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74 lines
1.7 KiB
74 lines
1.7 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_use_item.h
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// Equip and consume an item
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// Michael Booth, July 2011
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#include "cbase.h"
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#include "tf_weaponbase.h"
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#include "bot/tf_bot.h"
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#include "bot/behavior/tf_bot_use_item.h"
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//---------------------------------------------------------------------------------------------
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CTFBotUseItem::CTFBotUseItem( CTFWeaponBase *item )
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{
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m_item = item;
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}
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//---------------------------------------------------------------------------------------------
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ActionResult< CTFBot > CTFBotUseItem::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
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{
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// force-equip the item we're going to use
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me->PushRequiredWeapon( m_item );
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m_cooldownTimer.Start( m_item->m_flNextPrimaryAttack - gpGlobals->curtime + 0.25f );
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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ActionResult< CTFBot > CTFBotUseItem::Update( CTFBot *me, float interval )
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{
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if ( m_item == NULL )
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{
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return Done( "NULL item" );
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}
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CTFWeaponBase *myCurrentWeapon = me->m_Shared.GetActiveTFWeapon();
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if ( !myCurrentWeapon )
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{
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return Done( "NULL weapon" );
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}
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if ( m_cooldownTimer.HasStarted() )
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{
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if ( m_cooldownTimer.IsElapsed() )
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{
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// use it
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me->PressFireButton();
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m_cooldownTimer.Invalidate();
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}
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}
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else // used
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{
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// some items use the taunt system - wait for the taunt to end
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if ( !me->IsTaunting() )
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{
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return Done( "Item used" );
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}
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}
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return Continue();
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}
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//---------------------------------------------------------------------------------------------
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void CTFBotUseItem::OnEnd( CTFBot *me, Action< CTFBot > *nextAction )
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{
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me->PopRequiredWeapon();
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}
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