You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
78 lines
1.8 KiB
78 lines
1.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "order_mortar_attack.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "order_helpers.h"
|
||
|
#include "tf_obj.h"
|
||
|
|
||
|
|
||
|
// How far away the escort guy will get orders to shell enemy objects.
|
||
|
#define ENEMYOBJ_MORTAR_DIST 3000
|
||
|
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST( COrderMortarAttack, DT_OrderMortarAttack )
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
|
||
|
static bool IsValidFn_WithinMortarRange( void *pUserData, int a )
|
||
|
{
|
||
|
CSortBase *p = (CSortBase*)pUserData;
|
||
|
CBaseObject *pObj = p->GetTeam()->GetObject( a );
|
||
|
return pObj->GetAbsOrigin().DistTo( p->m_pPlayer->GetAbsOrigin() ) < ENEMYOBJ_MORTAR_DIST;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool COrderMortarAttack::CreateOrder( CPlayerClass *pClass )
|
||
|
{
|
||
|
// Look for some nearby enemy objects that would be fun to destroy.
|
||
|
CTFTeam *pEnemyTeam;
|
||
|
if ( !pClass->GetTeam() || (pEnemyTeam = pClass->GetTeam()->GetEnemyTeam()) == NULL )
|
||
|
return false;
|
||
|
|
||
|
CBaseTFPlayer *pPlayer = pClass->GetPlayer();
|
||
|
|
||
|
CSortBase info;
|
||
|
info.m_pPlayer = pPlayer;
|
||
|
info.m_pTeam = pEnemyTeam;
|
||
|
|
||
|
int sorted[MAX_TEAM_OBJECTS];
|
||
|
int nSorted = BuildSortedActiveList(
|
||
|
sorted, // the sorted list of objects
|
||
|
MAX_TEAM_OBJECTS,
|
||
|
SortFn_DistanceAndConcentration, // sort on distance and entity concentration
|
||
|
IsValidFn_WithinMortarRange, // filter function
|
||
|
&info, // user data
|
||
|
pEnemyTeam->GetNumObjects() // number of objects to check
|
||
|
);
|
||
|
|
||
|
if( nSorted > 0 )
|
||
|
{
|
||
|
CBaseEntity *pEnt = pEnemyTeam->GetObject( sorted[0] );
|
||
|
|
||
|
COrderMortarAttack *pOrder = new COrderMortarAttack;
|
||
|
|
||
|
pClass->GetTeam()->AddOrder(
|
||
|
ORDER_MORTAR_ATTACK,
|
||
|
pEnt,
|
||
|
pPlayer,
|
||
|
1e24,
|
||
|
40,
|
||
|
pOrder
|
||
|
);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|