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27 lines
711 B
27 lines
711 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_lurk.h
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// Wait for victims
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// Michael Booth, September 2011
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#ifndef TF_BOT_SPY_LURK_H
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#define TF_BOT_SPY_LURK_H
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#include "Path/NextBotPathFollow.h"
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class CTFBotSpyLurk : public Action< CTFBot >
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{
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public:
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
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virtual const char *GetName( void ) const { return "SpyLurk"; };
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private:
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CountdownTimer m_lurkTimer;
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};
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#endif // TF_BOT_SPY_LURK_H
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