Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
// c_bot_npc.cpp
#include "cbase.h"
#include "NextBot/C_NextBot.h"
#include "c_bot_npc.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#undef NextBot
//-----------------------------------------------------------------------------
IMPLEMENT_CLIENTCLASS_DT( C_BotNPC, DT_BotNPC, CBotNPC )
RecvPropEHandle( RECVINFO( m_laserTarget ) ),
RecvPropBool( RECVINFO( m_isNuking ) ),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
C_BotNPC::C_BotNPC()
{
}
//-----------------------------------------------------------------------------
C_BotNPC::~C_BotNPC()
{
if ( m_laserBeamEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
m_laserBeamEffect = NULL;
}
if ( m_nukeEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
m_nukeEffect = NULL;
}
}
//-----------------------------------------------------------------------------
void C_BotNPC::Spawn( void )
{
BaseClass::Spawn();
m_vecViewOffset = Vector( 0, 0, 180.0f );
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
//-----------------------------------------------------------------------------
void C_BotNPC::ClientThink( void )
{
if ( m_laserTarget )
{
if ( !m_laserBeamEffect )
{
m_laserBeamEffect = ParticleProp()->Create( "laser_sight_beam", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
}
if ( m_laserBeamEffect )
{
m_laserBeamEffect->SetSortOrigin( m_laserBeamEffect->GetRenderOrigin() );
m_laserBeamEffect->SetControlPoint( 2, Vector( 0, 255, 0 ) );
m_laserBeamEffect->SetControlPoint( 1, m_laserTarget->WorldSpaceCenter() );
}
}
else
{
// shut off the laser
if ( m_laserBeamEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_laserBeamEffect );
m_laserBeamEffect = NULL;
}
}
if ( m_isNuking )
{
if ( !m_nukeEffect )
{
m_nukeEffect = ParticleProp()->Create( "charge_up", PATTACH_POINT_FOLLOW, LookupAttachment( "head" ) );
}
}
else
{
if ( m_nukeEffect )
{
ParticleProp()->StopEmissionAndDestroyImmediately( m_nukeEffect );
m_nukeEffect = NULL;
}
}
}
//-----------------------------------------------------------------------------
// Return the origin for player observers tracking this target
Vector C_BotNPC::GetObserverCamOrigin( void )
{
return EyePosition();
}
//-----------------------------------------------------------------------------
void C_BotNPC::FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options )
{
if ( event == 7001 )
{
EmitSound( "RobotBoss.Footstep" );
/*
ParticleProp()->Create( "halloween_boss_foot_impact", PATTACH_ABSORIGIN, 0 );
*/
}
}