You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
2.5 KiB
92 lines
2.5 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef CS_HUD_ACHIVEMENT_ANNOUNCE_H
|
||
|
#define CS_HUD_ACHIVEMENT_ANNOUNCE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <KeyValues.h>
|
||
|
#include <vgui/IScheme.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <vgui/ISystem.h>
|
||
|
#include <vgui_controls/AnimationController.h>
|
||
|
#include <vgui_controls/EditablePanel.h>
|
||
|
#include <vgui_controls/ScalableImagePanel.h>
|
||
|
#include "vgui/ILocalize.h"
|
||
|
#include "vgui_avatarimage.h"
|
||
|
#include "hud.h"
|
||
|
#include "hudelement.h"
|
||
|
#include "cs_hud_playerhealth.h"
|
||
|
|
||
|
#include "cs_shareddefs.h"
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
class IAchievement;
|
||
|
|
||
|
|
||
|
class CCSAchivementInfoPanel : public vgui::EditablePanel
|
||
|
{
|
||
|
DECLARE_CLASS_SIMPLE( CCSAchivementInfoPanel, vgui::EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CCSAchivementInfoPanel( vgui::Panel *parent, const char* name);
|
||
|
~CCSAchivementInfoPanel();
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
void SetAchievement(IAchievement* pAchievement);
|
||
|
|
||
|
private:
|
||
|
vgui::Label *m_pAchievementNameLabel;
|
||
|
vgui::Label *m_pAchievementDescLabel;
|
||
|
vgui::ScalableImagePanel *m_pAchievementIcon;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
class CCSAchievementAnnouncePanel: public EditablePanel, public CHudElement
|
||
|
{
|
||
|
private:
|
||
|
DECLARE_CLASS_SIMPLE( CCSAchievementAnnouncePanel, EditablePanel );
|
||
|
|
||
|
public:
|
||
|
CCSAchievementAnnouncePanel( const char *pElementName );
|
||
|
~CCSAchievementAnnouncePanel();
|
||
|
|
||
|
virtual void Reset();
|
||
|
virtual void Init();
|
||
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
||
|
virtual void FireGameEvent( IGameEvent * event );
|
||
|
|
||
|
void Show();
|
||
|
void Hide();
|
||
|
|
||
|
virtual bool ShouldDraw( void );
|
||
|
virtual void Paint( void );
|
||
|
void OnThink( void );
|
||
|
bool GetAlphaFromTime(float elapsedTime, float delay, float fadeInTime, float holdTime, float fadeOutTime, float&alpha);
|
||
|
|
||
|
int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
|
||
|
|
||
|
protected:
|
||
|
bool GetGlowAlpha (float time, float& alpha);
|
||
|
bool GetAchievementPanelAlpha (float time, float& alpha);
|
||
|
|
||
|
private:
|
||
|
|
||
|
CUtlQueue<eCSAchievementType> m_achievementQueue;
|
||
|
eCSAchievementType m_currentDisplayedAchievement;
|
||
|
float m_displayStartTime;
|
||
|
|
||
|
|
||
|
vgui::EditablePanel *m_pGlowPanel;
|
||
|
CCSAchivementInfoPanel *m_pAchievementInfoPanel;
|
||
|
|
||
|
bool m_bShouldBeVisible;
|
||
|
};
|
||
|
|
||
|
#endif //CS_HUD_ACHIVEMENT_ANNOUNCE_H
|