You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
245 lines
6.1 KiB
245 lines
6.1 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Flaming bottle thrown from the hand
|
||
|
//
|
||
|
// $Workfile: $
|
||
|
// $Date: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "player.h"
|
||
|
#include "ammodef.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "grenade_molotov.h"
|
||
|
#include "weapon_brickbat.h"
|
||
|
#include "soundent.h"
|
||
|
#include "decals.h"
|
||
|
#include "fire.h"
|
||
|
#include "shake.h"
|
||
|
#include "ndebugoverlay.h"
|
||
|
#include "vstdlib/random.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
extern short g_sModelIndexFireball;
|
||
|
|
||
|
extern ConVar sk_plr_dmg_molotov;
|
||
|
extern ConVar sk_npc_dmg_molotov;
|
||
|
ConVar sk_molotov_radius ( "sk_molotov_radius","0");
|
||
|
|
||
|
#define MOLOTOV_EXPLOSION_VOLUME 1024
|
||
|
|
||
|
BEGIN_DATADESC( CGrenade_Molotov )
|
||
|
|
||
|
DEFINE_FIELD( m_pFireTrail, FIELD_CLASSPTR ),
|
||
|
|
||
|
// Function Pointers
|
||
|
DEFINE_FUNCTION( MolotovTouch ),
|
||
|
DEFINE_FUNCTION( MolotovThink ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( grenade_molotov, CGrenade_Molotov );
|
||
|
|
||
|
void CGrenade_Molotov::Spawn( void )
|
||
|
{
|
||
|
SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
|
||
|
SetSolid( SOLID_BBOX );
|
||
|
SetCollisionGroup( COLLISION_GROUP_PROJECTILE );
|
||
|
|
||
|
SetModel( "models/weapons/w_molotov.mdl");
|
||
|
|
||
|
UTIL_SetSize(this, Vector( -6, -6, -2), Vector(6, 6, 2));
|
||
|
|
||
|
SetTouch( MolotovTouch );
|
||
|
SetThink( MolotovThink );
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
|
||
|
m_flDamage = sk_plr_dmg_molotov.GetFloat();
|
||
|
m_DmgRadius = sk_molotov_radius.GetFloat();
|
||
|
|
||
|
m_takedamage = DAMAGE_YES;
|
||
|
m_iHealth = 1;
|
||
|
|
||
|
SetGravity( 1.0 );
|
||
|
SetFriction( 0.8 ); // Give a little bounce so can flatten
|
||
|
SetSequence( 1 );
|
||
|
|
||
|
m_pFireTrail = SmokeTrail::CreateSmokeTrail();
|
||
|
|
||
|
if( m_pFireTrail )
|
||
|
{
|
||
|
m_pFireTrail->m_SpawnRate = 48;
|
||
|
m_pFireTrail->m_ParticleLifetime = 1.0f;
|
||
|
|
||
|
m_pFireTrail->m_StartColor.Init( 0.2f, 0.2f, 0.2f );
|
||
|
m_pFireTrail->m_EndColor.Init( 0.0, 0.0, 0.0 );
|
||
|
|
||
|
m_pFireTrail->m_StartSize = 8;
|
||
|
m_pFireTrail->m_EndSize = 32;
|
||
|
m_pFireTrail->m_SpawnRadius = 4;
|
||
|
m_pFireTrail->m_MinSpeed = 8;
|
||
|
m_pFireTrail->m_MaxSpeed = 16;
|
||
|
m_pFireTrail->m_Opacity = 0.25f;
|
||
|
|
||
|
m_pFireTrail->SetLifetime( 20.0f );
|
||
|
m_pFireTrail->FollowEntity( this, "0" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGrenade_Molotov::MolotovTouch( CBaseEntity *pOther )
|
||
|
{
|
||
|
Detonate();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CGrenade_Molotov::Detonate( void )
|
||
|
{
|
||
|
SetModelName( NULL_STRING ); //invisible
|
||
|
AddSolidFlags( FSOLID_NOT_SOLID ); // intangible
|
||
|
|
||
|
m_takedamage = DAMAGE_NO;
|
||
|
|
||
|
trace_t trace;
|
||
|
UTIL_TraceLine ( GetAbsOrigin(), GetAbsOrigin() + Vector ( 0, 0, -128 ), MASK_SOLID_BRUSHONLY,
|
||
|
this, COLLISION_GROUP_NONE, &trace);
|
||
|
|
||
|
// Pull out of the wall a bit
|
||
|
if ( trace.fraction != 1.0 )
|
||
|
{
|
||
|
SetLocalOrigin( trace.endpos + (trace.plane.normal * (m_flDamage - 24) * 0.6) );
|
||
|
}
|
||
|
|
||
|
int contents = UTIL_PointContents ( GetAbsOrigin() );
|
||
|
|
||
|
if ( (contents & MASK_WATER) )
|
||
|
{
|
||
|
UTIL_Remove( this );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
EmitSound( "Grenade_Molotov.Detonate");
|
||
|
|
||
|
// Start some fires
|
||
|
int i;
|
||
|
QAngle vecTraceAngles;
|
||
|
Vector vecTraceDir;
|
||
|
trace_t firetrace;
|
||
|
|
||
|
for( i = 0 ; i < 16 ; i++ )
|
||
|
{
|
||
|
// build a little ray
|
||
|
vecTraceAngles[PITCH] = random->RandomFloat(45, 135);
|
||
|
vecTraceAngles[YAW] = random->RandomFloat(0, 360);
|
||
|
vecTraceAngles[ROLL] = 0.0f;
|
||
|
|
||
|
AngleVectors( vecTraceAngles, &vecTraceDir );
|
||
|
|
||
|
Vector vecStart, vecEnd;
|
||
|
|
||
|
vecStart = GetAbsOrigin() + ( trace.plane.normal * 128 );
|
||
|
vecEnd = vecStart + vecTraceDir * 512;
|
||
|
|
||
|
UTIL_TraceLine( vecStart, vecEnd, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &firetrace );
|
||
|
|
||
|
Vector ofsDir = ( firetrace.endpos - GetAbsOrigin() );
|
||
|
float offset = VectorNormalize( ofsDir );
|
||
|
|
||
|
if ( offset > 128 )
|
||
|
offset = 128;
|
||
|
|
||
|
//Get our scale based on distance
|
||
|
float scale = 0.1f + ( 0.75f * ( 1.0f - ( offset / 128.0f ) ) );
|
||
|
float growth = 0.1f + ( 0.75f * ( offset / 128.0f ) );
|
||
|
|
||
|
if( firetrace.fraction != 1.0 )
|
||
|
{
|
||
|
FireSystem_StartFire( firetrace.endpos, scale, growth, 30.0f, (SF_FIRE_START_ON|SF_FIRE_SMOKELESS|SF_FIRE_NO_GLOW), (CBaseEntity*) this, FIRE_NATURAL );
|
||
|
}
|
||
|
}
|
||
|
// End Start some fires
|
||
|
|
||
|
CPASFilter filter2( trace.endpos );
|
||
|
|
||
|
te->Explosion( filter2, 0.0,
|
||
|
&trace.endpos,
|
||
|
g_sModelIndexFireball,
|
||
|
2.0,
|
||
|
15,
|
||
|
TE_EXPLFLAG_NOPARTICLES,
|
||
|
m_DmgRadius,
|
||
|
m_flDamage );
|
||
|
|
||
|
CBaseEntity *pOwner;
|
||
|
pOwner = GetOwnerEntity();
|
||
|
SetOwnerEntity( NULL ); // can't traceline attack owner if this is set
|
||
|
|
||
|
UTIL_DecalTrace( &trace, "Scorch" );
|
||
|
|
||
|
UTIL_ScreenShake( GetAbsOrigin(), 25.0, 150.0, 1.0, 750, SHAKE_START );
|
||
|
CSoundEnt::InsertSound ( SOUND_DANGER, GetAbsOrigin(), BASEGRENADE_EXPLOSION_VOLUME, 3.0 );
|
||
|
|
||
|
RadiusDamage( CTakeDamageInfo( this, pOwner, m_flDamage, DMG_BLAST ), GetAbsOrigin(), m_DmgRadius, CLASS_NONE, NULL );
|
||
|
|
||
|
AddEffects( EF_NODRAW );
|
||
|
SetAbsVelocity( vec3_origin );
|
||
|
SetNextThink( gpGlobals->curtime + 0.2 );
|
||
|
|
||
|
if ( m_pFireTrail )
|
||
|
{
|
||
|
UTIL_Remove( m_pFireTrail );
|
||
|
}
|
||
|
|
||
|
UTIL_Remove(this);
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// Purpose :
|
||
|
// Input :
|
||
|
// Output :
|
||
|
//------------------------------------------------------------------------------
|
||
|
void CGrenade_Molotov::MolotovThink( void )
|
||
|
{
|
||
|
// See if I can lose my owner (has dropper moved out of way?)
|
||
|
// Want do this so owner can throw the brickbat
|
||
|
if (GetOwnerEntity())
|
||
|
{
|
||
|
trace_t tr;
|
||
|
Vector vUpABit = GetAbsOrigin();
|
||
|
vUpABit.z += 5.0;
|
||
|
|
||
|
CBaseEntity* saveOwner = GetOwnerEntity();
|
||
|
SetOwnerEntity( NULL );
|
||
|
UTIL_TraceEntity( this, GetAbsOrigin(), vUpABit, MASK_SOLID, &tr );
|
||
|
if ( tr.startsolid || tr.fraction != 1.0 )
|
||
|
{
|
||
|
SetOwnerEntity( saveOwner );
|
||
|
}
|
||
|
}
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
}
|
||
|
|
||
|
void CGrenade_Molotov::Precache( void )
|
||
|
{
|
||
|
BaseClass::Precache();
|
||
|
|
||
|
PrecacheModel("models/weapons/w_bb_bottle.mdl");
|
||
|
|
||
|
UTIL_PrecacheOther("_firesmoke");
|
||
|
|
||
|
PrecacheScriptSound( "Grenade_Molotov.Detonate" );
|
||
|
}
|
||
|
|