Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
#
# VCProject file to Makefile converter
#
# November 2004, alfred@valvesoftware.com
#
VCPM_SRC_DIR=$(SOURCE_DIR)/utils/vprojtomake
UTIL_COMMON_SRC_DIR=$(SOURCE_DIR)/utils/common
TIER1_PUBLIC_SRC_DIR=$(SOURCE_DIR)/public/tier1
PUBLIC_SRC_DIR=$(SOURCE_DIR)/public
TIER1_SRC_DIR=$(SOURCE_DIR)/tier1
VCPM_OBJ_DIR=$(BUILD_OBJ_DIR)/vcpm
TIER1_OBJ_DIR=$(BUILD_OBJ_DIR)/vcpm/public
#we use custome CFLAGS because the base ones interfere with XERCES
CFLAGS= -w -fpermissive -D_LINUX -DNDEBUG -D_alloca=alloca -D_snprintf=snprintf -D_vsnprintf=vsnprintf $(ARCH_CFLAGS)
#DEBUG = -g -ggdb
#CFLAGS+= $(DEBUG)
INCLUDEDIRS=-I$(PUBLIC_SRC_DIR) -I$(XERCES_INC_DIR) -I$(UTIL_COMMON_SRC_DIR) -I$(TIER1_PUBLIC_SRC_DIR)
LDFLAGS_VC=-lm -ldl -L$(XERCES_LIB_DIR) -lxerces-c $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so
DO_CC=$(CPLUS) $(INCLUDEDIRS) -w $(CFLAGS) -DARCH=$(ARCH) -o $@ -c $<
#####################################################################
VCPM_OBJS = \
$(VCPM_OBJ_DIR)/makefilecreator.o \
$(VCPM_OBJ_DIR)/vprojtomake.o \
$(VCPM_OBJ_DIR)/vcprojconvert.o \
TIER1_OBJS = \
$(TIER1_OBJ_DIR)/characterset.o \
$(TIER1_OBJ_DIR)/interface.o \
$(TIER1_OBJ_DIR)/generichash.o \
$(TIER1_OBJ_DIR)/KeyValues.o \
$(TIER1_OBJ_DIR)/stringpool.o \
$(TIER1_OBJ_DIR)/utlbuffer.o \
$(TIER1_OBJ_DIR)/utlsymbol.o \
all: dirs vcpm
dirs:
-mkdir $(BUILD_OBJ_DIR)
-mkdir $(VCPM_OBJ_DIR)
-mkdir $(TIER1_OBJ_DIR)
vcpm: $(VCPM_OBJS) $(TIER1_OBJS)
$(CLINK) $(DEBUG) -o $(BUILD_DIR)/$@ $(VCPM_OBJS) $(TIER1_OBJS) $(CPP_LIB) $(LDFLAGS_VC)
$(VCPM_OBJ_DIR)/%.o: $(VCPM_SRC_DIR)/%.cpp
$(DO_CC)
$(TIER1_OBJ_DIR)/%.o: $(TIER1_SRC_DIR)/%.cpp
$(DO_CC) -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp
clean:
-rm -rf $(VCPM_OBJ_DIR)
-rm -f vcpm