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58 lines
1.5 KiB
58 lines
1.5 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_companion.h
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// Teammate bots for Raid mode
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// Michael Booth, October 2009
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#ifndef TF_BOT_COMPANION_H
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#define TF_BOT_COMPANION_H
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#ifdef TF_RAID_MODE
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#include "Path/NextBotPathFollow.h"
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#include "Path/NextBotChasePath.h"
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//
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// Friendly teammate bots
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//
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class CTFBotCompanion : public Action< CTFBot >
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{
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public:
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
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virtual const char *GetName( void ) const { return "Companion"; };
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private:
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ChasePath m_path;
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CTFPlayer *GetLeader( void );
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};
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//
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// Friendly defenders of the base
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//
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class CTFBotGuardian : public Action< CTFBot >
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{
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public:
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
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virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
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virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
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virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
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virtual const char *GetName( void ) const { return "Guardian"; };
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private:
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PathFollower m_path;
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CountdownTimer m_repathTimer;
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};
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#endif // TF_RAID_MODE
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#endif // TF_BOT_COMPANION_H
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