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48 lines
1.2 KiB
48 lines
1.2 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "shake.h"
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#include "weapon_dodbasegun.h"
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#if defined( CLIENT_DLL )
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#define CWeaponBaseRifleGrenade C_WeaponBaseRifleGrenade
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#endif
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class CWeaponBaseRifleGrenade : public CWeaponDODBaseGun
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{
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public:
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DECLARE_CLASS( CWeaponBaseRifleGrenade, CWeaponDODBaseGun );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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CWeaponBaseRifleGrenade();
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virtual void Spawn();
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virtual void PrimaryAttack( void );
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
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virtual void WeaponIdle( void );
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
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virtual Activity GetDrawActivity( void );
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virtual Activity GetIdleActivity( void );
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virtual bool CanDeploy( void );
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virtual const char *GetCompanionWeaponName( void );
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virtual float GetRecoil( void );
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#ifndef CLIENT_DLL
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void ShootGrenade( void );
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime );
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#endif
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private:
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CWeaponBaseRifleGrenade( const CWeaponBaseRifleGrenade & );
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};
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