Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HUD_BASETIMER_H
#define HUD_BASETIMER_H
#ifdef _WIN32
#pragma once
#endif
#include "hud_numericdisplay.h"
//-----------------------------------------------------------------------------
// Purpose: Base class for all the hud elements that are just a numeric display
// with some options for text and icons
//-----------------------------------------------------------------------------
class CHudBaseTimer : public CHudNumericDisplay
{
DECLARE_CLASS_SIMPLE( CHudBaseTimer, CHudNumericDisplay );
public:
CHudBaseTimer(vgui::Panel *parent, const char *name);
void SetMinutes( int minutes );
void SetSeconds( int seconds );
protected:
// vgui overrides
virtual void Paint();
void SetToPrimaryColor();
void SetToSecondaryColor();
private:
void PaintTime(vgui::HFont font, int xpos, int ypos, int mins, int secs);
int m_iMinutes;
int m_iSeconds;
wchar_t m_LabelText[32];
CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255" );
CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
CPanelAnimationVar( Color, m_FlashColor, "SecondaryColor", "FgColor" );
CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
CPanelAnimationVar( vgui::HFont, m_hNumberGlowFont, "NumberGlowFont", "HudNumbersGlow" );
CPanelAnimationVar( vgui::HFont, m_hSmallNumberFont, "SmallNumberFont", "HudNumbersSmall" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
CPanelAnimationVarAliasType( float, digit2_xpos, "digit2_xpos", "98", "proportional_float" );
CPanelAnimationVarAliasType( float, digit2_ypos, "digit2_ypos", "16", "proportional_float" );
};
#endif // HUD_BASETIMER_H