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97 lines
3.0 KiB
97 lines
3.0 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF Powerup Volume.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_item.h"
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#include "tf_team.h"
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#include "func_powerupvolume.h"
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#include "tf_gamerules.h"
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#include "eventqueue.h"
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LINK_ENTITY_TO_CLASS( func_powerupvolume, CPowerupVolume );
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#define TF_POWERUPVOLUME_SOUND "Powerup.Volume.Use"
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#define TF_POWERUPVOLUME_ANNOUNCE "Announcer.Powerup.Volume.Starting"
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IMPLEMENT_AUTO_LIST( IFuncPowerupVolumeAutoList );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CPowerupVolume::CPowerupVolume()
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{
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m_bDisabled = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Spawn function for the entity
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//-----------------------------------------------------------------------------
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void CPowerupVolume::Spawn( void )
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{
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Precache();
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InitTrigger();
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SetTouch( &CPowerupVolume::Touch );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Precache function for the entity
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//-----------------------------------------------------------------------------
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void CPowerupVolume::Precache( void )
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{
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PrecacheScriptSound( TF_POWERUPVOLUME_SOUND );
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PrecacheScriptSound( TF_POWERUPVOLUME_ANNOUNCE );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPowerupVolume::Touch( CBaseEntity *pOther )
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{
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if ( !IsDisabled() && pOther->IsPlayer() )
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{
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CTFPlayer *pPlayer = ToTFPlayer( pOther );
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if ( pPlayer && !( pPlayer->m_Shared.InCond( TF_COND_RUNE_IMBALANCE ) ) )
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{
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if ( pPlayer->IsTaunting() )
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return;
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if ( TFGameRules()->State_Get() == GR_STATE_TEAM_WIN )
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return;
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if ( TFGameRules()->InStalemate() )
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return;
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int iTeam = GetTeamNumber();
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if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) )
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return;
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// call think function here so the first time the volume is used, it starts its timeout delay, and fires the tf_gamerules outputs when it times out
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pPlayer->m_Shared.AddCond( TF_COND_RUNE_IMBALANCE, 20.f );
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pPlayer->m_Shared.AddCond( TF_COND_CRITBOOSTED_RUNE_TEMP, 20.f );
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pPlayer->EmitSound( TF_POWERUPVOLUME_SOUND );
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m_nNumberOfTimesUsed++;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CPowerupVolume::IsDisabled( void )
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{
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return m_bDisabled;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPowerupVolume::SetDisabled( bool bDisabled )
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{
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m_bDisabled = bDisabled;
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}
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