//========= Copyright Valve Corporation, All rights reserved. ============//
// TOGL CODE LICENSE
//
// Copyright 2011-2014 Valve Corporation
// All Rights Reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// cglmtex.cpp
//
//===============================================================================
# include "togles/rendermechanism.h"
extern " C " {
# include "decompress.h"
}
# include "tier0/icommandline.h"
# include "glmtexinlines.h"
// memdbgon -must- be the last include file in a .cpp file.
# include "tier0/memdbgon.h"
# if defined(OSX)
# include "appframework/ilaunchermgr.h"
extern ILauncherMgr * g_pLauncherMgr ;
# endif
//===============================================================================
# if GLMDEBUG
CGLMTex * g_pFirstCGMLTex ;
# endif
ConVar gl_pow2_tempmem ( " gl_pow2_tempmem " , " 0 " , FCVAR_INTERNAL_USE ,
" If set, use power-of-two allocations for temporary texture memory during uploads. "
" May help with fragmentation on certain systems caused by heavy churn of large allocations. " ) ;
# define TEXSPACE_LOGGING 0
// encoding layout to an index where the bits read
// 4 : 1 if compressed
// 2 : 1 if not power of two
// 1 : 1 if mipmapped
bool pwroftwo ( int val )
{
return ( val & ( val - 1 ) ) = = 0 ;
}
int sEncodeLayoutAsIndex ( GLMTexLayoutKey * key )
{
int index = 0 ;
if ( key - > m_texFlags & kGLMTexMipped )
{
index | = 1 ;
}
if ( ! ( pwroftwo ( key - > m_xSize ) & & pwroftwo ( key - > m_ySize ) & & pwroftwo ( key - > m_zSize ) ) )
{
// if not all power of two
index | = 2 ;
}
if ( GetFormatDesc ( key - > m_texFormat ) - > m_chunkSize > 1 )
{
index | = 4 ;
}
return index ;
}
static unsigned long g_texGlobalBytes [ 8 ] ;
//===============================================================================
const GLMTexFormatDesc g_formatDescTable [ ] =
{
// not yet handled by this table:
// D3DFMT_INDEX16, D3DFMT_VERTEXDATA // D3DFMT_INDEX32,
// WTF { D3DFMT_R5G6R5 ???, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 1, 2 },
// WTF { D3DFMT_A ???, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, 1, 1 },
// ??? D3DFMT_V8U8,
// ??? D3DFMT_Q8W8V8U8,
// ??? D3DFMT_X8L8V8U8,
// ??? D3DFMT_R32F,
// ??? D3DFMT_D24X4S4 unsure how to handle or if it is ever used..
// ??? D3DFMT_D15S1 ever used ?
// ??? D3DFMT_D24X8 ever used?
// summ-name d3d-format gl-int-format gl-int-format-srgb gl-data-format gl-data-type chunksize, bytes-per-sqchunk
{ " _D16 " , D3DFMT_D16 , GL_DEPTH_COMPONENT16 , 0 , GL_DEPTH_COMPONENT , GL_UNSIGNED_SHORT , 1 , 2 } ,
{ " _D24X8 " , D3DFMT_D24X8 , GL_DEPTH_COMPONENT24 , 0 , GL_DEPTH_COMPONENT , GL_UNSIGNED_INT , 1 , 4 } , // ??? unsure on this one
{ " _D24S8 " , D3DFMT_D24S8 , GL_DEPTH24_STENCIL8_EXT , 0 , GL_DEPTH_STENCIL_EXT , GL_UNSIGNED_INT_24_8_EXT , 1 , 4 } ,
{ " _A8R8G8B8 " , D3DFMT_A8R8G8B8 , GL_RGBA8 , GL_SRGB8_ALPHA8_EXT , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , 1 , 4 } ,
{ " _A4R4G4B4 " , D3DFMT_A4R4G4B4 , GL_RGBA4 , 0 , GL_BGRA , GL_UNSIGNED_SHORT_4_4_4_4_REV , 1 , 2 } ,
{ " _X8R8G8B8 " , D3DFMT_X8R8G8B8 , GL_RGB8 , GL_SRGB8_EXT , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , 1 , 4 } ,
{ " _X1R5G5B5 " , D3DFMT_X1R5G5B5 , GL_RGB5 , 0 , GL_BGRA , GL_UNSIGNED_SHORT_1_5_5_5_REV , 1 , 2 } ,
{ " _A1R5G5B5 " , D3DFMT_A1R5G5B5 , GL_RGB5_A1 , 0 , GL_BGRA , GL_UNSIGNED_SHORT_1_5_5_5_REV , 1 , 2 } ,
{ " _L8 " , D3DFMT_L8 , GL_LUMINANCE8 , GL_SLUMINANCE8_EXT , GL_LUMINANCE , GL_UNSIGNED_BYTE , 1 , 1 } ,
{ " _A8L8 " , D3DFMT_A8L8 , GL_LUMINANCE8_ALPHA8 , GL_SLUMINANCE8_ALPHA8_EXT , GL_LUMINANCE_ALPHA , GL_UNSIGNED_BYTE , 1 , 2 } ,
{ " _DXT1 " , D3DFMT_DXT1 , GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_COMPRESSED_SRGB_S3TC_DXT1_EXT , GL_RGB , GL_UNSIGNED_BYTE , 4 , 8 } ,
{ " _DXT3 " , D3DFMT_DXT3 , GL_COMPRESSED_RGBA_S3TC_DXT3_EXT , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT , GL_RGBA , GL_UNSIGNED_BYTE , 4 , 16 } ,
{ " _DXT5 " , D3DFMT_DXT5 , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT , GL_RGBA , GL_UNSIGNED_BYTE , 4 , 16 } ,
{ " _A16B16G16R16F " , D3DFMT_A16B16G16R16F , GL_RGBA16F_ARB , 0 , GL_RGBA , GL_HALF_FLOAT_ARB , 1 , 8 } ,
{ " _A16B16G16R16 " , D3DFMT_A16B16G16R16 , GL_RGBA16 , 0 , GL_RGBA , GL_UNSIGNED_SHORT , 1 , 8 } , // 16bpc integer tex
{ " _A32B32G32R32F " , D3DFMT_A32B32G32R32F , GL_RGBA32F_ARB , 0 , GL_RGBA , GL_FLOAT , 1 , 16 } ,
{ " _R8G8B8 " , D3DFMT_R8G8B8 , GL_RGB8 , GL_SRGB8_EXT , GL_BGR , GL_UNSIGNED_BYTE , 1 , 3 } ,
{ " _A8 " , D3DFMT_A8 , GL_ALPHA8 , 0 , GL_ALPHA , GL_UNSIGNED_BYTE , 1 , 1 } ,
{ " _R5G6B5 " , D3DFMT_R5G6B5 , GL_RGB , GL_SRGB_EXT , GL_RGB , GL_UNSIGNED_SHORT_5_6_5 , 1 , 2 } ,
// fakey tex formats: the stated GL format and the memory layout may not agree (U8V8 for example)
// _Q8W8V8U8 we just pass through as RGBA bytes. Shader does scale/bias fix
{ " _Q8W8V8U8 " , D3DFMT_Q8W8V8U8 , GL_RGBA8 , 0 , GL_BGRA , GL_UNSIGNED_INT_8_8_8_8_REV , 1 , 4 } , // straight ripoff of D3DFMT_A8R8G8B8
// U8V8 is exposed to the client as 2-bytes per texel, but we download it as 3-byte RGB.
// WriteTexels needs to do that conversion from rg8 to rgb8 in order to be able to download it correctly
{ " _V8U8 " , D3DFMT_V8U8 , GL_RGB8 , 0 , GL_RG , GL_BYTE , 1 , 2 } ,
{ " _R32F " , D3DFMT_R32F , GL_R32F , GL_R32F , GL_RED , GL_FLOAT , 1 , 4 } ,
//$ TODO: Need to merge bitmap changes over from Dota to get these formats.
#if 0
{ " _A2R10G10B10 " , D3DFMT_A2R10G10B10 , GL_RGB10_A2 , GL_RGB10_A2 , GL_RGBA , GL_UNSIGNED_INT_10_10_10_2 , 1 , 4 } ,
{ " _A2B10G10R10 " , D3DFMT_A2B10G10R10 , GL_RGB10_A2 , GL_RGB10_A2 , GL_BGRA , GL_UNSIGNED_INT_10_10_10_2 , 1 , 4 } ,
# endif
/*
// NV shadow depth tex
D3DFMT_NV_INTZ = 0x5a544e49 , // MAKEFOURCC('I','N','T','Z')
D3DFMT_NV_RAWZ = 0x5a574152 , // MAKEFOURCC('R','A','W','Z')
// NV null tex
D3DFMT_NV_NULL = 0x4c4c554e , // MAKEFOURCC('N','U','L','L')
// ATI shadow depth tex
D3DFMT_ATI_D16 = 0x36314644 , // MAKEFOURCC('D','F','1','6')
D3DFMT_ATI_D24S8 = 0x34324644 , // MAKEFOURCC('D','F','2','4')
// ATI 1N and 2N compressed tex
D3DFMT_ATI_2N = 0x32495441 , // MAKEFOURCC('A', 'T', 'I', '2')
D3DFMT_ATI_1N = 0x31495441 , // MAKEFOURCC('A', 'T', 'I', '1')
*/
} ;
int g_formatDescTableCount = sizeof ( g_formatDescTable ) / sizeof ( g_formatDescTable [ 0 ] ) ;
const GLMTexFormatDesc * GetFormatDesc ( D3DFORMAT format )
{
for ( int i = 0 ; i < g_formatDescTableCount ; i + + )
{
if ( g_formatDescTable [ i ] . m_d3dFormat = = format )
{
return & g_formatDescTable [ i ] ;
}
}
return ( const GLMTexFormatDesc * ) NULL ; // not found
}
//===============================================================================
void InsertTexelComponentFixed ( float value , int width , unsigned long * valuebuf )
{
unsigned long range = ( 1 < < width ) ;
unsigned long scaled = ( value * ( float ) range ) * ( range - 1 ) / ( range ) ;
if ( scaled > = range ) DebuggerBreak ( ) ;
* valuebuf = ( * valuebuf < < width ) | scaled ;
}
// return true if successful
bool GLMGenTexels ( GLMGenTexelParams * params )
{
unsigned char chunkbuf [ 256 ] ; // can't think of any chunk this big..
const GLMTexFormatDesc * format = GetFormatDesc ( params - > m_format ) ;
if ( ! format )
{
return FALSE ; // fail
}
// this section just generates one square chunk in the desired format
unsigned long * temp32 = ( unsigned long * ) chunkbuf ;
unsigned int chunksize = 0 ; // we can sanity check against the format table with this
switch ( params - > m_format )
{
// comment shows byte order in RAM
// lowercase is bit arrangement in a byte
case D3DFMT_A8R8G8B8 : // B G R A
InsertTexelComponentFixed ( params - > a , 8 , temp32 ) ; // A is inserted first and winds up at most significant bits after insertions follow
InsertTexelComponentFixed ( params - > r , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > g , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > b , 8 , temp32 ) ;
chunksize = 4 ;
break ;
case D3DFMT_A4R4G4B4 : // [ggggbbbb] [aaaarrrr] RA (nibbles)
InsertTexelComponentFixed ( params - > a , 4 , temp32 ) ;
InsertTexelComponentFixed ( params - > r , 4 , temp32 ) ;
InsertTexelComponentFixed ( params - > g , 4 , temp32 ) ;
InsertTexelComponentFixed ( params - > b , 4 , temp32 ) ;
chunksize = 2 ;
break ;
case D3DFMT_X8R8G8B8 : // B G R X
InsertTexelComponentFixed ( 0.0 , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > r , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > g , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > b , 8 , temp32 ) ;
chunksize = 4 ;
break ;
case D3DFMT_X1R5G5B5 : // [gggbbbbb] [xrrrrrgg]
InsertTexelComponentFixed ( 0.0 , 1 , temp32 ) ;
InsertTexelComponentFixed ( params - > r , 5 , temp32 ) ;
InsertTexelComponentFixed ( params - > g , 5 , temp32 ) ;
InsertTexelComponentFixed ( params - > b , 5 , temp32 ) ;
chunksize = 2 ;
break ;
case D3DFMT_A1R5G5B5 : // [gggbbbbb] [arrrrrgg]
InsertTexelComponentFixed ( params - > a , 1 , temp32 ) ;
InsertTexelComponentFixed ( params - > r , 5 , temp32 ) ;
InsertTexelComponentFixed ( params - > g , 5 , temp32 ) ;
InsertTexelComponentFixed ( params - > b , 5 , temp32 ) ;
chunksize = 2 ;
break ;
case D3DFMT_L8 : // L // caller, use R for L
InsertTexelComponentFixed ( params - > r , 8 , temp32 ) ;
chunksize = 1 ;
break ;
case D3DFMT_A8L8 : // L A // caller, use R for L and A for A
InsertTexelComponentFixed ( params - > a , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > r , 8 , temp32 ) ;
chunksize = 2 ;
break ;
case D3DFMT_R8G8B8 : // B G R
InsertTexelComponentFixed ( params - > r , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > g , 8 , temp32 ) ;
InsertTexelComponentFixed ( params - > b , 8 , temp32 ) ;
chunksize = 3 ;
break ;
case D3DFMT_A8 : // A
InsertTexelComponentFixed ( params - > a , 8 , temp32 ) ;
chunksize = 1 ;
break ;
case D3DFMT_R5G6B5 : // [gggbbbbb] [rrrrrggg]
InsertTexelComponentFixed ( params - > r , 5 , temp32 ) ;
InsertTexelComponentFixed ( params - > g , 6 , temp32 ) ;
InsertTexelComponentFixed ( params - > b , 5 , temp32 ) ;
chunksize = 2 ;
break ;
case D3DFMT_DXT1 :
{
memset ( temp32 , 0 , 8 ) ; // zap 8 bytes
// two 565 RGB words followed by 32 bits of 2-bit interp values for a 4x4 block
// we write the same color to both slots and all zeroes for the mask (one color total)
unsigned long dxt1_color = 0 ;
// generate one such word and clone it
InsertTexelComponentFixed ( params - > r , 5 , & dxt1_color ) ;
InsertTexelComponentFixed ( params - > g , 6 , & dxt1_color ) ;
InsertTexelComponentFixed ( params - > b , 5 , & dxt1_color ) ;
// dupe
dxt1_color = dxt1_color | ( dxt1_color < < 16 ) ;
// write into chunkbuf
* ( unsigned long * ) & chunkbuf [ 0 ] = dxt1_color ;
// color mask bits after that are already set to all zeroes. chunk is done.
chunksize = 8 ;
}
break ;
case D3DFMT_DXT3 :
{
memset ( temp32 , 0 , 16 ) ; // zap 16 bytes
// eight bytes of alpha (16 4-bit alpha nibbles)
// followed by a DXT1 block
unsigned long dxt3_alpha = 0 ;
for ( int i = 0 ; i < 8 ; i + + )
{
// splat same alpha through block
InsertTexelComponentFixed ( params - > a , 4 , & dxt3_alpha ) ;
}
unsigned long dxt3_color = 0 ;
// generate one such word and clone it
InsertTexelComponentFixed ( params - > r , 5 , & dxt3_color ) ;
InsertTexelComponentFixed ( params - > g , 6 , & dxt3_color ) ;
InsertTexelComponentFixed ( params - > b , 5 , & dxt3_color ) ;
// dupe
dxt3_color = dxt3_color | ( dxt3_color < < 16 ) ;
// write into chunkbuf
* ( unsigned long * ) & chunkbuf [ 0 ] = dxt3_alpha ;
* ( unsigned long * ) & chunkbuf [ 4 ] = dxt3_alpha ;
* ( unsigned long * ) & chunkbuf [ 8 ] = dxt3_color ;
* ( unsigned long * ) & chunkbuf [ 12 ] = dxt3_color ;
chunksize = 16 ;
}
break ;
case D3DFMT_DXT5 :
{
memset ( temp32 , 0 , 16 ) ; // zap 16 bytes
// DXT5 has 8 bytes of compressed alpha, then 8 bytes of compressed RGB like DXT1.
// the 8 alpha bytes are 2 bytes of endpoint alpha values, then 16x3 bits of interpolants.
// so to write a single alpha value, just figure out the value, store it in both the first two bytes then store zeroes.
InsertTexelComponentFixed ( params - > a , 8 , ( unsigned long * ) & chunkbuf [ 0 ] ) ;
InsertTexelComponentFixed ( params - > a , 8 , ( unsigned long * ) & chunkbuf [ 0 ] ) ;
// rest of the alpha mask was already zeroed.
// now do colors
unsigned long dxt5_color = 0 ;
// generate one such word and clone it
InsertTexelComponentFixed ( params - > r , 5 , & dxt5_color ) ;
InsertTexelComponentFixed ( params - > g , 6 , & dxt5_color ) ;
InsertTexelComponentFixed ( params - > b , 5 , & dxt5_color ) ;
// dupe
dxt5_color = dxt5_color | ( dxt5_color < < 16 ) ;
// write into chunkbuf
* ( unsigned long * ) & chunkbuf [ 8 ] = dxt5_color ;
* ( unsigned long * ) & chunkbuf [ 12 ] = dxt5_color ;
chunksize = 16 ;
}
break ;
case D3DFMT_A32B32G32R32F :
{
* ( float * ) & chunkbuf [ 0 ] = params - > r ;
* ( float * ) & chunkbuf [ 4 ] = params - > g ;
* ( float * ) & chunkbuf [ 8 ] = params - > b ;
* ( float * ) & chunkbuf [ 12 ] = params - > a ;
chunksize = 16 ;
}
break ;
case D3DFMT_A16B16G16R16 :
memset ( chunkbuf , 0 , 8 ) ;
// R and G wind up in the first 32 bits
// B and A wind up in the second 32 bits
InsertTexelComponentFixed ( params - > a , 16 , ( unsigned long * ) & chunkbuf [ 4 ] ) ; // winds up as MSW of second word (note [4]) - thus last in RAM
InsertTexelComponentFixed ( params - > b , 16 , ( unsigned long * ) & chunkbuf [ 4 ] ) ;
InsertTexelComponentFixed ( params - > g , 16 , ( unsigned long * ) & chunkbuf [ 0 ] ) ;
InsertTexelComponentFixed ( params - > r , 16 , ( unsigned long * ) & chunkbuf [ 0 ] ) ; // winds up as LSW of first word, thus first in RAM
chunksize = 8 ;
break ;
// not done yet
//case D3DFMT_D16:
//case D3DFMT_D24X8:
//case D3DFMT_D24S8:
//case D3DFMT_A16B16G16R16F:
default :
return FALSE ; // fail
break ;
}
// once the chunk buffer is filled..
// sanity check the reported chunk size.
if ( static_cast < int > ( chunksize ) ! = format - > m_bytesPerSquareChunk )
{
DebuggerBreak ( ) ;
return FALSE ;
}
// verify that the amount you want to write will not exceed the limit byte count
unsigned long destByteCount = chunksize * params - > m_chunkCount ;
if ( static_cast < int > ( destByteCount ) > params - > m_byteCountLimit )
{
DebuggerBreak ( ) ;
return FALSE ;
}
// write the bytes.
unsigned char * destP = ( unsigned char * ) params - > m_dest ;
for ( int chunk = 0 ; chunk < params - > m_chunkCount ; chunk + + )
{
for ( uint byteindex = 0 ; byteindex < chunksize ; byteindex + + )
{
* destP + + = chunkbuf [ byteindex ] ;
}
}
params - > m_bytesWritten = destP - ( unsigned char * ) params - > m_dest ;
return TRUE ;
}
//===============================================================================
bool LessFunc_GLMTexLayoutKey ( const GLMTexLayoutKey & a , const GLMTexLayoutKey & b )
{
# define DO_LESS(fff) if (a.fff != b.fff) { return (a.fff< b.fff); }
DO_LESS ( m_texGLTarget ) ;
DO_LESS ( m_texFormat ) ;
DO_LESS ( m_texFlags ) ;
DO_LESS ( m_texSamples ) ;
DO_LESS ( m_xSize ) ;
DO_LESS ( m_ySize )
DO_LESS ( m_zSize ) ;
# undef DO_LESS
return false ; // they are equal
}
CGLMTexLayoutTable : : CGLMTexLayoutTable ( )
{
m_layoutMap . SetLessFunc ( LessFunc_GLMTexLayoutKey ) ;
}
GLMTexLayout * CGLMTexLayoutTable : : NewLayoutRef ( GLMTexLayoutKey * pDesiredKey )
{
GLMTexLayoutKey tempKey ;
GLMTexLayoutKey * key = pDesiredKey ;
// look up 'key' in the map and see if it's a hit, if so, bump the refcount and return
// if not, generate a completed layout based on the key, add to map, set refcount to 1, return that
const GLMTexFormatDesc * formatDesc = GetFormatDesc ( key - > m_texFormat ) ;
//bool compression = (formatDesc->m_chunkSize > 1) != 0;
if ( ! formatDesc )
{
GLMStop ( ) ; // bad news
}
if ( gGL - > m_bHave_GL_EXT_texture_sRGB_decode )
{
if ( ( formatDesc - > m_glIntFormatSRGB ! = 0 ) & & ( ( key - > m_texFlags & kGLMTexSRGB ) = = 0 ) )
{
tempKey = * pDesiredKey ;
key = & tempKey ;
// Slam on SRGB texture flag, and we'll use GL_EXT_texture_sRGB_decode to selectively turn it off in the samplers
key - > m_texFlags | = kGLMTexSRGB ;
}
}
unsigned short index = m_layoutMap . Find ( * key ) ;
if ( index ! = m_layoutMap . InvalidIndex ( ) )
{
// found it
//printf(" -hit- ");
GLMTexLayout * layout = m_layoutMap [ index ] ;
// bump ref count
layout - > m_refCount + + ;
return layout ;
}
else
{
//printf(" -miss- ");
// need to make a new one
// to allocate it, we need to know how big to make it (slice count)
// figure out how many mip levels are in play
int mipCount = 1 ;
if ( key - > m_texFlags & kGLMTexMipped )
{
int largestAxis = key - > m_xSize ;
if ( key - > m_ySize > largestAxis )
largestAxis = key - > m_ySize ;
if ( key - > m_zSize > largestAxis )
largestAxis = key - > m_zSize ;
mipCount = 0 ;
while ( largestAxis > 0 )
{
mipCount + + ;
largestAxis > > = 1 ;
}
}
int faceCount = 1 ;
if ( key - > m_texGLTarget = = GL_TEXTURE_CUBE_MAP )
{
faceCount = 6 ;
}
int sliceCount = mipCount * faceCount ;
if ( key - > m_texFlags & kGLMTexMultisampled )
{
Assert ( ( key - > m_texGLTarget = = GL_TEXTURE_2D ) ) ;
Assert ( sliceCount = = 1 ) ;
// assume non mipped
Assert ( ( key - > m_texFlags & kGLMTexMipped ) = = 0 ) ;
Assert ( ( key - > m_texFlags & kGLMTexMippedAuto ) = = 0 ) ;
// assume renderable and srgb
Assert ( ( key - > m_texFlags & kGLMTexRenderable ) ! = 0 ) ;
//Assert( (key->m_texFlags & kGLMTexSRGB) !=0 ); //FIXME don't assert on making depthstencil surfaces which are non srgb
// double check sample count (FIXME need real limit check here against device/driver)
Assert ( ( key - > m_texSamples = = 2 ) | | ( key - > m_texSamples = = 4 ) | | ( key - > m_texSamples = = 6 ) | | ( key - > m_texSamples = = 8 ) ) ;
}
// now we know enough to allocate and populate the new tex layout.
// malloc the new layout
int layoutSize = sizeof ( GLMTexLayout ) + ( sliceCount * sizeof ( GLMTexLayoutSlice ) ) ;
GLMTexLayout * layout = ( GLMTexLayout * ) malloc ( layoutSize ) ;
memset ( layout , 0 , layoutSize ) ;
// clone the key in there
memset ( & layout - > m_key , 0x00 , sizeof ( layout - > m_key ) ) ;
layout - > m_key = * key ;
// set refcount
layout - > m_refCount = 1 ;
// save the format desc
layout - > m_format = ( GLMTexFormatDesc * ) formatDesc ;
// we know the mipcount from before
layout - > m_mipCount = mipCount ;
// we know the face count too
layout - > m_faceCount = faceCount ;
// slice count is the product
layout - > m_sliceCount = mipCount * faceCount ;
// we can now fill in the slices.
GLMTexLayoutSlice * slicePtr = & layout - > m_slices [ 0 ] ;
int storageOffset = 0 ;
//bool compressed = (formatDesc->m_chunkSize > 1); // true if DXT
for ( int mip = 0 ; mip < mipCount ; mip + + )
{
for ( int face = 0 ; face < faceCount ; face + + )
{
// note application of chunk size which is 1 for uncompressed, and 4 for compressed tex (DXT)
// note also that the *dimensions* must scale down to 1
// but that the *storage* cannot go below 4x4.
// we introduce the "storage sizes" which are clamped, to compute the storage footprint.
int storage_x , storage_y , storage_z ;
slicePtr - > m_xSize = layout - > m_key . m_xSize > > mip ;
slicePtr - > m_xSize = MAX ( slicePtr - > m_xSize , 1 ) ; // dimension can't go to zero
storage_x = MAX ( slicePtr - > m_xSize , formatDesc - > m_chunkSize ) ; // storage extent can't go below chunk size
slicePtr - > m_ySize = layout - > m_key . m_ySize > > mip ;
slicePtr - > m_ySize = MAX ( slicePtr - > m_ySize , 1 ) ; // dimension can't go to zero
storage_y = MAX ( slicePtr - > m_ySize , formatDesc - > m_chunkSize ) ; // storage extent can't go below chunk size
slicePtr - > m_zSize = layout - > m_key . m_zSize > > mip ;
slicePtr - > m_zSize = MAX ( slicePtr - > m_zSize , 1 ) ; // dimension can't go to zero
storage_z = MAX ( slicePtr - > m_zSize , 1 ) ; // storage extent for Z cannot go below '1'.
//if (compressed) NO NO NO do not lie about the dimensionality, just fudge the storage.
//{
// // round up to multiple of 4 in X and Y axes
// slicePtr->m_xSize = (slicePtr->m_xSize+3) & (~3);
// slicePtr->m_ySize = (slicePtr->m_ySize+3) & (~3);
//}
int xchunks = ( storage_x / formatDesc - > m_chunkSize ) ;
int ychunks = ( storage_y / formatDesc - > m_chunkSize ) ;
slicePtr - > m_storageSize = ( xchunks * ychunks * formatDesc - > m_bytesPerSquareChunk ) * storage_z ;
slicePtr - > m_storageOffset = storageOffset ;
storageOffset + = slicePtr - > m_storageSize ;
storageOffset = ( ( storageOffset + 0x0F ) & ( ~ 0x0F ) ) ; // keep each MIP starting on a 16 byte boundary.
slicePtr + + ;
}
}
layout - > m_storageTotalSize = storageOffset ;
//printf("\n size %08x for key (x=%d y=%d z=%d, fmt=%08x, bpsc=%d)", layout->m_storageTotalSize, key->m_xSize, key->m_ySize, key->m_zSize, key->m_texFormat, formatDesc->m_bytesPerSquareChunk );
// generate summary
// "target, format, +/- mips, base size"
char scratch [ 1024 ] ;
char * targetname = " ? " ;
switch ( key - > m_texGLTarget )
{
case GL_TEXTURE_2D : targetname = " 2D " ; break ;
case GL_TEXTURE_3D : targetname = " 3D " ; break ;
case GL_TEXTURE_CUBE_MAP : targetname = " CUBE " ; break ;
}
sprintf ( scratch , " [%s %s %dx%dx%d mips=%d slices=%d flags=%02lX%s] " ,
targetname ,
formatDesc - > m_formatSummary ,
layout - > m_key . m_xSize , layout - > m_key . m_ySize , layout - > m_key . m_zSize ,
mipCount ,
sliceCount ,
layout - > m_key . m_texFlags ,
( layout - > m_key . m_texFlags & kGLMTexSRGB ) ? " SRGB " : " "
) ;
layout - > m_layoutSummary = strdup ( scratch ) ;
//GLMPRINTF(("-D- new tex layout [ %s ]", scratch ));
// then insert into map. disregard returned index.
m_layoutMap . Insert ( layout - > m_key , layout ) ;
return layout ;
}
}
void CGLMTexLayoutTable : : DelLayoutRef ( GLMTexLayout * layout )
{
// locate layout in hash, drop refcount
// (some GC step later on will harvest expired layouts - not like it's any big challenge to re-generate them)
unsigned short index = m_layoutMap . Find ( layout - > m_key ) ;
if ( index ! = m_layoutMap . InvalidIndex ( ) )
{
// found it
GLMTexLayout * layout = m_layoutMap [ index ] ;
// drop ref count
layout - > m_refCount - - ;
//assert( layout->m_refCount >= 0 );
}
else
{
// that's bad
GLMStop ( ) ;
}
}
void CGLMTexLayoutTable : : DumpStats ( )
{
for ( uint i = 0 ; i < m_layoutMap . Count ( ) ; i + + )
{
GLMTexLayout * layout = m_layoutMap [ i ] ;
// print it out
printf ( " \n %05d instances %08d bytes %08d totbytes %s " , layout - > m_refCount , layout - > m_storageTotalSize , ( layout - > m_refCount * layout - > m_storageTotalSize ) , layout - > m_layoutSummary ) ;
}
}
ConVar gl_texmsaalog ( " gl_texmsaalog " , " 0 " ) ;
ConVar gl_rt_forcergba ( " gl_rt_forcergba " , " 1 " ) ; // on teximage of a renderable tex, pass GL_RGBA in place of GL_BGRA
ConVar gl_minimize_rt_tex ( " gl_minimize_rt_tex " , " 0 " ) ; // if 1, set the GL_TEXTURE_MINIMIZE_STORAGE_APPLE texture parameter to cut off mipmaps for RT's
ConVar gl_minimize_all_tex ( " gl_minimize_all_tex " , " 1 " ) ; // if 1, set the GL_TEXTURE_MINIMIZE_STORAGE_APPLE texture parameter to cut off mipmaps for textures which are unmipped
ConVar gl_minimize_tex_log ( " gl_minimize_tex_log " , " 0 " ) ; // if 1, printf the names of the tex that got minimized
CGLMTex : : CGLMTex ( GLMContext * ctx , GLMTexLayout * layout , uint levels , const char * debugLabel )
{
# if GLMDEBUG
m_pPrevTex = NULL ;
m_pNextTex = g_pFirstCGMLTex ;
if ( m_pNextTex )
{
Assert ( m_pNextTex - > m_pPrevTex = = NULL ) ;
m_pNextTex - > m_pPrevTex = this ;
}
g_pFirstCGMLTex = this ;
# endif
// caller has responsibility to make 'ctx' current, but we check to be sure.
ctx - > CheckCurrent ( ) ;
m_nLastResolvedBatchCounter = ctx - > m_nBatchCounter ;
// note layout requested
m_layout = layout ;
m_texGLTarget = m_layout - > m_key . m_texGLTarget ;
m_nSamplerType = SAMPLER_TYPE_UNUSED ;
switch ( m_texGLTarget )
{
case GL_TEXTURE_CUBE_MAP : m_nSamplerType = SAMPLER_TYPE_CUBE ; break ;
case GL_TEXTURE_2D : m_nSamplerType = SAMPLER_TYPE_2D ; break ;
case GL_TEXTURE_3D : m_nSamplerType = SAMPLER_TYPE_3D ; break ;
default :
Assert ( 0 ) ;
break ;
}
m_maxActiveMip = - 1 ; //index of highest mip that has been written - increase as each mip arrives
m_minActiveMip = 999 ; //index of lowest mip that has been written - lower it as each mip arrives
// note context owner
m_ctx = ctx ;
// clear the bind point flags
//m_bindPoints.ClearAll();
// clear the RT attach count
m_rtAttachCount = 0 ;
// come up with a GL name for this texture.
m_texName = ctx - > CreateTex ( m_texGLTarget , m_layout - > m_format - > m_glIntFormat ) ;
m_pBlitSrcFBO = NULL ;
m_pBlitDstFBO = NULL ;
// Sense whether to try and apply client storage upon teximage/subimage.
// This should only be true if we're running on OSX 10.6 or it was explicitly
// enabled with -gl_texclientstorage on the command line.
m_texClientStorage = ctx - > m_bTexClientStorage ;
// flag that we have not yet been explicitly kicked into VRAM..
m_texPreloaded = false ;
// clone the debug label if there is one.
m_debugLabel = debugLabel ? strdup ( debugLabel ) : NULL ;
// if tex is MSAA renderable, make an RBO, else zero the RBO name and dirty bit
if ( layout - > m_key . m_texFlags & kGLMTexMultisampled )
{
gGL - > glGenRenderbuffers ( 1 , & m_rboName ) ;
// so we have enough info to go ahead and bind the RBO and put storage on it?
// try it.
gGL - > glBindRenderbuffer ( GL_RENDERBUFFER , m_rboName ) ;
// quietly clamp if sample count exceeds known limit for the device
int sampleCount = layout - > m_key . m_texSamples ;
if ( sampleCount > ctx - > Caps ( ) . m_maxSamples )
{
sampleCount = ctx - > Caps ( ) . m_maxSamples ; // clamp
}
GLenum msaaFormat = ( layout - > m_key . m_texFlags & kGLMTexSRGB ) ? layout - > m_format - > m_glIntFormatSRGB : layout - > m_format - > m_glIntFormat ;
gGL - > glRenderbufferStorageMultisample ( GL_RENDERBUFFER ,
sampleCount , // not "layout->m_key.m_texSamples"
msaaFormat ,
layout - > m_key . m_xSize ,
layout - > m_key . m_ySize ) ;
if ( gl_texmsaalog . GetInt ( ) )
{
printf ( " \n == MSAA Tex %p %s : MSAA RBO is intformat %s (%x) " , this , m_debugLabel ? m_debugLabel : " " , GLMDecode ( eGL_ENUM , msaaFormat ) , msaaFormat ) ;
}
gGL - > glBindRenderbuffer ( GL_RENDERBUFFER , 0 ) ;
}
else
{
m_rboName = 0 ;
}
// at this point we have the complete description of the texture, and a name for it, but no data and no actual GL object.
// we know this name has bever seen duty before, so we're going to hard-bind it to TMU 0, displacing any other tex that might have been bound there.
// any previously bound tex will be unbound and appropriately marked as a result.
// the active TMU will be set as a side effect.
CGLMTex * pPrevTex = ctx - > m_samplers [ 0 ] . m_pBoundTex ;
ctx - > BindTexToTMU ( this , 0 ) ;
m_SamplingParams . SetToDefaults ( ) ;
m_SamplingParams . SetToTarget ( m_texGLTarget ) ;
// OK, our texture now exists and is bound on the active TMU. Not drawable yet though.
// Create backing storage and fill it
if ( ! ( layout - > m_key . m_texFlags & kGLMTexRenderable ) & & m_texClientStorage )
{
m_backing = ( char * ) malloc ( m_layout - > m_storageTotalSize ) ;
memset ( m_backing , 0 , m_layout - > m_storageTotalSize ) ;
// track bytes allocated for non-RT's
int formindex = sEncodeLayoutAsIndex ( & layout - > m_key ) ;
g_texGlobalBytes [ formindex ] + = m_layout - > m_storageTotalSize ;
# if TEXSPACE_LOGGING
printf ( " \n Tex %s added %d bytes in form %d which is now %d bytes " , m_debugLabel ? m_debugLabel : " - " , m_layout - > m_storageTotalSize , formindex , g_texGlobalBytes [ formindex ] ) ;
printf ( " \n \t \t [ %d %d %d %d %d %d %d %d ] " ,
g_texGlobalBytes [ 0 ] , g_texGlobalBytes [ 1 ] , g_texGlobalBytes [ 2 ] , g_texGlobalBytes [ 3 ] ,
g_texGlobalBytes [ 4 ] , g_texGlobalBytes [ 5 ] , g_texGlobalBytes [ 6 ] , g_texGlobalBytes [ 7 ]
) ;
# endif
}
else
{
m_backing = NULL ;
m_texClientStorage = false ;
}
// init lock count
// lock reqs are tracked by the owning context
m_lockCount = 0 ;
m_sliceFlags . SetCount ( m_layout - > m_sliceCount ) ;
for ( int i = 0 ; i < m_layout - > m_sliceCount ; i + + )
{
m_sliceFlags [ i ] = 0 ;
// kSliceValid = false (we have not teximaged each slice yet)
// kSliceStorageValid = false (the storage allocated does not reflect what is in the tex)
// kSliceLocked = false (the slices are not locked)
// kSliceFullyDirty = false (this does not come true til first lock)
}
// texture minimize parameter keeps driver from allocing mips when it should not, by being explicit about the ones that have no mips.
bool setMinimizeParameter = false ;
bool minimize_rt = ( gl_minimize_rt_tex . GetInt ( ) ! = 0 ) ;
bool minimize_all = ( gl_minimize_all_tex . GetInt ( ) ! = 0 ) ;
if ( layout - > m_key . m_texFlags & kGLMTexRenderable )
{
// it's an RT. if mips were not explicitly requested, and "gl_minimize_rt_tex" is true, set the minimize parameter.
if ( ( minimize_rt | | minimize_all ) & & ( ! ( layout - > m_key . m_texFlags & kGLMTexMipped ) ) )
{
setMinimizeParameter = true ;
}
}
else
{
// not an RT. if mips were not requested, and "gl_minimize_all_tex" is true, set the minimize parameter.
if ( minimize_all & & ( ! ( layout - > m_key . m_texFlags & kGLMTexMipped ) ) )
{
setMinimizeParameter = true ;
}
}
if ( setMinimizeParameter )
{
if ( gl_minimize_tex_log . GetInt ( ) )
{
printf ( " \n minimizing storage for tex '%s' [%s] " , m_debugLabel ? m_debugLabel : " - " , m_layout - > m_layoutSummary ) ;
}
}
// after a lot of pain with texture completeness...
// always push black into all slices of all newly created textures.
#if 0
bool pushRenderableSlices = ( m_layout - > m_key . m_texFlags & kGLMTexRenderable ) ! = 0 ;
bool pushTexSlices = true ; // just do it everywhere (m_layout->m_mipCount>1) && (m_layout->m_format->m_chunkSize !=1) ;
if ( pushTexSlices )
{
// fill storage with mostly-opaque purple
GLMGenTexelParams genp ;
memset ( & genp , 0 , sizeof ( genp ) ) ;
genp . m_format = m_layout - > m_format - > m_d3dFormat ;
const GLMTexFormatDesc * format = GetFormatDesc ( genp . m_format ) ;
genp . m_dest = m_backing ; // dest addr
genp . m_chunkCount = m_layout - > m_storageTotalSize / format - > m_bytesPerSquareChunk ; // fill the whole slab
genp . m_byteCountLimit = m_layout - > m_storageTotalSize ; // limit writes to this amount
genp . r = 1.0 ;
genp . g = 0.0 ;
genp . b = 1.0 ;
genp . a = 0.75 ;
GLMGenTexels ( & genp ) ;
}
# endif
//if (pushRenderableSlices || pushTexSlices)
if ( ! ( ( layout - > m_key . m_texFlags & kGLMTexMipped ) & & ( levels = = ( unsigned ) m_layout - > m_mipCount ) ) )
{
for ( int face = 0 ; face < m_layout - > m_faceCount ; face + + )
{
for ( int mip = 0 ; mip < m_layout - > m_mipCount ; mip + + )
{
// we're not really going to lock, we're just going to write the blank data from the backing store we just made
GLMTexLockDesc desc ;
desc . m_req . m_tex = this ;
desc . m_req . m_face = face ;
desc . m_req . m_mip = mip ;
desc . m_sliceIndex = CalcSliceIndex ( face , mip ) ;
GLMTexLayoutSlice * slice = & m_layout - > m_slices [ desc . m_sliceIndex ] ;
desc . m_req . m_region . xmin = desc . m_req . m_region . ymin = desc . m_req . m_region . zmin = 0 ;
desc . m_req . m_region . xmax = slice - > m_xSize ;
desc . m_req . m_region . ymax = slice - > m_ySize ;
desc . m_req . m_region . zmax = slice - > m_zSize ;
desc . m_sliceBaseOffset = slice - > m_storageOffset ; // doesn't really matter... we're just pushing zeroes..
desc . m_sliceRegionOffset = 0 ;
WriteTexels ( & desc , true , ( layout - > m_key . m_texFlags & kGLMTexRenderable ) ! = 0 ) ; // write whole slice - but disable data source if it's an RT, as there's no backing
}
}
}
GLMPRINTF ( ( " -A- -**TEXNEW '%-60s' name=%06d size=%09d storage=%08x label=%s " , m_layout - > m_layoutSummary , m_texName , m_layout - > m_storageTotalSize , m_backing , m_debugLabel ? m_debugLabel : " - " ) ) ;
ctx - > BindTexToTMU ( pPrevTex , 0 ) ;
}
CGLMTex : : ~ CGLMTex ( )
{
# if GLMDEBUG
if ( m_pPrevTex )
{
Assert ( m_pPrevTex - > m_pNextTex = = this ) ;
m_pPrevTex - > m_pNextTex = m_pNextTex ;
}
else
{
Assert ( g_pFirstCGMLTex = = this ) ;
g_pFirstCGMLTex = m_pNextTex ;
}
if ( m_pNextTex )
{
Assert ( m_pNextTex - > m_pPrevTex = = this ) ;
m_pNextTex - > m_pPrevTex = m_pPrevTex ;
}
m_pNextTex = m_pPrevTex = NULL ;
# endif
if ( ! ( m_layout - > m_key . m_texFlags & kGLMTexRenderable ) )
{
int formindex = sEncodeLayoutAsIndex ( & m_layout - > m_key ) ;
g_texGlobalBytes [ formindex ] - = m_layout - > m_storageTotalSize ;
# if TEXSPACE_LOGGING
printf ( " \n Tex %s freed %d bytes in form %d which is now %d bytes " , m_debugLabel ? m_debugLabel : " - " , m_layout - > m_storageTotalSize , formindex , g_texGlobalBytes [ formindex ] ) ;
printf ( " \n \t \t [ %d %d %d %d %d %d %d %d ] " ,
g_texGlobalBytes [ 0 ] , g_texGlobalBytes [ 1 ] , g_texGlobalBytes [ 2 ] , g_texGlobalBytes [ 3 ] ,
g_texGlobalBytes [ 4 ] , g_texGlobalBytes [ 5 ] , g_texGlobalBytes [ 6 ] , g_texGlobalBytes [ 7 ]
) ;
# endif
}
GLMPRINTF ( ( " -A- -**TEXDEL '%-60s' name=%06d size=%09d storage=%08x label=%s " , m_layout - > m_layoutSummary , m_texName , m_layout - > m_storageTotalSize , m_backing , m_debugLabel ? m_debugLabel : " - " ) ) ;
// check first to see if we were still bound anywhere or locked... these should be failures.
if ( m_pBlitSrcFBO )
{
m_ctx - > DelFBO ( m_pBlitSrcFBO ) ;
m_pBlitSrcFBO = NULL ;
}
if ( m_pBlitDstFBO )
{
m_ctx - > DelFBO ( m_pBlitDstFBO ) ;
m_pBlitDstFBO = NULL ;
}
if ( m_rboName )
{
gGL - > glDeleteRenderbuffers ( 1 , & m_rboName ) ;
m_rboName = 0 ;
}
// if all that is OK, then delete the underlying tex
if ( m_texName )
{
m_ctx - > DestroyTex ( m_texGLTarget , m_layout , m_texName ) ;
m_texName = 0 ;
}
// release our usage of the layout
m_ctx - > m_texLayoutTable - > DelLayoutRef ( m_layout ) ;
m_layout = NULL ;
if ( m_backing )
{
free ( m_backing ) ;
m_backing = NULL ;
}
if ( m_debugLabel )
{
free ( m_debugLabel ) ;
m_debugLabel = NULL ;
}
m_ctx = NULL ;
}
int CGLMTex : : CalcSliceIndex ( int face , int mip )
{
// faces of the same mip level are adjacent. "face major" storage
int index = ( mip * m_layout - > m_faceCount ) + face ;
return index ;
}
void CGLMTex : : CalcTexelDataOffsetAndStrides ( int sliceIndex , int x , int y , int z , int * offsetOut , int * yStrideOut , int * zStrideOut )
{
int offset = 0 ;
int yStride = 0 ;
int zStride = 0 ;
GLMTexFormatDesc * format = m_layout - > m_format ;
if ( format - > m_chunkSize = = 1 )
{
// figure out row stride and layer stride
yStride = format - > m_bytesPerSquareChunk * m_layout - > m_slices [ sliceIndex ] . m_xSize ; // bytes per texel row (y stride)
zStride = yStride * m_layout - > m_slices [ sliceIndex ] . m_ySize ; // bytes per texel layer (if 3D tex)
offset = x * format - > m_bytesPerSquareChunk ; // lateral offset
offset + = ( y * yStride ) ; // scanline offset
offset + = ( z * zStride ) ; // should be zero for 2D tex
}
else
{
yStride = format - > m_bytesPerSquareChunk * ( m_layout - > m_slices [ sliceIndex ] . m_xSize / format - > m_chunkSize ) ;
zStride = yStride * ( m_layout - > m_slices [ sliceIndex ] . m_ySize / format - > m_chunkSize ) ;
// compressed format. scale the x,y,z values into chunks.
// assert if any of them are not multiples of a chunk.
int chunkx = x / format - > m_chunkSize ;
int chunky = y / format - > m_chunkSize ;
int chunkz = z / format - > m_chunkSize ;
if ( ( chunkx * format - > m_chunkSize ) ! = x )
{
GLMStop ( ) ;
}
if ( ( chunky * format - > m_chunkSize ) ! = y )
{
GLMStop ( ) ;
}
if ( ( chunkz * format - > m_chunkSize ) ! = z )
{
GLMStop ( ) ;
}
offset = chunkx * format - > m_bytesPerSquareChunk ; // lateral offset
offset + = ( chunky * yStride ) ; // chunk row offset
offset + = ( chunkz * zStride ) ; // should be zero for 2D tex
}
* offsetOut = offset ;
* yStrideOut = yStride ;
* zStrideOut = zStride ;
}
extern void convert_texture ( GLint & internalformat , GLsizei width , GLsizei height , GLenum & format , GLenum & type , void * data ) ;
void CGLMTex : : ReadTexels ( GLMTexLockDesc * desc , bool readWholeSlice )
{
GLMRegion readBox ;
if ( readWholeSlice )
{
readBox . xmin = readBox . ymin = readBox . zmin = 0 ;
readBox . xmax = m_layout - > m_slices [ desc - > m_sliceIndex ] . m_xSize ;
readBox . ymax = m_layout - > m_slices [ desc - > m_sliceIndex ] . m_ySize ;
readBox . zmax = m_layout - > m_slices [ desc - > m_sliceIndex ] . m_zSize ;
}
else
{
readBox = desc - > m_req . m_region ;
}
CGLMTex * pPrevTex = m_ctx - > m_samplers [ 0 ] . m_pBoundTex ;
m_ctx - > BindTexToTMU ( this , 0 ) ; // SelectTMU(n) is a side effect
if ( readWholeSlice )
{
// make this work first.... then write the partial path
// (Hmmmm, I don't think we will ever actually need a partial path -
// since we have no notion of a partially valid slice of storage
GLMTexFormatDesc * format = m_layout - > m_format ;
GLenum target = m_layout - > m_key . m_texGLTarget ;
void * sliceAddress = m_backing + m_layout - > m_slices [ desc - > m_sliceIndex ] . m_storageOffset ; // this would change for PBO
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize;
// interestingly enough, we can use the same path for both 2D and 3D fetch
switch ( target )
{
case GL_TEXTURE_CUBE_MAP :
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc - > m_req . m_face ;
case GL_TEXTURE_2D :
case GL_TEXTURE_3D :
{
// check compressed or not
if ( format - > m_chunkSize ! = 1 )
{
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml
// TODO(nillerusr): implement me!
/*
gGL - > glGetCompressedTexImage ( target , // target
desc - > m_req . m_mip , // level
sliceAddress ) ; // destination
*/
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml
GLuint fbo ;
GLint Rfbo = 0 , Dfbo = 0 ;
gGL - > glGetIntegerv ( GL_DRAW_FRAMEBUFFER_BINDING , & Dfbo ) ;
gGL - > glGetIntegerv ( GL_READ_FRAMEBUFFER_BINDING , & Rfbo ) ;
gGL - > glGenFramebuffers ( 1 , & fbo ) ;
gGL - > glBindFramebuffer ( GL_FRAMEBUFFER , fbo ) ;
gGL - > glFramebufferTexture2D ( GL_FRAMEBUFFER , GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D , m_ctx - > m_samplers [ 0 ] . m_pBoundTex - > m_texName , 0 ) ;
GLenum fmt = format - > m_glDataFormat ;
if ( fmt = = GL_BGR )
fmt = GL_RGB ;
else if ( fmt = = GL_BGRA )
fmt = GL_RGBA ;
gGL - > glReadPixels ( 0 , 0 , m_layout - > m_slices [ desc - > m_sliceIndex ] . m_xSize , m_layout - > m_slices [ desc - > m_sliceIndex ] . m_ySize , fmt , format - > m_glDataType = = GL_UNSIGNED_INT_8_8_8_8_REV ? GL_UNSIGNED_BYTE : format - > m_glDataType , sliceAddress ) ;
GLint intformat = format - > m_glDataFormat ;
GLenum _format = format - > m_glDataFormat ;
GLenum _type = format - > m_glDataType ;
// TODO(nillerusr): Don't convert, should change m_format to another one
convert_texture ( intformat , m_layout - > m_slices [ desc - > m_sliceIndex ] . m_xSize , m_layout - > m_slices [ desc - > m_sliceIndex ] . m_ySize , _format , _type , sliceAddress ) ;
gGL - > glBindFramebuffer ( GL_READ_FRAMEBUFFER , Rfbo ) ;
gGL - > glBindFramebuffer ( GL_DRAW_FRAMEBUFFER , Dfbo ) ;
gGL - > glDeleteFramebuffers ( 1 , & fbo ) ;
}
}
break ;
}
}
else
{
GLMStop ( ) ;
}
m_ctx - > BindTexToTMU ( pPrevTex , 0 ) ;
}
struct mem_s
{
const int value ;
const char * str ;
} g_glEnums [ ] =
{
{ 0x0000 , " GL_ZERO " } ,
{ 0x0001 , " GL_ONE " } ,
{ 0x0004 , " GL_TRIANGLES " } ,
{ 0x0005 , " GL_TRIANGLE_STRIP " } ,
{ 0x0006 , " GL_TRIANGLE_FAN " } ,
{ 0x0007 , " GL_QUADS " } ,
{ 0x0008 , " GL_QUAD_STRIP " } ,
{ 0x0009 , " GL_POLYGON " } ,
{ 0x0200 , " GL_NEVER " } ,
{ 0x0201 , " GL_LESS " } ,
{ 0x0202 , " GL_EQUAL " } ,
{ 0x0203 , " GL_LEQUAL " } ,
{ 0x0204 , " GL_GREATER " } ,
{ 0x0205 , " GL_NOTEQUAL " } ,
{ 0x0206 , " GL_GEQUAL " } ,
{ 0x0207 , " GL_ALWAYS " } ,
{ 0x0300 , " GL_SRC_COLOR " } ,
{ 0x0301 , " GL_ONE_MINUS_SRC_COLOR " } ,
{ 0x0302 , " GL_SRC_ALPHA " } ,
{ 0x0303 , " GL_ONE_MINUS_SRC_ALPHA " } ,
{ 0x0304 , " GL_DST_ALPHA " } ,
{ 0x0305 , " GL_ONE_MINUS_DST_ALPHA " } ,
{ 0x0306 , " GL_DST_COLOR " } ,
{ 0x0307 , " GL_ONE_MINUS_DST_COLOR " } ,
{ 0x0308 , " GL_SRC_ALPHA_SATURATE " } ,
{ 0x0400 , " GL_FRONT_LEFT " } ,
{ 0x0401 , " GL_FRONT_RIGHT " } ,
{ 0x0402 , " GL_BACK_LEFT " } ,
{ 0x0403 , " GL_BACK_RIGHT " } ,
{ 0x0404 , " GL_FRONT " } ,
{ 0x0405 , " GL_BACK " } ,
{ 0x0406 , " GL_LEFT " } ,
{ 0x0407 , " GL_RIGHT " } ,
{ 0x0408 , " GL_FRONT_AND_BACK " } ,
{ 0x0409 , " GL_AUX0 " } ,
{ 0x040A , " GL_AUX1 " } ,
{ 0x040B , " GL_AUX2 " } ,
{ 0x040C , " GL_AUX3 " } ,
{ 0x0500 , " GL_INVALID_ENUM " } ,
{ 0x0501 , " GL_INVALID_VALUE " } ,
{ 0x0502 , " GL_INVALID_OPERATION " } ,
{ 0x0503 , " GL_STACK_OVERFLOW " } ,
{ 0x0504 , " GL_STACK_UNDERFLOW " } ,
{ 0x0505 , " GL_OUT_OF_MEMORY " } ,
{ 0x0506 , " GL_INVALID_FRAMEBUFFER_OPERATION " } ,
{ 0x0600 , " GL_2D " } ,
{ 0x0601 , " GL_3D " } ,
{ 0x0602 , " GL_3D_COLOR " } ,
{ 0x0603 , " GL_3D_COLOR_TEXTURE " } ,
{ 0x0604 , " GL_4D_COLOR_TEXTURE " } ,
{ 0x0700 , " GL_PASS_THROUGH_TOKEN " } ,
{ 0x0701 , " GL_POINT_TOKEN " } ,
{ 0x0702 , " GL_LINE_TOKEN " } ,
{ 0x0703 , " GL_POLYGON_TOKEN " } ,
{ 0x0704 , " GL_BITMAP_TOKEN " } ,
{ 0x0705 , " GL_DRAW_PIXEL_TOKEN " } ,
{ 0x0706 , " GL_COPY_PIXEL_TOKEN " } ,
{ 0x0707 , " GL_LINE_RESET_TOKEN " } ,
{ 0x0800 , " GL_EXP " } ,
{ 0x0801 , " GL_EXP2 " } ,
{ 0x0900 , " GL_CW " } ,
{ 0x0901 , " GL_CCW " } ,
{ 0x0A00 , " GL_COEFF " } ,
{ 0x0A01 , " GL_ORDER " } ,
{ 0x0A02 , " GL_DOMAIN " } ,
{ 0x0B00 , " GL_CURRENT_COLOR " } ,
{ 0x0B01 , " GL_CURRENT_INDEX " } ,
{ 0x0B02 , " GL_CURRENT_NORMAL " } ,
{ 0x0B03 , " GL_CURRENT_TEXTURE_COORDS " } ,
{ 0x0B04 , " GL_CURRENT_RASTER_COLOR " } ,
{ 0x0B05 , " GL_CURRENT_RASTER_INDEX " } ,
{ 0x0B06 , " GL_CURRENT_RASTER_TEXTURE_COORDS " } ,
{ 0x0B07 , " GL_CURRENT_RASTER_POSITION " } ,
{ 0x0B08 , " GL_CURRENT_RASTER_POSITION_VALID " } ,
{ 0x0B09 , " GL_CURRENT_RASTER_DISTANCE " } ,
{ 0x0B10 , " GL_POINT_SMOOTH " } ,
{ 0x0B11 , " GL_POINT_SIZE " } ,
{ 0x0B12 , " GL_POINT_SIZE_RANGE " } ,
{ 0x0B12 , " GL_SMOOTH_POINT_SIZE_RANGE " } ,
{ 0x0B13 , " GL_POINT_SIZE_GRANULARITY " } ,
{ 0x0B13 , " GL_SMOOTH_POINT_SIZE_GRANULARITY " } ,
{ 0x0B20 , " GL_LINE_SMOOTH " } ,
{ 0x0B21 , " GL_LINE_WIDTH " } ,
{ 0x0B22 , " GL_LINE_WIDTH_RANGE " } ,
{ 0x0B22 , " GL_SMOOTH_LINE_WIDTH_RANGE " } ,
{ 0x0B23 , " GL_LINE_WIDTH_GRANULARITY " } ,
{ 0x0B23 , " GL_SMOOTH_LINE_WIDTH_GRANULARITY " } ,
{ 0x0B24 , " GL_LINE_STIPPLE " } ,
{ 0x0B25 , " GL_LINE_STIPPLE_PATTERN " } ,
{ 0x0B26 , " GL_LINE_STIPPLE_REPEAT " } ,
{ 0x0B30 , " GL_LIST_MODE " } ,
{ 0x0B31 , " GL_MAX_LIST_NESTING " } ,
{ 0x0B32 , " GL_LIST_BASE " } ,
{ 0x0B33 , " GL_LIST_INDEX " } ,
{ 0x0B40 , " GL_POLYGON_MODE " } ,
{ 0x0B41 , " GL_POLYGON_SMOOTH " } ,
{ 0x0B42 , " GL_POLYGON_STIPPLE " } ,
{ 0x0B43 , " GL_EDGE_FLAG " } ,
{ 0x0B44 , " GL_CULL_FACE " } ,
{ 0x0B45 , " GL_CULL_FACE_MODE " } ,
{ 0x0B46 , " GL_FRONT_FACE " } ,
{ 0x0B50 , " GL_LIGHTING " } ,
{ 0x0B51 , " GL_LIGHT_MODEL_LOCAL_VIEWER " } ,
{ 0x0B52 , " GL_LIGHT_MODEL_TWO_SIDE " } ,
{ 0x0B53 , " GL_LIGHT_MODEL_AMBIENT " } ,
{ 0x0B54 , " GL_SHADE_MODEL " } ,
{ 0x0B55 , " GL_COLOR_MATERIAL_FACE " } ,
{ 0x0B56 , " GL_COLOR_MATERIAL_PARAMETER " } ,
{ 0x0B57 , " GL_COLOR_MATERIAL " } ,
{ 0x0B60 , " GL_FOG " } ,
{ 0x0B61 , " GL_FOG_INDEX " } ,
{ 0x0B62 , " GL_FOG_DENSITY " } ,
{ 0x0B63 , " GL_FOG_START " } ,
{ 0x0B64 , " GL_FOG_END " } ,
{ 0x0B65 , " GL_FOG_MODE " } ,
{ 0x0B66 , " GL_FOG_COLOR " } ,
{ 0x0B70 , " GL_DEPTH_RANGE " } ,
{ 0x0B71 , " GL_DEPTH_TEST " } ,
{ 0x0B72 , " GL_DEPTH_WRITEMASK " } ,
{ 0x0B73 , " GL_DEPTH_CLEAR_VALUE " } ,
{ 0x0B74 , " GL_DEPTH_FUNC " } ,
{ 0x0B80 , " GL_ACCUM_CLEAR_VALUE " } ,
{ 0x0B90 , " GL_STENCIL_TEST " } ,
{ 0x0B91 , " GL_STENCIL_CLEAR_VALUE " } ,
{ 0x0B92 , " GL_STENCIL_FUNC " } ,
{ 0x0B93 , " GL_STENCIL_VALUE_MASK " } ,
{ 0x0B94 , " GL_STENCIL_FAIL " } ,
{ 0x0B95 , " GL_STENCIL_PASS_DEPTH_FAIL " } ,
{ 0x0B96 , " GL_STENCIL_PASS_DEPTH_PASS " } ,
{ 0x0B97 , " GL_STENCIL_REF " } ,
{ 0x0B98 , " GL_STENCIL_WRITEMASK " } ,
{ 0x0BA0 , " GL_MATRIX_MODE " } ,
{ 0x0BA1 , " GL_NORMALIZE " } ,
{ 0x0BA2 , " GL_VIEWPORT " } ,
{ 0x0BA3 , " GL_MODELVIEW_STACK_DEPTH " } ,
{ 0x0BA4 , " GL_PROJECTION_STACK_DEPTH " } ,
{ 0x0BA5 , " GL_TEXTURE_STACK_DEPTH " } ,
{ 0x0BA6 , " GL_MODELVIEW_MATRIX " } ,
{ 0x0BA7 , " GL_PROJECTION_MATRIX " } ,
{ 0x0BA8 , " GL_TEXTURE_MATRIX " } ,
{ 0x0BB0 , " GL_ATTRIB_STACK_DEPTH " } ,
{ 0x0BB1 , " GL_CLIENT_ATTRIB_STACK_DEPTH " } ,
{ 0x0BC0 , " GL_ALPHA_TEST " } ,
{ 0x0BC1 , " GL_ALPHA_TEST_FUNC " } ,
{ 0x0BC2 , " GL_ALPHA_TEST_REF " } ,
{ 0x0BD0 , " GL_DITHER " } ,
{ 0x0BE0 , " GL_BLEND_DST " } ,
{ 0x0BE1 , " GL_BLEND_SRC " } ,
{ 0x0BE2 , " GL_BLEND " } ,
{ 0x0BF0 , " GL_LOGIC_OP_MODE " } ,
{ 0x0BF1 , " GL_INDEX_LOGIC_OP " } ,
{ 0x0BF2 , " GL_COLOR_LOGIC_OP " } ,
{ 0x0C00 , " GL_AUX_BUFFERS " } ,
{ 0x0C01 , " GL_DRAW_BUFFER " } ,
{ 0x0C02 , " GL_READ_BUFFER " } ,
{ 0x0C10 , " GL_SCISSOR_BOX " } ,
{ 0x0C11 , " GL_SCISSOR_TEST " } ,
{ 0x0C20 , " GL_INDEX_CLEAR_VALUE " } ,
{ 0x0C21 , " GL_INDEX_WRITEMASK " } ,
{ 0x0C22 , " GL_COLOR_CLEAR_VALUE " } ,
{ 0x0C23 , " GL_COLOR_WRITEMASK " } ,
{ 0x0C30 , " GL_INDEX_MODE " } ,
{ 0x0C31 , " GL_RGBA_MODE " } ,
{ 0x0C32 , " GL_DOUBLEBUFFER " } ,
{ 0x0C33 , " GL_STEREO " } ,
{ 0x0C40 , " GL_RENDER_MODE " } ,
{ 0x0C50 , " GL_PERSPECTIVE_CORRECTION_HINT " } ,
{ 0x0C51 , " GL_POINT_SMOOTH_HINT " } ,
{ 0x0C52 , " GL_LINE_SMOOTH_HINT " } ,
{ 0x0C53 , " GL_POLYGON_SMOOTH_HINT " } ,
{ 0x0C54 , " GL_FOG_HINT " } ,
{ 0x0C60 , " GL_TEXTURE_GEN_S " } ,
{ 0x0C61 , " GL_TEXTURE_GEN_T " } ,
{ 0x0C62 , " GL_TEXTURE_GEN_R " } ,
{ 0x0C63 , " GL_TEXTURE_GEN_Q " } ,
{ 0x0C70 , " GL_PIXEL_MAP_I_TO_I " } ,
{ 0x0C71 , " GL_PIXEL_MAP_S_TO_S " } ,
{ 0x0C72 , " GL_PIXEL_MAP_I_TO_R " } ,
{ 0x0C73 , " GL_PIXEL_MAP_I_TO_G " } ,
{ 0x0C74 , " GL_PIXEL_MAP_I_TO_B " } ,
{ 0x0C75 , " GL_PIXEL_MAP_I_TO_A " } ,
{ 0x0C76 , " GL_PIXEL_MAP_R_TO_R " } ,
{ 0x0C77 , " GL_PIXEL_MAP_G_TO_G " } ,
{ 0x0C78 , " GL_PIXEL_MAP_B_TO_B " } ,
{ 0x0C79 , " GL_PIXEL_MAP_A_TO_A " } ,
{ 0x0CB0 , " GL_PIXEL_MAP_I_TO_I_SIZE " } ,
{ 0x0CB1 , " GL_PIXEL_MAP_S_TO_S_SIZE " } ,
{ 0x0CB2 , " GL_PIXEL_MAP_I_TO_R_SIZE " } ,
{ 0x0CB3 , " GL_PIXEL_MAP_I_TO_G_SIZE " } ,
{ 0x0CB4 , " GL_PIXEL_MAP_I_TO_B_SIZE " } ,
{ 0x0CB5 , " GL_PIXEL_MAP_I_TO_A_SIZE " } ,
{ 0x0CB6 , " GL_PIXEL_MAP_R_TO_R_SIZE " } ,
{ 0x0CB7 , " GL_PIXEL_MAP_G_TO_G_SIZE " } ,
{ 0x0CB8 , " GL_PIXEL_MAP_B_TO_B_SIZE " } ,
{ 0x0CB9 , " GL_PIXEL_MAP_A_TO_A_SIZE " } ,
{ 0x0CF0 , " GL_UNPACK_SWAP_BYTES " } ,
{ 0x0CF1 , " GL_UNPACK_LSB_FIRST " } ,
{ 0x0CF2 , " GL_UNPACK_ROW_LENGTH " } ,
{ 0x0CF3 , " GL_UNPACK_SKIP_ROWS " } ,
{ 0x0CF4 , " GL_UNPACK_SKIP_PIXELS " } ,
{ 0x0CF5 , " GL_UNPACK_ALIGNMENT " } ,
{ 0x0D00 , " GL_PACK_SWAP_BYTES " } ,
{ 0x0D01 , " GL_PACK_LSB_FIRST " } ,
{ 0x0D02 , " GL_PACK_ROW_LENGTH " } ,
{ 0x0D03 , " GL_PACK_SKIP_ROWS " } ,
{ 0x0D04 , " GL_PACK_SKIP_PIXELS " } ,
{ 0x0D05 , " GL_PACK_ALIGNMENT " } ,
{ 0x0D10 , " GL_MAP_COLOR " } ,
{ 0x0D11 , " GL_MAP_STENCIL " } ,
{ 0x0D12 , " GL_INDEX_SHIFT " } ,
{ 0x0D13 , " GL_INDEX_OFFSET " } ,
{ 0x0D14 , " GL_RED_SCALE " } ,
{ 0x0D15 , " GL_RED_BIAS " } ,
{ 0x0D16 , " GL_ZOOM_X " } ,
{ 0x0D17 , " GL_ZOOM_Y " } ,
{ 0x0D18 , " GL_GREEN_SCALE " } ,
{ 0x0D19 , " GL_GREEN_BIAS " } ,
{ 0x0D1A , " GL_BLUE_SCALE " } ,
{ 0x0D1B , " GL_BLUE_BIAS " } ,
{ 0x0D1C , " GL_ALPHA_SCALE " } ,
{ 0x0D1D , " GL_ALPHA_BIAS " } ,
{ 0x0D1E , " GL_DEPTH_SCALE " } ,
{ 0x0D1F , " GL_DEPTH_BIAS " } ,
{ 0x0D30 , " GL_MAX_EVAL_ORDER " } ,
{ 0x0D31 , " GL_MAX_LIGHTS " } ,
{ 0x0D32 , " GL_MAX_CLIP_PLANES " } ,
{ 0x0D33 , " GL_MAX_TEXTURE_SIZE " } ,
{ 0x0D34 , " GL_MAX_PIXEL_MAP_TABLE " } ,
{ 0x0D35 , " GL_MAX_ATTRIB_STACK_DEPTH " } ,
{ 0x0D36 , " GL_MAX_MODELVIEW_STACK_DEPTH " } ,
{ 0x0D37 , " GL_MAX_NAME_STACK_DEPTH " } ,
{ 0x0D38 , " GL_MAX_PROJECTION_STACK_DEPTH " } ,
{ 0x0D39 , " GL_MAX_TEXTURE_STACK_DEPTH " } ,
{ 0x0D3A , " GL_MAX_VIEWPORT_DIMS " } ,
{ 0x0D3B , " GL_MAX_CLIENT_ATTRIB_STACK_DEPTH " } ,
{ 0x0D50 , " GL_SUBPIXEL_BITS " } ,
{ 0x0D51 , " GL_INDEX_BITS " } ,
{ 0x0D52 , " GL_RED_BITS " } ,
{ 0x0D53 , " GL_GREEN_BITS " } ,
{ 0x0D54 , " GL_BLUE_BITS " } ,
{ 0x0D55 , " GL_ALPHA_BITS " } ,
{ 0x0D56 , " GL_DEPTH_BITS " } ,
{ 0x0D57 , " GL_STENCIL_BITS " } ,
{ 0x0D58 , " GL_ACCUM_RED_BITS " } ,
{ 0x0D59 , " GL_ACCUM_GREEN_BITS " } ,
{ 0x0D5A , " GL_ACCUM_BLUE_BITS " } ,
{ 0x0D5B , " GL_ACCUM_ALPHA_BITS " } ,
{ 0x0D70 , " GL_NAME_STACK_DEPTH " } ,
{ 0x0D80 , " GL_AUTO_NORMAL " } ,
{ 0x0D90 , " GL_MAP1_COLOR_4 " } ,
{ 0x0D91 , " GL_MAP1_INDEX " } ,
{ 0x0D92 , " GL_MAP1_NORMAL " } ,
{ 0x0D93 , " GL_MAP1_TEXTURE_COORD_1 " } ,
{ 0x0D94 , " GL_MAP1_TEXTURE_COORD_2 " } ,
{ 0x0D95 , " GL_MAP1_TEXTURE_COORD_3 " } ,
{ 0x0D96 , " GL_MAP1_TEXTURE_COORD_4 " } ,
{ 0x0D97 , " GL_MAP1_VERTEX_3 " } ,
{ 0x0D98 , " GL_MAP1_VERTEX_4 " } ,
{ 0x0DB0 , " GL_MAP2_COLOR_4 " } ,
{ 0x0DB1 , " GL_MAP2_INDEX " } ,
{ 0x0DB2 , " GL_MAP2_NORMAL " } ,
{ 0x0DB3 , " GL_MAP2_TEXTURE_COORD_1 " } ,
{ 0x0DB4 , " GL_MAP2_TEXTURE_COORD_2 " } ,
{ 0x0DB5 , " GL_MAP2_TEXTURE_COORD_3 " } ,
{ 0x0DB6 , " GL_MAP2_TEXTURE_COORD_4 " } ,
{ 0x0DB7 , " GL_MAP2_VERTEX_3 " } ,
{ 0x0DB8 , " GL_MAP2_VERTEX_4 " } ,
{ 0x0DD0 , " GL_MAP1_GRID_DOMAIN " } ,
{ 0x0DD1 , " GL_MAP1_GRID_SEGMENTS " } ,
{ 0x0DD2 , " GL_MAP2_GRID_DOMAIN " } ,
{ 0x0DD3 , " GL_MAP2_GRID_SEGMENTS " } ,
{ 0x0DE0 , " GL_TEXTURE_1D " } ,
{ 0x0DE1 , " GL_TEXTURE_2D " } ,
{ 0x0DF0 , " GL_FEEDBACK_BUFFER_POINTER " } ,
{ 0x0DF1 , " GL_FEEDBACK_BUFFER_SIZE " } ,
{ 0x0DF2 , " GL_FEEDBACK_BUFFER_TYPE " } ,
{ 0x0DF3 , " GL_SELECTION_BUFFER_POINTER " } ,
{ 0x0DF4 , " GL_SELECTION_BUFFER_SIZE " } ,
{ 0x1000 , " GL_TEXTURE_WIDTH " } ,
{ 0x1001 , " GL_TEXTURE_HEIGHT " } ,
{ 0x1003 , " GL_TEXTURE_INTERNAL_FORMAT " } ,
{ 0x1004 , " GL_TEXTURE_BORDER_COLOR " } ,
{ 0x1005 , " GL_TEXTURE_BORDER " } ,
{ 0x1100 , " GL_DONT_CARE " } ,
{ 0x1101 , " GL_FASTEST " } ,
{ 0x1102 , " GL_NICEST " } ,
{ 0x1200 , " GL_AMBIENT " } ,
{ 0x1201 , " GL_DIFFUSE " } ,
{ 0x1202 , " GL_SPECULAR " } ,
{ 0x1203 , " GL_POSITION " } ,
{ 0x1204 , " GL_SPOT_DIRECTION " } ,
{ 0x1205 , " GL_SPOT_EXPONENT " } ,
{ 0x1206 , " GL_SPOT_CUTOFF " } ,
{ 0x1207 , " GL_CONSTANT_ATTENUATION " } ,
{ 0x1208 , " GL_LINEAR_ATTENUATION " } ,
{ 0x1209 , " GL_QUADRATIC_ATTENUATION " } ,
{ 0x1300 , " GL_COMPILE " } ,
{ 0x1301 , " GL_COMPILE_AND_EXECUTE " } ,
{ 0x1400 , " GL_BYTE " } ,
{ 0x1401 , " GL_UBYTE " } ,
{ 0x1402 , " GL_SHORT " } ,
{ 0x1403 , " GL_USHRT " } ,
{ 0x1404 , " GL_INT " } ,
{ 0x1405 , " GL_UINT " } ,
{ 0x1406 , " GL_FLOAT " } ,
{ 0x1407 , " GL_2_BYTES " } ,
{ 0x1408 , " GL_3_BYTES " } ,
{ 0x1409 , " GL_4_BYTES " } ,
{ 0x140A , " GL_DOUBLE " } ,
{ 0x140B , " GL_HALF_FLOAT " } ,
{ 0x1500 , " GL_CLEAR " } ,
{ 0x1501 , " GL_AND " } ,
{ 0x1502 , " GL_AND_REVERSE " } ,
{ 0x1503 , " GL_COPY " } ,
{ 0x1504 , " GL_AND_INVERTED " } ,
{ 0x1505 , " GL_NOOP " } ,
{ 0x1506 , " GL_XOR " } ,
{ 0x1507 , " GL_OR " } ,
{ 0x1508 , " GL_NOR " } ,
{ 0x1509 , " GL_EQUIV " } ,
{ 0x150A , " GL_INVERT " } ,
{ 0x150B , " GL_OR_REVERSE " } ,
{ 0x150C , " GL_COPY_INVERTED " } ,
{ 0x150D , " GL_OR_INVERTED " } ,
{ 0x150E , " GL_NAND " } ,
{ 0x150F , " GL_SET " } ,
{ 0x1600 , " GL_EMISSION " } ,
{ 0x1601 , " GL_SHININESS " } ,
{ 0x1602 , " GL_AMBIENT_AND_DIFFUSE " } ,
{ 0x1603 , " GL_COLOR_INDEXES " } ,
{ 0x1700 , " GL_MODELVIEW " } ,
{ 0x1700 , " GL_MODELVIEW0_ARB " } ,
{ 0x1701 , " GL_PROJECTION " } ,
{ 0x1702 , " GL_TEXTURE " } ,
{ 0x1800 , " GL_COLOR " } ,
{ 0x1801 , " GL_DEPTH " } ,
{ 0x1802 , " GL_STENCIL " } ,
{ 0x1900 , " GL_COLOR_INDEX " } ,
{ 0x1901 , " GL_STENCIL_INDEX " } ,
{ 0x1902 , " GL_DEPTH_COMPONENT " } ,
{ 0x1903 , " GL_RED " } ,
{ 0x1904 , " GL_GREEN " } ,
{ 0x1905 , " GL_BLUE " } ,
{ 0x1906 , " GL_ALPHA " } ,
{ 0x1907 , " GL_RGB " } ,
{ 0x1908 , " GL_RGBA " } ,
{ 0x1909 , " GL_LUMINANCE " } ,
{ 0x190A , " GL_LUMINANCE_ALPHA " } ,
{ 0x1A00 , " GL_BITMAP " } ,
{ 0x1B00 , " GL_POINT " } ,
{ 0x1B01 , " GL_LINE " } ,
{ 0x1B02 , " GL_FILL " } ,
{ 0x1C00 , " GL_RENDER " } ,
{ 0x1C01 , " GL_FEEDBACK " } ,
{ 0x1C02 , " GL_SELECT " } ,
{ 0x1D00 , " GL_FLAT " } ,
{ 0x1D01 , " GL_SMOOTH " } ,
{ 0x1E00 , " GL_KEEP " } ,
{ 0x1E01 , " GL_REPLACE " } ,
{ 0x1E02 , " GL_INCR " } ,
{ 0x1E03 , " GL_DECR " } ,
{ 0x1F00 , " GL_VENDOR " } ,
{ 0x1F01 , " GL_RENDERER " } ,
{ 0x1F02 , " GL_VERSION " } ,
{ 0x1F03 , " GL_EXTENSIONS " } ,
{ 0x2000 , " GL_S " } ,
{ 0x2001 , " GL_T " } ,
{ 0x2002 , " GL_R " } ,
{ 0x2003 , " GL_Q " } ,
{ 0x2100 , " GL_MODULATE " } ,
{ 0x2101 , " GL_DECAL " } ,
{ 0x2200 , " GL_TEXTURE_ENV_MODE " } ,
{ 0x2201 , " GL_TEXTURE_ENV_COLOR " } ,
{ 0x2300 , " GL_TEXTURE_ENV " } ,
{ 0x2400 , " GL_EYE_LINEAR " } ,
{ 0x2401 , " GL_OBJECT_LINEAR " } ,
{ 0x2402 , " GL_SPHERE_MAP " } ,
{ 0x2500 , " GL_TEXTURE_GEN_MODE " } ,
{ 0x2501 , " GL_OBJECT_PLANE " } ,
{ 0x2502 , " GL_EYE_PLANE " } ,
{ 0x2600 , " GL_NEAREST " } ,
{ 0x2601 , " GL_LINEAR " } ,
{ 0x2700 , " GL_NEAREST_MIPMAP_NEAREST " } ,
{ 0x2701 , " GL_LINEAR_MIPMAP_NEAREST " } ,
{ 0x2702 , " GL_NEAREST_MIPMAP_LINEAR " } ,
{ 0x2703 , " GL_LINEAR_MIPMAP_LINEAR " } ,
{ 0x2800 , " GL_TEXTURE_MAG_FILTER " } ,
{ 0x2801 , " GL_TEXTURE_MIN_FILTER " } ,
{ 0x2802 , " GL_TEXTURE_WRAP_S " } ,
{ 0x2803 , " GL_TEXTURE_WRAP_T " } ,
{ 0x2900 , " GL_CLAMP " } ,
{ 0x2901 , " GL_REPEAT " } ,
{ 0x2A00 , " GL_POLYGON_OFFSET_UNITS " } ,
{ 0x2A01 , " GL_POLYGON_OFFSET_POINT " } ,
{ 0x2A02 , " GL_POLYGON_OFFSET_LINE " } ,
{ 0x2A10 , " GL_R3_G3_B2 " } ,
{ 0x2A20 , " GL_V2F " } ,
{ 0x2A21 , " GL_V3F " } ,
{ 0x2A22 , " GL_C4UB_V2F " } ,
{ 0x2A23 , " GL_C4UB_V3F " } ,
{ 0x2A24 , " GL_C3F_V3F " } ,
{ 0x2A25 , " GL_N3F_V3F " } ,
{ 0x2A26 , " GL_C4F_N3F_V3F " } ,
{ 0x2A27 , " GL_T2F_V3F " } ,
{ 0x2A28 , " GL_T4F_V4F " } ,
{ 0x2A29 , " GL_T2F_C4UB_V3F " } ,
{ 0x2A2A , " GL_T2F_C3F_V3F " } ,
{ 0x2A2B , " GL_T2F_N3F_V3F " } ,
{ 0x2A2C , " GL_T2F_C4F_N3F_V3F " } ,
{ 0x2A2D , " GL_T4F_C4F_N3F_V4F " } ,
{ 0x3000 , " GL_CLIP_PLANE0 " } ,
{ 0x3001 , " GL_CLIP_PLANE1 " } ,
{ 0x3002 , " GL_CLIP_PLANE2 " } ,
{ 0x3003 , " GL_CLIP_PLANE3 " } ,
{ 0x3004 , " GL_CLIP_PLANE4 " } ,
{ 0x3005 , " GL_CLIP_PLANE5 " } ,
{ 0x4000 , " GL_LIGHT0 " } ,
{ 0x4001 , " GL_LIGHT1 " } ,
{ 0x4002 , " GL_LIGHT2 " } ,
{ 0x4003 , " GL_LIGHT3 " } ,
{ 0x4004 , " GL_LIGHT4 " } ,
{ 0x4005 , " GL_LIGHT5 " } ,
{ 0x4006 , " GL_LIGHT6 " } ,
{ 0x4007 , " GL_LIGHT7 " } ,
{ 0x8000 , " GL_ABGR_EXT " } ,
{ 0x8001 , " GL_CONSTANT_COLOR " } ,
{ 0x8002 , " GL_ONE_MINUS_CONSTANT_COLOR " } ,
{ 0x8003 , " GL_CONSTANT_ALPHA " } ,
{ 0x8004 , " GL_ONE_MINUS_CONSTANT_ALPHA " } ,
{ 0x8005 , " GL_BLEND_COLOR " } ,
{ 0x8006 , " GL_FUNC_ADD " } ,
{ 0x8007 , " GL_MIN " } ,
{ 0x8008 , " GL_MAX " } ,
{ 0x8009 , " GL_BLEND_EQUATION_RGB " } ,
{ 0x8009 , " GL_BLEND_EQUATION " } ,
{ 0x800A , " GL_FUNC_SUBTRACT " } ,
{ 0x800B , " GL_FUNC_REVERSE_SUBTRACT " } ,
{ 0x8010 , " GL_CONVOLUTION_1D " } ,
{ 0x8011 , " GL_CONVOLUTION_2D " } ,
{ 0x8012 , " GL_SEPARABLE_2D " } ,
{ 0x8013 , " GL_CONVOLUTION_BORDER_MODE " } ,
{ 0x8014 , " GL_CONVOLUTION_FILTER_SCALE " } ,
{ 0x8015 , " GL_CONVOLUTION_FILTER_BIAS " } ,
{ 0x8016 , " GL_REDUCE " } ,
{ 0x8017 , " GL_CONVOLUTION_FORMAT " } ,
{ 0x8018 , " GL_CONVOLUTION_WIDTH " } ,
{ 0x8019 , " GL_CONVOLUTION_HEIGHT " } ,
{ 0x801A , " GL_MAX_CONVOLUTION_WIDTH " } ,
{ 0x801B , " GL_MAX_CONVOLUTION_HEIGHT " } ,
{ 0x801C , " GL_POST_CONVOLUTION_RED_SCALE " } ,
{ 0x801D , " GL_POST_CONVOLUTION_GREEN_SCALE " } ,
{ 0x801E , " GL_POST_CONVOLUTION_BLUE_SCALE " } ,
{ 0x801F , " GL_POST_CONVOLUTION_ALPHA_SCALE " } ,
{ 0x8020 , " GL_POST_CONVOLUTION_RED_BIAS " } ,
{ 0x8021 , " GL_POST_CONVOLUTION_GREEN_BIAS " } ,
{ 0x8022 , " GL_POST_CONVOLUTION_BLUE_BIAS " } ,
{ 0x8023 , " GL_POST_CONVOLUTION_ALPHA_BIAS " } ,
{ 0x8024 , " GL_HISTOGRAM " } ,
{ 0x8025 , " GL_PROXY_HISTOGRAM " } ,
{ 0x8026 , " GL_HISTOGRAM_WIDTH " } ,
{ 0x8027 , " GL_HISTOGRAM_FORMAT " } ,
{ 0x8028 , " GL_HISTOGRAM_RED_SIZE " } ,
{ 0x8029 , " GL_HISTOGRAM_GREEN_SIZE " } ,
{ 0x802A , " GL_HISTOGRAM_BLUE_SIZE " } ,
{ 0x802B , " GL_HISTOGRAM_ALPHA_SIZE " } ,
{ 0x802C , " GL_HISTOGRAM_LUMINANCE_SIZE " } ,
{ 0x802D , " GL_HISTOGRAM_SINK " } ,
{ 0x802E , " GL_MINMAX " } ,
{ 0x802F , " GL_MINMAX_FORMAT " } ,
{ 0x8030 , " GL_MINMAX_SINK " } ,
{ 0x8031 , " GL_TABLE_TOO_LARGE " } ,
{ 0x8032 , " GL_UNSIGNED_BYTE_3_3_2 " } ,
{ 0x8033 , " GL_UNSIGNED_SHORT_4_4_4_4 " } ,
{ 0x8034 , " GL_UNSIGNED_SHORT_5_5_5_1 " } ,
{ 0x8035 , " GL_UNSIGNED_INT_8_8_8_8 " } ,
{ 0x8036 , " GL_UNSIGNED_INT_10_10_10_2 " } ,
{ 0x8037 , " GL_POLYGON_OFFSET_FILL " } ,
{ 0x8038 , " GL_POLYGON_OFFSET_FACTOR " } ,
{ 0x803A , " GL_RESCALE_NORMAL " } ,
{ 0x803B , " GL_ALPHA4 " } ,
{ 0x803C , " GL_ALPHA8 " } ,
{ 0x803D , " GL_ALPHA12 " } ,
{ 0x803E , " GL_ALPHA16 " } ,
{ 0x803F , " GL_LUMINANCE4 " } ,
{ 0x8040 , " GL_LUMINANCE8 " } ,
{ 0x8041 , " GL_LUMINANCE12 " } ,
{ 0x8042 , " GL_LUMINANCE16 " } ,
{ 0x8043 , " GL_LUMINANCE4_ALPHA4 " } ,
{ 0x8044 , " GL_LUMINANCE6_ALPHA2 " } ,
{ 0x8045 , " GL_LUMINANCE8_ALPHA8 " } ,
{ 0x8046 , " GL_LUMINANCE12_ALPHA4 " } ,
{ 0x8047 , " GL_LUMINANCE12_ALPHA12 " } ,
{ 0x8048 , " GL_LUMINANCE16_ALPHA16 " } ,
{ 0x8049 , " GL_INTENSITY " } ,
{ 0x804A , " GL_INTENSITY4 " } ,
{ 0x804B , " GL_INTENSITY8 " } ,
{ 0x804C , " GL_INTENSITY12 " } ,
{ 0x804D , " GL_INTENSITY16 " } ,
{ 0x804F , " GL_RGB4 " } ,
{ 0x8050 , " GL_RGB5 " } ,
{ 0x8051 , " GL_RGB8 " } ,
{ 0x8052 , " GL_RGB10 " } ,
{ 0x8053 , " GL_RGB12 " } ,
{ 0x8054 , " GL_RGB16 " } ,
{ 0x8055 , " GL_RGBA2 " } ,
{ 0x8056 , " GL_RGBA4 " } ,
{ 0x8057 , " GL_RGB5_A1 " } ,
{ 0x8058 , " GL_RGBA8 " } ,
{ 0x8059 , " GL_RGB10_A2 " } ,
{ 0x805A , " GL_RGBA12 " } ,
{ 0x805B , " GL_RGBA16 " } ,
{ 0x805C , " GL_TEXTURE_RED_SIZE " } ,
{ 0x805D , " GL_TEXTURE_GREEN_SIZE " } ,
{ 0x805E , " GL_TEXTURE_BLUE_SIZE " } ,
{ 0x805F , " GL_TEXTURE_ALPHA_SIZE " } ,
{ 0x8060 , " GL_TEXTURE_LUMINANCE_SIZE " } ,
{ 0x8061 , " GL_TEXTURE_INTENSITY_SIZE " } ,
{ 0x8063 , " GL_PROXY_TEXTURE_1D " } ,
{ 0x8064 , " GL_PROXY_TEXTURE_2D " } ,
{ 0x8066 , " GL_TEXTURE_PRIORITY " } ,
{ 0x8067 , " GL_TEXTURE_RESIDENT " } ,
{ 0x8068 , " GL_TEXTURE_BINDING_1D " } ,
{ 0x8069 , " GL_TEXTURE_BINDING_2D " } ,
{ 0x806A , " GL_TEXTURE_BINDING_3D " } ,
{ 0x806B , " GL_PACK_SKIP_IMAGES " } ,
{ 0x806C , " GL_PACK_IMAGE_HEIGHT " } ,
{ 0x806D , " GL_UNPACK_SKIP_IMAGES " } ,
{ 0x806E , " GL_UNPACK_IMAGE_HEIGHT " } ,
{ 0x806F , " GL_TEXTURE_3D " } ,
{ 0x8070 , " GL_PROXY_TEXTURE_3D " } ,
{ 0x8071 , " GL_TEXTURE_DEPTH " } ,
{ 0x8072 , " GL_TEXTURE_WRAP_R " } ,
{ 0x8073 , " GL_MAX_3D_TEXTURE_SIZE " } ,
{ 0x8074 , " GL_VERTEX_ARRAY " } ,
{ 0x8075 , " GL_NORMAL_ARRAY " } ,
{ 0x8076 , " GL_COLOR_ARRAY " } ,
{ 0x8077 , " GL_INDEX_ARRAY " } ,
{ 0x8078 , " GL_TEXTURE_COORD_ARRAY " } ,
{ 0x8079 , " GL_EDGE_FLAG_ARRAY " } ,
{ 0x807A , " GL_VERTEX_ARRAY_SIZE " } ,
{ 0x807B , " GL_VERTEX_ARRAY_TYPE " } ,
{ 0x807C , " GL_VERTEX_ARRAY_STRIDE " } ,
{ 0x807E , " GL_NORMAL_ARRAY_TYPE " } ,
{ 0x807F , " GL_NORMAL_ARRAY_STRIDE " } ,
{ 0x8081 , " GL_COLOR_ARRAY_SIZE " } ,
{ 0x8082 , " GL_COLOR_ARRAY_TYPE " } ,
{ 0x8083 , " GL_COLOR_ARRAY_STRIDE " } ,
{ 0x8085 , " GL_INDEX_ARRAY_TYPE " } ,
{ 0x8086 , " GL_INDEX_ARRAY_STRIDE " } ,
{ 0x8088 , " GL_TEXTURE_COORD_ARRAY_SIZE " } ,
{ 0x8089 , " GL_TEXTURE_COORD_ARRAY_TYPE " } ,
{ 0x808A , " GL_TEXTURE_COORD_ARRAY_STRIDE " } ,
{ 0x808C , " GL_EDGE_FLAG_ARRAY_STRIDE " } ,
{ 0x808E , " GL_VERTEX_ARRAY_POINTER " } ,
{ 0x808F , " GL_NORMAL_ARRAY_POINTER " } ,
{ 0x8090 , " GL_COLOR_ARRAY_POINTER " } ,
{ 0x8091 , " GL_INDEX_ARRAY_POINTER " } ,
{ 0x8092 , " GL_TEXTURE_COORD_ARRAY_POINTER " } ,
{ 0x8093 , " GL_EDGE_FLAG_ARRAY_POINTER " } ,
{ 0x809D , " GL_MULTISAMPLE_ARB " } ,
{ 0x809D , " GL_MULTISAMPLE " } ,
{ 0x809E , " GL_SAMPLE_ALPHA_TO_COVERAGE_ARB " } ,
{ 0x809E , " GL_SAMPLE_ALPHA_TO_COVERAGE " } ,
{ 0x809F , " GL_SAMPLE_ALPHA_TO_ONE_ARB " } ,
{ 0x809F , " GL_SAMPLE_ALPHA_TO_ONE " } ,
{ 0x80A0 , " GL_SAMPLE_COVERAGE_ARB " } ,
{ 0x80A0 , " GL_SAMPLE_COVERAGE " } ,
{ 0x80A0 , " GL_SAMPLE_MASK_EXT " } ,
{ 0x80A1 , " GL_1PASS_EXT " } ,
{ 0x80A2 , " GL_2PASS_0_EXT " } ,
{ 0x80A3 , " GL_2PASS_1_EXT " } ,
{ 0x80A4 , " GL_4PASS_0_EXT " } ,
{ 0x80A5 , " GL_4PASS_1_EXT " } ,
{ 0x80A6 , " GL_4PASS_2_EXT " } ,
{ 0x80A7 , " GL_4PASS_3_EXT " } ,
{ 0x80A8 , " GL_SAMPLE_BUFFERS " } ,
{ 0x80A9 , " GL_SAMPLES " } ,
{ 0x80AA , " GL_SAMPLE_COVERAGE_VALUE " } ,
{ 0x80AB , " GL_SAMPLE_COVERAGE_INVERT " } ,
{ 0x80AC , " GL_SAMPLE_PATTERN_EXT " } ,
{ 0x80B1 , " GL_COLOR_MATRIX " } ,
{ 0x80B2 , " GL_COLOR_MATRIX_STACK_DEPTH " } ,
{ 0x80B3 , " GL_MAX_COLOR_MATRIX_STACK_DEPTH " } ,
{ 0x80B4 , " GL_POST_COLOR_MATRIX_RED_SCALE " } ,
{ 0x80B5 , " GL_POST_COLOR_MATRIX_GREEN_SCALE " } ,
{ 0x80B6 , " GL_POST_COLOR_MATRIX_BLUE_SCALE " } ,
{ 0x80B7 , " GL_POST_COLOR_MATRIX_ALPHA_SCALE " } ,
{ 0x80B8 , " GL_POST_COLOR_MATRIX_RED_BIAS " } ,
{ 0x80B9 , " GL_POST_COLOR_MATRIX_GREEN_BIAS " } ,
{ 0x80BA , " GL_POST_COLOR_MATRIX_BLUE_BIAS " } ,
{ 0x80BB , " GL_POST_COLOR_MATRIX_ALPHA_BIAS " } ,
{ 0x80BF , " GL_TEXTURE_COMPARE_FAIL_VALUE_ARB " } ,
{ 0x80C8 , " GL_BLEND_DST_RGB " } ,
{ 0x80C9 , " GL_BLEND_SRC_RGB " } ,
{ 0x80CA , " GL_BLEND_DST_ALPHA " } ,
{ 0x80CB , " GL_BLEND_SRC_ALPHA " } ,
{ 0x80CC , " GL_422_EXT " } ,
{ 0x80CD , " GL_422_REV_EXT " } ,
{ 0x80CE , " GL_422_AVERAGE_EXT " } ,
{ 0x80CF , " GL_422_REV_AVERAGE_EXT " } ,
{ 0x80D0 , " GL_COLOR_TABLE " } ,
{ 0x80D1 , " GL_POST_CONVOLUTION_COLOR_TABLE " } ,
{ 0x80D2 , " GL_POST_COLOR_MATRIX_COLOR_TABLE " } ,
{ 0x80D3 , " GL_PROXY_COLOR_TABLE " } ,
{ 0x80D4 , " GL_PROXY_POST_CONVOLUTION_COLOR_TABLE " } ,
{ 0x80D5 , " GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE " } ,
{ 0x80D6 , " GL_COLOR_TABLE_SCALE " } ,
{ 0x80D7 , " GL_COLOR_TABLE_BIAS " } ,
{ 0x80D8 , " GL_COLOR_TABLE_FORMAT " } ,
{ 0x80D9 , " GL_COLOR_TABLE_WIDTH " } ,
{ 0x80DA , " GL_COLOR_TABLE_RED_SIZE " } ,
{ 0x80DB , " GL_COLOR_TABLE_GREEN_SIZE " } ,
{ 0x80DC , " GL_COLOR_TABLE_BLUE_SIZE " } ,
{ 0x80DD , " GL_COLOR_TABLE_ALPHA_SIZE " } ,
{ 0x80DE , " GL_COLOR_TABLE_LUMINANCE_SIZE " } ,
{ 0x80DF , " GL_COLOR_TABLE_INTENSITY_SIZE " } ,
{ 0x80E0 , " GL_BGR_EXT " } ,
{ 0x80E0 , " GL_BGR " } ,
{ 0x80E1 , " GL_BGRA_EXT " } ,
{ 0x80E1 , " GL_BGRA " } ,
{ 0x80E1 , " GL_BGRA " } ,
{ 0x80E2 , " GL_COLOR_INDEX1_EXT " } ,
{ 0x80E3 , " GL_COLOR_INDEX2_EXT " } ,
{ 0x80E4 , " GL_COLOR_INDEX4_EXT " } ,
{ 0x80E5 , " GL_COLOR_INDEX8_EXT " } ,
{ 0x80E6 , " GL_COLOR_INDEX12_EXT " } ,
{ 0x80E7 , " GL_COLOR_INDEX16_EXT " } ,
{ 0x80E8 , " GL_MAX_ELEMENTS_VERTICES_EXT " } ,
{ 0x80E8 , " GL_MAX_ELEMENTS_VERTICES " } ,
{ 0x80E9 , " GL_MAX_ELEMENTS_INDICES_EXT " } ,
{ 0x80E9 , " GL_MAX_ELEMENTS_INDICES " } ,
{ 0x80ED , " GL_TEXTURE_INDEX_SIZE_EXT " } ,
{ 0x80F0 , " GL_CLIP_VOLUME_CLIPPING_HINT_EXT " } ,
{ 0x8126 , " GL_POINT_SIZE_MIN_ARB " } ,
{ 0x8126 , " GL_POINT_SIZE_MIN " } ,
{ 0x8127 , " GL_POINT_SIZE_MAX_ARB " } ,
{ 0x8127 , " GL_POINT_SIZE_MAX " } ,
{ 0x8128 , " GL_POINT_FADE_THRESHOLD_SIZE_ARB " } ,
{ 0x8128 , " GL_POINT_FADE_THRESHOLD_SIZE " } ,
{ 0x8129 , " GL_POINT_DISTANCE_ATTENUATION_ARB " } ,
{ 0x8129 , " GL_POINT_DISTANCE_ATTENUATION " } ,
{ 0x812D , " GL_CLAMP_TO_BORDER_ARB " } ,
{ 0x812D , " GL_CLAMP_TO_BORDER " } ,
{ 0x812F , " GL_CLAMP_TO_EDGE " } ,
{ 0x813A , " GL_TEXTURE_MIN_LOD " } ,
{ 0x813B , " GL_TEXTURE_MAX_LOD " } ,
{ 0x813C , " GL_TEXTURE_BASE_LEVEL " } ,
{ 0x813D , " GL_TEXTURE_MAX_LEVEL " } ,
{ 0x8151 , " GL_CONSTANT_BORDER " } ,
{ 0x8153 , " GL_REPLICATE_BORDER " } ,
{ 0x8154 , " GL_CONVOLUTION_BORDER_COLOR " } ,
{ 0x8191 , " GL_GENERATE_MIPMAP " } ,
{ 0x8192 , " GL_GENERATE_MIPMAP_HINT " } ,
{ 0x81A5 , " GL_DEPTH_COMPONENT16_ARB " } ,
{ 0x81A5 , " GL_DEPTH_COMPONENT16 " } ,
{ 0x81A6 , " GL_DEPTH_COMPONENT24_ARB " } ,
{ 0x81A6 , " GL_DEPTH_COMPONENT24 " } ,
{ 0x81A7 , " GL_DEPTH_COMPONENT32_ARB " } ,
{ 0x81A7 , " GL_DEPTH_COMPONENT32 " } ,
{ 0x81A8 , " GL_ARRAY_ELEMENT_LOCK_FIRST_EXT " } ,
{ 0x81A9 , " GL_ARRAY_ELEMENT_LOCK_COUNT_EXT " } ,
{ 0x81AA , " GL_CULL_VERTEX_EXT " } ,
{ 0x81AB , " GL_CULL_VERTEX_EYE_POSITION_EXT " } ,
{ 0x81AC , " GL_CULL_VERTEX_OBJECT_POSITION_EXT " } ,
{ 0x81AD , " GL_IUI_V2F_EXT " } ,
{ 0x81AE , " GL_IUI_V3F_EXT " } ,
{ 0x81AF , " GL_IUI_N3F_V2F_EXT " } ,
{ 0x81B0 , " GL_IUI_N3F_V3F_EXT " } ,
{ 0x81B1 , " GL_T2F_IUI_V2F_EXT " } ,
{ 0x81B2 , " GL_T2F_IUI_V3F_EXT " } ,
{ 0x81B3 , " GL_T2F_IUI_N3F_V2F_EXT " } ,
{ 0x81B4 , " GL_T2F_IUI_N3F_V3F_EXT " } ,
{ 0x81B5 , " GL_INDEX_TEST_EXT " } ,
{ 0x81B6 , " GL_INDEX_TEST_FUNC_EXT " } ,
{ 0x81B7 , " GL_INDEX_TEST_REF_EXT " } ,
{ 0x81B8 , " GL_INDEX_MATERIAL_EXT " } ,
{ 0x81B9 , " GL_INDEX_MATERIAL_PARAMETER_EXT " } ,
{ 0x81BA , " GL_INDEX_MATERIAL_FACE_EXT " } ,
{ 0x81F8 , " GL_LIGHT_MODEL_COLOR_CONTROL_EXT " } ,
{ 0x81F8 , " GL_LIGHT_MODEL_COLOR_CONTROL " } ,
{ 0x81F9 , " GL_SINGLE_COLOR_EXT " } ,
{ 0x81F9 , " GL_SINGLE_COLOR " } ,
{ 0x81FA , " GL_SEPARATE_SPECULAR_COLOR_EXT " } ,
{ 0x81FA , " GL_SEPARATE_SPECULAR_COLOR " } ,
{ 0x81FB , " GL_SHARED_TEXTURE_PALETTE_EXT " } ,
{ 0x8210 , " GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING " } ,
{ 0x8211 , " GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE " } ,
{ 0x8212 , " GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE " } ,
{ 0x8213 , " GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE " } ,
{ 0x8214 , " GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE " } ,
{ 0x8215 , " GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE " } ,
{ 0x8216 , " GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE " } ,
{ 0x8217 , " GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE " } ,
{ 0x8218 , " GL_FRAMEBUFFER_DEFAULT " } ,
{ 0x8219 , " GL_FRAMEBUFFER_UNDEFINED " } ,
{ 0x821A , " GL_DEPTH_STENCIL_ATTACHMENT " } ,
{ 0x8225 , " GL_COMPRESSED_RED " } ,
{ 0x8226 , " GL_COMPRESSED_RG " } ,
{ 0x8227 , " GL_RG " } ,
{ 0x8228 , " GL_RG_INTEGER " } ,
{ 0x8229 , " GL_R8 " } ,
{ 0x822A , " GL_R16 " } ,
{ 0x822B , " GL_RG8 " } ,
{ 0x822C , " GL_RG16 " } ,
{ 0x822D , " GL_R16F " } ,
{ 0x822E , " GL_R32F " } ,
{ 0x822F , " GL_RG16F " } ,
{ 0x8230 , " GL_RG32F " } ,
{ 0x8231 , " GL_R8I " } ,
{ 0x8232 , " GL_R8UI " } ,
{ 0x8233 , " GL_R16I " } ,
{ 0x8234 , " GL_R16UI " } ,
{ 0x8235 , " GL_R32I " } ,
{ 0x8236 , " GL_R32UI " } ,
{ 0x8237 , " GL_RG8I " } ,
{ 0x8238 , " GL_RG8UI " } ,
{ 0x8239 , " GL_RG16I " } ,
{ 0x823A , " GL_RG16UI " } ,
{ 0x823B , " GL_RG32I " } ,
{ 0x823C , " GL_RG32UI " } ,
{ 0x8330 , " GL_PIXEL_TRANSFORM_2D_EXT " } ,
{ 0x8331 , " GL_PIXEL_MAG_FILTER_EXT " } ,
{ 0x8332 , " GL_PIXEL_MIN_FILTER_EXT " } ,
{ 0x8333 , " GL_PIXEL_CUBIC_WEIGHT_EXT " } ,
{ 0x8334 , " GL_CUBIC_EXT " } ,
{ 0x8335 , " GL_AVERAGE_EXT " } ,
{ 0x8336 , " GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT " } ,
{ 0x8337 , " GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT " } ,
{ 0x8338 , " GL_PIXEL_TRANSFORM_2D_MATRIX_EXT " } ,
{ 0x8349 , " GL_FRAGMENT_MATERIAL_EXT " } ,
{ 0x834A , " GL_FRAGMENT_NORMAL_EXT " } ,
{ 0x834C , " GL_FRAGMENT_COLOR_EXT " } ,
{ 0x834D , " GL_ATTENUATION_EXT " } ,
{ 0x834E , " GL_SHADOW_ATTENUATION_EXT " } ,
{ 0x834F , " GL_TEXTURE_APPLICATION_MODE_EXT " } ,
{ 0x8350 , " GL_TEXTURE_LIGHT_EXT " } ,
{ 0x8351 , " GL_TEXTURE_MATERIAL_FACE_EXT " } ,
{ 0x8352 , " GL_TEXTURE_MATERIAL_PARAMETER_EXT " } ,
{ 0x8362 , " GL_UNSIGNED_BYTE_2_3_3_REV " } ,
{ 0x8363 , " GL_UNSIGNED_SHORT_5_6_5 " } ,
{ 0x8364 , " GL_UNSIGNED_SHORT_5_6_5_REV " } ,
{ 0x8365 , " GL_UNSIGNED_SHORT_4_4_4_4_REV " } ,
{ 0x8366 , " GL_UNSIGNED_SHORT_1_5_5_5_REV " } ,
{ 0x8367 , " GL_UNSIGNED_INT_8_8_8_8_REV " } ,
{ 0x8368 , " GL_UNSIGNED_INT_2_10_10_10_REV " } ,
{ 0x8370 , " GL_MIRRORED_REPEAT_ARB " } ,
{ 0x8370 , " GL_MIRRORED_REPEAT " } ,
{ 0x83F0 , " GL_COMPRESSED_RGB_S3TC_DXT1_EXT " } ,
{ 0x83F1 , " GL_COMPRESSED_RGBA_S3TC_DXT1_EXT " } ,
{ 0x83F2 , " GL_COMPRESSED_RGBA_S3TC_DXT3_EXT " } ,
{ 0x83F3 , " GL_COMPRESSED_RGBA_S3TC_DXT5_EXT " } ,
{ 0x8439 , " GL_TANGENT_ARRAY_EXT " } ,
{ 0x843A , " GL_BINORMAL_ARRAY_EXT " } ,
{ 0x843B , " GL_CURRENT_TANGENT_EXT " } ,
{ 0x843C , " GL_CURRENT_BINORMAL_EXT " } ,
{ 0x843E , " GL_TANGENT_ARRAY_TYPE_EXT " } ,
{ 0x843F , " GL_TANGENT_ARRAY_STRIDE_EXT " } ,
{ 0x8440 , " GL_BINORMAL_ARRAY_TYPE_EXT " } ,
{ 0x8441 , " GL_BINORMAL_ARRAY_STRIDE_EXT " } ,
{ 0x8442 , " GL_TANGENT_ARRAY_POINTER_EXT " } ,
{ 0x8443 , " GL_BINORMAL_ARRAY_POINTER_EXT " } ,
{ 0x8444 , " GL_MAP1_TANGENT_EXT " } ,
{ 0x8445 , " GL_MAP2_TANGENT_EXT " } ,
{ 0x8446 , " GL_MAP1_BINORMAL_EXT " } ,
{ 0x8447 , " GL_MAP2_BINORMAL_EXT " } ,
{ 0x8450 , " GL_FOG_COORD_SRC " } ,
{ 0x8450 , " GL_FOG_COORDINATE_SOURCE_EXT " } ,
{ 0x8450 , " GL_FOG_COORDINATE_SOURCE " } ,
{ 0x8451 , " GL_FOG_COORD " } ,
{ 0x8451 , " GL_FOG_COORDINATE_EXT " } ,
{ 0x8451 , " GL_FOG_COORDINATE " } ,
{ 0x8452 , " GL_FRAGMENT_DEPTH_EXT " } ,
{ 0x8452 , " GL_FRAGMENT_DEPTH " } ,
{ 0x8453 , " GL_CURRENT_FOG_COORD " } ,
{ 0x8453 , " GL_CURRENT_FOG_COORDINATE " } ,
{ 0x8453 , " GL_CURRENT_FOG_COORDINATE_EXT " } ,
{ 0x8454 , " GL_FOG_COORD_ARRAY_TYPE " } ,
{ 0x8454 , " GL_FOG_COORDINATE_ARRAY_TYPE_EXT " } ,
{ 0x8454 , " GL_FOG_COORDINATE_ARRAY_TYPE " } ,
{ 0x8455 , " GL_FOG_COORD_ARRAY_STRIDE " } ,
{ 0x8455 , " GL_FOG_COORDINATE_ARRAY_STRIDE_EXT " } ,
{ 0x8455 , " GL_FOG_COORDINATE_ARRAY_STRIDE " } ,
{ 0x8456 , " GL_FOG_COORD_ARRAY_POINTER " } ,
{ 0x8456 , " GL_FOG_COORDINATE_ARRAY_POINTER_EXT " } ,
{ 0x8456 , " GL_FOG_COORDINATE_ARRAY_POINTER " } ,
{ 0x8457 , " GL_FOG_COORD_ARRAY " } ,
{ 0x8457 , " GL_FOG_COORDINATE_ARRAY_EXT " } ,
{ 0x8457 , " GL_FOG_COORDINATE_ARRAY " } ,
{ 0x8458 , " GL_COLOR_SUM_ARB " } ,
{ 0x8458 , " GL_COLOR_SUM_EXT " } ,
{ 0x8458 , " GL_COLOR_SUM " } ,
{ 0x8459 , " GL_CURRENT_SECONDARY_COLOR_EXT " } ,
{ 0x8459 , " GL_CURRENT_SECONDARY_COLOR " } ,
{ 0x845A , " GL_SECONDARY_COLOR_ARRAY_SIZE_EXT " } ,
{ 0x845A , " GL_SECONDARY_COLOR_ARRAY_SIZE " } ,
{ 0x845B , " GL_SECONDARY_COLOR_ARRAY_TYPE_EXT " } ,
{ 0x845B , " GL_SECONDARY_COLOR_ARRAY_TYPE " } ,
{ 0x845C , " GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT " } ,
{ 0x845C , " GL_SECONDARY_COLOR_ARRAY_STRIDE " } ,
{ 0x845D , " GL_SECONDARY_COLOR_ARRAY_POINTER_EXT " } ,
{ 0x845D , " GL_SECONDARY_COLOR_ARRAY_POINTER " } ,
{ 0x845E , " GL_SECONDARY_COLOR_ARRAY_EXT " } ,
{ 0x845E , " GL_SECONDARY_COLOR_ARRAY " } ,
{ 0x845F , " GL_CURRENT_RASTER_SECONDARY_COLOR " } ,
{ 0x846D , " GL_ALIASED_POINT_SIZE_RANGE " } ,
{ 0x846E , " GL_ALIASED_LINE_WIDTH_RANGE " } ,
{ 0x84C0 , " GL_TEXTURE0 " } ,
{ 0x84C1 , " GL_TEXTURE1 " } ,
{ 0x84C2 , " GL_TEXTURE2 " } ,
{ 0x84C3 , " GL_TEXTURE3 " } ,
{ 0x84C4 , " GL_TEXTURE4 " } ,
{ 0x84C5 , " GL_TEXTURE5 " } ,
{ 0x84C6 , " GL_TEXTURE6 " } ,
{ 0x84C7 , " GL_TEXTURE7 " } ,
{ 0x84C8 , " GL_TEXTURE8 " } ,
{ 0x84C9 , " GL_TEXTURE9 " } ,
{ 0x84CA , " GL_TEXTURE10 " } ,
{ 0x84CB , " GL_TEXTURE11 " } ,
{ 0x84CC , " GL_TEXTURE12 " } ,
{ 0x84CD , " GL_TEXTURE13 " } ,
{ 0x84CE , " GL_TEXTURE14 " } ,
{ 0x84CF , " GL_TEXTURE15 " } ,
{ 0x84D0 , " GL_TEXTURE16 " } ,
{ 0x84D1 , " GL_TEXTURE17 " } ,
{ 0x84D2 , " GL_TEXTURE18 " } ,
{ 0x84D3 , " GL_TEXTURE19 " } ,
{ 0x84D4 , " GL_TEXTURE20 " } ,
{ 0x84D5 , " GL_TEXTURE21 " } ,
{ 0x84D6 , " GL_TEXTURE22 " } ,
{ 0x84D7 , " GL_TEXTURE23 " } ,
{ 0x84D8 , " GL_TEXTURE24 " } ,
{ 0x84D9 , " GL_TEXTURE25 " } ,
{ 0x84DA , " GL_TEXTURE26 " } ,
{ 0x84DB , " GL_TEXTURE27 " } ,
{ 0x84DC , " GL_TEXTURE28 " } ,
{ 0x84DD , " GL_TEXTURE29 " } ,
{ 0x84DE , " GL_TEXTURE30 " } ,
{ 0x84DF , " GL_TEXTURE31 " } ,
{ 0x84E0 , " GL_ACTIVE_TEXTURE " } ,
{ 0x84E1 , " GL_CLIENT_ACTIVE_TEXTURE " } ,
{ 0x84E2 , " GL_MAX_TEXTURE_UNITS " } ,
{ 0x84E3 , " GL_TRANSPOSE_MODELVIEW_MATRIX " } ,
{ 0x84E4 , " GL_TRANSPOSE_PROJECTION_MATRIX " } ,
{ 0x84E5 , " GL_TRANSPOSE_TEXTURE_MATRIX " } ,
{ 0x84E6 , " GL_TRANSPOSE_COLOR_MATRIX " } ,
{ 0x84E7 , " GL_SUBTRACT " } ,
{ 0x84E8 , " GL_MAX_RENDERBUFFER_SIZE " } ,
{ 0x84E9 , " GL_COMPRESSED_ALPHA " } ,
{ 0x84EA , " GL_COMPRESSED_LUMINANCE " } ,
{ 0x84EB , " GL_COMPRESSED_LUMINANCE_ALPHA " } ,
{ 0x84EC , " GL_COMPRESSED_INTENSITY " } ,
{ 0x84ED , " GL_COMPRESSED_RGB " } ,
{ 0x84EE , " GL_COMPRESSED_RGBA " } ,
{ 0x84EF , " GL_TEXTURE_COMPRESSION_HINT " } ,
{ 0x84F5 , " GL_TEXTURE_RECTANGLE_EXT " } ,
{ 0x84F6 , " GL_TEXTURE_BINDING_RECTANGLE_EXT " } ,
{ 0x84F7 , " GL_PROXY_TEXTURE_RECTANGLE_EXT " } ,
{ 0x84F8 , " GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT " } ,
{ 0x84F9 , " GL_DEPTH_STENCIL " } ,
{ 0x84FA , " GL_UNSIGNED_INT_24_8 " } ,
{ 0x84FD , " GL_MAX_TEXTURE_LOD_BIAS " } ,
{ 0x84FE , " GL_TEXTURE_MAX_ANISOTROPY_EXT " } ,
{ 0x84FF , " GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT " } ,
{ 0x8500 , " GL_TEXTURE_FILTER_CONTROL " } ,
{ 0x8501 , " GL_TEXTURE_LOD_BIAS " } ,
{ 0x8502 , " GL_MODELVIEW1_STACK_DEPTH_EXT " } ,
{ 0x8506 , " GL_MODELVIEW_MATRIX1_EXT " } ,
{ 0x8507 , " GL_INCR_WRAP " } ,
{ 0x8508 , " GL_DECR_WRAP " } ,
{ 0x8509 , " GL_VERTEX_WEIGHTING_EXT " } ,
{ 0x850A , " GL_MODELVIEW1_ARB " } ,
{ 0x850B , " GL_CURRENT_VERTEX_WEIGHT_EXT " } ,
{ 0x850C , " GL_VERTEX_WEIGHT_ARRAY_EXT " } ,
{ 0x850D , " GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT " } ,
{ 0x850E , " GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT " } ,
{ 0x850F , " GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT " } ,
{ 0x8510 , " GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT " } ,
{ 0x8511 , " GL_NORMAL_MAP_ARB " } ,
{ 0x8511 , " GL_NORMAL_MAP_EXT " } ,
{ 0x8511 , " GL_NORMAL_MAP " } ,
{ 0x8512 , " GL_REFLECTION_MAP_ARB " } ,
{ 0x8512 , " GL_REFLECTION_MAP_EXT " } ,
{ 0x8512 , " GL_REFLECTION_MAP " } ,
{ 0x8513 , " GL_TEXTURE_CUBE_MAP_ARB " } ,
{ 0x8513 , " GL_TEXTURE_CUBE_MAP_EXT " } ,
{ 0x8513 , " GL_TEXTURE_CUBE_MAP " } ,
{ 0x8514 , " GL_TEXTURE_BINDING_CUBE_MAP_ARB " } ,
{ 0x8514 , " GL_TEXTURE_BINDING_CUBE_MAP_EXT " } ,
{ 0x8514 , " GL_TEXTURE_BINDING_CUBE_MAP " } ,
{ 0x8515 , " GL_TEXTURE_CUBE_MAP_POSITIVE_X " } ,
{ 0x8516 , " GL_TEXTURE_CUBE_MAP_NEGATIVE_X " } ,
{ 0x8517 , " GL_TEXTURE_CUBE_MAP_POSITIVE_Y " } ,
{ 0x8518 , " GL_TEXTURE_CUBE_MAP_NEGATIVE_Y " } ,
{ 0x8519 , " GL_TEXTURE_CUBE_MAP_POSITIVE_Z " } ,
{ 0x851A , " GL_TEXTURE_CUBE_MAP_NEGATIVE_Z " } ,
{ 0x851B , " GL_PROXY_TEXTURE_CUBE_MAP " } ,
{ 0x851C , " GL_MAX_CUBE_MAP_TEXTURE_SIZE " } ,
{ 0x851D , " GL_VERTEX_ARRAY_RANGE_APPLE " } ,
{ 0x851E , " GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE " } ,
{ 0x851F , " GL_VERTEX_ARRAY_STORAGE_HINT_APPLE " } ,
{ 0x8520 , " GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE " } ,
{ 0x8521 , " GL_VERTEX_ARRAY_RANGE_POINTER_APPLE " } ,
{ 0x8570 , " GL_COMBINE_ARB " } ,
{ 0x8570 , " GL_COMBINE_EXT " } ,
{ 0x8570 , " GL_COMBINE " } ,
{ 0x8571 , " GL_COMBINE_RGB_ARB " } ,
{ 0x8571 , " GL_COMBINE_RGB_EXT " } ,
{ 0x8571 , " GL_COMBINE_RGB " } ,
{ 0x8572 , " GL_COMBINE_ALPHA_ARB " } ,
{ 0x8572 , " GL_COMBINE_ALPHA_EXT " } ,
{ 0x8572 , " GL_COMBINE_ALPHA " } ,
{ 0x8573 , " GL_RGB_SCALE_ARB " } ,
{ 0x8573 , " GL_RGB_SCALE_EXT " } ,
{ 0x8573 , " GL_RGB_SCALE " } ,
{ 0x8574 , " GL_ADD_SIGNED_ARB " } ,
{ 0x8574 , " GL_ADD_SIGNED_EXT " } ,
{ 0x8574 , " GL_ADD_SIGNED " } ,
{ 0x8575 , " GL_INTERPOLATE_ARB " } ,
{ 0x8575 , " GL_INTERPOLATE_EXT " } ,
{ 0x8575 , " GL_INTERPOLATE " } ,
{ 0x8576 , " GL_CONSTANT_ARB " } ,
{ 0x8576 , " GL_CONSTANT_EXT " } ,
{ 0x8576 , " GL_CONSTANT " } ,
{ 0x8577 , " GL_PRIMARY_COLOR_ARB " } ,
{ 0x8577 , " GL_PRIMARY_COLOR_EXT " } ,
{ 0x8577 , " GL_PRIMARY_COLOR " } ,
{ 0x8578 , " GL_PREVIOUS_ARB " } ,
{ 0x8578 , " GL_PREVIOUS_EXT " } ,
{ 0x8578 , " GL_PREVIOUS " } ,
{ 0x8580 , " GL_SOURCE0_RGB_ARB " } ,
{ 0x8580 , " GL_SOURCE0_RGB_EXT " } ,
{ 0x8580 , " GL_SOURCE0_RGB " } ,
{ 0x8580 , " GL_SRC0_RGB " } ,
{ 0x8581 , " GL_SOURCE1_RGB_ARB " } ,
{ 0x8581 , " GL_SOURCE1_RGB_EXT " } ,
{ 0x8581 , " GL_SOURCE1_RGB " } ,
{ 0x8581 , " GL_SRC1_RGB " } ,
{ 0x8582 , " GL_SOURCE2_RGB_ARB " } ,
{ 0x8582 , " GL_SOURCE2_RGB_EXT " } ,
{ 0x8582 , " GL_SOURCE2_RGB " } ,
{ 0x8582 , " GL_SRC2_RGB " } ,
{ 0x8583 , " GL_SOURCE3_RGB_ARB " } ,
{ 0x8583 , " GL_SOURCE3_RGB_EXT " } ,
{ 0x8583 , " GL_SOURCE3_RGB " } ,
{ 0x8583 , " GL_SRC3_RGB " } ,
{ 0x8584 , " GL_SOURCE4_RGB_ARB " } ,
{ 0x8584 , " GL_SOURCE4_RGB_EXT " } ,
{ 0x8584 , " GL_SOURCE4_RGB " } ,
{ 0x8584 , " GL_SRC4_RGB " } ,
{ 0x8585 , " GL_SOURCE5_RGB_ARB " } ,
{ 0x8585 , " GL_SOURCE5_RGB_EXT " } ,
{ 0x8585 , " GL_SOURCE5_RGB " } ,
{ 0x8585 , " GL_SRC5_RGB " } ,
{ 0x8586 , " GL_SOURCE6_RGB_ARB " } ,
{ 0x8586 , " GL_SOURCE6_RGB_EXT " } ,
{ 0x8586 , " GL_SOURCE6_RGB " } ,
{ 0x8586 , " GL_SRC6_RGB " } ,
{ 0x8587 , " GL_SOURCE7_RGB_ARB " } ,
{ 0x8587 , " GL_SOURCE7_RGB_EXT " } ,
{ 0x8587 , " GL_SOURCE7_RGB " } ,
{ 0x8587 , " GL_SRC7_RGB " } ,
{ 0x8588 , " GL_SOURCE0_ALPHA_ARB " } ,
{ 0x8588 , " GL_SOURCE0_ALPHA_EXT " } ,
{ 0x8588 , " GL_SOURCE0_ALPHA " } ,
{ 0x8588 , " GL_SRC0_ALPHA " } ,
{ 0x8589 , " GL_SOURCE1_ALPHA_ARB " } ,
{ 0x8589 , " GL_SOURCE1_ALPHA_EXT " } ,
{ 0x8589 , " GL_SOURCE1_ALPHA " } ,
{ 0x8589 , " GL_SRC1_ALPHA " } ,
{ 0x858A , " GL_SOURCE2_ALPHA_ARB " } ,
{ 0x858A , " GL_SOURCE2_ALPHA_EXT " } ,
{ 0x858A , " GL_SOURCE2_ALPHA " } ,
{ 0x858A , " GL_SRC2_ALPHA " } ,
{ 0x858B , " GL_SOURCE3_ALPHA_ARB " } ,
{ 0x858B , " GL_SOURCE3_ALPHA_EXT " } ,
{ 0x858B , " GL_SOURCE3_ALPHA " } ,
{ 0x858B , " GL_SRC3_ALPHA " } ,
{ 0x858C , " GL_SOURCE4_ALPHA_ARB " } ,
{ 0x858C , " GL_SOURCE4_ALPHA_EXT " } ,
{ 0x858C , " GL_SOURCE4_ALPHA " } ,
{ 0x858C , " GL_SRC4_ALPHA " } ,
{ 0x858D , " GL_SOURCE5_ALPHA_ARB " } ,
{ 0x858D , " GL_SOURCE5_ALPHA_EXT " } ,
{ 0x858D , " GL_SOURCE5_ALPHA " } ,
{ 0x858D , " GL_SRC5_ALPHA " } ,
{ 0x858E , " GL_SOURCE6_ALPHA_ARB " } ,
{ 0x858E , " GL_SOURCE6_ALPHA_EXT " } ,
{ 0x858E , " GL_SOURCE6_ALPHA " } ,
{ 0x858E , " GL_SRC6_ALPHA " } ,
{ 0x858F , " GL_SOURCE7_ALPHA_ARB " } ,
{ 0x858F , " GL_SOURCE7_ALPHA_EXT " } ,
{ 0x858F , " GL_SOURCE7_ALPHA " } ,
{ 0x858F , " GL_SRC7_ALPHA " } ,
{ 0x8590 , " GL_OPERAND0_RGB_ARB " } ,
{ 0x8590 , " GL_OPERAND0_RGB_EXT " } ,
{ 0x8590 , " GL_OPERAND0_RGB " } ,
{ 0x8591 , " GL_OPERAND1_RGB_ARB " } ,
{ 0x8591 , " GL_OPERAND1_RGB_EXT " } ,
{ 0x8591 , " GL_OPERAND1_RGB " } ,
{ 0x8592 , " GL_OPERAND2_RGB_ARB " } ,
{ 0x8592 , " GL_OPERAND2_RGB_EXT " } ,
{ 0x8592 , " GL_OPERAND2_RGB " } ,
{ 0x8593 , " GL_OPERAND3_RGB_ARB " } ,
{ 0x8593 , " GL_OPERAND3_RGB_EXT " } ,
{ 0x8593 , " GL_OPERAND3_RGB " } ,
{ 0x8594 , " GL_OPERAND4_RGB_ARB " } ,
{ 0x8594 , " GL_OPERAND4_RGB_EXT " } ,
{ 0x8594 , " GL_OPERAND4_RGB " } ,
{ 0x8595 , " GL_OPERAND5_RGB_ARB " } ,
{ 0x8595 , " GL_OPERAND5_RGB_EXT " } ,
{ 0x8595 , " GL_OPERAND5_RGB " } ,
{ 0x8596 , " GL_OPERAND6_RGB_ARB " } ,
{ 0x8596 , " GL_OPERAND6_RGB_EXT " } ,
{ 0x8596 , " GL_OPERAND6_RGB " } ,
{ 0x8597 , " GL_OPERAND7_RGB_ARB " } ,
{ 0x8597 , " GL_OPERAND7_RGB_EXT " } ,
{ 0x8597 , " GL_OPERAND7_RGB " } ,
{ 0x8598 , " GL_OPERAND0_ALPHA_ARB " } ,
{ 0x8598 , " GL_OPERAND0_ALPHA_EXT " } ,
{ 0x8598 , " GL_OPERAND0_ALPHA " } ,
{ 0x8599 , " GL_OPERAND1_ALPHA_ARB " } ,
{ 0x8599 , " GL_OPERAND1_ALPHA_EXT " } ,
{ 0x8599 , " GL_OPERAND1_ALPHA " } ,
{ 0x859A , " GL_OPERAND2_ALPHA_ARB " } ,
{ 0x859A , " GL_OPERAND2_ALPHA_EXT " } ,
{ 0x859A , " GL_OPERAND2_ALPHA " } ,
{ 0x859B , " GL_OPERAND3_ALPHA_ARB " } ,
{ 0x859B , " GL_OPERAND3_ALPHA_EXT " } ,
{ 0x859B , " GL_OPERAND3_ALPHA " } ,
{ 0x859C , " GL_OPERAND4_ALPHA_ARB " } ,
{ 0x859C , " GL_OPERAND4_ALPHA_EXT " } ,
{ 0x859C , " GL_OPERAND4_ALPHA " } ,
{ 0x859D , " GL_OPERAND5_ALPHA_ARB " } ,
{ 0x859D , " GL_OPERAND5_ALPHA_EXT " } ,
{ 0x859D , " GL_OPERAND5_ALPHA " } ,
{ 0x859E , " GL_OPERAND6_ALPHA_ARB " } ,
{ 0x859E , " GL_OPERAND6_ALPHA_EXT " } ,
{ 0x859E , " GL_OPERAND6_ALPHA " } ,
{ 0x859F , " GL_OPERAND7_ALPHA_ARB " } ,
{ 0x859F , " GL_OPERAND7_ALPHA_EXT " } ,
{ 0x859F , " GL_OPERAND7_ALPHA " } ,
{ 0x85AE , " GL_PERTURB_EXT " } ,
{ 0x85AF , " GL_TEXTURE_NORMAL_EXT " } ,
{ 0x85B4 , " GL_STORAGE_CLIENT_APPLE " } ,
{ 0x85B5 , " GL_VERTEX_ARRAY_BINDING_APPLE " } ,
{ 0x85BD , " GL_STORAGE_PRIVATE_APPLE " } ,
{ 0x85BE , " GL_STORAGE_CACHED_APPLE " } ,
{ 0x85BF , " GL_STORAGE_SHARED_APPLE " } ,
{ 0x8620 , " GL_VERTEX_PROGRAM_ARB " } ,
{ 0x8620 , " GL_VERTEX_PROGRAM_NV " } ,
{ 0x8621 , " GL_VERTEX_STATE_PROGRAM_NV " } ,
{ 0x8622 , " GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB " } ,
{ 0x8622 , " GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB " } ,
{ 0x8622 , " GL_VERTEX_ATTRIB_ARRAY_ENABLED " } ,
{ 0x8623 , " GL_ATTRIB_ARRAY_SIZE_NV " } ,
{ 0x8623 , " GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB " } ,
{ 0x8623 , " GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB " } ,
{ 0x8623 , " GL_VERTEX_ATTRIB_ARRAY_SIZE " } ,
{ 0x8624 , " GL_ATTRIB_ARRAY_STRIDE_NV " } ,
{ 0x8624 , " GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB " } ,
{ 0x8624 , " GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB " } ,
{ 0x8624 , " GL_VERTEX_ATTRIB_ARRAY_STRIDE " } ,
{ 0x8625 , " GL_ATTRIB_ARRAY_TYPE_NV " } ,
{ 0x8625 , " GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB " } ,
{ 0x8625 , " GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB " } ,
{ 0x8625 , " GL_VERTEX_ATTRIB_ARRAY_TYPE " } ,
{ 0x8626 , " GL_CURRENT_ATTRIB_NV " } ,
{ 0x8626 , " GL_CURRENT_VERTEX_ATTRIB_ARB " } ,
{ 0x8626 , " GL_CURRENT_VERTEX_ATTRIB_ARB " } ,
{ 0x8626 , " GL_CURRENT_VERTEX_ATTRIB " } ,
{ 0x8627 , " GL_PROGRAM_LENGTH_ARB " } ,
{ 0x8627 , " GL_PROGRAM_LENGTH_NV " } ,
{ 0x8628 , " GL_PROGRAM_STRING_ARB " } ,
{ 0x8628 , " GL_PROGRAM_STRING_NV " } ,
{ 0x8629 , " GL_MODELVIEW_PROJECTION_NV " } ,
{ 0x862A , " GL_IDENTITY_NV " } ,
{ 0x862B , " GL_INVERSE_NV " } ,
{ 0x862C , " GL_TRANSPOSE_NV " } ,
{ 0x862D , " GL_INVERSE_TRANSPOSE_NV " } ,
{ 0x862E , " GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB " } ,
{ 0x862E , " GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV " } ,
{ 0x862F , " GL_MAX_PROGRAM_MATRICES_ARB " } ,
{ 0x862F , " GL_MAX_TRACK_MATRICES_NV " } ,
{ 0x8630 , " GL_MATRIX0_NV " } ,
{ 0x8631 , " GL_MATRIX1_NV " } ,
{ 0x8632 , " GL_MATRIX2_NV " } ,
{ 0x8633 , " GL_MATRIX3_NV " } ,
{ 0x8634 , " GL_MATRIX4_NV " } ,
{ 0x8635 , " GL_MATRIX5_NV " } ,
{ 0x8636 , " GL_MATRIX6_NV " } ,
{ 0x8637 , " GL_MATRIX7_NV " } ,
{ 0x8640 , " GL_CURRENT_MATRIX_STACK_DEPTH_ARB " } ,
{ 0x8640 , " GL_CURRENT_MATRIX_STACK_DEPTH_NV " } ,
{ 0x8641 , " GL_CURRENT_MATRIX_ARB " } ,
{ 0x8641 , " GL_CURRENT_MATRIX_NV " } ,
{ 0x8642 , " GL_PROGRAM_POINT_SIZE_EXT " } ,
{ 0x8642 , " GL_VERTEX_PROGRAM_POINT_SIZE_ARB " } ,
{ 0x8642 , " GL_VERTEX_PROGRAM_POINT_SIZE_ARB " } ,
{ 0x8642 , " GL_VERTEX_PROGRAM_POINT_SIZE_NV " } ,
{ 0x8642 , " GL_VERTEX_PROGRAM_POINT_SIZE " } ,
{ 0x8643 , " GL_VERTEX_PROGRAM_TWO_SIDE_ARB " } ,
{ 0x8643 , " GL_VERTEX_PROGRAM_TWO_SIDE_ARB " } ,
{ 0x8643 , " GL_VERTEX_PROGRAM_TWO_SIDE_NV " } ,
{ 0x8643 , " GL_VERTEX_PROGRAM_TWO_SIDE " } ,
{ 0x8644 , " GL_PROGRAM_PARAMETER_NV " } ,
{ 0x8645 , " GL_ATTRIB_ARRAY_POINTER_NV " } ,
{ 0x8645 , " GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB " } ,
{ 0x8645 , " GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB " } ,
{ 0x8645 , " GL_VERTEX_ATTRIB_ARRAY_POINTER " } ,
{ 0x8646 , " GL_PROGRAM_TARGET_NV " } ,
{ 0x8647 , " GL_PROGRAM_RESIDENT_NV " } ,
{ 0x8648 , " GL_TRACK_MATRIX_NV " } ,
{ 0x8649 , " GL_TRACK_MATRIX_TRANSFORM_NV " } ,
{ 0x864A , " GL_VERTEX_PROGRAM_BINDING_NV " } ,
{ 0x864B , " GL_PROGRAM_ERROR_POSITION_ARB " } ,
{ 0x864B , " GL_PROGRAM_ERROR_POSITION_NV " } ,
{ 0x8650 , " GL_VERTEX_ATTRIB_ARRAY0_NV " } ,
{ 0x8651 , " GL_VERTEX_ATTRIB_ARRAY1_NV " } ,
{ 0x8652 , " GL_VERTEX_ATTRIB_ARRAY2_NV " } ,
{ 0x8653 , " GL_VERTEX_ATTRIB_ARRAY3_NV " } ,
{ 0x8654 , " GL_VERTEX_ATTRIB_ARRAY4_NV " } ,
{ 0x8655 , " GL_VERTEX_ATTRIB_ARRAY5_NV " } ,
{ 0x8656 , " GL_VERTEX_ATTRIB_ARRAY6_NV " } ,
{ 0x8657 , " GL_VERTEX_ATTRIB_ARRAY7_NV " } ,
{ 0x8658 , " GL_VERTEX_ATTRIB_ARRAY8_NV " } ,
{ 0x8659 , " GL_VERTEX_ATTRIB_ARRAY9_NV " } ,
{ 0x865A , " GL_VERTEX_ATTRIB_ARRAY10_NV " } ,
{ 0x865B , " GL_VERTEX_ATTRIB_ARRAY11_NV " } ,
{ 0x865C , " GL_VERTEX_ATTRIB_ARRAY12_NV " } ,
{ 0x865D , " GL_VERTEX_ATTRIB_ARRAY13_NV " } ,
{ 0x865E , " GL_VERTEX_ATTRIB_ARRAY14_NV " } ,
{ 0x865F , " GL_VERTEX_ATTRIB_ARRAY15_NV " } ,
{ 0x8660 , " GL_MAP1_VERTEX_ATTRIB0_4_NV " } ,
{ 0x8661 , " GL_MAP1_VERTEX_ATTRIB1_4_NV " } ,
{ 0x8662 , " GL_MAP1_VERTEX_ATTRIB2_4_NV " } ,
{ 0x8663 , " GL_MAP1_VERTEX_ATTRIB3_4_NV " } ,
{ 0x8664 , " GL_MAP1_VERTEX_ATTRIB4_4_NV " } ,
{ 0x8665 , " GL_MAP1_VERTEX_ATTRIB5_4_NV " } ,
{ 0x8666 , " GL_MAP1_VERTEX_ATTRIB6_4_NV " } ,
{ 0x8667 , " GL_MAP1_VERTEX_ATTRIB7_4_NV " } ,
{ 0x8668 , " GL_MAP1_VERTEX_ATTRIB8_4_NV " } ,
{ 0x8669 , " GL_MAP1_VERTEX_ATTRIB9_4_NV " } ,
{ 0x866A , " GL_MAP1_VERTEX_ATTRIB10_4_NV " } ,
{ 0x866B , " GL_MAP1_VERTEX_ATTRIB11_4_NV " } ,
{ 0x866C , " GL_MAP1_VERTEX_ATTRIB12_4_NV " } ,
{ 0x866D , " GL_MAP1_VERTEX_ATTRIB13_4_NV " } ,
{ 0x866E , " GL_MAP1_VERTEX_ATTRIB14_4_NV " } ,
{ 0x866F , " GL_MAP1_VERTEX_ATTRIB15_4_NV " } ,
{ 0x8670 , " GL_MAP2_VERTEX_ATTRIB0_4_NV " } ,
{ 0x8671 , " GL_MAP2_VERTEX_ATTRIB1_4_NV " } ,
{ 0x8672 , " GL_MAP2_VERTEX_ATTRIB2_4_NV " } ,
{ 0x8673 , " GL_MAP2_VERTEX_ATTRIB3_4_NV " } ,
{ 0x8674 , " GL_MAP2_VERTEX_ATTRIB4_4_NV " } ,
{ 0x8675 , " GL_MAP2_VERTEX_ATTRIB5_4_NV " } ,
{ 0x8676 , " GL_MAP2_VERTEX_ATTRIB6_4_NV " } ,
{ 0x8677 , " GL_MAP2_VERTEX_ATTRIB7_4_NV " } ,
{ 0x8677 , " GL_PROGRAM_BINDING_ARB " } ,
{ 0x8677 , " GL_PROGRAM_NAME_ARB " } ,
{ 0x8678 , " GL_MAP2_VERTEX_ATTRIB8_4_NV " } ,
{ 0x8679 , " GL_MAP2_VERTEX_ATTRIB9_4_NV " } ,
{ 0x867A , " GL_MAP2_VERTEX_ATTRIB10_4_NV " } ,
{ 0x867B , " GL_MAP2_VERTEX_ATTRIB11_4_NV " } ,
{ 0x867C , " GL_MAP2_VERTEX_ATTRIB12_4_NV " } ,
{ 0x867D , " GL_MAP2_VERTEX_ATTRIB13_4_NV " } ,
{ 0x867E , " GL_MAP2_VERTEX_ATTRIB14_4_NV " } ,
{ 0x867F , " GL_MAP2_VERTEX_ATTRIB15_4_NV " } ,
{ 0x86A0 , " GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB " } ,
{ 0x86A0 , " GL_TEXTURE_COMPRESSED_IMAGE_SIZE " } ,
{ 0x86A1 , " GL_TEXTURE_COMPRESSED_ARB " } ,
{ 0x86A1 , " GL_TEXTURE_COMPRESSED " } ,
{ 0x86A2 , " GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB " } ,
{ 0x86A2 , " GL_NUM_COMPRESSED_TEXTURE_FORMATS " } ,
{ 0x86A3 , " GL_COMPRESSED_TEXTURE_FORMATS_ARB " } ,
{ 0x86A3 , " GL_COMPRESSED_TEXTURE_FORMATS " } ,
{ 0x86A4 , " GL_MAX_VERTEX_UNITS_ARB " } ,
{ 0x86A5 , " GL_ACTIVE_VERTEX_UNITS_ARB " } ,
{ 0x86A6 , " GL_WEIGHT_SUM_UNITY_ARB " } ,
{ 0x86A7 , " GL_VERTEX_BLEND_ARB " } ,
{ 0x86A8 , " GL_CURRENT_WEIGHT_ARB " } ,
{ 0x86A9 , " GL_WEIGHT_ARRAY_TYPE_ARB " } ,
{ 0x86AA , " GL_WEIGHT_ARRAY_STRIDE_ARB " } ,
{ 0x86AB , " GL_WEIGHT_ARRAY_SIZE_ARB " } ,
{ 0x86AC , " GL_WEIGHT_ARRAY_POINTER_ARB " } ,
{ 0x86AD , " GL_WEIGHT_ARRAY_ARB " } ,
{ 0x86AE , " GL_DOT3_RGB_ARB " } ,
{ 0x86AE , " GL_DOT3_RGB " } ,
{ 0x86AF , " GL_DOT3_RGBA_ARB " } ,
{ 0x86AF , " GL_DOT3_RGBA " } ,
{ 0x8722 , " GL_MODELVIEW2_ARB " } ,
{ 0x8723 , " GL_MODELVIEW3_ARB " } ,
{ 0x8724 , " GL_MODELVIEW4_ARB " } ,
{ 0x8725 , " GL_MODELVIEW5_ARB " } ,
{ 0x8726 , " GL_MODELVIEW6_ARB " } ,
{ 0x8727 , " GL_MODELVIEW7_ARB " } ,
{ 0x8728 , " GL_MODELVIEW8_ARB " } ,
{ 0x8729 , " GL_MODELVIEW9_ARB " } ,
{ 0x872A , " GL_MODELVIEW10_ARB " } ,
{ 0x872B , " GL_MODELVIEW11_ARB " } ,
{ 0x872C , " GL_MODELVIEW12_ARB " } ,
{ 0x872D , " GL_MODELVIEW13_ARB " } ,
{ 0x872E , " GL_MODELVIEW14_ARB " } ,
{ 0x872F , " GL_MODELVIEW15_ARB " } ,
{ 0x8730 , " GL_MODELVIEW16_ARB " } ,
{ 0x8731 , " GL_MODELVIEW17_ARB " } ,
{ 0x8732 , " GL_MODELVIEW18_ARB " } ,
{ 0x8733 , " GL_MODELVIEW19_ARB " } ,
{ 0x8734 , " GL_MODELVIEW20_ARB " } ,
{ 0x8735 , " GL_MODELVIEW21_ARB " } ,
{ 0x8736 , " GL_MODELVIEW22_ARB " } ,
{ 0x8737 , " GL_MODELVIEW23_ARB " } ,
{ 0x8738 , " GL_MODELVIEW24_ARB " } ,
{ 0x8739 , " GL_MODELVIEW25_ARB " } ,
{ 0x873A , " GL_MODELVIEW26_ARB " } ,
{ 0x873B , " GL_MODELVIEW27_ARB " } ,
{ 0x873C , " GL_MODELVIEW28_ARB " } ,
{ 0x873D , " GL_MODELVIEW29_ARB " } ,
{ 0x873E , " GL_MODELVIEW30_ARB " } ,
{ 0x873F , " GL_MODELVIEW31_ARB " } ,
{ 0x8742 , " GL_MIRROR_CLAMP_EXT " } ,
{ 0x8743 , " GL_MIRROR_CLAMP_TO_EDGE_EXT " } ,
{ 0x8764 , " GL_BUFFER_SIZE_ARB " } ,
{ 0x8764 , " GL_BUFFER_SIZE " } ,
{ 0x8765 , " GL_BUFFER_USAGE_ARB " } ,
{ 0x8765 , " GL_BUFFER_USAGE " } ,
{ 0x8780 , " GL_VERTEX_SHADER_EXT " } ,
{ 0x8781 , " GL_VERTEX_SHADER_BINDING_EXT " } ,
{ 0x8782 , " GL_OP_INDEX_EXT " } ,
{ 0x8783 , " GL_OP_NEGATE_EXT " } ,
{ 0x8784 , " GL_OP_DOT3_EXT " } ,
{ 0x8785 , " GL_OP_DOT4_EXT " } ,
{ 0x8786 , " GL_OP_MUL_EXT " } ,
{ 0x8787 , " GL_OP_ADD_EXT " } ,
{ 0x8788 , " GL_OP_MADD_EXT " } ,
{ 0x8789 , " GL_OP_FRAC_EXT " } ,
{ 0x878A , " GL_OP_MAX_EXT " } ,
{ 0x878B , " GL_OP_MIN_EXT " } ,
{ 0x878C , " GL_OP_SET_GE_EXT " } ,
{ 0x878D , " GL_OP_SET_LT_EXT " } ,
{ 0x878E , " GL_OP_CLAMP_EXT " } ,
{ 0x878F , " GL_OP_FLOOR_EXT " } ,
{ 0x8790 , " GL_OP_ROUND_EXT " } ,
{ 0x8791 , " GL_OP_EXP_BASE_2_EXT " } ,
{ 0x8792 , " GL_OP_LOG_BASE_2_EXT " } ,
{ 0x8793 , " GL_OP_POWER_EXT " } ,
{ 0x8794 , " GL_OP_RECIP_EXT " } ,
{ 0x8795 , " GL_OP_RECIP_SQRT_EXT " } ,
{ 0x8796 , " GL_OP_SUB_EXT " } ,
{ 0x8797 , " GL_OP_CROSS_PRODUCT_EXT " } ,
{ 0x8798 , " GL_OP_MULTIPLY_MATRIX_EXT " } ,
{ 0x8799 , " GL_OP_MOV_EXT " } ,
{ 0x879A , " GL_OUTPUT_VERTEX_EXT " } ,
{ 0x879B , " GL_OUTPUT_COLOR0_EXT " } ,
{ 0x879C , " GL_OUTPUT_COLOR1_EXT " } ,
{ 0x879D , " GL_OUTPUT_TEXTURE_COORD0_EXT " } ,
{ 0x879E , " GL_OUTPUT_TEXTURE_COORD1_EXT " } ,
{ 0x879F , " GL_OUTPUT_TEXTURE_COORD2_EXT " } ,
{ 0x87A0 , " GL_OUTPUT_TEXTURE_COORD3_EXT " } ,
{ 0x87A1 , " GL_OUTPUT_TEXTURE_COORD4_EXT " } ,
{ 0x87A2 , " GL_OUTPUT_TEXTURE_COORD5_EXT " } ,
{ 0x87A3 , " GL_OUTPUT_TEXTURE_COORD6_EXT " } ,
{ 0x87A4 , " GL_OUTPUT_TEXTURE_COORD7_EXT " } ,
{ 0x87A5 , " GL_OUTPUT_TEXTURE_COORD8_EXT " } ,
{ 0x87A6 , " GL_OUTPUT_TEXTURE_COORD9_EXT " } ,
{ 0x87A7 , " GL_OUTPUT_TEXTURE_COORD10_EXT " } ,
{ 0x87A8 , " GL_OUTPUT_TEXTURE_COORD11_EXT " } ,
{ 0x87A9 , " GL_OUTPUT_TEXTURE_COORD12_EXT " } ,
{ 0x87AA , " GL_OUTPUT_TEXTURE_COORD13_EXT " } ,
{ 0x87AB , " GL_OUTPUT_TEXTURE_COORD14_EXT " } ,
{ 0x87AC , " GL_OUTPUT_TEXTURE_COORD15_EXT " } ,
{ 0x87AD , " GL_OUTPUT_TEXTURE_COORD16_EXT " } ,
{ 0x87AE , " GL_OUTPUT_TEXTURE_COORD17_EXT " } ,
{ 0x87AF , " GL_OUTPUT_TEXTURE_COORD18_EXT " } ,
{ 0x87B0 , " GL_OUTPUT_TEXTURE_COORD19_EXT " } ,
{ 0x87B1 , " GL_OUTPUT_TEXTURE_COORD20_EXT " } ,
{ 0x87B2 , " GL_OUTPUT_TEXTURE_COORD21_EXT " } ,
{ 0x87B3 , " GL_OUTPUT_TEXTURE_COORD22_EXT " } ,
{ 0x87B4 , " GL_OUTPUT_TEXTURE_COORD23_EXT " } ,
{ 0x87B5 , " GL_OUTPUT_TEXTURE_COORD24_EXT " } ,
{ 0x87B6 , " GL_OUTPUT_TEXTURE_COORD25_EXT " } ,
{ 0x87B7 , " GL_OUTPUT_TEXTURE_COORD26_EXT " } ,
{ 0x87B8 , " GL_OUTPUT_TEXTURE_COORD27_EXT " } ,
{ 0x87B9 , " GL_OUTPUT_TEXTURE_COORD28_EXT " } ,
{ 0x87BA , " GL_OUTPUT_TEXTURE_COORD29_EXT " } ,
{ 0x87BB , " GL_OUTPUT_TEXTURE_COORD30_EXT " } ,
{ 0x87BC , " GL_OUTPUT_TEXTURE_COORD31_EXT " } ,
{ 0x87BD , " GL_OUTPUT_FOG_EXT " } ,
{ 0x87BE , " GL_SCALAR_EXT " } ,
{ 0x87BF , " GL_VECTOR_EXT " } ,
{ 0x87C0 , " GL_MATRIX_EXT " } ,
{ 0x87C1 , " GL_VARIANT_EXT " } ,
{ 0x87C2 , " GL_INVARIANT_EXT " } ,
{ 0x87C3 , " GL_LOCAL_CONSTANT_EXT " } ,
{ 0x87C4 , " GL_LOCAL_EXT " } ,
{ 0x87C5 , " GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT " } ,
{ 0x87C6 , " GL_MAX_VERTEX_SHADER_VARIANTS_EXT " } ,
{ 0x87C7 , " GL_MAX_VERTEX_SHADER_INVARIANTS_EXT " } ,
{ 0x87C8 , " GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT " } ,
{ 0x87C9 , " GL_MAX_VERTEX_SHADER_LOCALS_EXT " } ,
{ 0x87CA , " GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT " } ,
{ 0x87CB , " GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT " } ,
{ 0x87CC , " GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT " } ,
{ 0x87CD , " GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT " } ,
{ 0x87CE , " GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT " } ,
{ 0x87CF , " GL_VERTEX_SHADER_INSTRUCTIONS_EXT " } ,
{ 0x87D0 , " GL_VERTEX_SHADER_VARIANTS_EXT " } ,
{ 0x87D1 , " GL_VERTEX_SHADER_INVARIANTS_EXT " } ,
{ 0x87D2 , " GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT " } ,
{ 0x87D3 , " GL_VERTEX_SHADER_LOCALS_EXT " } ,
{ 0x87D4 , " GL_VERTEX_SHADER_OPTIMIZED_EXT " } ,
{ 0x87D5 , " GL_X_EXT " } ,
{ 0x87D6 , " GL_Y_EXT " } ,
{ 0x87D7 , " GL_Z_EXT " } ,
{ 0x87D8 , " GL_W_EXT " } ,
{ 0x87D9 , " GL_NEGATIVE_X_EXT " } ,
{ 0x87DA , " GL_NEGATIVE_Y_EXT " } ,
{ 0x87DB , " GL_NEGATIVE_Z_EXT " } ,
{ 0x87DC , " GL_NEGATIVE_W_EXT " } ,
{ 0x87DF , " GL_NEGATIVE_ONE_EXT " } ,
{ 0x87E0 , " GL_NORMALIZED_RANGE_EXT " } ,
{ 0x87E1 , " GL_FULL_RANGE_EXT " } ,
{ 0x87E2 , " GL_CURRENT_VERTEX_EXT " } ,
{ 0x87E3 , " GL_MVP_MATRIX_EXT " } ,
{ 0x87E4 , " GL_VARIANT_VALUE_EXT " } ,
{ 0x87E5 , " GL_VARIANT_DATATYPE_EXT " } ,
{ 0x87E6 , " GL_VARIANT_ARRAY_STRIDE_EXT " } ,
{ 0x87E7 , " GL_VARIANT_ARRAY_TYPE_EXT " } ,
{ 0x87E8 , " GL_VARIANT_ARRAY_EXT " } ,
{ 0x87E9 , " GL_VARIANT_ARRAY_POINTER_EXT " } ,
{ 0x87EA , " GL_INVARIANT_VALUE_EXT " } ,
{ 0x87EB , " GL_INVARIANT_DATATYPE_EXT " } ,
{ 0x87EC , " GL_LOCAL_CONSTANT_VALUE_EXT " } ,
{ 0x87Ed , " GL_LOCAL_CONSTANT_DATATYPE_EXT " } ,
{ 0x8800 , " GL_STENCIL_BACK_FUNC_ATI " } ,
{ 0x8800 , " GL_STENCIL_BACK_FUNC " } ,
{ 0x8801 , " GL_STENCIL_BACK_FAIL_ATI " } ,
{ 0x8801 , " GL_STENCIL_BACK_FAIL " } ,
{ 0x8802 , " GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI " } ,
{ 0x8802 , " GL_STENCIL_BACK_PASS_DEPTH_FAIL " } ,
{ 0x8803 , " GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI " } ,
{ 0x8803 , " GL_STENCIL_BACK_PASS_DEPTH_PASS " } ,
{ 0x8804 , " GL_FRAGMENT_PROGRAM_ARB " } ,
{ 0x8805 , " GL_PROGRAM_ALU_INSTRUCTIONS_ARB " } ,
{ 0x8806 , " GL_PROGRAM_TEX_INSTRUCTIONS_ARB " } ,
{ 0x8807 , " GL_PROGRAM_TEX_INDIRECTIONS_ARB " } ,
{ 0x8808 , " GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB " } ,
{ 0x8809 , " GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB " } ,
{ 0x880A , " GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB " } ,
{ 0x880B , " GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB " } ,
{ 0x880C , " GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB " } ,
{ 0x880D , " GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB " } ,
{ 0x880E , " GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB " } ,
{ 0x880F , " GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB " } ,
{ 0x8810 , " GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB " } ,
{ 0x8814 , " GL_RGBA_FLOAT32_APPLE " } ,
{ 0x8814 , " GL_RGBA_FLOAT32_ATI " } ,
{ 0x8814 , " GL_RGBA32F_ARB " } ,
{ 0x8815 , " GL_RGB_FLOAT32_APPLE " } ,
{ 0x8815 , " GL_RGB_FLOAT32_ATI " } ,
{ 0x8815 , " GL_RGB32F_ARB " } ,
{ 0x8816 , " GL_ALPHA_FLOAT32_APPLE " } ,
{ 0x8816 , " GL_ALPHA_FLOAT32_ATI " } ,
{ 0x8816 , " GL_ALPHA32F_ARB " } ,
{ 0x8817 , " GL_INTENSITY_FLOAT32_APPLE " } ,
{ 0x8817 , " GL_INTENSITY_FLOAT32_ATI " } ,
{ 0x8817 , " GL_INTENSITY32F_ARB " } ,
{ 0x8818 , " GL_LUMINANCE_FLOAT32_APPLE " } ,
{ 0x8818 , " GL_LUMINANCE_FLOAT32_ATI " } ,
{ 0x8818 , " GL_LUMINANCE32F_ARB " } ,
{ 0x8819 , " GL_LUMINANCE_ALPHA_FLOAT32_APPLE " } ,
{ 0x8819 , " GL_LUMINANCE_ALPHA_FLOAT32_ATI " } ,
{ 0x8819 , " GL_LUMINANCE_ALPHA32F_ARB " } ,
{ 0x881A , " GL_RGBA_FLOAT16_APPLE " } ,
{ 0x881A , " GL_RGBA_FLOAT16_ATI " } ,
{ 0x881A , " GL_RGBA16F_ARB " } ,
{ 0x881B , " GL_RGB_FLOAT16_APPLE " } ,
{ 0x881B , " GL_RGB_FLOAT16_ATI " } ,
{ 0x881B , " GL_RGB16F_ARB " } ,
{ 0x881C , " GL_ALPHA_FLOAT16_APPLE " } ,
{ 0x881C , " GL_ALPHA_FLOAT16_ATI " } ,
{ 0x881C , " GL_ALPHA16F_ARB " } ,
{ 0x881D , " GL_INTENSITY_FLOAT16_APPLE " } ,
{ 0x881D , " GL_INTENSITY_FLOAT16_ATI " } ,
{ 0x881D , " GL_INTENSITY16F_ARB " } ,
{ 0x881E , " GL_LUMINANCE_FLOAT16_APPLE " } ,
{ 0x881E , " GL_LUMINANCE_FLOAT16_ATI " } ,
{ 0x881E , " GL_LUMINANCE16F_ARB " } ,
{ 0x881F , " GL_LUMINANCE_ALPHA_FLOAT16_APPLE " } ,
{ 0x881F , " GL_LUMINANCE_ALPHA_FLOAT16_ATI " } ,
{ 0x881F , " GL_LUMINANCE_ALPHA16F_ARB " } ,
{ 0x8820 , " GL_RGBA_FLOAT_MODE_ARB " } ,
{ 0x8824 , " GL_MAX_DRAW_BUFFERS_ARB " } ,
{ 0x8824 , " GL_MAX_DRAW_BUFFERS " } ,
{ 0x8825 , " GL_DRAW_BUFFER0_ARB " } ,
{ 0x8825 , " GL_DRAW_BUFFER0 " } ,
{ 0x8826 , " GL_DRAW_BUFFER1_ARB " } ,
{ 0x8826 , " GL_DRAW_BUFFER1 " } ,
{ 0x8827 , " GL_DRAW_BUFFER2_ARB " } ,
{ 0x8827 , " GL_DRAW_BUFFER2 " } ,
{ 0x8828 , " GL_DRAW_BUFFER3_ARB " } ,
{ 0x8828 , " GL_DRAW_BUFFER3 " } ,
{ 0x8829 , " GL_DRAW_BUFFER4_ARB " } ,
{ 0x8829 , " GL_DRAW_BUFFER4 " } ,
{ 0x882A , " GL_DRAW_BUFFER5_ARB " } ,
{ 0x882A , " GL_DRAW_BUFFER5 " } ,
{ 0x882B , " GL_DRAW_BUFFER6_ARB " } ,
{ 0x882B , " GL_DRAW_BUFFER6 " } ,
{ 0x882C , " GL_DRAW_BUFFER7_ARB " } ,
{ 0x882C , " GL_DRAW_BUFFER7 " } ,
{ 0x882D , " GL_DRAW_BUFFER8_ARB " } ,
{ 0x882D , " GL_DRAW_BUFFER8 " } ,
{ 0x882E , " GL_DRAW_BUFFER9_ARB " } ,
{ 0x882E , " GL_DRAW_BUFFER9 " } ,
{ 0x882F , " GL_DRAW_BUFFER10_ARB " } ,
{ 0x882F , " GL_DRAW_BUFFER10 " } ,
{ 0x8830 , " GL_DRAW_BUFFER11_ARB " } ,
{ 0x8830 , " GL_DRAW_BUFFER11 " } ,
{ 0x8831 , " GL_DRAW_BUFFER12_ARB " } ,
{ 0x8831 , " GL_DRAW_BUFFER12 " } ,
{ 0x8832 , " GL_DRAW_BUFFER13_ARB " } ,
{ 0x8832 , " GL_DRAW_BUFFER13 " } ,
{ 0x8833 , " GL_DRAW_BUFFER14_ARB " } ,
{ 0x8833 , " GL_DRAW_BUFFER14 " } ,
{ 0x8834 , " GL_DRAW_BUFFER15_ARB " } ,
{ 0x8834 , " GL_DRAW_BUFFER15 " } ,
{ 0x883D , " GL_ALPHA_BLEND_EQUATION_ATI " } ,
{ 0x883D , " GL_BLEND_EQUATION_ALPHA_EXT " } ,
{ 0x883D , " GL_BLEND_EQUATION_ALPHA " } ,
{ 0x884A , " GL_TEXTURE_DEPTH_SIZE_ARB " } ,
{ 0x884A , " GL_TEXTURE_DEPTH_SIZE " } ,
{ 0x884B , " GL_DEPTH_TEXTURE_MODE_ARB " } ,
{ 0x884B , " GL_DEPTH_TEXTURE_MODE " } ,
{ 0x884C , " GL_TEXTURE_COMPARE_MODE_ARB " } ,
{ 0x884C , " GL_TEXTURE_COMPARE_MODE " } ,
{ 0x884D , " GL_TEXTURE_COMPARE_FUNC_ARB " } ,
{ 0x884D , " GL_TEXTURE_COMPARE_FUNC " } ,
{ 0x884E , " GL_COMPARE_R_TO_TEXTURE_ARB " } ,
{ 0x884E , " GL_COMPARE_R_TO_TEXTURE " } ,
{ 0x884E , " GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT " } ,
{ 0x8861 , " GL_POINT_SPRITE_ARB " } ,
{ 0x8861 , " GL_POINT_SPRITE " } ,
{ 0x8862 , " GL_COORD_REPLACE_ARB " } ,
{ 0x8862 , " GL_COORD_REPLACE " } ,
{ 0x8864 , " GL_QUERY_COUNTER_BITS_ARB " } ,
{ 0x8864 , " GL_QUERY_COUNTER_BITS " } ,
{ 0x8865 , " GL_CURRENT_QUERY_ARB " } ,
{ 0x8865 , " GL_CURRENT_QUERY " } ,
{ 0x8866 , " GL_QUERY_RESULT_ARB " } ,
{ 0x8866 , " GL_QUERY_RESULT " } ,
{ 0x8867 , " GL_QUERY_RESULT_AVAILABLE_ARB " } ,
{ 0x8867 , " GL_QUERY_RESULT_AVAILABLE " } ,
{ 0x8869 , " GL_MAX_VERTEX_ATTRIBS_ARB " } ,
{ 0x8869 , " GL_MAX_VERTEX_ATTRIBS_ARB " } ,
{ 0x8869 , " GL_MAX_VERTEX_ATTRIBS " } ,
{ 0x886A , " GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB " } ,
{ 0x886A , " GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB " } ,
{ 0x886A , " GL_VERTEX_ATTRIB_ARRAY_NORMALIZED " } ,
{ 0x8871 , " GL_MAX_TEXTURE_COORDS_ARB " } ,
{ 0x8871 , " GL_MAX_TEXTURE_COORDS_ARB " } ,
{ 0x8871 , " GL_MAX_TEXTURE_COORDS_ARB " } ,
{ 0x8871 , " GL_MAX_TEXTURE_COORDS " } ,
{ 0x8872 , " GL_MAX_TEXTURE_IMAGE_UNITS_ARB " } ,
{ 0x8872 , " GL_MAX_TEXTURE_IMAGE_UNITS_ARB " } ,
{ 0x8872 , " GL_MAX_TEXTURE_IMAGE_UNITS_ARB " } ,
{ 0x8872 , " GL_MAX_TEXTURE_IMAGE_UNITS " } ,
{ 0x8874 , " GL_PROGRAM_ERROR_STRING_ARB " } ,
{ 0x8875 , " GL_PROGRAM_FORMAT_ASCII_ARB " } ,
{ 0x8876 , " GL_PROGRAM_FORMAT_ARB " } ,
{ 0x8890 , " GL_DEPTH_BOUNDS_TEST_EXT " } ,
{ 0x8891 , " GL_DEPTH_BOUNDS_EXT " } ,
{ 0x8892 , " GL_ARRAY_BUFFER_ARB " } ,
{ 0x8892 , " GL_ARRAY_BUFFER " } ,
{ 0x8893 , " GL_ELEMENT_ARRAY_BUFFER_ARB " } ,
{ 0x8893 , " GL_ELEMENT_ARRAY_BUFFER " } ,
{ 0x8894 , " GL_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x8894 , " GL_ARRAY_BUFFER_BINDING " } ,
{ 0x8895 , " GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x8895 , " GL_ELEMENT_ARRAY_BUFFER_BINDING " } ,
{ 0x8896 , " GL_VERTEX_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x8896 , " GL_VERTEX_ARRAY_BUFFER_BINDING " } ,
{ 0x8897 , " GL_NORMAL_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x8897 , " GL_NORMAL_ARRAY_BUFFER_BINDING " } ,
{ 0x8898 , " GL_COLOR_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x8898 , " GL_COLOR_ARRAY_BUFFER_BINDING " } ,
{ 0x8899 , " GL_INDEX_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x8899 , " GL_INDEX_ARRAY_BUFFER_BINDING " } ,
{ 0x889A , " GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x889A , " GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING " } ,
{ 0x889B , " GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x889B , " GL_EDGE_FLAG_ARRAY_BUFFER_BINDING " } ,
{ 0x889C , " GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x889C , " GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING " } ,
{ 0x889D , " GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x889D , " GL_FOG_COORD_ARRAY_BUFFER_BINDING " } ,
{ 0x889D , " GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x889D , " GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING " } ,
{ 0x889E , " GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x889E , " GL_WEIGHT_ARRAY_BUFFER_BINDING " } ,
{ 0x889F , " GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB " } ,
{ 0x889F , " GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING " } ,
{ 0x88A0 , " GL_PROGRAM_INSTRUCTIONS_ARB " } ,
{ 0x88A1 , " GL_MAX_PROGRAM_INSTRUCTIONS_ARB " } ,
{ 0x88A2 , " GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB " } ,
{ 0x88A3 , " GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB " } ,
{ 0x88A4 , " GL_PROGRAM_TEMPORARIES_ARB " } ,
{ 0x88A5 , " GL_MAX_PROGRAM_TEMPORARIES_ARB " } ,
{ 0x88A6 , " GL_PROGRAM_NATIVE_TEMPORARIES_ARB " } ,
{ 0x88A7 , " GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB " } ,
{ 0x88A8 , " GL_PROGRAM_PARAMETERS_ARB " } ,
{ 0x88A9 , " GL_MAX_PROGRAM_PARAMETERS_ARB " } ,
{ 0x88AA , " GL_PROGRAM_NATIVE_PARAMETERS_ARB " } ,
{ 0x88AB , " GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB " } ,
{ 0x88AC , " GL_PROGRAM_ATTRIBS_ARB " } ,
{ 0x88AD , " GL_MAX_PROGRAM_ATTRIBS_ARB " } ,
{ 0x88AE , " GL_PROGRAM_NATIVE_ATTRIBS_ARB " } ,
{ 0x88AF , " GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB " } ,
{ 0x88B0 , " GL_PROGRAM_ADDRESS_REGISTERS_ARB " } ,
{ 0x88B1 , " GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB " } ,
{ 0x88B2 , " GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB " } ,
{ 0x88B3 , " GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB " } ,
{ 0x88B4 , " GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB " } ,
{ 0x88B5 , " GL_MAX_PROGRAM_ENV_PARAMETERS_ARB " } ,
{ 0x88B6 , " GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB " } ,
{ 0x88B7 , " GL_TRANSPOSE_CURRENT_MATRIX_ARB " } ,
{ 0x88B8 , " GL_READ_ONLY_ARB " } ,
{ 0x88B8 , " GL_READ_ONLY " } ,
{ 0x88B9 , " GL_WRITE_ONLY_ARB " } ,
{ 0x88B9 , " GL_WRITE_ONLY " } ,
{ 0x88BA , " GL_READ_WRITE_ARB " } ,
{ 0x88BA , " GL_READ_WRITE " } ,
{ 0x88BB , " GL_BUFFER_ACCESS_ARB " } ,
{ 0x88BB , " GL_BUFFER_ACCESS " } ,
{ 0x88BC , " GL_BUFFER_MAPPED_ARB " } ,
{ 0x88BC , " GL_BUFFER_MAPPED " } ,
{ 0x88BD , " GL_BUFFER_MAP_POINTER_ARB " } ,
{ 0x88BD , " GL_BUFFER_MAP_POINTER " } ,
{ 0x88C0 , " GL_MATRIX0_ARB " } ,
{ 0x88C1 , " GL_MATRIX1_ARB " } ,
{ 0x88C2 , " GL_MATRIX2_ARB " } ,
{ 0x88C3 , " GL_MATRIX3_ARB " } ,
{ 0x88C4 , " GL_MATRIX4_ARB " } ,
{ 0x88C5 , " GL_MATRIX5_ARB " } ,
{ 0x88C6 , " GL_MATRIX6_ARB " } ,
{ 0x88C7 , " GL_MATRIX7_ARB " } ,
{ 0x88C8 , " GL_MATRIX8_ARB " } ,
{ 0x88C9 , " GL_MATRIX9_ARB " } ,
{ 0x88CA , " GL_MATRIX10_ARB " } ,
{ 0x88CB , " GL_MATRIX11_ARB " } ,
{ 0x88CC , " GL_MATRIX12_ARB " } ,
{ 0x88CD , " GL_MATRIX13_ARB " } ,
{ 0x88CE , " GL_MATRIX14_ARB " } ,
{ 0x88CF , " GL_MATRIX15_ARB " } ,
{ 0x88D0 , " GL_MATRIX16_ARB " } ,
{ 0x88D1 , " GL_MATRIX17_ARB " } ,
{ 0x88D2 , " GL_MATRIX18_ARB " } ,
{ 0x88D3 , " GL_MATRIX19_ARB " } ,
{ 0x88D4 , " GL_MATRIX20_ARB " } ,
{ 0x88D5 , " GL_MATRIX21_ARB " } ,
{ 0x88D6 , " GL_MATRIX22_ARB " } ,
{ 0x88D7 , " GL_MATRIX23_ARB " } ,
{ 0x88D8 , " GL_MATRIX24_ARB " } ,
{ 0x88D9 , " GL_MATRIX25_ARB " } ,
{ 0x88DA , " GL_MATRIX26_ARB " } ,
{ 0x88DB , " GL_MATRIX27_ARB " } ,
{ 0x88DC , " GL_MATRIX28_ARB " } ,
{ 0x88DD , " GL_MATRIX29_ARB " } ,
{ 0x88DE , " GL_MATRIX30_ARB " } ,
{ 0x88DF , " GL_MATRIX31_ARB " } ,
{ 0x88E0 , " GL_STREAM_DRAW_ARB " } ,
{ 0x88E0 , " GL_STREAM_DRAW " } ,
{ 0x88E1 , " GL_STREAM_READ_ARB " } ,
{ 0x88E1 , " GL_STREAM_READ " } ,
{ 0x88E2 , " GL_STREAM_COPY_ARB " } ,
{ 0x88E2 , " GL_STREAM_COPY " } ,
{ 0x88E4 , " GL_STATIC_DRAW_ARB " } ,
{ 0x88E4 , " GL_STATIC_DRAW " } ,
{ 0x88E5 , " GL_STATIC_READ_ARB " } ,
{ 0x88E5 , " GL_STATIC_READ " } ,
{ 0x88E6 , " GL_STATIC_COPY_ARB " } ,
{ 0x88E6 , " GL_STATIC_COPY " } ,
{ 0x88E8 , " GL_DYNAMIC_DRAW_ARB " } ,
{ 0x88E8 , " GL_DYNAMIC_DRAW " } ,
{ 0x88E9 , " GL_DYNAMIC_READ_ARB " } ,
{ 0x88E9 , " GL_DYNAMIC_READ " } ,
{ 0x88EA , " GL_DYNAMIC_COPY_ARB " } ,
{ 0x88EA , " GL_DYNAMIC_COPY " } ,
{ 0x88EB , " GL_PIXEL_PACK_BUFFER_ARB " } ,
{ 0x88EB , " GL_PIXEL_PACK_BUFFER " } ,
{ 0x88EC , " GL_PIXEL_UNPACK_BUFFER_ARB " } ,
{ 0x88EC , " GL_PIXEL_UNPACK_BUFFER " } ,
{ 0x88ED , " GL_PIXEL_PACK_BUFFER_BINDING_ARB " } ,
{ 0x88ED , " GL_PIXEL_PACK_BUFFER_BINDING " } ,
{ 0x88EF , " GL_PIXEL_UNPACK_BUFFER_BINDING_ARB " } ,
{ 0x88EF , " GL_PIXEL_UNPACK_BUFFER_BINDING " } ,
{ 0x88F0 , " GL_DEPTH24_STENCIL8_EXT " } ,
{ 0x88F0 , " GL_DEPTH24_STENCIL8 " } ,
{ 0x88F1 , " GL_TEXTURE_STENCIL_SIZE_EXT " } ,
{ 0x88F1 , " GL_TEXTURE_STENCIL_SIZE " } ,
{ 0x88FD , " GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT " } ,
{ 0x88FE , " GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB " } ,
{ 0x88FF , " GL_MAX_ARRAY_TEXTURE_LAYERS_EXT " } ,
{ 0x8904 , " GL_MIN_PROGRAM_TEXEL_OFFSET_EXT " } ,
{ 0x8905 , " GL_MAX_PROGRAM_TEXEL_OFFSET_EXT " } ,
{ 0x8910 , " GL_STENCIL_TEST_TWO_SIDE_EXT " } ,
{ 0x8911 , " GL_ACTIVE_STENCIL_FACE_EXT " } ,
{ 0x8912 , " GL_MIRROR_CLAMP_TO_BORDER_EXT " } ,
{ 0x8914 , " GL_SAMPLES_PASSED_ARB " } ,
{ 0x8914 , " GL_SAMPLES_PASSED " } ,
{ 0x891A , " GL_CLAMP_VERTEX_COLOR_ARB " } ,
{ 0x891B , " GL_CLAMP_FRAGMENT_COLOR_ARB " } ,
{ 0x891C , " GL_CLAMP_READ_COLOR_ARB " } ,
{ 0x891D , " GL_FIXED_ONLY_ARB " } ,
{ 0x8920 , " GL_FRAGMENT_SHADER_EXT " } ,
{ 0x896D , " GL_SECONDARY_INTERPOLATOR_EXT " } ,
{ 0x896E , " GL_NUM_FRAGMENT_REGISTERS_EXT " } ,
{ 0x896F , " GL_NUM_FRAGMENT_CONSTANTS_EXT " } ,
{ 0x8A0C , " GL_ELEMENT_ARRAY_APPLE " } ,
{ 0x8A0D , " GL_ELEMENT_ARRAY_TYPE_APPLE " } ,
{ 0x8A0E , " GL_ELEMENT_ARRAY_POINTER_APPLE " } ,
{ 0x8A0F , " GL_COLOR_FLOAT_APPLE " } ,
{ 0x8A11 , " GL_UNIFORM_BUFFER " } ,
{ 0x8A28 , " GL_UNIFORM_BUFFER_BINDING " } ,
{ 0x8A29 , " GL_UNIFORM_BUFFER_START " } ,
{ 0x8A2A , " GL_UNIFORM_BUFFER_SIZE " } ,
{ 0x8A2B , " GL_MAX_VERTEX_UNIFORM_BLOCKS " } ,
{ 0x8A2C , " GL_MAX_GEOMETRY_UNIFORM_BLOCKS " } ,
{ 0x8A2D , " GL_MAX_FRAGMENT_UNIFORM_BLOCKS " } ,
{ 0x8A2E , " GL_MAX_COMBINED_UNIFORM_BLOCKS " } ,
{ 0x8A2F , " GL_MAX_UNIFORM_BUFFER_BINDINGS " } ,
{ 0x8A30 , " GL_MAX_UNIFORM_BLOCK_SIZE " } ,
{ 0x8A31 , " GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS " } ,
{ 0x8A32 , " GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS " } ,
{ 0x8A33 , " GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS " } ,
{ 0x8A34 , " GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT " } ,
{ 0x8A35 , " GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH " } ,
{ 0x8A36 , " GL_ACTIVE_UNIFORM_BLOCKS " } ,
{ 0x8A37 , " GL_UNIFORM_TYPE " } ,
{ 0x8A38 , " GL_UNIFORM_SIZE " } ,
{ 0x8A39 , " GL_UNIFORM_NAME_LENGTH " } ,
{ 0x8A3A , " GL_UNIFORM_BLOCK_INDEX " } ,
{ 0x8A3B , " GL_UNIFORM_OFFSET " } ,
{ 0x8A3C , " GL_UNIFORM_ARRAY_STRIDE " } ,
{ 0x8A3D , " GL_UNIFORM_MATRIX_STRIDE " } ,
{ 0x8A3E , " GL_UNIFORM_IS_ROW_MAJOR " } ,
{ 0x8A3F , " GL_UNIFORM_BLOCK_BINDING " } ,
{ 0x8A40 , " GL_UNIFORM_BLOCK_DATA_SIZE " } ,
{ 0x8A41 , " GL_UNIFORM_BLOCK_NAME_LENGTH " } ,
{ 0x8A42 , " GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS " } ,
{ 0x8A43 , " GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES " } ,
{ 0x8A44 , " GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER " } ,
{ 0x8A45 , " GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER " } ,
{ 0x8A46 , " GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER " } ,
{ 0x8B30 , " GL_FRAGMENT_SHADER_ARB " } ,
{ 0x8B30 , " GL_FRAGMENT_SHADER " } ,
{ 0x8B31 , " GL_VERTEX_SHADER_ARB " } ,
{ 0x8B31 , " GL_VERTEX_SHADER " } ,
{ 0x8B40 , " GL_PROGRAM_OBJECT_ARB " } ,
{ 0x8B48 , " GL_SHADER_OBJECT_ARB " } ,
{ 0x8B49 , " GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB " } ,
{ 0x8B49 , " GL_MAX_FRAGMENT_UNIFORM_COMPONENTS " } ,
{ 0x8B4A , " GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB " } ,
{ 0x8B4A , " GL_MAX_VERTEX_UNIFORM_COMPONENTS " } ,
{ 0x8B4B , " GL_MAX_VARYING_COMPONENTS_EXT " } ,
{ 0x8B4B , " GL_MAX_VARYING_FLOATS_ARB " } ,
{ 0x8B4B , " GL_MAX_VARYING_FLOATS " } ,
{ 0x8B4C , " GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB " } ,
{ 0x8B4C , " GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS " } ,
{ 0x8B4D , " GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB " } ,
{ 0x8B4D , " GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS " } ,
{ 0x8B4E , " GL_OBJECT_TYPE_ARB " } ,
{ 0x8B4F , " GL_OBJECT_SUBTYPE_ARB " } ,
{ 0x8B4F , " GL_SHADER_TYPE " } ,
{ 0x8B50 , " GL_FLOAT_VEC2_ARB " } ,
{ 0x8B50 , " GL_FLOAT_VEC2 " } ,
{ 0x8B51 , " GL_FLOAT_VEC3_ARB " } ,
{ 0x8B51 , " GL_FLOAT_VEC3 " } ,
{ 0x8B52 , " GL_FLOAT_VEC4_ARB " } ,
{ 0x8B52 , " GL_FLOAT_VEC4 " } ,
{ 0x8B53 , " GL_INT_VEC2_ARB " } ,
{ 0x8B53 , " GL_INT_VEC2 " } ,
{ 0x8B54 , " GL_INT_VEC3_ARB " } ,
{ 0x8B54 , " GL_INT_VEC3 " } ,
{ 0x8B55 , " GL_INT_VEC4_ARB " } ,
{ 0x8B55 , " GL_INT_VEC4 " } ,
{ 0x8B56 , " GL_BOOL_ARB " } ,
{ 0x8B56 , " GL_BOOL " } ,
{ 0x8B57 , " GL_BOOL_VEC2_ARB " } ,
{ 0x8B57 , " GL_BOOL_VEC2 " } ,
{ 0x8B58 , " GL_BOOL_VEC3_ARB " } ,
{ 0x8B58 , " GL_BOOL_VEC3 " } ,
{ 0x8B59 , " GL_BOOL_VEC4_ARB " } ,
{ 0x8B59 , " GL_BOOL_VEC4 " } ,
{ 0x8B5A , " GL_FLOAT_MAT2_ARB " } ,
{ 0x8B5A , " GL_FLOAT_MAT2 " } ,
{ 0x8B5B , " GL_FLOAT_MAT3_ARB " } ,
{ 0x8B5B , " GL_FLOAT_MAT3 " } ,
{ 0x8B5C , " GL_FLOAT_MAT4_ARB " } ,
{ 0x8B5C , " GL_FLOAT_MAT4 " } ,
{ 0x8B5D , " GL_SAMPLER_1D_ARB " } ,
{ 0x8B5D , " GL_SAMPLER_1D " } ,
{ 0x8B5E , " GL_SAMPLER_2D_ARB " } ,
{ 0x8B5E , " GL_SAMPLER_2D " } ,
{ 0x8B5F , " GL_SAMPLER_3D_ARB " } ,
{ 0x8B5F , " GL_SAMPLER_3D " } ,
{ 0x8B60 , " GL_SAMPLER_CUBE_ARB " } ,
{ 0x8B60 , " GL_SAMPLER_CUBE " } ,
{ 0x8B61 , " GL_SAMPLER_1D_SHADOW_ARB " } ,
{ 0x8B61 , " GL_SAMPLER_1D_SHADOW " } ,
{ 0x8B62 , " GL_SAMPLER_2D_SHADOW_ARB " } ,
{ 0x8B62 , " GL_SAMPLER_2D_SHADOW " } ,
{ 0x8B63 , " GL_SAMPLER_2D_RECT_ARB " } ,
{ 0x8B64 , " GL_SAMPLER_2D_RECT_SHADOW_ARB " } ,
{ 0x8B65 , " GL_FLOAT_MAT2x3 " } ,
{ 0x8B66 , " GL_FLOAT_MAT2x4 " } ,
{ 0x8B67 , " GL_FLOAT_MAT3x2 " } ,
{ 0x8B68 , " GL_FLOAT_MAT3x4 " } ,
{ 0x8B69 , " GL_FLOAT_MAT4x2 " } ,
{ 0x8B6A , " GL_FLOAT_MAT4x3 " } ,
{ 0x8B80 , " GL_DELETE_STATUS " } ,
{ 0x8B80 , " GL_OBJECT_DELETE_STATUS_ARB " } ,
{ 0x8B81 , " GL_COMPILE_STATUS " } ,
{ 0x8B81 , " GL_OBJECT_COMPILE_STATUS_ARB " } ,
{ 0x8B82 , " GL_LINK_STATUS " } ,
{ 0x8B82 , " GL_OBJECT_LINK_STATUS_ARB " } ,
{ 0x8B83 , " GL_OBJECT_VALIDATE_STATUS_ARB " } ,
{ 0x8B83 , " GL_VALIDATE_STATUS " } ,
{ 0x8B84 , " GL_INFO_LOG_LENGTH " } ,
{ 0x8B84 , " GL_OBJECT_INFO_LOG_LENGTH_ARB " } ,
{ 0x8B85 , " GL_ATTACHED_SHADERS " } ,
{ 0x8B85 , " GL_OBJECT_ATTACHED_OBJECTS_ARB " } ,
{ 0x8B86 , " GL_ACTIVE_UNIFORMS " } ,
{ 0x8B86 , " GL_OBJECT_ACTIVE_UNIFORMS_ARB " } ,
{ 0x8B87 , " GL_ACTIVE_UNIFORM_MAX_LENGTH " } ,
{ 0x8B87 , " GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB " } ,
{ 0x8B88 , " GL_OBJECT_SHADER_SOURCE_LENGTH_ARB " } ,
{ 0x8B88 , " GL_SHADER_SOURCE_LENGTH " } ,
{ 0x8B89 , " GL_ACTIVE_ATTRIBUTES " } ,
{ 0x8B89 , " GL_OBJECT_ACTIVE_ATTRIBUTES_ARB " } ,
{ 0x8B8A , " GL_ACTIVE_ATTRIBUTE_MAX_LENGTH " } ,
{ 0x8B8A , " GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB " } ,
{ 0x8B8B , " GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB " } ,
{ 0x8B8B , " GL_FRAGMENT_SHADER_DERIVATIVE_HINT " } ,
{ 0x8B8C , " GL_SHADING_LANGUAGE_VERSION_ARB " } ,
{ 0x8B8C , " GL_SHADING_LANGUAGE_VERSION " } ,
{ 0x8B8D , " GL_CURRENT_PROGRAM " } ,
{ 0x8C10 , " GL_TEXTURE_RED_TYPE_ARB " } ,
{ 0x8C10 , " GL_TEXTURE_RED_TYPE " } ,
{ 0x8C11 , " GL_TEXTURE_GREEN_TYPE_ARB " } ,
{ 0x8C11 , " GL_TEXTURE_GREEN_TYPE " } ,
{ 0x8C12 , " GL_TEXTURE_BLUE_TYPE_ARB " } ,
{ 0x8C12 , " GL_TEXTURE_BLUE_TYPE " } ,
{ 0x8C13 , " GL_TEXTURE_ALPHA_TYPE_ARB " } ,
{ 0x8C13 , " GL_TEXTURE_ALPHA_TYPE " } ,
{ 0x8C14 , " GL_TEXTURE_LUMINANCE_TYPE_ARB " } ,
{ 0x8C15 , " GL_TEXTURE_INTENSITY_TYPE_ARB " } ,
{ 0x8C16 , " GL_TEXTURE_DEPTH_TYPE_ARB " } ,
{ 0x8C16 , " GL_TEXTURE_DEPTH_TYPE " } ,
{ 0x8C17 , " GL_UNSIGNED_NORMALIZED_ARB " } ,
{ 0x8C17 , " GL_UNSIGNED_NORMALIZED " } ,
{ 0x8C18 , " GL_TEXTURE_1D_ARRAY_EXT " } ,
{ 0x8C19 , " GL_PROXY_TEXTURE_1D_ARRAY_EXT " } ,
{ 0x8C1A , " GL_TEXTURE_2D_ARRAY_EXT " } ,
{ 0x8C1B , " GL_PROXY_TEXTURE_2D_ARRAY_EXT " } ,
{ 0x8C1C , " GL_TEXTURE_BINDING_1D_ARRAY_EXT " } ,
{ 0x8C1D , " GL_TEXTURE_BINDING_2D_ARRAY_EXT " } ,
{ 0x8C29 , " GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT " } ,
{ 0x8C3A , " GL_R11F_G11F_B10F_EXT " } ,
{ 0x8C3B , " GL_UNSIGNED_INT_10F_11F_11F_REV_EXT " } ,
{ 0x8C3C , " GL_RGBA_SIGNED_COMPONENTS_EXT " } ,
{ 0x8C3D , " GL_RGB9_E5_EXT " } ,
{ 0x8C3E , " GL_UNSIGNED_INT_5_9_9_9_REV_EXT " } ,
{ 0x8C3F , " GL_TEXTURE_SHARED_SIZE_EXT " } ,
{ 0x8C40 , " GL_SRGB_EXT " } ,
{ 0x8C40 , " GL_SRGB " } ,
{ 0x8C41 , " GL_SRGB8_EXT " } ,
{ 0x8C41 , " GL_SRGB8 " } ,
{ 0x8C42 , " GL_SRGB_ALPHA_EXT " } ,
{ 0x8C42 , " GL_SRGB_ALPHA " } ,
{ 0x8C43 , " GL_SRGB8_ALPHA8_EXT " } ,
{ 0x8C43 , " GL_SRGB8_ALPHA8 " } ,
{ 0x8C44 , " GL_SLUMINANCE_ALPHA_EXT " } ,
{ 0x8C44 , " GL_SLUMINANCE_ALPHA " } ,
{ 0x8C45 , " GL_SLUMINANCE8_ALPHA8_EXT " } ,
{ 0x8C45 , " GL_SLUMINANCE8_ALPHA8 " } ,
{ 0x8C46 , " GL_SLUMINANCE_EXT " } ,
{ 0x8C46 , " GL_SLUMINANCE " } ,
{ 0x8C47 , " GL_SLUMINANCE8_EXT " } ,
{ 0x8C47 , " GL_SLUMINANCE8 " } ,
{ 0x8C48 , " GL_COMPRESSED_SRGB_EXT " } ,
{ 0x8C48 , " GL_COMPRESSED_SRGB " } ,
{ 0x8C49 , " GL_COMPRESSED_SRGB_ALPHA_EXT " } ,
{ 0x8C49 , " GL_COMPRESSED_SRGB_ALPHA " } ,
{ 0x8C4A , " GL_COMPRESSED_SLUMINANCE_EXT " } ,
{ 0x8C4A , " GL_COMPRESSED_SLUMINANCE " } ,
{ 0x8C4B , " GL_COMPRESSED_SLUMINANCE_ALPHA_EXT " } ,
{ 0x8C4B , " GL_COMPRESSED_SLUMINANCE_ALPHA " } ,
{ 0x8C4C , " GL_COMPRESSED_SRGB_S3TC_DXT1_EXT " } ,
{ 0x8C4D , " GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT " } ,
{ 0x8C4E , " GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT " } ,
{ 0x8C4F , " GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT " } ,
{ 0x8C76 , " GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT " } ,
{ 0x8C7F , " GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT " } ,
{ 0x8C80 , " GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT " } ,
{ 0x8C83 , " GL_TRANSFORM_FEEDBACK_VARYINGS_EXT " } ,
{ 0x8C84 , " GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT " } ,
{ 0x8C85 , " GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT " } ,
{ 0x8C87 , " GL_PRIMITIVES_GENERATED_EXT " } ,
{ 0x8C88 , " GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT " } ,
{ 0x8C89 , " GL_RASTERIZER_DISCARD_EXT " } ,
{ 0x8C8A , " GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT " } ,
{ 0x8C8B , " GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT " } ,
{ 0x8C8C , " GL_INTERLEAVED_ATTRIBS_EXT " } ,
{ 0x8C8D , " GL_SEPARATE_ATTRIBS_EXT " } ,
{ 0x8C8E , " GL_TRANSFORM_FEEDBACK_BUFFER_EXT " } ,
{ 0x8C8F , " GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT " } ,
{ 0x8CA0 , " GL_POINT_SPRITE_COORD_ORIGIN " } ,
{ 0x8CA1 , " GL_LOWER_LEFT " } ,
{ 0x8CA2 , " GL_UPPER_LEFT " } ,
{ 0x8CA3 , " GL_STENCIL_BACK_REF " } ,
{ 0x8CA4 , " GL_STENCIL_BACK_VALUE_MASK " } ,
{ 0x8CA5 , " GL_STENCIL_BACK_WRITEMASK " } ,
{ 0x8CA6 , " GL_DRAW_FRAMEBUFFER_BINDING_EXT " } ,
{ 0x8CA6 , " GL_FRAMEBUFFER_BINDING_EXT " } ,
{ 0x8CA6 , " GL_FRAMEBUFFER_BINDING " } ,
{ 0x8CA7 , " GL_RENDERBUFFER_BINDING_EXT " } ,
{ 0x8CA7 , " GL_RENDERBUFFER_BINDING " } ,
{ 0x8CA8 , " GL_READ_FRAMEBUFFER_EXT " } ,
{ 0x8CA8 , " GL_READ_FRAMEBUFFER " } ,
{ 0x8CA9 , " GL_DRAW_FRAMEBUFFER_EXT " } ,
{ 0x8CA9 , " GL_DRAW_FRAMEBUFFER " } ,
{ 0x8CAA , " GL_READ_FRAMEBUFFER_BINDING_EXT " } ,
{ 0x8CAA , " GL_READ_FRAMEBUFFER_BINDING " } ,
{ 0x8CAB , " GL_RENDERBUFFER_SAMPLES_EXT " } ,
{ 0x8CAB , " GL_RENDERBUFFER_SAMPLES " } ,
{ 0x8CAC , " GL_DEPTH_COMPONENT32F " } ,
{ 0x8CAD , " GL_DEPTH32F_STENCIL8 " } ,
{ 0x8CD0 , " GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT " } ,
{ 0x8CD0 , " GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE " } ,
{ 0x8CD1 , " GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT " } ,
{ 0x8CD1 , " GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME " } ,
{ 0x8CD2 , " GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT " } ,
{ 0x8CD2 , " GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL " } ,
{ 0x8CD3 , " GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT " } ,
{ 0x8CD3 , " GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE " } ,
{ 0x8CD4 , " GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT " } ,
{ 0x8CD4 , " GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT " } ,
{ 0x8CD4 , " GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER " } ,
{ 0x8CD5 , " GL_FRAMEBUFFER_COMPLETE_EXT " } ,
{ 0x8CD5 , " GL_FRAMEBUFFER_COMPLETE " } ,
{ 0x8CD6 , " GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT " } ,
{ 0x8CD6 , " GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT " } ,
{ 0x8CD7 , " GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT " } ,
{ 0x8CD7 , " GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT " } ,
{ 0x8CD9 , " GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT " } ,
{ 0x8CDA , " GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT " } ,
{ 0x8CDB , " GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT " } ,
{ 0x8CDB , " GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER " } ,
{ 0x8CDC , " GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT " } ,
{ 0x8CDC , " GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER " } ,
{ 0x8CDD , " GL_FRAMEBUFFER_UNSUPPORTED_EXT " } ,
{ 0x8CDD , " GL_FRAMEBUFFER_UNSUPPORTED " } ,
{ 0x8CDF , " GL_MAX_COLOR_ATTACHMENTS_EXT " } ,
{ 0x8CDF , " GL_MAX_COLOR_ATTACHMENTS " } ,
{ 0x8CE0 , " GL_COLOR_ATTACHMENT0_EXT " } ,
{ 0x8CE0 , " GL_COLOR_ATTACHMENT0 " } ,
{ 0x8CE1 , " GL_COLOR_ATTACHMENT1_EXT " } ,
{ 0x8CE1 , " GL_COLOR_ATTACHMENT1 " } ,
{ 0x8CE2 , " GL_COLOR_ATTACHMENT2_EXT " } ,
{ 0x8CE2 , " GL_COLOR_ATTACHMENT2 " } ,
{ 0x8CE3 , " GL_COLOR_ATTACHMENT3_EXT " } ,
{ 0x8CE3 , " GL_COLOR_ATTACHMENT3 " } ,
{ 0x8CE4 , " GL_COLOR_ATTACHMENT4_EXT " } ,
{ 0x8CE4 , " GL_COLOR_ATTACHMENT4 " } ,
{ 0x8CE5 , " GL_COLOR_ATTACHMENT5_EXT " } ,
{ 0x8CE5 , " GL_COLOR_ATTACHMENT5 " } ,
{ 0x8CE6 , " GL_COLOR_ATTACHMENT6_EXT " } ,
{ 0x8CE6 , " GL_COLOR_ATTACHMENT6 " } ,
{ 0x8CE7 , " GL_COLOR_ATTACHMENT7_EXT " } ,
{ 0x8CE7 , " GL_COLOR_ATTACHMENT7 " } ,
{ 0x8CE8 , " GL_COLOR_ATTACHMENT8_EXT " } ,
{ 0x8CE8 , " GL_COLOR_ATTACHMENT8 " } ,
{ 0x8CE9 , " GL_COLOR_ATTACHMENT9_EXT " } ,
{ 0x8CE9 , " GL_COLOR_ATTACHMENT9 " } ,
{ 0x8CEA , " GL_COLOR_ATTACHMENT10_EXT " } ,
{ 0x8CEA , " GL_COLOR_ATTACHMENT10 " } ,
{ 0x8CEB , " GL_COLOR_ATTACHMENT11_EXT " } ,
{ 0x8CEB , " GL_COLOR_ATTACHMENT11 " } ,
{ 0x8CEC , " GL_COLOR_ATTACHMENT12_EXT " } ,
{ 0x8CEC , " GL_COLOR_ATTACHMENT12 " } ,
{ 0x8CED , " GL_COLOR_ATTACHMENT13_EXT " } ,
{ 0x8CED , " GL_COLOR_ATTACHMENT13 " } ,
{ 0x8CEE , " GL_COLOR_ATTACHMENT14_EXT " } ,
{ 0x8CEE , " GL_COLOR_ATTACHMENT14 " } ,
{ 0x8CEF , " GL_COLOR_ATTACHMENT15_EXT " } ,
{ 0x8CEF , " GL_COLOR_ATTACHMENT15 " } ,
{ 0x8D00 , " GL_DEPTH_ATTACHMENT_EXT " } ,
{ 0x8D00 , " GL_DEPTH_ATTACHMENT " } ,
{ 0x8D20 , " GL_STENCIL_ATTACHMENT_EXT " } ,
{ 0x8D20 , " GL_STENCIL_ATTACHMENT " } ,
{ 0x8D40 , " GL_FRAMEBUFFER_EXT " } ,
{ 0x8D40 , " GL_FRAMEBUFFER " } ,
{ 0x8D41 , " GL_RENDERBUFFER_EXT " } ,
{ 0x8D41 , " GL_RENDERBUFFER " } ,
{ 0x8D42 , " GL_RENDERBUFFER_WIDTH_EXT " } ,
{ 0x8D42 , " GL_RENDERBUFFER_WIDTH " } ,
{ 0x8D43 , " GL_RENDERBUFFER_HEIGHT_EXT " } ,
{ 0x8D43 , " GL_RENDERBUFFER_HEIGHT " } ,
{ 0x8D44 , " GL_RENDERBUFFER_INTERNAL_FORMAT_EXT " } ,
{ 0x8D44 , " GL_RENDERBUFFER_INTERNAL_FORMAT " } ,
{ 0x8D46 , " GL_STENCIL_INDEX1_EXT " } ,
{ 0x8D46 , " GL_STENCIL_INDEX1 " } ,
{ 0x8D47 , " GL_STENCIL_INDEX4_EXT " } ,
{ 0x8D47 , " GL_STENCIL_INDEX4 " } ,
{ 0x8D48 , " GL_STENCIL_INDEX8_EXT " } ,
{ 0x8D48 , " GL_STENCIL_INDEX8 " } ,
{ 0x8D49 , " GL_STENCIL_INDEX16_EXT " } ,
{ 0x8D49 , " GL_STENCIL_INDEX16 " } ,
{ 0x8D50 , " GL_RENDERBUFFER_RED_SIZE_EXT " } ,
{ 0x8D50 , " GL_RENDERBUFFER_RED_SIZE " } ,
{ 0x8D51 , " GL_RENDERBUFFER_GREEN_SIZE_EXT " } ,
{ 0x8D51 , " GL_RENDERBUFFER_GREEN_SIZE " } ,
{ 0x8D52 , " GL_RENDERBUFFER_BLUE_SIZE_EXT " } ,
{ 0x8D52 , " GL_RENDERBUFFER_BLUE_SIZE " } ,
{ 0x8D53 , " GL_RENDERBUFFER_ALPHA_SIZE_EXT " } ,
{ 0x8D53 , " GL_RENDERBUFFER_ALPHA_SIZE " } ,
{ 0x8D54 , " GL_RENDERBUFFER_DEPTH_SIZE_EXT " } ,
{ 0x8D54 , " GL_RENDERBUFFER_DEPTH_SIZE " } ,
{ 0x8D55 , " GL_RENDERBUFFER_STENCIL_SIZE_EXT " } ,
{ 0x8D55 , " GL_RENDERBUFFER_STENCIL_SIZE " } ,
{ 0x8D56 , " GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT " } ,
{ 0x8D56 , " GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE " } ,
{ 0x8D57 , " GL_MAX_SAMPLES_EXT " } ,
{ 0x8D57 , " GL_MAX_SAMPLES " } ,
{ 0x8D70 , " GL_RGBA32UI_EXT " } ,
{ 0x8D71 , " GL_RGB32UI_EXT " } ,
{ 0x8D72 , " GL_ALPHA32UI_EXT " } ,
{ 0x8D73 , " GL_INTENSITY32UI_EXT " } ,
{ 0x8D74 , " GL_LUMINANCE32UI_EXT " } ,
{ 0x8D75 , " GL_LUMINANCE_ALPHA32UI_EXT " } ,
{ 0x8D76 , " GL_RGBA16UI_EXT " } ,
{ 0x8D77 , " GL_RGB16UI_EXT " } ,
{ 0x8D78 , " GL_ALPHA16UI_EXT " } ,
{ 0x8D79 , " GL_INTENSITY16UI_EXT " } ,
{ 0x8D7A , " GL_LUMINANCE16UI_EXT " } ,
{ 0x8D7B , " GL_LUMINANCE_ALPHA16UI_EXT " } ,
{ 0x8D7C , " GL_RGBA8UI_EXT " } ,
{ 0x8D7D , " GL_RGB8UI_EXT " } ,
{ 0x8D7E , " GL_ALPHA8UI_EXT " } ,
{ 0x8D7F , " GL_INTENSITY8UI_EXT " } ,
{ 0x8D80 , " GL_LUMINANCE8UI_EXT " } ,
{ 0x8D81 , " GL_LUMINANCE_ALPHA8UI_EXT " } ,
{ 0x8D82 , " GL_RGBA32I_EXT " } ,
{ 0x8D83 , " GL_RGB32I_EXT " } ,
{ 0x8D84 , " GL_ALPHA32I_EXT " } ,
{ 0x8D85 , " GL_INTENSITY32I_EXT " } ,
{ 0x8D86 , " GL_LUMINANCE32I_EXT " } ,
{ 0x8D87 , " GL_LUMINANCE_ALPHA32I_EXT " } ,
{ 0x8D88 , " GL_RGBA16I_EXT " } ,
{ 0x8D89 , " GL_RGB16I_EXT " } ,
{ 0x8D8A , " GL_ALPHA16I_EXT " } ,
{ 0x8D8B , " GL_INTENSITY16I_EXT " } ,
{ 0x8D8C , " GL_LUMINANCE16I_EXT " } ,
{ 0x8D8D , " GL_LUMINANCE_ALPHA16I_EXT " } ,
{ 0x8D8E , " GL_RGBA8I_EXT " } ,
{ 0x8D8F , " GL_RGB8I_EXT " } ,
{ 0x8D90 , " GL_ALPHA8I_EXT " } ,
{ 0x8D91 , " GL_INTENSITY8I_EXT " } ,
{ 0x8D92 , " GL_LUMINANCE8I_EXT " } ,
{ 0x8D93 , " GL_LUMINANCE_ALPHA8I_EXT " } ,
{ 0x8D94 , " GL_RED_INTEGER_EXT " } ,
{ 0x8D95 , " GL_GREEN_INTEGER_EXT " } ,
{ 0x8D96 , " GL_BLUE_INTEGER_EXT " } ,
{ 0x8D97 , " GL_ALPHA_INTEGER_EXT " } ,
{ 0x8D98 , " GL_RGB_INTEGER_EXT " } ,
{ 0x8D99 , " GL_RGBA_INTEGER_EXT " } ,
{ 0x8D9A , " GL_BGR_INTEGER_EXT " } ,
{ 0x8D9B , " GL_BGRA_INTEGER_EXT " } ,
{ 0x8D9C , " GL_LUMINANCE_INTEGER_EXT " } ,
{ 0x8D9D , " GL_LUMINANCE_ALPHA_INTEGER_EXT " } ,
{ 0x8D9E , " GL_RGBA_INTEGER_MODE_EXT " } ,
{ 0x8DA7 , " GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT " } ,
{ 0x8DA8 , " GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT " } ,
{ 0x8DA9 , " GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT " } ,
{ 0x8DAD , " GL_FLOAT_32_UNSIGNED_INT_24_8_REV " } ,
{ 0x8DB9 , " GL_FRAMEBUFFER_SRGB_EXT " } ,
{ 0x8DBA , " GL_FRAMEBUFFER_SRGB_CAPABLE_EXT " } ,
{ 0x8DBB , " GL_COMPRESSED_RED_RGTC1 " } ,
{ 0x8DBC , " GL_COMPRESSED_SIGNED_RED_RGTC1 " } ,
{ 0x8DBD , " GL_COMPRESSED_RG_RGTC2 " } ,
{ 0x8DBE , " GL_COMPRESSED_SIGNED_RG_RGTC2 " } ,
{ 0x8DC0 , " GL_SAMPLER_1D_ARRAY_EXT " } ,
{ 0x8DC1 , " GL_SAMPLER_2D_ARRAY_EXT " } ,
{ 0x8DC2 , " GL_SAMPLER_BUFFER_EXT " } ,
{ 0x8DC3 , " GL_SAMPLER_1D_ARRAY_SHADOW_EXT " } ,
{ 0x8DC4 , " GL_SAMPLER_2D_ARRAY_SHADOW_EXT " } ,
{ 0x8DC5 , " GL_SAMPLER_CUBE_SHADOW_EXT " } ,
{ 0x8DC6 , " GL_UNSIGNED_INT_VEC2_EXT " } ,
{ 0x8DC7 , " GL_UNSIGNED_INT_VEC3_EXT " } ,
{ 0x8DC8 , " GL_UNSIGNED_INT_VEC4_EXT " } ,
{ 0x8DC9 , " GL_INT_SAMPLER_1D_EXT " } ,
{ 0x8DCA , " GL_INT_SAMPLER_2D_EXT " } ,
{ 0x8DCB , " GL_INT_SAMPLER_3D_EXT " } ,
{ 0x8DCC , " GL_INT_SAMPLER_CUBE_EXT " } ,
{ 0x8DCD , " GL_INT_SAMPLER_2D_RECT_EXT " } ,
{ 0x8DCE , " GL_INT_SAMPLER_1D_ARRAY_EXT " } ,
{ 0x8DCF , " GL_INT_SAMPLER_2D_ARRAY_EXT " } ,
{ 0x8DD0 , " GL_INT_SAMPLER_BUFFER_EXT " } ,
{ 0x8DD1 , " GL_UNSIGNED_INT_SAMPLER_1D_EXT " } ,
{ 0x8DD2 , " GL_UNSIGNED_INT_SAMPLER_2D_EXT " } ,
{ 0x8DD3 , " GL_UNSIGNED_INT_SAMPLER_3D_EXT " } ,
{ 0x8DD4 , " GL_UNSIGNED_INT_SAMPLER_CUBE_EXT " } ,
{ 0x8DD5 , " GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT " } ,
{ 0x8DD6 , " GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT " } ,
{ 0x8DD7 , " GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT " } ,
{ 0x8DD8 , " GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT " } ,
{ 0x8DD9 , " GL_GEOMETRY_SHADER_EXT " } ,
{ 0x8DDA , " GL_GEOMETRY_VERTICES_OUT_EXT " } ,
{ 0x8DDB , " GL_GEOMETRY_INPUT_TYPE_EXT " } ,
{ 0x8DDC , " GL_GEOMETRY_OUTPUT_TYPE_EXT " } ,
{ 0x8DDD , " GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT " } ,
{ 0x8DDE , " GL_MAX_VERTEX_VARYING_COMPONENTS_EXT " } ,
{ 0x8DDF , " GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT " } ,
{ 0x8DE0 , " GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT " } ,
{ 0x8DE1 , " GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT " } ,
{ 0x8DE2 , " GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT " } ,
{ 0x8DE3 , " GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT " } ,
{ 0x8DE4 , " GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT " } ,
{ 0x8DED , " GL_MAX_BINDABLE_UNIFORM_SIZE_EXT " } ,
{ 0x8DEE , " GL_UNIFORM_BUFFER_EXT " } ,
{ 0x8DEF , " GL_UNIFORM_BUFFER_BINDING_EXT " } ,
{ 0x8E4C , " GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT " } ,
{ 0x8E4D , " GL_FIRST_VERTEX_CONVENTION_EXT " } ,
{ 0x8E4E , " GL_LAST_VERTEX_CONVENTION_EXT " } ,
{ 0x8E4F , " GL_PROVOKING_VERTEX_EXT " }
} ;
const char * get_enum_str ( uint val )
{
for ( int i = 0 ; i < ARRAYSIZE ( g_glEnums ) ; i + + )
{
if ( g_glEnums [ i ] . value = = val )
return g_glEnums [ i ] . str ;
}
return " UNKNOWN " ;
}
typedef union {
uint16_t bin ;
struct {
uint16_t sign : 1 ;
uint16_t exp : 5 ;
uint16_t mant : 10 ;
} x ;
} halffloat_t ;
typedef union {
float f ;
uint32_t bin ;
struct {
uint32_t sign : 1 ;
uint32_t exp : 8 ;
uint32_t mant : 23 ;
} x ;
} fullfloat_t ;
static inline float float_h2f ( halffloat_t t )
{
fullfloat_t tmp ;
tmp . x . sign = t . x . sign ; // copy sign
if ( t . x . exp = = 0 /*&& t.mant==0*/ ) {
// 0 and denormal?
tmp . x . exp = 0 ;
tmp . x . mant = 0 ;
} else if ( t . x . exp = = 31 ) {
// Inf / NaN
tmp . x . exp = 255 ;
tmp . x . mant = ( t . x . mant < < 13 ) ;
} else {
tmp . x . mant = ( t . x . mant < < 13 ) ;
tmp . x . exp = t . x . exp + 0x38 ;
}
return tmp . f ;
}
static inline halffloat_t float_f2h ( float f )
{
fullfloat_t tmp ;
halffloat_t ret ;
tmp . f = f ;
ret . x . sign = tmp . x . sign ;
if ( tmp . x . exp = = 0 ) {
// O and denormal
ret . bin = 0 ;
} else if ( tmp . x . exp = = 255 ) {
// Inf / NaN
ret . x . exp = 31 ;
ret . x . mant = tmp . x . mant > > 13 ;
} else if ( tmp . x . exp > 0x71 ) {
// flush to 0
ret . x . exp = 0 ;
ret . x . mant = 0 ;
} else if ( tmp . x . exp < 0x8e ) {
// clamp to max
ret . x . exp = 30 ;
ret . x . mant = 1023 ;
} else {
ret . x . exp = tmp . x . exp - 38 ;
ret . x . mant = tmp . x . mant > > 13 ;
}
return ret ;
}
static uint8_t srgb_table [ 256 ] = { 0 } ;
void pixel_srgb_inplace ( GLvoid * pixels , GLuint size , GLuint width , GLuint height )
{
// return;
if ( ! srgb_table [ 255 ] ) {
// create table
for ( int i = 1 ; i < 256 ; + + i ) {
srgb_table [ i ] = floorf ( 255.f * powf ( i / 255.f , 2.2f ) + 0.5f ) ;
}
}
uint8_t * data = ( uint8_t * ) pixels ;
int sz = width * height * size ;
for ( int i = 0 ; i < sz ; i + = size )
{
data [ i ] = srgb_table [ data [ i ] ] ;
data [ i + 1 ] = srgb_table [ data [ i + 1 ] ] ;
data [ i + 2 ] = srgb_table [ data [ i + 2 ] ] ;
}
}
void convert_texture ( GLint & internalformat , GLsizei width , GLsizei height , GLenum & format , GLenum & type , void * data )
{
// printf("internalformat=%s format=%s type=%s\n", get_enum_str(internalformat), get_enum_str(format), get_enum_str(type));
if ( internalformat = = GL_SRGB8 & & ( format = = GL_RGBA | | format = = GL_BGRA ) )
internalformat = GL_SRGB8_ALPHA8 ;
if ( format = = GL_LUMINANCE | | format = = GL_LUMINANCE_ALPHA )
internalformat = format ;
// if( internalformat == GL_SRGB8_ALPHA8 )
// internalformat = GL_RGBA;
// if( internalformat == GL_SRGB8 )
// internalformat = GL_RGB;
if ( data )
{
uint8_t * _data = ( uint8_t * ) data ;
if ( format = = GL_BGR )
{
for ( int i = 0 ; i < width * height * 3 ; i + = 3 )
{
uint8_t tmp = _data [ i ] ;
_data [ i ] = _data [ i + 2 ] ;
_data [ i + 2 ] = tmp ;
}
format = GL_RGB ;
}
else if ( format = = GL_BGRA )
{
for ( int i = 0 ; i < width * height * 4 ; i + = 4 )
{
uint8_t tmp = _data [ i ] ;
_data [ i ] = _data [ i + 2 ] ;
_data [ i + 2 ] = tmp ;
}
format = GL_RGBA ;
}
if ( internalformat = = GL_RGBA16 & & ! gGL - > m_bHave_GL_EXT_texture_norm16 )
{
uint16_t * _data = ( uint16_t * ) data ;
uint8_t * new_data = ( uint8_t * ) data ;
for ( int i = 0 ; i < width * height * 4 ; i + = 4 )
{
new_data [ i ] = _data [ i ] > > 8 ;
new_data [ i + 1 ] = _data [ i + 1 ] > > 8 ;
new_data [ i + 2 ] = _data [ i + 2 ] > > 8 ;
new_data [ i + 3 ] = _data [ i + 3 ] > > 8 ;
}
internalformat = GL_RGBA ;
format = GL_RGBA ;
type = GL_UNSIGNED_BYTE ;
}
else if ( internalformat = = GL_SRGB8_ALPHA8 )
{
// pixel_srgb_inplace( data, 4, width, height );
internalformat = GL_RGBA ;
}
else if ( internalformat = = GL_SRGB8 )
{
// pixel_srgb_inplace( data, 3, width, height );
internalformat = GL_RGB ;
}
}
else
{
if ( format = = GL_BGR )
format = GL_RGB ;
else if ( format = = GL_BGRA )
format = GL_RGBA ;
if ( internalformat = = GL_RGBA16 & & ! gGL - > m_bHave_GL_EXT_texture_norm16 )
{
internalformat = GL_RGBA ;
format = GL_RGBA ;
type = GL_UNSIGNED_BYTE ;
}
}
if ( type = = GL_UNSIGNED_INT_8_8_8_8_REV )
type = GL_UNSIGNED_BYTE ;
// printf("internalformat=%s format=%s type=%s\n==========================================\n", get_enum_str(internalformat), get_enum_str(format), get_enum_str(type));
}
void TexImage2D ( GLenum target ,
GLint level ,
GLint internalformat ,
GLsizei width ,
GLsizei height ,
GLint border ,
GLenum format ,
GLenum type ,
const void * data )
{
convert_texture ( internalformat , width , height , format , type , data ) ;
gGL - > glTexImage2D ( target , level , internalformat , width , height , border , format , type , data ) ;
}
GLboolean isDXTc ( GLenum format ) {
switch ( format ) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :
return 1 ;
}
return 0 ;
}
GLboolean isDXTcSRGB ( GLenum format ) {
switch ( format ) {
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :
return 1 ;
}
return 0 ;
}
static GLboolean isDXTcAlpha ( GLenum format ) {
switch ( format ) {
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :
return 1 ;
}
return 0 ;
}
GLvoid * uncompressDXTc ( GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , int transparent0 , int * simpleAlpha , int * complexAlpha , const GLvoid * data ) {
// uncompress a DXTc image
// get pixel size of uncompressed image => fixed RGBA
int pixelsize = 4 ;
/* if (format==COMPRESSED_RGB_S3TC_DXT1_EXT)
pixelsize = 3 ; */
// check with the size of the input data stream if the stream is in fact uncompressed
if ( imageSize = = width * height * pixelsize | | data = = NULL ) {
// uncompressed stream
return ( GLvoid * ) data ;
}
// alloc memory
GLvoid * pixels = malloc ( ( ( width + 3 ) & ~ 3 ) * ( ( height + 3 ) & ~ 3 ) * pixelsize ) ;
// uncompress loop
int blocksize ;
switch ( format ) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :
blocksize = 8 ;
break ;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :
blocksize = 16 ;
break ;
}
uintptr_t src = ( uintptr_t ) data ;
for ( int y = 0 ; y < height ; y + = 4 ) {
for ( int x = 0 ; x < width ; x + = 4 ) {
switch ( format ) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT :
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT :
DecompressBlockDXT1 ( x , y , width , ( uint8_t * ) src , transparent0 , simpleAlpha , complexAlpha , pixels ) ;
break ;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT :
DecompressBlockDXT3 ( x , y , width , ( uint8_t * ) src , transparent0 , simpleAlpha , complexAlpha , pixels ) ;
break ;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT :
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT :
DecompressBlockDXT5 ( x , y , width , ( uint8_t * ) src , transparent0 , simpleAlpha , complexAlpha , pixels ) ;
break ;
}
src + = blocksize ;
}
}
return pixels ;
}
void CompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat ,
GLsizei width , GLsizei height , GLint border ,
GLsizei imageSize , const GLvoid * data )
{
if ( internalformat = = GL_RGBA8 )
internalformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ;
if ( ( width < = 0 ) | | ( height < = 0 ) ) {
return ;
}
GLenum format = GL_RGBA ;
GLenum intformat = GL_RGBA ;
GLenum type = GL_UNSIGNED_BYTE ;
GLvoid * pixels = NULL ;
if ( isDXTc ( internalformat ) ) {
pixels = NULL ;
type = GL_UNSIGNED_BYTE ;
int srgb = isDXTcSRGB ( internalformat ) ;
int simpleAlpha = 0 ;
int complexAlpha = 0 ;
int transparent0 = ( internalformat = = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | | internalformat = = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT ) ? 1 : 0 ;
if ( data ) {
pixels = uncompressDXTc ( width , height , internalformat , imageSize , transparent0 , & simpleAlpha , & complexAlpha , data ) ;
} else {
if ( isDXTcAlpha ( internalformat ) ) {
simpleAlpha = complexAlpha = 1 ;
}
}
if ( srgb )
intformat = GL_SRGB8_ALPHA8 ;
}
gGL - > glTexImage2D ( target , level , intformat , width , height , border , format , type , pixels ) ;
//TexImage2D( target, level, intformat, width, height, border, format, type, pixels );
if ( data ! = pixels )
free ( pixels ) ;
}
void TexSubImage2D ( GLenum target ,
GLint level ,
GLint xoffset ,
GLint yoffset ,
GLsizei width ,
GLsizei height ,
GLenum format ,
GLint internalformat ,
GLenum type ,
const void * data )
{
convert_texture ( internalformat , width , height , format , type , data ) ;
gGL - > glTexSubImage2D ( target , level , xoffset , yoffset , width , height , format , type , data ) ;
}
// TexSubImage should work properly on every driver stack and GPU--enabling by default.
ConVar gl_enabletexsubimage ( " gl_enabletexsubimage " , " 1 " ) ;
void CGLMTex : : WriteTexels ( GLMTexLockDesc * desc , bool writeWholeSlice , bool noDataWrite )
{
//if ( m_nBindlessHashNumEntries )
// return;
GLMRegion writeBox ;
bool needsExpand = false ;
char * expandTemp = NULL ;
switch ( m_layout - > m_format - > m_d3dFormat )
{
case D3DFMT_V8U8 :
{
needsExpand = true ;
writeWholeSlice = true ;
// shoot down client storage if we have to generate a new flavor of the data
m_texClientStorage = false ;
}
break ;
}
if ( writeWholeSlice )
{
writeBox . xmin = writeBox . ymin = writeBox . zmin = 0 ;
writeBox . xmax = m_layout - > m_slices [ desc - > m_sliceIndex ] . m_xSize ;
writeBox . ymax = m_layout - > m_slices [ desc - > m_sliceIndex ] . m_ySize ;
writeBox . zmax = m_layout - > m_slices [ desc - > m_sliceIndex ] . m_zSize ;
}
else
{
writeBox = desc - > m_req . m_region ;
}
// first thing is to get the GL texture bound to a TMU, or just select one if already bound
// to get this running we will just always slam TMU 0 and let the draw time code fix it back
// a later optimization would be to hoist the bind call to the caller, do it exactly once
CGLMTex * pPrevTex = m_ctx - > m_samplers [ 0 ] . m_pBoundTex ;
m_ctx - > BindTexToTMU ( this , 0 ) ; // SelectTMU(n) is a side effect
GLMTexFormatDesc * format = m_layout - > m_format ;
GLenum target = m_layout - > m_key . m_texGLTarget ;
GLenum glDataFormat = format - > m_glDataFormat ; // this could change if expansion kicks in
GLenum glDataType = format - > m_glDataType ;
GLMTexLayoutSlice * slice = & m_layout - > m_slices [ desc - > m_sliceIndex ] ;
void * sliceAddress = m_backing ? ( m_backing + slice - > m_storageOffset ) : NULL ; // this would change for PBO
// allow use of subimage if the target is texture2D and it has already been teximage'd
bool mayUseSubImage = false ;
if ( ( target = = GL_TEXTURE_2D ) & & ( m_sliceFlags [ desc - > m_sliceIndex ] & kSliceValid ) )
{
// mayUseSubImage = gl_enabletexsubimage.GetInt() != 0;
}
// check flavor, 2D, 3D, or cube map
// we also have the choice to use subimage if this is a tex already created. (open question as to benefit)
// SRGB select. At this level (writetexels) we firmly obey the m_texFlags.
// (mechanism not policy)
GLenum intformat = ( m_layout - > m_key . m_texFlags & kGLMTexSRGB ) ? format - > m_glIntFormatSRGB : format - > m_glIntFormat ;
if ( CommandLine ( ) - > FindParm ( " -disable_srgbtex " ) )
{
// force non srgb flavor - experiment to make ATI r600 happy on 10.5.8 (maybe x1600 too!)
intformat = format - > m_glIntFormat ;
}
Assert ( intformat ! = 0 ) ;
if ( m_layout - > m_key . m_texFlags & kGLMTexSRGB )
{
Assert ( m_layout - > m_format - > m_glDataFormat ! = GL_DEPTH_COMPONENT ) ;
Assert ( m_layout - > m_format - > m_glDataFormat ! = GL_DEPTH_STENCIL ) ;
Assert ( m_layout - > m_format - > m_glDataFormat ! = GL_ALPHA ) ;
}
// adjust min and max mip written
if ( desc - > m_req . m_mip > m_maxActiveMip )
{
m_maxActiveMip = desc - > m_req . m_mip ;
gGL - > glTexParameteri ( target , GL_TEXTURE_MAX_LEVEL , desc - > m_req . m_mip ) ;
}
if ( desc - > m_req . m_mip < m_minActiveMip )
{
m_minActiveMip = desc - > m_req . m_mip ;
gGL - > glTexParameteri ( target , GL_TEXTURE_BASE_LEVEL , desc - > m_req . m_mip ) ;
}
if ( needsExpand )
{
int expandSize = 0 ;
switch ( m_layout - > m_format - > m_d3dFormat )
{
case D3DFMT_V8U8 :
{
// figure out new size based on 3byte RGB format
// easy, just take the two byte size and grow it by 50%
expandSize = ( slice - > m_storageSize * 3 ) / 2 ;
expandTemp = ( char * ) malloc ( expandSize ) ;
char * src = ( char * ) sliceAddress ;
char * dst = expandTemp ;
// transfer RG's to RGB's
while ( expandSize > 0 )
{
* dst = * src + + ; // move first byte
* dst = * src + + ; // move second byte
* reinterpret_cast < uint8 * > ( dst ) = 0xBB ; // pad third byte
expandSize - = 3 ;
}
// move the slice pointer
sliceAddress = expandTemp ;
// change the data format we tell GL about
glDataFormat = GL_RGB ;
}
break ;
default : Assert ( ! " Don't know how to expand that format.. " ) ;
}
}
// set up the client storage now, one way or another
// If this extension isn't supported, we just end up with two copies of the texture, one in the GL and one in app memory.
// So it's safe to just go on as if this extension existed and hold the possibly-unnecessary extra RAM.
switch ( target )
{
case GL_TEXTURE_CUBE_MAP :
// adjust target to steer to the proper face, then fall through to the 2D texture path.
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc - > m_req . m_face ;
case GL_TEXTURE_2D :
{
// check compressed or not
if ( format - > m_chunkSize ! = 1 )
{
Assert ( writeWholeSlice ) ; //subimage not implemented in this path yet
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml
CompressedTexImage2D ( target , // target
desc - > m_req . m_mip , // level
intformat , // internalformat - don't use format->m_glIntFormat because we have the SRGB select going on above
slice - > m_xSize , // width
slice - > m_ySize , // height
0 , // border
slice - > m_storageSize , // imageSize
sliceAddress ) ; // data
}
else
{
if ( mayUseSubImage )
{
// go subimage2D if it's a replacement, not a creation
gGL - > glPixelStorei ( GL_UNPACK_ROW_LENGTH , slice - > m_xSize ) ; // in pixels
gGL - > glPixelStorei ( GL_UNPACK_SKIP_PIXELS , writeBox . xmin ) ; // in pixels
gGL - > glPixelStorei ( GL_UNPACK_SKIP_ROWS , writeBox . ymin ) ; // in pixels
TexSubImage2D ( target ,
desc - > m_req . m_mip , // level
writeBox . xmin , // xoffset into dest
writeBox . ymin , // yoffset into dest
writeBox . xmax - writeBox . xmin , // width (was slice->m_xSize)
writeBox . ymax - writeBox . ymin , // height (was slice->m_ySize)
glDataFormat , // format
intformat ,
glDataType , // type
sliceAddress // data (will be offsetted by the SKIP_PIXELS and SKIP_ROWS - let GL do the math to find the first source texel)
) ;
gGL - > glPixelStorei ( GL_UNPACK_ROW_LENGTH , 0 ) ;
gGL - > glPixelStorei ( GL_UNPACK_SKIP_PIXELS , 0 ) ;
gGL - > glPixelStorei ( GL_UNPACK_SKIP_ROWS , 0 ) ;
}
else
{
// uncompressed path
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html
TexImage2D ( target , // target
desc - > m_req . m_mip , // level
intformat , // internalformat - don't use format->m_glIntFormat because we have the SRGB select going on above
slice - > m_xSize , // width
slice - > m_ySize , // height
0 , // border
glDataFormat , // dataformat
glDataType , // datatype
noDataWrite ? NULL : sliceAddress ) ; // data (optionally suppressed in case ResetSRGB desires)
if ( m_layout - > m_key . m_texFlags & kGLMTexMultisampled )
{
if ( gl_texmsaalog . GetInt ( ) )
{
printf ( " \n == MSAA Tex %p %s : glTexImage2D for flat tex using intformat %s (%x) " , this , m_debugLabel ? m_debugLabel : " " , GLMDecode ( eGL_ENUM , intformat ) , intformat ) ;
printf ( " \n " ) ;
}
}
m_sliceFlags [ desc - > m_sliceIndex ] | = kSliceValid ; // for next time, we can subimage..
}
}
}
break ;
case GL_TEXTURE_3D :
{
// check compressed or not
if ( format - > m_chunkSize ! = 1 )
{
// compressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage3D.xml
gGL - > glCompressedTexImage3D ( target , // target
desc - > m_req . m_mip , // level
intformat , // internalformat
slice - > m_xSize , // width
slice - > m_ySize , // height
slice - > m_zSize , // depth
0 , // border
slice - > m_storageSize , // imageSize
sliceAddress ) ; // data
}
else
{
// uncompressed path
// http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml
gGL - > glTexImage3D ( target , // target
desc - > m_req . m_mip , // level
intformat , // internalformat
slice - > m_xSize , // width
slice - > m_ySize , // height
slice - > m_zSize , // depth
0 , // border
glDataFormat , // dataformat
glDataType , // datatype
noDataWrite ? NULL : sliceAddress ) ; // data (optionally suppressed in case ResetSRGB desires)
}
}
break ;
}
if ( expandTemp )
{
free ( expandTemp ) ;
}
m_ctx - > BindTexToTMU ( pPrevTex , 0 ) ;
}
void CGLMTex : : Lock ( GLMTexLockParams * params , char * * addressOut , int * yStrideOut , int * zStrideOut )
{
# if GL_TELEMETRY_GPU_ZONES
CScopedGLMPIXEvent glmPIXEvent ( " CGLMTex::Lock " ) ;
g_TelemetryGPUStats . m_nTotalTexLocksAndUnlocks + + ;
# endif
// locate appropriate slice in layout record
int sliceIndex = CalcSliceIndex ( params - > m_face , params - > m_mip ) ;
GLMTexLayoutSlice * slice = & m_layout - > m_slices [ sliceIndex ] ;
// obtain offset
//int sliceBaseOffset = slice->m_storageOffset;
// cross check region req against slice bounds - figure out if it matches, exceeds, or is less than the whole slice.
char exceed = ( params - > m_region . xmin < 0 ) | | ( params - > m_region . xmax > slice - > m_xSize ) | |
( params - > m_region . ymin < 0 ) | | ( params - > m_region . ymax > slice - > m_ySize ) | |
( params - > m_region . zmin < 0 ) | | ( params - > m_region . zmax > slice - > m_zSize ) ;
char partial = ( params - > m_region . xmin > 0 ) | | ( params - > m_region . xmax < slice - > m_xSize ) | |
( params - > m_region . ymin > 0 ) | | ( params - > m_region . ymax < slice - > m_ySize ) | |
( params - > m_region . zmin > 0 ) | | ( params - > m_region . zmax < slice - > m_zSize ) ;
bool copyout = false ; // set if a readback of the texture slice from GL is needed
if ( exceed )
{
// illegal rect, out of bounds
GLMStop ( ) ;
}
// on return, these things need to be true
// a - there needs to be storage allocated, which we will return an address within
// b - the region corresponding to the slice being locked, will have valid data there for the whole slice.
// c - the slice is marked as locked
// d - the params of the lock request have been saved in the lock table (in the context)
// so step 1 is unambiguous. If there's no backing storage, make some.
if ( ! m_backing )
{
if ( gl_pow2_tempmem . GetBool ( ) )
{
uint32_t unStoragePow2 = m_layout - > m_storageTotalSize ;
// Round up to next power of 2
unStoragePow2 - - ;
unStoragePow2 | = unStoragePow2 > > 1 ;
unStoragePow2 | = unStoragePow2 > > 2 ;
unStoragePow2 | = unStoragePow2 > > 4 ;
unStoragePow2 | = unStoragePow2 > > 8 ;
unStoragePow2 | = unStoragePow2 > > 16 ;
unStoragePow2 + + ;
m_backing = ( char * ) calloc ( unStoragePow2 , 1 ) ;
}
else
{
m_backing = ( char * ) calloc ( m_layout - > m_storageTotalSize , 1 ) ;
}
// clear the kSliceStorageValid bit on all slices
for ( int i = 0 ; i < m_layout - > m_sliceCount ; i + + )
{
m_sliceFlags [ i ] & = ~ kSliceStorageValid ;
}
}
// work on this slice now
// storage is known to exist at this point, but we need to check if its contents are valid for this slice.
// this is tracked per-slice so we don't hoist all the texels back out of GL across all slices if caller only
// wanted to lock some of them.
// (i.e. if we just alloced it, it's blank)
// if storage is invalid, but the texture itself is valid, hoist the texels back to the storage and mark it valid.
// if storage is invalid, and texture itself is also invalid, go ahead and mark storage as valid and fully dirty... to force teximage.
// ???????????? we need to go over this more carefully re "slice valid" (it has been teximaged) vs "storage valid" (it has been copied out).
unsigned char * sliceFlags = & m_sliceFlags [ sliceIndex ] ;
if ( params - > m_readback )
{
// caller is letting us know that it wants to readback the real texels.
* sliceFlags | = kSliceStorageValid ;
* sliceFlags | = kSliceValid ;
* sliceFlags & = ~ ( kSliceFullyDirty ) ;
copyout = true ;
}
else
{
// caller is pushing texels.
if ( ! ( * sliceFlags & kSliceStorageValid ) )
{
// storage is invalid. check texture state
if ( * sliceFlags & kSliceValid )
{
// kSliceValid set: the texture itself has a valid slice, but we don't have it in our backing copy, so copy it out.
copyout = true ;
}
else
{
// kSliceValid not set: the texture does not have a valid slice to copy out - it hasn't been teximage'd yet.
// set the "full dirty" bit to make sure we teximage the whole thing on unlock.
* sliceFlags | = kSliceFullyDirty ;
// assert if they did not ask to lock the full slice size on this go-round
if ( partial )
{
// choice here -
// 1 - stop cold, we don't know how to subimage yet.
// 2 - grin and bear it, mark whole slice dirty (ah, we already did... so, do nothing).
// choice 2: // GLMStop();
}
}
// one way or another, upon reaching here the slice storage is valid for read.
* sliceFlags | = kSliceStorageValid ;
}
}
// when we arrive here, there is storage, and the content of the storage for this slice is valid
// (or zeroes if it's the first lock)
// log the lock request in the context.
int newdesc = m_ctx - > m_texLocks . AddToTail ( ) ;
GLMTexLockDesc * desc = & m_ctx - > m_texLocks [ newdesc ] ;
desc - > m_req = * params ;
desc - > m_active = true ;
desc - > m_sliceIndex = sliceIndex ;
desc - > m_sliceBaseOffset = m_layout - > m_slices [ sliceIndex ] . m_storageOffset ;
// to calculate the additional offset we need to look at the rect's min corner
// combined with the per-texel size and Y/Z stride
// also cross check it for 4x multiple if there is compression in play
int offsetInSlice = 0 ;
int yStride = 0 ;
int zStride = 0 ;
CalcTexelDataOffsetAndStrides ( sliceIndex , params - > m_region . xmin , params - > m_region . ymin , params - > m_region . zmin , & offsetInSlice , & yStride , & zStride ) ;
// for compressed case...
// since there is presently no way to texsubimage a DXT when the rect does not cover the whole width,
// we will probably need to inflate the dirty rect in the recorded lock req so that the entire span is
// pushed across at unlock time.
desc - > m_sliceRegionOffset = offsetInSlice + desc - > m_sliceBaseOffset ;
if ( copyout )
{
// read the whole slice
// (odds are we'll never request anything but a whole slice to be read..)
ReadTexels ( desc , true ) ;
} // this would be a good place to fill with scrub value if in debug...
* addressOut = m_backing + desc - > m_sliceRegionOffset ;
* yStrideOut = yStride ;
* zStrideOut = zStride ;
m_lockCount + + ;
}
void CGLMTex : : Unlock ( GLMTexLockParams * params )
{
# if GL_TELEMETRY_GPU_ZONES
CScopedGLMPIXEvent glmPIXEvent ( " CGLMTex::Unlock " ) ;
g_TelemetryGPUStats . m_nTotalTexLocksAndUnlocks + + ;
# endif
// look for an active lock request on this face and mip (doesn't necessarily matter which one, if more than one)
// and mark it inactive.
// --> if you can't find one, fail. first line of defense against mismatched locks/unlocks..
int i = 0 ;
bool found = false ;
while ( ! found & & ( i < m_ctx - > m_texLocks . Count ( ) ) )
{
GLMTexLockDesc * desc = & m_ctx - > m_texLocks [ i ] ;
// is lock at index 'i' targeted at the texture/face/mip in question?
if ( ( desc - > m_req . m_tex = = this ) & & ( desc - > m_req . m_face = = params - > m_face ) & ( desc - > m_req . m_mip = = params - > m_mip ) & & ( desc - > m_active ) )
{
// matched and active, so retire it
desc - > m_active = false ;
// stop searching
found = true ;
}
i + + ;
}
if ( ! found )
{
GLMStop ( ) ; // bad news
}
// found - so drop lock count
m_lockCount - - ;
if ( m_lockCount < 0 )
{
GLMStop ( ) ; // bad news
}
if ( m_lockCount = = 0 )
{
// there should not be any active locks remaining on this texture.
// motivation to defer all texel pushing til *all* open locks are closed out -
// if/when we back the texture with a PBO, we will need to unmap that PBO before teximaging from it;
// by waiting for all the locks to clear this gives us an unambiguous signal to act on.
// scan through all the retired locks for this texture and push the texels for each one.
// after each one is dispatched, remove it from the pile.
int j = 0 ;
while ( j < m_ctx - > m_texLocks . Count ( ) )
{
GLMTexLockDesc * desc = & m_ctx - > m_texLocks [ j ] ;
if ( desc - > m_req . m_tex = = this )
{
// if it's active, something is wrong
if ( desc - > m_active )
{
GLMStop ( ) ;
}
// write the texels
bool fullyDirty = false ;
fullyDirty | = ( ( m_sliceFlags [ desc - > m_sliceIndex ] & kSliceFullyDirty ) ! = 0 ) ;
// this is not optimal and will result in full downloads on any dirty.
// we're papering over the fact that subimage isn't done yet.
// but this is safe if the slice of storage is all valid.
// at some point we'll need to actually compare the lock box against the slice bounds.
// fullyDirty |= (m_sliceFlags[ desc->m_sliceIndex ] & kSliceStorageValid);
WriteTexels ( desc , fullyDirty ) ;
// logical place to trigger preloading
// only do it for an RT tex, if it is not yet attached to any FBO.
// also, only do it if the slice number is the last slice in the tex.
if ( desc - > m_sliceIndex = = ( m_layout - > m_sliceCount - 1 ) )
{
if ( ! ( m_layout - > m_key . m_texFlags & kGLMTexRenderable ) | | ( m_rtAttachCount = = 0 ) )
{
m_ctx - > PreloadTex ( this ) ;
// printf("( slice %d of %d )", desc->m_sliceIndex, m_layout->m_sliceCount );
}
}
m_ctx - > m_texLocks . FastRemove ( j ) ; // remove from the pile, don't advance index
}
else
{
j + + ; // move on to next one
}
}
// clear the locked and full-dirty flags for all slices
for ( int slice = 0 ; slice < m_layout - > m_sliceCount ; slice + + )
{
m_sliceFlags [ slice ] & = ~ ( kSliceLocked | kSliceFullyDirty ) ;
}
// The 3D texture upload code seems to rely on the host copy, probably
// because it reuploads the whole thing each slice; we only use 3D textures
// for the 32x32x32 colorpsace conversion lookups and debugging the problem
// would not save any more memory.
if ( ! m_texClientStorage & & ( m_texGLTarget = = GL_TEXTURE_2D ) )
{
free ( m_backing ) ;
m_backing = NULL ;
}
}
}
# if defined( OSX )
void CGLMTex : : HandleSRGBMismatch ( bool srgb , int & srgbFlipCount )
{
bool srgbCapableTex = false ; // not yet known
bool renderableTex = false ; // not yet known.
srgbCapableTex = m_layout - > m_format - > m_glIntFormatSRGB ! = 0 ;
renderableTex = ( m_layout - > m_key . m_texFlags & kGLMTexRenderable ) ! = 0 ;
// we can fix it if it's not a renderable, and an sRGB enabled format variation is available.
if ( srgbCapableTex & & ! renderableTex )
{
char * texname = m_debugLabel ;
if ( ! texname ) texname = " - " ;
m_srgbFlipCount + + ;
# if GLMDEBUG
//policy: print the ones that have flipped 1 or N times
static bool print_allflips = CommandLine ( ) - > FindParm ( " -glmspewallsrgbflips " ) ;
static bool print_firstflips = CommandLine ( ) - > FindParm ( " -glmspewfirstsrgbflips " ) ;
static bool print_freqflips = CommandLine ( ) - > FindParm ( " -glmspewfreqsrgbflips " ) ;
static bool print_crawls = CommandLine ( ) - > FindParm ( " -glmspewsrgbcrawls " ) ;
static bool print_maxcrawls = CommandLine ( ) - > FindParm ( " -glmspewsrgbmaxcrawls " ) ;
bool print_it = false ;
if ( print_allflips )
{
print_it = true ;
}
if ( print_firstflips ) // report on first flip
{
print_it | = m_srgbFlipCount = = 1 ;
}
if ( print_freqflips ) // report on 50th flip
{
print_it | = m_srgbFlipCount = = 50 ;
}
if ( print_it )
{
char * formatStr ;
formatStr = " srgb change (samp=%d): tex '%-30s' %08x %s (srgb=%d, %d times) " ;
if ( strlen ( texname ) > = 30 )
{
formatStr = " srgb change (samp=%d): tex '%s' %08x %s (srgb=%d, %d times) " ;
}
printf ( " \n " ) ;
printf ( formatStr , index , texname , m_layout - > m_layoutSummary , ( int ) srgb , m_srgbFlipCount ) ;
# ifdef POSIX
if ( print_crawls )
{
static char * interesting_crawl_substrs [ ] = { " CShader::OnDrawElements " , NULL } ; // add more as needed
CStackCrawlParams cp ;
memset ( & cp , 0 , sizeof ( cp ) ) ;
cp . m_frameLimit = 20 ;
g_pLauncherMgr - > GetStackCrawl ( & cp ) ;
for ( int i = 0 ; i < cp . m_frameCount ; i + + )
{
// for each row of crawl, decide if name is interesting
bool hit = print_maxcrawls ;
for ( char * * match = interesting_crawl_substrs ; ( ! hit ) & & ( * match ! = NULL ) ; match + + )
{
if ( strstr ( cp . m_crawlNames [ i ] , * match ) )
{
hit = true ;
}
}
if ( hit )
{
printf ( " \n \t %s " , cp . m_crawlNames [ i ] ) ;
}
}
printf ( " \n " ) ;
}
# endif
}
# endif // GLMDEBUG
# if GLMDEBUG && 0
//"toi" = texture of interest
static char s_toi [ 256 ] = " colorcorrection " ;
if ( strstr ( texname , s_toi ) )
{
// breakpoint on this if you like
GLMPRINTF ( ( " srgb change %d for %s " , m_srgbFlipCount , texname ) ) ;
}
# endif
// re-submit the tex unless we're stifling it
static bool s_nosrgbflips = CommandLine ( ) - > FindParm ( " -glmnosrgbflips " ) ;
if ( ! s_nosrgbflips )
{
ResetSRGB ( srgb , false ) ;
}
}
else
{
//GLMPRINTF(("-Z- srgb sampling conflict: NOT fixing tex %08x [%s] (srgb req: %d) because (tex-srgb-capable=%d tex-renderable=%d)", m_textures[index], m_textures[index]->m_tex->m_layout->m_layoutSummary, (int)glsamp->m_srgb, (int)srgbCapableTex, (int)renderableTex ));
// we just leave the sampler state where it is, and that's life
}
}
void CGLMTex : : ResetSRGB ( bool srgb , bool noDataWrite )
{
// see if requested SRGB state differs from the known one
bool wasSRGB = ( m_layout - > m_key . m_texFlags & kGLMTexSRGB ) ;
GLMTexLayout * oldLayout = m_layout ; // need to m_ctx->m_texLayoutTable->DelLayoutRef on this one if we flip
if ( srgb ! = wasSRGB )
{
// we're going to need a new layout (though the storage size should be the same - check it)
GLMTexLayoutKey newKey = m_layout - > m_key ;
newKey . m_texFlags & = ( ~ kGLMTexSRGB ) ; // turn off that bit
newKey . m_texFlags | = srgb ? kGLMTexSRGB : 0 ; // turn on that bit if it should be so
// get new layout
GLMTexLayout * newLayout = m_ctx - > m_texLayoutTable - > NewLayoutRef ( & newKey ) ;
// if SRGB requested, verify that the layout we just got can do it.
// if it can't, delete the new layout ref and bail.
if ( srgb & & ( newLayout - > m_format - > m_glIntFormatSRGB = = 0 ) )
{
Assert ( ! " Can't enable SRGB mode on this format " ) ;
m_ctx - > m_texLayoutTable - > DelLayoutRef ( newLayout ) ;
return ;
}
// check sizes and fail if no match
if ( newLayout - > m_storageTotalSize ! = oldLayout - > m_storageTotalSize )
{
Assert ( ! " Bug: layout sizes don't match on SRGB change " ) ;
m_ctx - > m_texLayoutTable - > DelLayoutRef ( newLayout ) ;
return ;
}
// commit to new layout
m_layout = newLayout ;
m_texGLTarget = m_layout - > m_key . m_texGLTarget ;
// check same size
Assert ( m_layout - > m_storageTotalSize = = oldLayout - > m_storageTotalSize ) ;
Assert ( newLayout ! = oldLayout ) ;
// release old
m_ctx - > m_texLayoutTable - > DelLayoutRef ( oldLayout ) ;
oldLayout = NULL ;
// force texel re-DL
// note this messes with TMU 0 as side effect of WriteTexels
// so we save and restore the TMU 0 binding first
// since we're likely to be called in dxabstract when it is syncing sampler state, we can't go trampling the bindings.
// a refinement would be to have each texture make a note of which TMU they're bound on, and just use that active TMU for DL instead of 0.
CGLMTex * tmu0save = m_ctx - > m_samplers [ 0 ] . m_pBoundTex ;
for ( int face = 0 ; face < m_layout - > m_faceCount ; face + + )
{
for ( int mip = 0 ; mip < m_layout - > m_mipCount ; mip + + )
{
// we're not really going to lock, we're just going to rewrite the orig data
GLMTexLockDesc desc ;
desc . m_req . m_tex = this ;
desc . m_req . m_face = face ;
desc . m_req . m_mip = mip ;
desc . m_sliceIndex = CalcSliceIndex ( face , mip ) ;
GLMTexLayoutSlice * slice = & m_layout - > m_slices [ desc . m_sliceIndex ] ;
desc . m_req . m_region . xmin = desc . m_req . m_region . ymin = desc . m_req . m_region . zmin = 0 ;
desc . m_req . m_region . xmax = slice - > m_xSize ;
desc . m_req . m_region . ymax = slice - > m_ySize ;
desc . m_req . m_region . zmax = slice - > m_zSize ;
desc . m_sliceBaseOffset = slice - > m_storageOffset ; // doesn't really matter... we're just pushing zeroes..
desc . m_sliceRegionOffset = 0 ;
WriteTexels ( & desc , true , noDataWrite ) ; // write whole slice. and avoid pushing real bits if the caller requests (RT's)
}
}
// put it back
m_ctx - > BindTexToTMU ( tmu0save , 0 ) ;
}
}
# endif
bool CGLMTex : : IsRBODirty ( ) const
{
return m_nLastResolvedBatchCounter ! = m_ctx - > m_nBatchCounter ;
}
void CGLMTex : : ForceRBONonDirty ( )
{
m_nLastResolvedBatchCounter = m_ctx - > m_nBatchCounter ;
}
void CGLMTex : : ForceRBODirty ( )
{
m_nLastResolvedBatchCounter = m_ctx - > m_nBatchCounter - 1 ;
}