You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
171 lines
4.7 KiB
171 lines
4.7 KiB
![]()
4 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "ai_goal_police.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
// ai_goal_police
|
||
|
|
||
|
// Used by police to define a region they should keep a target outside of
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( ai_goal_police, CAI_PoliceGoal );
|
||
|
|
||
|
BEGIN_DATADESC( CAI_PoliceGoal )
|
||
|
|
||
|
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "PoliceRadius" ),
|
||
|
DEFINE_KEYFIELD( m_iszTarget, FIELD_STRING, "PoliceTarget" ),
|
||
|
|
||
|
DEFINE_FIELD( m_bOverrideKnockOut, FIELD_BOOLEAN ),
|
||
|
// m_hTarget
|
||
|
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "EnableKnockOut", InputEnableKnockOut ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "DisableKnockOut", InputDisableKnockOut ),
|
||
|
|
||
|
DEFINE_OUTPUT( m_OnKnockOut, "OnKnockOut" ),
|
||
|
DEFINE_OUTPUT( m_OnFirstWarning, "OnFirstWarning" ),
|
||
|
DEFINE_OUTPUT( m_OnSecondWarning, "OnSecondWarning" ),
|
||
|
DEFINE_OUTPUT( m_OnLastWarning, "OnLastWarning" ),
|
||
|
DEFINE_OUTPUT( m_OnSupressingTarget,"OnSupressingTarget" ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CAI_PoliceGoal::CAI_PoliceGoal( void )
|
||
|
{
|
||
|
m_hTarget = NULL;
|
||
|
m_bOverrideKnockOut = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : float
|
||
|
//-----------------------------------------------------------------------------
|
||
|
float CAI_PoliceGoal::GetRadius( void )
|
||
|
{
|
||
|
return m_flRadius;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : CBaseEntity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseEntity *CAI_PoliceGoal::GetTarget( void )
|
||
|
{
|
||
|
if ( m_hTarget == NULL )
|
||
|
{
|
||
|
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_iszTarget );
|
||
|
|
||
|
if ( pTarget == NULL )
|
||
|
{
|
||
|
DevMsg( "Unable to find ai_goal_police target: %s\n", STRING(m_iszTarget) );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
m_hTarget = pTarget;
|
||
|
}
|
||
|
|
||
|
return m_hTarget;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &targetPos -
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAI_PoliceGoal::ShouldKnockOutTarget( const Vector &targetPos, bool bTargetVisible )
|
||
|
{
|
||
|
if ( m_bOverrideKnockOut )
|
||
|
return true;
|
||
|
|
||
|
// Must be flagged to do it
|
||
|
if ( HasSpawnFlags( SF_POLICE_GOAL_KNOCKOUT_BEHIND ) == false )
|
||
|
return false;
|
||
|
|
||
|
// If the target's not visible, we don't care about him
|
||
|
if ( !bTargetVisible )
|
||
|
return false;
|
||
|
|
||
|
Vector targetDir = targetPos - GetAbsOrigin();
|
||
|
VectorNormalize( targetDir );
|
||
|
|
||
|
Vector facingDir;
|
||
|
AngleVectors( GetAbsAngles(), &facingDir );
|
||
|
|
||
|
// See if it's behind us
|
||
|
if ( DotProduct( facingDir, targetDir ) < 0 )
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *pTarget -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAI_PoliceGoal::KnockOutTarget( CBaseEntity *pTarget )
|
||
|
{
|
||
|
m_OnKnockOut.FireOutput( pTarget, this );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Output : Returns true on success, false on failure.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CAI_PoliceGoal::ShouldRemainAtPost( void )
|
||
|
{
|
||
|
return HasSpawnFlags( SF_POLICE_GOAL_DO_NOT_LEAVE_POST );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : level -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAI_PoliceGoal::FireWarningLevelOutput( int level )
|
||
|
{
|
||
|
switch( level )
|
||
|
{
|
||
|
case 1:
|
||
|
m_OnFirstWarning.FireOutput( this, this );
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
m_OnSecondWarning.FireOutput( this, this );
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
m_OnLastWarning.FireOutput( this, this );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
m_OnSupressingTarget.FireOutput( this, this );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &data -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAI_PoliceGoal::InputEnableKnockOut( inputdata_t &data )
|
||
|
{
|
||
|
m_bOverrideKnockOut = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &data -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CAI_PoliceGoal::InputDisableKnockOut( inputdata_t &data )
|
||
|
{
|
||
|
m_bOverrideKnockOut = false;
|
||
|
}
|
||
|
|