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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "recipientfilter.h"
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#include "team.h"
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#include "ipredictionsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static IPredictionSystem g_RecipientFilterPredictionSystem;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CRecipientFilter::CRecipientFilter()
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{
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Reset();
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}
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CRecipientFilter::~CRecipientFilter()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : src -
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//-----------------------------------------------------------------------------
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void CRecipientFilter::CopyFrom( const CRecipientFilter& src )
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{
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m_bReliable = src.IsReliable();
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m_bInitMessage = src.IsInitMessage();
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m_bUsingPredictionRules = src.IsUsingPredictionRules();
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m_bIgnorePredictionCull = src.IgnorePredictionCull();
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int c = src.GetRecipientCount();
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for ( int i = 0; i < c; ++i )
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{
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m_Recipients.AddToTail( src.GetRecipientIndex( i ) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CRecipientFilter::Reset( void )
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{
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m_bReliable = false;
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m_bInitMessage = false;
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m_Recipients.RemoveAll();
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m_bUsingPredictionRules = false;
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m_bIgnorePredictionCull = false;
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}
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void CRecipientFilter::MakeReliable( void )
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{
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m_bReliable = true;
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}
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bool CRecipientFilter::IsReliable( void ) const
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{
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return m_bReliable;
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}
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int CRecipientFilter::GetRecipientCount( void ) const
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{
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return m_Recipients.Size();
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}
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int CRecipientFilter::GetRecipientIndex( int slot ) const
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{
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if ( slot < 0 || slot >= GetRecipientCount() )
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return -1;
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return m_Recipients[ slot ];
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}
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void CRecipientFilter::AddAllPlayers( void )
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{
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m_Recipients.RemoveAll();
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int i;
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for ( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
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if ( !pPlayer )
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{
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continue;
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}
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AddRecipient( pPlayer );
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}
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}
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void CRecipientFilter::AddRecipient( CBasePlayer *player )
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{
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Assert( player );
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if ( !player )
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return;
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int index = player->entindex();
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// If we're predicting and this is not the first time we've predicted this sound
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// then don't send it to the local player again.
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if ( m_bUsingPredictionRules )
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{
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// Only add local player if this is the first time doing prediction
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if ( g_RecipientFilterPredictionSystem.GetSuppressHost() == player )
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{
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return;
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}
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}
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// Already in list
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if ( m_Recipients.Find( index ) != m_Recipients.InvalidIndex() )
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return;
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m_Recipients.AddToTail( index );
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}
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void CRecipientFilter::RemoveAllRecipients( void )
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{
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m_Recipients.RemoveAll();
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}
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void CRecipientFilter::RemoveRecipient( CBasePlayer *player )
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{
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Assert( player );
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if ( player )
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{
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int index = player->entindex();
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// Remove it if it's in the list
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m_Recipients.FindAndRemove( index );
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}
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}
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void CRecipientFilter::RemoveRecipientByPlayerIndex( int playerindex )
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{
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Assert( playerindex >= 1 && playerindex <= ABSOLUTE_PLAYER_LIMIT );
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m_Recipients.FindAndRemove( playerindex );
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}
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void CRecipientFilter::AddRecipientsByTeam( CTeam *team )
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{
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Assert( team );
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int i;
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int c = team->GetNumPlayers();
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for ( i = 0 ; i < c ; i++ )
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{
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CBasePlayer *player = team->GetPlayer( i );
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if ( !player )
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continue;
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AddRecipient( player );
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}
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}
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void CRecipientFilter::RemoveRecipientsByTeam( CTeam *team )
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{
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Assert( team );
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int i;
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int c = team->GetNumPlayers();
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for ( i = 0 ; i < c ; i++ )
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{
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CBasePlayer *player = team->GetPlayer( i );
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if ( !player )
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continue;
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RemoveRecipient( player );
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}
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}
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void CRecipientFilter::RemoveRecipientsNotOnTeam( CTeam *team )
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{
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Assert( team );
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int i;
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for ( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBasePlayer *player = UTIL_PlayerByIndex( i );
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if ( !player )
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continue;
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if ( player->GetTeam() != team )
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{
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RemoveRecipient( player );
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}
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}
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}
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void CRecipientFilter::AddPlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits )
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{
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int index = playerbits.FindNextSetBit( 0 );
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while ( index > -1 )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( index + 1 );
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if ( pPlayer )
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{
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AddRecipient( pPlayer );
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}
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index = playerbits.FindNextSetBit( index + 1 );
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}
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}
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void CRecipientFilter::RemovePlayersFromBitMask( CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits )
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{
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int index = playerbits.FindNextSetBit( 0 );
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while ( index > -1 )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( index + 1 );
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if ( pPlayer )
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{
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RemoveRecipient( pPlayer );
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}
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index = playerbits.FindNextSetBit( index + 1 );
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}
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}
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void CRecipientFilter::AddRecipientsByPVS( const Vector& origin )
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{
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if ( gpGlobals->maxClients == 1 )
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{
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AddAllPlayers();
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}
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else
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{
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CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits;
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engine->Message_DetermineMulticastRecipients( false, origin, playerbits );
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AddPlayersFromBitMask( playerbits );
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}
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}
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void CRecipientFilter::RemoveRecipientsByPVS( const Vector& origin )
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{
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if ( gpGlobals->maxClients == 1 )
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{
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m_Recipients.RemoveAll();
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}
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else
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{
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CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits;
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engine->Message_DetermineMulticastRecipients( false, origin, playerbits );
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RemovePlayersFromBitMask( playerbits );
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}
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}
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void CRecipientFilter::AddRecipientsByPAS( const Vector& origin )
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{
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if ( gpGlobals->maxClients == 1 )
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{
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AddAllPlayers();
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}
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else
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{
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CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits;
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engine->Message_DetermineMulticastRecipients( true, origin, playerbits );
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AddPlayersFromBitMask( playerbits );
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}
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}
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bool CRecipientFilter::IsInitMessage( void ) const
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{
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return m_bInitMessage;
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}
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void CRecipientFilter::MakeInitMessage( void )
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{
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m_bInitMessage = true;
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}
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void CRecipientFilter::UsePredictionRules( void )
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{
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if ( m_bUsingPredictionRules )
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return;
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m_bUsingPredictionRules = true;
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// Cull list now, if needed
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if ( GetRecipientCount() == 0 )
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return;
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CBasePlayer *pPlayer = ToBasePlayer( (CBaseEntity*)g_RecipientFilterPredictionSystem.GetSuppressHost() );
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if ( pPlayer)
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{
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RemoveRecipient( pPlayer );
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}
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}
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bool CRecipientFilter::IsUsingPredictionRules( void ) const
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{
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return m_bUsingPredictionRules;
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}
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bool CRecipientFilter:: IgnorePredictionCull( void ) const
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{
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return m_bIgnorePredictionCull;
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}
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void CRecipientFilter::SetIgnorePredictionCull( bool ignore )
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{
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m_bIgnorePredictionCull = ignore;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Simple class to create a filter for all players on a given team
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//-----------------------------------------------------------------------------
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CTeamRecipientFilter::CTeamRecipientFilter( int team, bool isReliable )
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{
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if (isReliable)
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MakeReliable();
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RemoveAllRecipients();
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for ( int i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
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if ( !pPlayer )
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{
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continue;
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}
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if ( pPlayer->GetTeamNumber() != team )
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{
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//If we're in the spectator team then we should be getting whatever messages the person I'm spectating gets.
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if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR && (pPlayer->GetObserverMode() == OBS_MODE_IN_EYE || pPlayer->GetObserverMode() == OBS_MODE_CHASE) )
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{
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if ( pPlayer->GetObserverTarget() )
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{
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if ( pPlayer->GetObserverTarget()->GetTeamNumber() != team )
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continue;
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}
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}
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else
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{
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continue;
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}
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}
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AddRecipient( pPlayer );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : origin -
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// ATTN_NORM -
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//-----------------------------------------------------------------------------
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void CPASAttenuationFilter::Filter( const Vector& origin, float attenuation /*= ATTN_NORM*/ )
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{
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// Don't crop for attenuation in single player
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if ( gpGlobals->maxClients == 1 )
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return;
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// CPASFilter adds them by pure PVS in constructor
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if ( attenuation <= 0 )
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return;
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// Now remove recipients that are outside sound radius
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float distance, maxAudible;
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Vector vecRelative;
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int c = GetRecipientCount();
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for ( int i = c - 1; i >= 0; i-- )
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{
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int index = GetRecipientIndex( i );
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CBaseEntity *ent = CBaseEntity::Instance( index );
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if ( !ent || !ent->IsPlayer() )
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{
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Assert( 0 );
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continue;
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}
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CBasePlayer *player = ToBasePlayer( ent );
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if ( !player )
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{
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Assert( 0 );
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continue;
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}
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#ifndef _XBOX
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// never remove the HLTV or Replay bot
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if ( player->IsHLTV() || player->IsReplay() )
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continue;
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#endif
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VectorSubtract( player->EarPosition(), origin, vecRelative );
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distance = VectorLength( vecRelative );
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maxAudible = ( 2 * SOUND_NORMAL_CLIP_DIST ) / attenuation;
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if ( distance <= maxAudible )
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continue;
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RemoveRecipient( player );
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}
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}
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