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108 lines
2.5 KiB
108 lines
2.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "iclientmode.h"
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#include <vgui_controls/Controls.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/Panel.h>
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#include "hud_crosshair.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudWeapon : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel );
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public:
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CHudWeapon( const char *pElementName );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void Paint( void );
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virtual void PerformLayout();
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private:
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CHudCrosshair *m_pCrosshair;
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};
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DECLARE_HUDELEMENT( CHudWeapon );
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CHudWeapon::CHudWeapon( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_pCrosshair = NULL;
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SetHiddenBits( HIDEHUD_WEAPONSELECTION );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *scheme -
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//-----------------------------------------------------------------------------
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void CHudWeapon::ApplySchemeSettings( IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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SetPaintBackgroundEnabled( false );
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m_pCrosshair = GET_HUDELEMENT( CHudCrosshair );
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//Assert( m_pCrosshair );
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}
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//-----------------------------------------------------------------------------
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// Performs layout
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//-----------------------------------------------------------------------------
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void CHudWeapon::PerformLayout()
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{
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BaseClass::PerformLayout();
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vgui::Panel *pParent = GetParent();
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int w, h;
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pParent->GetSize( w, h );
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SetPos( 0, 0 );
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SetSize( w, h );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudWeapon::Paint( void )
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{
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
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if ( !player )
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return;
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MDLCACHE_CRITICAL_SECTION();
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C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon();
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if ( pWeapon )
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{
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pWeapon->Redraw();
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}
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else
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{
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if ( m_pCrosshair )
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{
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m_pCrosshair->ResetCrosshair();
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}
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}
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}
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