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63 lines
2.2 KiB
63 lines
2.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HUD_BASETIMER_H
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#define HUD_BASETIMER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hud_numericdisplay.h"
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//-----------------------------------------------------------------------------
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// Purpose: Base class for all the hud elements that are just a numeric display
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// with some options for text and icons
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//-----------------------------------------------------------------------------
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class CHudBaseTimer : public CHudNumericDisplay
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{
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DECLARE_CLASS_SIMPLE( CHudBaseTimer, CHudNumericDisplay );
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public:
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CHudBaseTimer(vgui::Panel *parent, const char *name);
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void SetMinutes( int minutes );
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void SetSeconds( int seconds );
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protected:
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// vgui overrides
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virtual void Paint();
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void SetToPrimaryColor();
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void SetToSecondaryColor();
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private:
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void PaintTime(vgui::HFont font, int xpos, int ypos, int mins, int secs);
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int m_iMinutes;
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int m_iSeconds;
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wchar_t m_LabelText[32];
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CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
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CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255" );
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
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CPanelAnimationVar( Color, m_FlashColor, "SecondaryColor", "FgColor" );
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
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CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" );
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CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" );
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};
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#endif // HUD_BASETIMER_H
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