined : public CBaseObject
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{
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DECLARE_CLASS( CObjectMapDefined, CBaseObject );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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static CObjectMapDefined* Create(const Vector &vOrigin, const QAngle &vAngles);
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CObjectMapDefined();
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virtual void Spawn();
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virtual void Precache();
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virtual bool CanTakeEMPDamage( void ) { return true; }
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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private:
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// Custom names for ID strings
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string_t m_iszCustomName;
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CNetworkString( m_szCustomName, MAX_OBJ_CUSTOMNAME_SIZE );
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};
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#endif // TF_OBJ_MAPDEFINED_H
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