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83 lines
2.5 KiB
83 lines
2.5 KiB
![]()
2 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Handle stats game events and route them to the appropriate place
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "KeyValues.h"
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#include "dod_statmgr.h"
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#include "dod_player.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CDODStatManager::CDODStatManager()
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{
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}
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bool CDODStatManager::Init()
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{
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "dod_stats_weapon_attack" );
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ListenForGameEvent( "dod_stats_player_damage" );
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ListenForGameEvent( "dod_stats_player_killed" );
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return BaseClass::Init();
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}
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void CDODStatManager::FireGameEvent( IGameEvent *event )
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{
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const char *eventName = event->GetName();
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if ( FStrEq( eventName, "dod_stats_weapon_attack" ) )
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{
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CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
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Assert( pAttacker );
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if ( pAttacker )
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pAttacker->Stats_WeaponFired( event->GetInt("weapon") );
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}
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else if ( FStrEq( eventName, "dod_stats_player_damage" ) )
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{
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CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
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int iVictimID = event->GetInt("victim");
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CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
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// discard damage to teammates or to yourself
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if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) )
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return;
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int weaponID = event->GetInt("weapon");
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int iDamage = event->GetInt("damage");
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int iDamageGiven = event->GetInt("damage_given");
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float flDistance = event->GetFloat("distance");
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int hitgroup = event->GetInt("hitgroup");
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pAttacker->Stats_WeaponHit( pVictim, weaponID, iDamage, iDamageGiven, hitgroup, flDistance );
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pVictim->Stats_HitByWeapon( pAttacker, weaponID, iDamage, iDamageGiven, hitgroup );
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}
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else if ( FStrEq( eventName, "dod_stats_player_killed" ) )
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{
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int iVictimID = event->GetInt("victim");
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CDODPlayer *pVictim = ToDODPlayer( UTIL_PlayerByUserId( iVictimID ) );
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CDODPlayer *pAttacker = ToDODPlayer( UTIL_PlayerByUserId( event->GetInt("attacker") ) );
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// discard kills to teammates or to yourself
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if ( ( pAttacker == NULL ) || ( pVictim->GetTeamNumber() == pAttacker->GetTeamNumber() ) )
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return;
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int weaponID = event->GetInt("weapon");
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pAttacker->Stats_KilledPlayer( pVictim, weaponID );
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pVictim->Stats_KilledByPlayer( pAttacker, weaponID );
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}
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}
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CDODStatManager g_DODStatMgr;
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