Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include <windows.h>
#include "tier0/dbg.h"
#include "strtools.h"
#include "utlvector.h"
bool verbose = false;
SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg )
{
printf( "%s", pMsg );
OutputDebugString( pMsg );
if ( type == SPEW_ERROR )
{
printf( "\n" );
OutputDebugString( "\n" );
}
return SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void printusage( )
{
printf( "usage: obj2mdl <modelname.obj file> \n\n" );
printf( "The directory containing the <modelname>.obj file must also contain a\n" );
printf( "<modelname>.mtl file.\n" );
}
void CreateTemplateQC( const char *pcDirectory, const char *pcBaseName, const char *pcSteamName )
{
char sz_Buffer[MAX_PATH];
V_snprintf( sz_Buffer, MAX_PATH, "%s%s.qc", pcDirectory, pcBaseName );
FILE *fp = fopen( sz_Buffer, "w" );
V_snprintf( sz_Buffer, MAX_PATH, "$modelname \"contrib\\%s\\%s.mdl\"\n", pcSteamName, pcBaseName );
fputs( sz_Buffer, fp );
fputs( "$upaxis Y\n", fp );
fputs( "$scale 1.00\n", fp );
V_snprintf( sz_Buffer, MAX_PATH, "$body \"Body\" \"%s.obj\"\n", pcBaseName );
fputs( sz_Buffer, fp );
fputs( "$surfaceprop \"cloth\"\n", fp );
V_snprintf( sz_Buffer, MAX_PATH, "$cdmaterials \"models\\contrib\\%s\\%s\"\n", pcSteamName, pcBaseName );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "$sequence \"idle\" \"%s.obj\" fps 30 numframes 30 loop\n", pcBaseName );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "$collisionmodel \"%s.obj\" {\n", pcBaseName );
fputs( sz_Buffer, fp );
fputs( "$mass 5.0\n", fp );
fputs( "}\n", fp );
fclose( fp );
}
void CreateTemplateVMT( const char *pcDirectory, const char *pcBaseName, const char *pcTGAColorFile, const char *pcTGANormalFile, const char *pcSteamName )
{
char sz_Buffer[MAX_PATH];
char szTGAColorFileBase[MAX_PATH];
char szTGANormalFileBase[MAX_PATH];
V_snprintf( sz_Buffer, MAX_PATH, "%s%s.vmt", pcDirectory, pcBaseName );
FILE *fp = fopen( sz_Buffer, "w" );
/* fputs( "\"UnlitGeneric\"\n", fp );
fputs( "{\n", fp );
V_StripExtension( pcTGAColorFile, szTGAColorFileBase, sizeof( szTGAColorFileBase ) );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"$baseTexture\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGAColorFileBase );
fputs( sz_Buffer, fp );
fputs( "\t\$translucent\t1\n", fp );
fputs( "\t\"$vertexcolor\"\t1\n}\n", fp ); */
fputs( "\"VertexlitGeneric\"\n", fp );
fputs( "{\n", fp );
V_StripExtension( pcTGAColorFile, szTGAColorFileBase, sizeof( szTGAColorFileBase ) );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"$baseTexture\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGAColorFileBase );
fputs( sz_Buffer, fp );
if ( pcTGANormalFile && ( V_strlen( pcTGANormalFile ) > 0 ) )
{
V_StripExtension( pcTGANormalFile, szTGANormalFileBase, sizeof( szTGANormalFileBase ) );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"$bumpmap\" \"models/contrib/%s/%s/%s\"\n", pcSteamName, pcBaseName, szTGANormalFileBase );
fputs( sz_Buffer, fp );
}
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$detail", "effects/tiledfire/fireLayeredSlowTiled512.vtf" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$detailscale", "5" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" %s\n", "$detailblendfactor", ".01" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" %s\n", "$detailblendmode", "6" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$yellow", "0" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phong", "1" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongexponent", "25" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongboost", "5" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$lightwarptexture", "models\\lightwarps\\weapon_lightwarp" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$phongfresnelranges", "[.25 .5 1]" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$basemapalphaphongmask", "1" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlight", "1" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlightexponent", "4" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$rimlightboost", "2" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\"%s\" \"%s\"\n", "$cloakPassEnabled", "1" );
fputs( sz_Buffer, fp );
fputs( "\t\"Proxies\"\n", fp );
fputs( "\t{\n", fp );
fputs( "\t\t\"weapon_invis\"\n", fp );
fputs( "\t\t{\n", fp );
fputs( "\t\t}\n", fp );
fputs( "\t\t\"AnimatedTexture\"\n", fp );
fputs( "\t\t{\n", fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "animatedtexturevar", "$detail" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "animatedtextureframenumvar", "$detailframe" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" %s\n", "animatedtextureframerate", "30" );
fputs( sz_Buffer, fp );
fputs( "\t\t}\n", fp );
fputs( "\t\t\"BurnLevel\"\n", fp );
fputs( "\t\t{\n", fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$detailblendfactor" );
fputs( sz_Buffer, fp );
fputs( "\t\t}\n", fp );
fputs( "\t\t\"YellowLevel\"\n", fp );
fputs( "\t\t{\n", fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$yellow" );
fputs( sz_Buffer, fp );
fputs( "\t\t}\n", fp );
fputs( "\t\t\"Equals\"\n", fp );
fputs( "\t\t{\n", fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "srcVar1", "$yellow" );
fputs( sz_Buffer, fp );
V_snprintf( sz_Buffer, MAX_PATH, "\t\t\t\"%s\" \"%s\"\n", "resultVar", "$color2" );
fputs( sz_Buffer, fp );
fputs( "\t\t}\n", fp );
fputs( "\t}\n", fp );
fputs( "}\n", fp );
fclose( fp );
}
bool CheckFilesExist( const char *pcDirectory, const char *pcOBJFile, const char *pcMTLFile )
{
WIN32_FIND_DATA wfd;
HANDLE ff;
char szSearchFile[MAX_PATH];
V_snprintf( szSearchFile, MAX_PATH, "%s%s", pcDirectory, pcOBJFile );
if ( ( ff = FindFirstFile( szSearchFile, &wfd ) ) != INVALID_HANDLE_VALUE )
{
V_snprintf( szSearchFile, MAX_PATH, "%s%s", pcDirectory, pcMTLFile );
if ( ( ff = FindFirstFile( szSearchFile, &wfd ) ) != INVALID_HANDLE_VALUE )
{
return true;
}
}
return false;
}
bool ParseMTL( const char *pcDirectory, const char *pcOBJFile, const char *pcMTLFile, char *pcTGAColorFile, size_t nTGAColorBufSize, char *pcTGASpecularFile, size_t nTGASpecularBufSize )
{
char szMTLFile[MAX_PATH];
V_snprintf( szMTLFile, MAX_PATH, "%s%s", pcDirectory, pcMTLFile );
FILE *fp = fopen( szMTLFile, "r" );
char szLine[MAX_PATH];
while( fgets( szLine, sizeof( szLine ), fp ) )
{
char szToken[MAX_PATH];
char szValue[MAX_PATH];
char cTab;
sscanf( szLine, "%s%c%s", szToken, &cTab, szValue );
if ( V_stristr( szToken, "map_Kd" ) )
{
V_strncpy( pcTGAColorFile, V_UnqualifiedFileName( szValue ), nTGAColorBufSize );
}
else if ( V_stristr( szLine, "map_Ks" ) )
{
V_strncpy( pcTGASpecularFile, V_UnqualifiedFileName( szValue ), nTGASpecularBufSize );
}
}
fclose( fp );
return true;
}
bool ParseArguments( int argc, char* argv[], char *pcDirectory, size_t nDirectoryBufSize, char *pcBaseName, size_t nBaseNameBufSize, char *pcOBJFile, size_t nOBJFileBufSize, char *pcMTLFile, size_t nMTLFileBufSize )
{
if ( argc < 2)
{
printusage();
return false;
}
else
{
//
// Setup OBJ and MTL globals. Exit if neither type is passed in
//
char szFile[MAX_PATH];
V_ExtractFilePath( argv[1], pcDirectory, nDirectoryBufSize );
V_strncpy( szFile, V_UnqualifiedFileName( argv[1] ), MAX_PATH );
// Make sure that the file passed in was an OBJ
if ( V_stristr( szFile, ".obj" ) )
{
V_FileBase( szFile, pcBaseName, nBaseNameBufSize );
V_strncpy( pcOBJFile, szFile, nOBJFileBufSize );
V_snprintf( pcMTLFile, nMTLFileBufSize, "%s.mtl", pcBaseName );
}
else
{
// Invalid file type passed in
printusage();
return false;
}
}
return true;
}
bool GetSteamUserName( char *pcSteamName, size_t nSteamNameBufSize )
{
HKEY hKey;
char szModInstallPath[MAX_PATH];
pcSteamName[0] = NULL;
if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey ) )
{
DWORD dwSize = sizeof( szModInstallPath );
RegQueryValueEx( hKey, "ModInstallPath", NULL, NULL, (LPBYTE)szModInstallPath, &dwSize );
RegCloseKey( hKey );
V_StripFilename( szModInstallPath );
V_FileBase( szModInstallPath, pcSteamName, nSteamNameBufSize );
}
return ( V_strlen( pcSteamName ) > 0 );
}
bool GetSDKBinDirectory( char *pcSDKBinDir, size_t nBuffSize )
{
HKEY hKey;
char szEngineVersion[MAX_PATH];
char szSDKPath[MAX_PATH];
*pcSDKBinDir = szEngineVersion[0] = szSDKPath[0] = NULL;
if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Source SDK", &hKey ) )
{
DWORD dwSize = sizeof( szEngineVersion );
RegQueryValueEx( hKey, "EngineVer", NULL, NULL, (LPBYTE)szEngineVersion, &dwSize );
RegCloseKey( hKey );
}
if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) )
{
DWORD dwSize = sizeof( szSDKPath );
RegQueryValueEx( hKey, "sourcesdk", NULL, NULL, (LPBYTE)szSDKPath, &dwSize );
RegCloseKey( hKey );
}
if ( szEngineVersion[0] && szSDKPath[0] )
{
V_snprintf( pcSDKBinDir, nBuffSize, "%s\\bin\\%s\\bin", szSDKPath, szEngineVersion );
return true;
}
return false;
}
bool GetSDKSourcesDirectory( char *pcSDKSourcesDir, size_t nBufSize )
{
HKEY hKey;
char szSDKPath[MAX_PATH];
char szVProjectPath[MAX_PATH];
*pcSDKSourcesDir = NULL;
if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) )
{
DWORD dwSize = sizeof( szSDKPath );
RegQueryValueEx( hKey, "sourcesdk", NULL, NULL, (LPBYTE)szSDKPath, &dwSize );
dwSize = sizeof( szVProjectPath );
RegQueryValueEx( hKey, "vproject", NULL, NULL, (LPBYTE)szVProjectPath, &dwSize );
RegCloseKey( hKey );
V_snprintf( pcSDKSourcesDir, nBufSize, "%s_content\\%s", szSDKPath, V_UnqualifiedFileName( szVProjectPath ) );
return true;
}
return false;
}
void RunCommandLine( const char *pCmdLine, const char *pWorkingDir )
{
STARTUPINFO startupInfo;
memset( &startupInfo, 0, sizeof( startupInfo ) );
startupInfo.cb = sizeof( startupInfo );
PROCESS_INFORMATION pi;
memset( &pi, 0, sizeof( pi ) );
CreateProcess(
NULL,
(char*)pCmdLine,
NULL,
NULL,
FALSE,
CREATE_NO_WINDOW,
NULL,
pWorkingDir,
&startupInfo,
&pi );
WaitForSingleObject(pi.hProcess, INFINITE);
}
void CompileVTEX( const char *pcDirectory, const char *pcTGAColorFile, const char *pcSteamName, const char *pcBaseName )
{
char szCmdLine[MAX_PATH];
char szSDKBinDir[MAX_PATH];
char szSDKSourcesDir[MAX_PATH];
GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) );
GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\vtex.exe\" -nopause \"%s\\materialsrc\\models\\contrib\\%s\\%s\\%s\"", szSDKBinDir, szSDKSourcesDir, pcSteamName, pcBaseName, pcTGAColorFile );
RunCommandLine( szCmdLine, szSDKBinDir );
}
void CompileMDL( const char *pcObjFile, const char *pcSteamName, const char *pcBaseName )
{
char szCmdLine[MAX_PATH];
char szSDKBinDir[MAX_PATH];
char szSDKSourcesDir[MAX_PATH];
GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) );
GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\studiomdl.exe\" -nop4 \"%s\\modelsrc\\contrib\\%s\\%s\\%s.qc\"", szSDKBinDir, szSDKSourcesDir, pcSteamName, pcBaseName, pcBaseName );
RunCommandLine( szCmdLine, szSDKBinDir );
}
bool GetVProjectDirectory( char *pcVProjectPath, size_t nBufSize )
{
bool bRetVal = false;
HKEY hKey;
pcVProjectPath[0] = NULL;
if ( ERROR_SUCCESS == RegOpenKey( HKEY_CURRENT_USER, "Environment", &hKey ) )
{
DWORD dwSize = nBufSize;
RegQueryValueEx( hKey, "vproject", NULL, NULL, (LPBYTE)pcVProjectPath, &dwSize );
RegCloseKey( hKey );
bRetVal = true;
}
return bRetVal;
}
void LaunchHLMV( const char *pcSteamName, const char *pcBaseName )
{
char szCmdLine[MAX_PATH];
char szSDKBinDir[MAX_PATH];
char szVProjectPath[MAX_PATH];
GetSDKBinDirectory( szSDKBinDir, sizeof( szSDKBinDir ) );
GetVProjectDirectory( szVProjectPath, sizeof( szVProjectPath ) );
V_snprintf( szCmdLine, sizeof( szCmdLine ), "\"%s\\hlmv.exe\" -game \"%s\" \"%s\\models\\contrib\\%s\\%s\\%s.mdl\"", szSDKBinDir, szVProjectPath, szVProjectPath, pcSteamName, pcBaseName, pcBaseName );
RunCommandLine( szCmdLine, szSDKBinDir );
}
void CopyVMT( const char *pcDirectory, const char *pcBaseName, const char *pcSteamName )
{
char szVProjectPath[MAX_PATH];
char szSourceVMT[MAX_PATH];
char szDestVMT[MAX_PATH];
GetVProjectDirectory( szVProjectPath, sizeof( szVProjectPath ) );
V_snprintf( szSourceVMT, sizeof( szSourceVMT), "%s%s.vmt", pcDirectory, pcBaseName );
V_snprintf( szDestVMT, sizeof( szDestVMT), "%s\\materials\\models\\contrib\\%s\\%s\\%s.vmt", szVProjectPath, pcSteamName, pcBaseName, pcBaseName );
DeleteFile( szDestVMT );
CopyFile( szSourceVMT, szDestVMT, false );
}
bool FileExists( const char* filePathName )
{
DWORD attribs = ::GetFileAttributesA( filePathName );
if (attribs == INVALID_FILE_ATTRIBUTES)
{
return false;
}
return ( ( attribs & FILE_ATTRIBUTE_DIRECTORY ) == 0 );
}
bool DirectoryExists(const char* dirName)
{
DWORD attribs = ::GetFileAttributesA(dirName);
if (attribs == INVALID_FILE_ATTRIBUTES)
{
return false;
}
return ( ( attribs & FILE_ATTRIBUTE_DIRECTORY ) != 0 );
}
bool CopyFiles( const char *pcSourceDir, const char *pcPattern, const char *pcDestDir )
{
char szFindPattern[MAX_PATH];
bool bAllSucceeded = true;
V_snprintf( szFindPattern, sizeof( szFindPattern ), "%s%s", pcSourceDir, pcPattern );
WIN32_FIND_DATA findData;
HANDLE hFind = FindFirstFile( szFindPattern, &findData );
if ( hFind == INVALID_HANDLE_VALUE )
{
return false;
}
else
{
do
{
char szSrcPath[MAX_PATH];
char szDestPath[MAX_PATH];
V_snprintf( szSrcPath, sizeof( szSrcPath ), "%s%s", pcSourceDir, findData.cFileName );
V_snprintf( szDestPath, sizeof( szDestPath ), "%s\\%s", pcDestDir, findData.cFileName );
DeleteFile( szDestPath );
CopyFile( szSrcPath, szDestPath, false );
bAllSucceeded &= FileExists( szDestPath );
} while ( FindNextFile( hFind, &findData ) );
FindClose( hFind );
return bAllSucceeded;
}
}
bool CopyMaterialSourcesToSrcTree( const char *pcDirectory, const char *pcSteamName, const char *pcBaseName )
{
char szSDKSourcesDir[MAX_PATH];
char szBuffer[MAX_PATH];
bool bAllSucceeded = true;
GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
// Root
CreateDirectory( szSDKSourcesDir, NULL );
bAllSucceeded &= DirectoryExists( szSDKSourcesDir );
//
// Materials
//
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc" );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc\\models" );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib" );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib\\", pcSteamName );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s\\%s", szSDKSourcesDir, "\\materialsrc\\models\\contrib\\", pcSteamName, pcBaseName );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
if ( bAllSucceeded )
{
CopyFiles( pcDirectory, "*.tga", szBuffer );
}
return bAllSucceeded;
}
bool ReplaceLineInTXTFile( const char *pcFilePath, const char* pcFirstChars, const char* pcReplacement )
{
char sz_Buffer[MAX_PATH];
CUtlStringList fileContents;
// Read the old
FILE *fp = fopen( pcFilePath, "r" );
if ( !fp )
{
return false;
}
while( fgets( sz_Buffer, sizeof( sz_Buffer ), fp ) )
{
if ( !V_strncmp( sz_Buffer, pcFirstChars, V_strlen( pcFirstChars ) ) )
{
V_strncpy( sz_Buffer, pcReplacement, V_strlen( pcReplacement ) + 1 );
}
fileContents.CopyAndAddToTail( sz_Buffer );
}
fclose( fp );
//
// Write the new
//
fp = fopen( pcFilePath, "w" );
if ( !fp )
{
fileContents.PurgeAndDeleteElements();
return false;
}
FOR_EACH_VEC( fileContents, i )
{
fputs( fileContents[i], fp );
}
fclose( fp );
fileContents.PurgeAndDeleteElements();
return true;
}
bool CopyModelSourcesToSrcTree( const char *pcDirectory, const char *pcSteamName, const char *pcBaseName )
{
char szSDKSourcesDir[MAX_PATH];
char szBuffer[MAX_PATH];
bool bAllSucceeded = true;
GetSDKSourcesDirectory( szSDKSourcesDir, sizeof( szSDKSourcesDir ) );
// Root
CreateDirectory( szSDKSourcesDir, NULL );
bAllSucceeded &= DirectoryExists( szSDKSourcesDir );
//
// Models
//
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\modelsrc" );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s", szSDKSourcesDir, "\\modelsrc\\contrib" );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s", szSDKSourcesDir, "\\modelsrc\\contrib\\", pcSteamName );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
V_snprintf( szBuffer, sizeof( szBuffer ), "%s%s%s\\%s", szSDKSourcesDir, "\\modelsrc\\contrib\\", pcSteamName, pcBaseName );
CreateDirectory( szBuffer, NULL );
bAllSucceeded &= DirectoryExists( szBuffer );
if ( bAllSucceeded )
{
CopyFiles( pcDirectory, "*.obj", szBuffer );
CopyFiles( pcDirectory, "*.mtl", szBuffer );
CopyFiles( pcDirectory, "*.qc", szBuffer );
}
// Replace some tags in the OBJ and MTL to satisfy some assumptions made by studiomdl
char szFileToChange[MAX_PATH];
char szReplacementLine[MAX_PATH];
V_snprintf( szFileToChange, sizeof( szFileToChange ), "%s\\%s.mtl", szBuffer, pcBaseName );
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "newmtl %s\n", pcBaseName );
ReplaceLineInTXTFile( szFileToChange, "newmtl", szReplacementLine );
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "map_Kd %s.tga\n", pcBaseName );
ReplaceLineInTXTFile( szFileToChange, "map_Kd", szReplacementLine );
V_snprintf( szFileToChange, sizeof( szFileToChange ), "%s\\%s.obj", szBuffer, pcBaseName );
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "g %s\n", pcBaseName );
ReplaceLineInTXTFile( szFileToChange, "g ", szReplacementLine );
V_snprintf( szReplacementLine, sizeof( szReplacementLine ), "usemtl %s\n", pcBaseName );
ReplaceLineInTXTFile( szFileToChange, "usemtl ", szReplacementLine );
return bAllSucceeded;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : argc -
// argv[] -
// Output : int
//-----------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
char szDirectory[MAX_PATH];
char szOBJFile[MAX_PATH];
char szMTLFile[MAX_PATH];
char szTGAColorFile[MAX_PATH];
char szTGANormalFile[MAX_PATH];
char szTGATransparencyFile[MAX_PATH];
char szTGASpecularFile[MAX_PATH];
char szBaseName[MAX_PATH];
char szSteamName[64];
SpewOutputFunc( SpewFunc );
szDirectory[0] = szMTLFile[0] = szOBJFile[0] = szSteamName[0] = szTGAColorFile[0] = szTGANormalFile[0] = szTGATransparencyFile[0] = szTGASpecularFile[0] = NULL;
if ( ParseArguments( argc, argv, szDirectory, sizeof( szDirectory ), szBaseName, sizeof( szBaseName ), szOBJFile, sizeof( szOBJFile ), szMTLFile, sizeof( szMTLFile ) ) )
{
if ( CheckFilesExist(szDirectory, szOBJFile, szMTLFile ) )
{
printf( "Valve Software - obj2mdl.exe (%s)\n", __DATE__ );
printf( "--- OBJ to MDL file conversion helper ---\n" );
if ( !GetSteamUserName( szSteamName, sizeof( szSteamName ) ) )
{
printf( "--- Unable to get Steam user name. Exiting. ---\n" );
}
printf( "--- Reading MTL file ---\n" );
ParseMTL( szDirectory, szOBJFile, szMTLFile, szTGAColorFile, sizeof( szTGAColorFile ), szTGASpecularFile, sizeof( szTGASpecularFile ) );
printf( "--- Creating VMT and QC files ---\n" );
CreateTemplateVMT( szDirectory, szBaseName, szTGAColorFile, szTGANormalFile, szSteamName );
CreateTemplateQC( szDirectory, szBaseName, szSteamName );
CopyMaterialSourcesToSrcTree( szDirectory, szSteamName, szBaseName );
printf( "--- Compiling TGAs into a VTEX with vtex.exe---\n" );
CompileVTEX( szDirectory, szTGAColorFile, szSteamName, szBaseName );
CopyVMT( szDirectory, szBaseName, szSteamName );
printf( "--- Compiling OBJs into an MDL with studiomdl.exe---\n" );
CopyModelSourcesToSrcTree( szDirectory, szSteamName, szBaseName );
CompileMDL( szOBJFile, szSteamName, szBaseName );
// printf( "--- Launching model viewer ---\n" );
// LaunchHLMV( szSteamName, szBaseName );
return 0;
}
}
return 1;
}