You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
744 lines
18 KiB
744 lines
18 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Implements health kits and wall mounted health chargers.
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "player.h"
|
||
|
#include "items.h"
|
||
|
#include "in_buttons.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
ConVar sk_healthkit( "sk_healthkit","0" );
|
||
|
ConVar sk_healthvial( "sk_healthvial","0" );
|
||
|
ConVar sk_healthcharger( "sk_healthcharger","0" );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Small health kit. Heals the player when picked up.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CHealthKit : public CItem
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CHealthKit, CItem );
|
||
|
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
bool MyTouch( CBasePlayer *pPlayer );
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( item_healthkit, CHealthKit );
|
||
|
PRECACHE_REGISTER(item_healthkit);
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHealthKit::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
SetModel( "models/items/healthkit.mdl" );
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CHealthKit::Precache( void )
|
||
|
{
|
||
|
PrecacheModel("models/items/healthkit.mdl");
|
||
|
|
||
|
PrecacheScriptSound( "HealthKit.Touch" );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pPlayer -
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CHealthKit::MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( pPlayer->TakeHealth( sk_healthkit.GetFloat(), DMG_GENERIC ) )
|
||
|
{
|
||
|
CSingleUserRecipientFilter user( pPlayer );
|
||
|
user.MakeReliable();
|
||
|
|
||
|
UserMessageBegin( user, "ItemPickup" );
|
||
|
WRITE_STRING( GetClassname() );
|
||
|
MessageEnd();
|
||
|
|
||
|
CPASAttenuationFilter filter( pPlayer, "HealthKit.Touch" );
|
||
|
EmitSound( filter, pPlayer->entindex(), "HealthKit.Touch" );
|
||
|
|
||
|
if ( g_pGameRules->ItemShouldRespawn( this ) )
|
||
|
{
|
||
|
Respawn();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_Remove(this);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Small dynamically dropped health kit
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class CHealthVial : public CItem
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CHealthVial, CItem );
|
||
|
|
||
|
void Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
SetModel( "models/healthvial.mdl" );
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
void Precache( void )
|
||
|
{
|
||
|
PrecacheModel("models/healthvial.mdl");
|
||
|
|
||
|
PrecacheScriptSound( "HealthVial.Touch" );
|
||
|
}
|
||
|
|
||
|
bool MyTouch( CBasePlayer *pPlayer )
|
||
|
{
|
||
|
if ( pPlayer->TakeHealth( sk_healthvial.GetFloat(), DMG_GENERIC ) )
|
||
|
{
|
||
|
CSingleUserRecipientFilter user( pPlayer );
|
||
|
user.MakeReliable();
|
||
|
|
||
|
UserMessageBegin( user, "ItemPickup" );
|
||
|
WRITE_STRING( GetClassname() );
|
||
|
MessageEnd();
|
||
|
|
||
|
CPASAttenuationFilter filter( pPlayer, "HealthVial.Touch" );
|
||
|
EmitSound( filter, pPlayer->entindex(), "HealthVial.Touch" );
|
||
|
|
||
|
if ( g_pGameRules->ItemShouldRespawn( this ) )
|
||
|
{
|
||
|
Respawn();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UTIL_Remove(this);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( item_healthvial, CHealthVial );
|
||
|
PRECACHE_REGISTER( item_healthvial );
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Wall mounted health kit. Heals the player when used.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CWallHealth : public CBaseToggle
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWallHealth, CBaseToggle );
|
||
|
|
||
|
void Spawn( );
|
||
|
void Precache( void );
|
||
|
int DrawDebugTextOverlays(void);
|
||
|
bool CreateVPhysics(void);
|
||
|
void Off(void);
|
||
|
void Recharge(void);
|
||
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() | m_iCaps; }
|
||
|
|
||
|
float m_flNextCharge;
|
||
|
int m_iReactivate ; // DeathMatch Delay until reactvated
|
||
|
int m_iJuice;
|
||
|
int m_iOn; // 0 = off, 1 = startup, 2 = going
|
||
|
float m_flSoundTime;
|
||
|
|
||
|
int m_nState;
|
||
|
int m_iCaps;
|
||
|
|
||
|
COutputFloat m_OutRemainingHealth;
|
||
|
COutputEvent m_OnPlayerUse;
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(func_healthcharger, CWallHealth);
|
||
|
|
||
|
|
||
|
BEGIN_DATADESC( CWallHealth )
|
||
|
|
||
|
DEFINE_FIELD( m_flNextCharge, FIELD_TIME),
|
||
|
DEFINE_FIELD( m_iReactivate, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( m_iJuice, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( m_iOn, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( m_flSoundTime, FIELD_TIME),
|
||
|
DEFINE_FIELD( m_nState, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( m_iCaps, FIELD_INTEGER ),
|
||
|
|
||
|
// Function Pointers
|
||
|
DEFINE_FUNCTION( Off ),
|
||
|
DEFINE_FUNCTION( Recharge ),
|
||
|
|
||
|
DEFINE_OUTPUT( m_OnPlayerUse, "OnPlayerUse" ),
|
||
|
DEFINE_OUTPUT( m_OutRemainingHealth, "OutRemainingHealth"),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pkvd -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CWallHealth::KeyValue( const char *szKeyName, const char *szValue )
|
||
|
{
|
||
|
if (FStrEq(szKeyName, "style") ||
|
||
|
FStrEq(szKeyName, "height") ||
|
||
|
FStrEq(szKeyName, "value1") ||
|
||
|
FStrEq(szKeyName, "value2") ||
|
||
|
FStrEq(szKeyName, "value3"))
|
||
|
{
|
||
|
return(true);
|
||
|
}
|
||
|
else if (FStrEq(szKeyName, "dmdelay"))
|
||
|
{
|
||
|
m_iReactivate = atoi(szValue);
|
||
|
return(true);
|
||
|
}
|
||
|
|
||
|
return(BaseClass::KeyValue( szKeyName, szValue ));
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWallHealth::Spawn(void)
|
||
|
{
|
||
|
Precache( );
|
||
|
|
||
|
SetSolid( SOLID_BSP );
|
||
|
SetMoveType( MOVETYPE_PUSH );
|
||
|
|
||
|
SetModel( STRING( GetModelName() ) );
|
||
|
|
||
|
m_iJuice = sk_healthcharger.GetFloat();
|
||
|
|
||
|
m_nState = 0;
|
||
|
|
||
|
m_iCaps = FCAP_CONTINUOUS_USE;
|
||
|
|
||
|
CreateVPhysics();
|
||
|
}
|
||
|
|
||
|
int CWallHealth::DrawDebugTextOverlays(void)
|
||
|
{
|
||
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
||
|
|
||
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
||
|
{
|
||
|
char tempstr[512];
|
||
|
Q_snprintf(tempstr,sizeof(tempstr),"Charge left: %i", m_iJuice );
|
||
|
EntityText(text_offset,tempstr,0);
|
||
|
text_offset++;
|
||
|
}
|
||
|
return text_offset;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
bool CWallHealth::CreateVPhysics(void)
|
||
|
{
|
||
|
VPhysicsInitStatic();
|
||
|
return true;
|
||
|
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWallHealth::Precache(void)
|
||
|
{
|
||
|
PrecacheScriptSound( "WallHealth.Deny" );
|
||
|
PrecacheScriptSound( "WallHealth.Start" );
|
||
|
PrecacheScriptSound( "WallHealth.LoopingContinueCharge" );
|
||
|
PrecacheScriptSound( "WallHealth.Recharge" );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pActivator -
|
||
|
// *pCaller -
|
||
|
// useType -
|
||
|
// value -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWallHealth::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
// Make sure that we have a caller
|
||
|
if (!pActivator)
|
||
|
return;
|
||
|
|
||
|
// if it's not a player, ignore
|
||
|
if ( !pActivator->IsPlayer() )
|
||
|
return;
|
||
|
|
||
|
CBasePlayer *pPlayer = dynamic_cast<CBasePlayer *>(pActivator);
|
||
|
|
||
|
// Reset to a state of continuous use.
|
||
|
m_iCaps = FCAP_CONTINUOUS_USE;
|
||
|
|
||
|
// if there is no juice left, turn it off
|
||
|
if (m_iJuice <= 0)
|
||
|
{
|
||
|
m_nState = 1;
|
||
|
Off();
|
||
|
}
|
||
|
|
||
|
// if the player doesn't have the suit, or there is no juice left, make the deny noise.
|
||
|
// disabled HEV suit dependency for now.
|
||
|
//if ((m_iJuice <= 0) || (!(pActivator->m_bWearingSuit)))
|
||
|
if (m_iJuice <= 0)
|
||
|
{
|
||
|
if (m_flSoundTime <= gpGlobals->curtime)
|
||
|
{
|
||
|
m_flSoundTime = gpGlobals->curtime + 0.62;
|
||
|
EmitSound( "WallHealth.Deny" );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( pActivator->GetHealth() >= pActivator->GetMaxHealth() )
|
||
|
{
|
||
|
if( pPlayer )
|
||
|
{
|
||
|
pPlayer->m_afButtonPressed &= ~IN_USE;
|
||
|
}
|
||
|
|
||
|
// Make the user re-use me to get started drawing health.
|
||
|
m_iCaps = FCAP_IMPULSE_USE;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SetNextThink( gpGlobals->curtime + 0.25f );
|
||
|
SetThink(&CWallHealth::Off);
|
||
|
|
||
|
// Time to recharge yet?
|
||
|
|
||
|
if (m_flNextCharge >= gpGlobals->curtime)
|
||
|
return;
|
||
|
|
||
|
// Play the on sound or the looping charging sound
|
||
|
if (!m_iOn)
|
||
|
{
|
||
|
m_iOn++;
|
||
|
EmitSound( "WallHealth.Start" );
|
||
|
m_flSoundTime = 0.56 + gpGlobals->curtime;
|
||
|
|
||
|
m_OnPlayerUse.FireOutput( pActivator, this );
|
||
|
}
|
||
|
if ((m_iOn == 1) && (m_flSoundTime <= gpGlobals->curtime))
|
||
|
{
|
||
|
m_iOn++;
|
||
|
CPASAttenuationFilter filter( this, "WallHealth.LoopingContinueCharge" );
|
||
|
filter.MakeReliable();
|
||
|
EmitSound( filter, entindex(), "WallHealth.LoopingContinueCharge" );
|
||
|
}
|
||
|
|
||
|
// charge the player
|
||
|
if ( pActivator->TakeHealth( 1, DMG_GENERIC ) )
|
||
|
{
|
||
|
m_iJuice--;
|
||
|
}
|
||
|
|
||
|
// Send the output.
|
||
|
float flRemaining = m_iJuice / sk_healthcharger.GetFloat();
|
||
|
m_OutRemainingHealth.Set(flRemaining, pActivator, this);
|
||
|
|
||
|
// govern the rate of charge
|
||
|
m_flNextCharge = gpGlobals->curtime + 0.1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWallHealth::Recharge(void)
|
||
|
{
|
||
|
EmitSound( "WallHealth.Recharge" );
|
||
|
m_iJuice = sk_healthcharger.GetFloat();
|
||
|
m_nState = 0;
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CWallHealth::Off(void)
|
||
|
{
|
||
|
// Stop looping sound.
|
||
|
if (m_iOn > 1)
|
||
|
StopSound( "WallHealth.LoopingContinueCharge" );
|
||
|
|
||
|
m_iOn = 0;
|
||
|
|
||
|
if ((!m_iJuice) && ( ( m_iReactivate = g_pGameRules->FlHealthChargerRechargeTime() ) > 0) )
|
||
|
{
|
||
|
SetNextThink( gpGlobals->curtime + m_iReactivate );
|
||
|
SetThink(&CWallHealth::Recharge);
|
||
|
}
|
||
|
else
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Wall mounted health kit. Heals the player when used.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CNewWallHealth : public CBaseAnimating
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CNewWallHealth, CBaseAnimating );
|
||
|
|
||
|
void Spawn( );
|
||
|
void Precache( void );
|
||
|
int DrawDebugTextOverlays(void);
|
||
|
bool CreateVPhysics(void);
|
||
|
void Off(void);
|
||
|
void Recharge(void);
|
||
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
||
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
||
|
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() | m_iCaps; }
|
||
|
|
||
|
float m_flNextCharge;
|
||
|
int m_iReactivate ; // DeathMatch Delay until reactvated
|
||
|
int m_iJuice;
|
||
|
int m_iOn; // 0 = off, 1 = startup, 2 = going
|
||
|
float m_flSoundTime;
|
||
|
|
||
|
int m_nState;
|
||
|
int m_iCaps;
|
||
|
|
||
|
COutputFloat m_OutRemainingHealth;
|
||
|
COutputEvent m_OnPlayerUse;
|
||
|
|
||
|
void StudioFrameAdvance ( void );
|
||
|
|
||
|
float m_flJuice;
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( item_healthcharger, CNewWallHealth);
|
||
|
|
||
|
|
||
|
BEGIN_DATADESC( CNewWallHealth )
|
||
|
|
||
|
DEFINE_FIELD( m_flNextCharge, FIELD_TIME),
|
||
|
DEFINE_FIELD( m_iReactivate, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( m_iJuice, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( m_iOn, FIELD_INTEGER),
|
||
|
DEFINE_FIELD( m_flSoundTime, FIELD_TIME),
|
||
|
DEFINE_FIELD( m_nState, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( m_iCaps, FIELD_INTEGER ),
|
||
|
DEFINE_FIELD( m_flJuice, FIELD_FLOAT ),
|
||
|
|
||
|
// Function Pointers
|
||
|
DEFINE_FUNCTION( Off ),
|
||
|
DEFINE_FUNCTION( Recharge ),
|
||
|
|
||
|
DEFINE_OUTPUT( m_OnPlayerUse, "OnPlayerUse" ),
|
||
|
DEFINE_OUTPUT( m_OutRemainingHealth, "OutRemainingHealth"),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
#define HEALTH_CHARGER_MODEL_NAME "models/props_combine/health_charger001.mdl"
|
||
|
#define CHARGE_RATE 0.25f
|
||
|
#define CHARGES_PER_SECOND 1.0f / CHARGE_RATE
|
||
|
#define CALLS_PER_SECOND 7.0f * CHARGES_PER_SECOND
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pkvd -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CNewWallHealth::KeyValue( const char *szKeyName, const char *szValue )
|
||
|
{
|
||
|
if (FStrEq(szKeyName, "style") ||
|
||
|
FStrEq(szKeyName, "height") ||
|
||
|
FStrEq(szKeyName, "value1") ||
|
||
|
FStrEq(szKeyName, "value2") ||
|
||
|
FStrEq(szKeyName, "value3"))
|
||
|
{
|
||
|
return(true);
|
||
|
}
|
||
|
else if (FStrEq(szKeyName, "dmdelay"))
|
||
|
{
|
||
|
m_iReactivate = atoi(szValue);
|
||
|
return(true);
|
||
|
}
|
||
|
|
||
|
return(BaseClass::KeyValue( szKeyName, szValue ));
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNewWallHealth::Spawn(void)
|
||
|
{
|
||
|
Precache( );
|
||
|
|
||
|
SetMoveType( MOVETYPE_NONE );
|
||
|
SetSolid( SOLID_VPHYSICS );
|
||
|
CreateVPhysics();
|
||
|
|
||
|
SetModel( HEALTH_CHARGER_MODEL_NAME );
|
||
|
AddEffects( EF_NOSHADOW );
|
||
|
|
||
|
ResetSequence( LookupSequence( "idle" ) );
|
||
|
|
||
|
m_iJuice = sk_healthcharger.GetFloat();
|
||
|
|
||
|
m_nState = 0;
|
||
|
|
||
|
m_iReactivate = 0;
|
||
|
m_iCaps = FCAP_CONTINUOUS_USE;
|
||
|
|
||
|
CreateVPhysics();
|
||
|
|
||
|
m_flJuice = m_iJuice;
|
||
|
SetCycle( 1.0f - ( m_flJuice / sk_healthcharger.GetFloat() ) );
|
||
|
}
|
||
|
|
||
|
int CNewWallHealth::DrawDebugTextOverlays(void)
|
||
|
{
|
||
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
||
|
|
||
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
||
|
{
|
||
|
char tempstr[512];
|
||
|
Q_snprintf(tempstr,sizeof(tempstr),"Charge left: %i", m_iJuice );
|
||
|
EntityText(text_offset,tempstr,0);
|
||
|
text_offset++;
|
||
|
}
|
||
|
return text_offset;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
bool CNewWallHealth::CreateVPhysics(void)
|
||
|
{
|
||
|
VPhysicsInitStatic();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNewWallHealth::Precache(void)
|
||
|
{
|
||
|
PrecacheModel( HEALTH_CHARGER_MODEL_NAME );
|
||
|
|
||
|
PrecacheScriptSound( "WallHealth.Deny" );
|
||
|
PrecacheScriptSound( "WallHealth.Start" );
|
||
|
PrecacheScriptSound( "WallHealth.LoopingContinueCharge" );
|
||
|
PrecacheScriptSound( "WallHealth.Recharge" );
|
||
|
}
|
||
|
|
||
|
void CNewWallHealth::StudioFrameAdvance( void )
|
||
|
{
|
||
|
m_flPlaybackRate = 0;
|
||
|
|
||
|
float flMaxJuice = sk_healthcharger.GetFloat();
|
||
|
|
||
|
SetCycle( 1.0f - (float)( m_flJuice / flMaxJuice ) );
|
||
|
// Msg( "Cycle: %f - Juice: %d - m_flJuice :%f - Interval: %f\n", (float)GetCycle(), (int)m_iJuice, (float)m_flJuice, GetAnimTimeInterval() );
|
||
|
|
||
|
if ( !m_flPrevAnimTime )
|
||
|
{
|
||
|
m_flPrevAnimTime = gpGlobals->curtime;
|
||
|
}
|
||
|
|
||
|
// Latch prev
|
||
|
m_flPrevAnimTime = m_flAnimTime;
|
||
|
// Set current
|
||
|
m_flAnimTime = gpGlobals->curtime;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pActivator -
|
||
|
// *pCaller -
|
||
|
// useType -
|
||
|
// value -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNewWallHealth::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
||
|
{
|
||
|
// Make sure that we have a caller
|
||
|
if (!pActivator)
|
||
|
return;
|
||
|
|
||
|
// if it's not a player, ignore
|
||
|
if ( !pActivator->IsPlayer() )
|
||
|
return;
|
||
|
CBasePlayer *pPlayer = dynamic_cast<CBasePlayer *>(pActivator);
|
||
|
|
||
|
// Reset to a state of continuous use.
|
||
|
m_iCaps = FCAP_CONTINUOUS_USE;
|
||
|
|
||
|
if ( m_iOn )
|
||
|
{
|
||
|
float flCharges = CHARGES_PER_SECOND;
|
||
|
float flCalls = CALLS_PER_SECOND;
|
||
|
|
||
|
m_flJuice -= flCharges / flCalls;
|
||
|
StudioFrameAdvance();
|
||
|
}
|
||
|
|
||
|
// if there is no juice left, turn it off
|
||
|
if (m_iJuice <= 0)
|
||
|
{
|
||
|
ResetSequence( LookupSequence( "emptyclick" ) );
|
||
|
m_nState = 1;
|
||
|
Off();
|
||
|
}
|
||
|
|
||
|
// if the player doesn't have the suit, or there is no juice left, make the deny noise.
|
||
|
// disabled HEV suit dependency for now.
|
||
|
//if ((m_iJuice <= 0) || (!(pActivator->m_bWearingSuit)))
|
||
|
if (m_iJuice <= 0)
|
||
|
{
|
||
|
if (m_flSoundTime <= gpGlobals->curtime)
|
||
|
{
|
||
|
m_flSoundTime = gpGlobals->curtime + 0.62;
|
||
|
EmitSound( "WallHealth.Deny" );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( pActivator->GetHealth() >= pActivator->GetMaxHealth() )
|
||
|
{
|
||
|
if( pPlayer )
|
||
|
{
|
||
|
pPlayer->m_afButtonPressed &= ~IN_USE;
|
||
|
}
|
||
|
|
||
|
// Make the user re-use me to get started drawing health.
|
||
|
m_iCaps = FCAP_IMPULSE_USE;
|
||
|
|
||
|
EmitSound( "WallHealth.Deny" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
SetNextThink( gpGlobals->curtime + CHARGE_RATE );
|
||
|
SetThink( &CNewWallHealth::Off );
|
||
|
|
||
|
// Time to recharge yet?
|
||
|
|
||
|
if (m_flNextCharge >= gpGlobals->curtime)
|
||
|
return;
|
||
|
|
||
|
// Play the on sound or the looping charging sound
|
||
|
if (!m_iOn)
|
||
|
{
|
||
|
m_iOn++;
|
||
|
EmitSound( "WallHealth.Start" );
|
||
|
m_flSoundTime = 0.56 + gpGlobals->curtime;
|
||
|
|
||
|
m_OnPlayerUse.FireOutput( pActivator, this );
|
||
|
}
|
||
|
if ((m_iOn == 1) && (m_flSoundTime <= gpGlobals->curtime))
|
||
|
{
|
||
|
m_iOn++;
|
||
|
CPASAttenuationFilter filter( this, "WallHealth.LoopingContinueCharge" );
|
||
|
filter.MakeReliable();
|
||
|
EmitSound( filter, entindex(), "WallHealth.LoopingContinueCharge" );
|
||
|
}
|
||
|
|
||
|
// charge the player
|
||
|
if ( pActivator->TakeHealth( 1, DMG_GENERIC ) )
|
||
|
{
|
||
|
m_iJuice--;
|
||
|
}
|
||
|
|
||
|
// Send the output.
|
||
|
float flRemaining = m_iJuice / sk_healthcharger.GetFloat();
|
||
|
m_OutRemainingHealth.Set(flRemaining, pActivator, this);
|
||
|
|
||
|
// govern the rate of charge
|
||
|
m_flNextCharge = gpGlobals->curtime + 0.1;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNewWallHealth::Recharge(void)
|
||
|
{
|
||
|
EmitSound( "WallHealth.Recharge" );
|
||
|
m_flJuice = m_iJuice = sk_healthcharger.GetFloat();
|
||
|
m_nState = 0;
|
||
|
|
||
|
ResetSequence( LookupSequence( "idle" ) );
|
||
|
StudioFrameAdvance();
|
||
|
|
||
|
m_iReactivate = 0;
|
||
|
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNewWallHealth::Off(void)
|
||
|
{
|
||
|
// Stop looping sound.
|
||
|
if (m_iOn > 1)
|
||
|
StopSound( "WallHealth.LoopingContinueCharge" );
|
||
|
|
||
|
if ( m_nState == 1 )
|
||
|
{
|
||
|
SetCycle( 1.0f );
|
||
|
}
|
||
|
|
||
|
m_iOn = 0;
|
||
|
m_flJuice = m_iJuice;
|
||
|
|
||
|
if ( m_iReactivate == 0 )
|
||
|
{
|
||
|
if ((!m_iJuice) && g_pGameRules->FlHealthChargerRechargeTime() > 0 )
|
||
|
{
|
||
|
m_iReactivate = g_pGameRules->FlHealthChargerRechargeTime();
|
||
|
SetNextThink( gpGlobals->curtime + m_iReactivate );
|
||
|
SetThink(&CNewWallHealth::Recharge);
|
||
|
}
|
||
|
else
|
||
|
SetThink( NULL );
|
||
|
}
|
||
|
}
|
||
|
|