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163 lines
3.6 KiB
163 lines
3.6 KiB
![]()
4 years ago
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#include "shaderlib/cshader.h"
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class engine_post_ps20_Static_Index
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{
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private:
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int m_nCONVERT_TO_SRGB;
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#ifdef _DEBUG
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bool m_bCONVERT_TO_SRGB;
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#endif
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nCONVERT_TO_SRGB = i;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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void SetCONVERT_TO_SRGB( bool i )
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{
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m_nCONVERT_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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public:
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engine_post_ps20_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif // _DEBUG
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m_nCONVERT_TO_SRGB = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 10 * m_nCONVERT_TO_SRGB ) + 0;
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}
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};
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#define shaderStaticTest_engine_post_ps20 0
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class engine_post_ps20_Dynamic_Index
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{
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private:
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int m_nAA_ENABLE;
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#ifdef _DEBUG
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bool m_bAA_ENABLE;
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#endif
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public:
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void SetAA_ENABLE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nAA_ENABLE = i;
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#ifdef _DEBUG
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m_bAA_ENABLE = true;
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#endif
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}
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void SetAA_ENABLE( bool i )
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{
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m_nAA_ENABLE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bAA_ENABLE = true;
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#endif
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}
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private:
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int m_nAA_QUALITY_MODE;
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#ifdef _DEBUG
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bool m_bAA_QUALITY_MODE;
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#endif
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public:
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void SetAA_QUALITY_MODE( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nAA_QUALITY_MODE = i;
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#ifdef _DEBUG
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m_bAA_QUALITY_MODE = true;
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#endif
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}
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void SetAA_QUALITY_MODE( bool i )
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{
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m_nAA_QUALITY_MODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bAA_QUALITY_MODE = true;
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#endif
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}
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private:
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int m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR;
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#ifdef _DEBUG
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bool m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR;
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#endif
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public:
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void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( int i )
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{
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Assert( i >= 0 && i <= 0 );
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m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i;
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#ifdef _DEBUG
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m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true;
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#endif
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}
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void SetAA_REDUCE_ONE_PIXEL_LINE_BLUR( bool i )
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{
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m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = i ? 1 : 0;
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#ifdef _DEBUG
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m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = true;
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#endif
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}
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private:
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int m_nCOL_CORRECT_NUM_LOOKUPS;
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#ifdef _DEBUG
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bool m_bCOL_CORRECT_NUM_LOOKUPS;
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#endif
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public:
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void SetCOL_CORRECT_NUM_LOOKUPS( int i )
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{
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Assert( i >= 0 && i <= 4 );
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m_nCOL_CORRECT_NUM_LOOKUPS = i;
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#ifdef _DEBUG
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m_bCOL_CORRECT_NUM_LOOKUPS = true;
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#endif
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}
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void SetCOL_CORRECT_NUM_LOOKUPS( bool i )
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{
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m_nCOL_CORRECT_NUM_LOOKUPS = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCOL_CORRECT_NUM_LOOKUPS = true;
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#endif
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}
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public:
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engine_post_ps20_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bAA_ENABLE = false;
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#endif // _DEBUG
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m_nAA_ENABLE = 0;
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#ifdef _DEBUG
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m_bAA_QUALITY_MODE = false;
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#endif // _DEBUG
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m_nAA_QUALITY_MODE = 0;
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#ifdef _DEBUG
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m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR = false;
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#endif // _DEBUG
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m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR = 0;
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#ifdef _DEBUG
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m_bCOL_CORRECT_NUM_LOOKUPS = false;
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#endif // _DEBUG
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m_nCOL_CORRECT_NUM_LOOKUPS = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bAA_ENABLE && m_bAA_QUALITY_MODE && m_bAA_REDUCE_ONE_PIXEL_LINE_BLUR && m_bCOL_CORRECT_NUM_LOOKUPS;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nAA_ENABLE ) + ( 2 * m_nAA_QUALITY_MODE ) + ( 2 * m_nAA_REDUCE_ONE_PIXEL_LINE_BLUR ) + ( 2 * m_nCOL_CORRECT_NUM_LOOKUPS ) + 0;
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}
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};
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#define shaderDynamicTest_engine_post_ps20 psh_forgot_to_set_dynamic_AA_ENABLE + psh_forgot_to_set_dynamic_AA_QUALITY_MODE + psh_forgot_to_set_dynamic_AA_REDUCE_ONE_PIXEL_LINE_BLUR + psh_forgot_to_set_dynamic_COL_CORRECT_NUM_LOOKUPS + 0
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