Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'studiorender'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.env.append_unique('DEFINES',[
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'STUDIORENDER_EXPORTS',
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#'PROTECTED_THINGS_ENABLE' # conflicts with stlport
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])
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def build(bld):
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source = [
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'studiorender.cpp',
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'studiorendercontext.cpp',
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'flexrenderdata.cpp',
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'r_studio.cpp',
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'r_studiodecal.cpp',
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'r_studiodraw.cpp',
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'r_studiodraw_computeflexedvertex.cpp',
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'r_studioflex.cpp',
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'r_studiogettriangles.cpp',
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'r_studiolight.cpp',
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'r_studiostats.cpp'
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]
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includes = [
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'.',
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'../public',
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'../public/tier0',
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'../public/tier1',
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]
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defines = []
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libs = ['tier0','tier1','tier2','tier3','vstdlib','mathlib','bitmap']
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install_path = bld.env.LIBDIR
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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