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254 lines
6.7 KiB
254 lines
6.7 KiB
5 years ago
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="speex"
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ProjectGUID="{8DD37148-AD5C-4212-B9A0-D3041684FF52}"
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SccProjectName=""
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SccAuxPath=""
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SccLocalPath=""
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SccProvider="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\frame_encoder,..\..\..\public,..\..\..\public\tier1,..\..,..\..\..\common,.\source\libspeex,..\..\audio\public"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SPEEX_EXPORTS"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/speex.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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BrowseInformation="1"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\..\game\bin\vaudio_speex.dll attrib -r ..\..\..\..\game\bin\vaudio_speex.dll
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if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin\vaudio_speex.dll
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"
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Outputs="..\..\..\..\game\bin\vaudio_speex.dll"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile=".\Release/speex.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\..\lib\common"
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ProgramDatabaseFile=".\Release/speex.pdb"
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ImportLibrary=".\Release/speex.lib"
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TargetMachine="1"/>
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/speex.tlb"
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HeaderFileName=""/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1031"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\frame_encoder,..\..\..\public,..\..\..\public\tier1,..\..,..\..\..\common,.\source\libspeex,..\..\audio\public"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SPEEX_EXPORTS"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/speex.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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BrowseInformation="1"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\..\game\bin\vaudio_speex.dll attrib -r ..\..\..\..\game\bin\vaudio_speex.dll
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if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin\vaudio_speex.dll
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"
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Outputs="..\..\..\..\game\bin\vaudio_speex.dll"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile=".\Debug/speex.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\..\lib\common"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/speex.pdb"
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ImportLibrary=".\Debug/speex.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/speex.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1031"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\..\public\tier0\memoverride.cpp">
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</File>
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<File
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RelativePath="..\frame_encoder\voice_codec_frame.cpp">
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</File>
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<File
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RelativePath="VoiceEncoder_Speex.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\frame_encoder\iframeencoder.h">
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</File>
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<File
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RelativePath="..\..\..\public\tier1\interface.h">
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</File>
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<File
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RelativePath="..\..\audio\public\ivoicecodec.h">
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</File>
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<File
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RelativePath="VoiceEncoder_Speex.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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</Filter>
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<File
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RelativePath="source\win32\libspeex\Release\libspeex.lib">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description=""
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CommandLine=""/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description=""
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CommandLine=""/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="ReadMe.txt">
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</File>
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<File
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RelativePath="..\..\..\lib\public\tier0.lib">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description=""
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CommandLine=""/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description=""
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CommandLine=""/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\..\lib\public\tier1.lib">
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</File>
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<File
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RelativePath="..\..\..\lib\public\vstdlib.lib">
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<FileConfiguration
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Name="Release|Win32">
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<FileConfiguration
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Name="Debug|Win32">
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CommandLine=""/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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|
</Globals>
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</VisualStudioProject>
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