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95 lines
2.5 KiB
95 lines
2.5 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "func_flag_alert.h"
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#include "entity_capture_flag.h"
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#include "tf_player.h"
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#include "tf_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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LINK_ENTITY_TO_CLASS( func_flag_alert, CFuncFlagAlertZone );
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BEGIN_DATADESC( CFuncFlagAlertZone )
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DEFINE_KEYFIELD( m_bPlaySound, FIELD_BOOLEAN, "playsound" ),
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DEFINE_KEYFIELD( m_nAlertDelay, FIELD_INTEGER, "alert_delay" ),
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DEFINE_OUTPUT( m_OnTriggeredByTeam1, "OnTriggeredByTeam1" ),
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DEFINE_OUTPUT( m_OnTriggeredByTeam2, "OnTriggeredByTeam2" ),
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END_DATADESC();
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CFuncFlagAlertZone::CFuncFlagAlertZone()
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{
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for ( int i = 0 ; i < TF_TEAM_COUNT ; i++ )
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{
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m_flNextAlertTime[i] = 0.0f;
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}
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m_bPlaySound = true;
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m_nAlertDelay = 10;
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}
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//-----------------------------------------------------------------------------`
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFuncFlagAlertZone::Spawn( void )
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{
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AddSpawnFlags( SF_TRIGGER_ALLOW_ALL );
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BaseClass::Spawn();
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InitTrigger();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CFuncFlagAlertZone::StartTouch( CBaseEntity *pOther )
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{
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if ( !m_bDisabled )
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{
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if ( pOther && pOther->IsPlayer() && ( pOther->GetTeamNumber() != GetTeamNumber() ) )
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{
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CTFPlayer *pPlayer = ToTFPlayer( pOther );
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if ( pPlayer && pPlayer->HasTheFlag() )
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{
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int iTeamNum = pPlayer->GetTeamNumber();
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if ( gpGlobals->curtime > m_flNextAlertTime[iTeamNum] )
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{
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if ( m_bPlaySound && TFGameRules() )
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{
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int iBroadcastTeam = ( iTeamNum == TF_TEAM_RED ) ? TF_TEAM_BLUE : TF_TEAM_RED;
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TFGameRules()->BroadcastSound( iBroadcastTeam, "Announcer.SecurityAlert" );
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}
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switch( iTeamNum )
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{
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case TF_TEAM_RED:
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m_OnTriggeredByTeam1.FireOutput( this, this );
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break;
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case TF_TEAM_BLUE:
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m_OnTriggeredByTeam2.FireOutput( this, this );
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break;
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default:
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break;
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}
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m_flNextAlertTime[iTeamNum] = gpGlobals->curtime + m_nAlertDelay;
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}
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}
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}
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}
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BaseClass::StartTouch( pOther );
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}
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