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107 lines
3.0 KiB
107 lines
3.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "vgui_int.h"
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#include "ienginevgui.h"
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#include "vgui_rootpanel_sdk.h"
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#include "vgui/IVGui.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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C_SDKRootPanel *g_pRootPanel = NULL;
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//-----------------------------------------------------------------------------
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// Global functions.
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//-----------------------------------------------------------------------------
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void VGUI_CreateClientDLLRootPanel( void )
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{
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g_pRootPanel = new C_SDKRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) );
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}
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void VGUI_DestroyClientDLLRootPanel( void )
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{
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delete g_pRootPanel;
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g_pRootPanel = NULL;
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}
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vgui::VPANEL VGui_GetClientDLLRootPanel( void )
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{
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return g_pRootPanel->GetVPanel();
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}
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//-----------------------------------------------------------------------------
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// C_SDKRootPanel implementation.
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//-----------------------------------------------------------------------------
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C_SDKRootPanel::C_SDKRootPanel( vgui::VPANEL parent )
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: BaseClass( NULL, "SDK Root Panel" )
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{
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SetParent( parent );
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SetPaintEnabled( false );
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SetPaintBorderEnabled( false );
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SetPaintBackgroundEnabled( false );
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// This panel does post child painting
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SetPostChildPaintEnabled( true );
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// Make it screen sized
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SetBounds( 0, 0, ScreenWidth(), ScreenHeight() );
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// Ask for OnTick messages
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_SDKRootPanel::~C_SDKRootPanel( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::PostChildPaint()
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{
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BaseClass::PostChildPaint();
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// Draw all panel effects
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RenderPanelEffects();
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}
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//-----------------------------------------------------------------------------
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// Purpose: For each panel effect, check if it wants to draw and draw it on
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// this panel/surface if so
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::RenderPanelEffects( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::OnTick( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset effects on level load/shutdown
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::LevelInit( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_SDKRootPanel::LevelShutdown( void )
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{
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}
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