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20 lines
581 B
20 lines
581 B
5 years ago
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ps.1.1
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;------------------------------------------------------------------------------
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; Draw a texture . . woo hoo!
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; t0 - texture
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;
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; The texture coordinates need to be defined as follows:
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; tc0 - texcoords
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;------------------------------------------------------------------------------
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tex t0 ; base color
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tex t1 ; cube map
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tex t2 ; envmap mask
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mul r0, t0, c3 ; Base times modulation
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mul r1, t1, t2 ; Envmap * mask
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mad r0.rgb, r1, c2, r0 ; Base * mod + envmap * mask * tint
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mul r0.rgb, v0, r0 ; apply vertex lighting
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mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
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