Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "DialogAddServer.h"
#include "INetAPI.h"
#include "IGameList.h"
#include "Server.h"
#include <VGUI_MessageBox.h>
#include <VGUI_KeyValues.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : *gameList - game list to add specified server to
//-----------------------------------------------------------------------------
CDialogAddServer::CDialogAddServer(IGameList *gameList) : Frame(NULL, "DialogAddServer")
{
MakePopup();
m_pGameList = gameList;
SetTitle("Add Server - Servers", true);
LoadControlSettings("Admin\\DialogAddServer.res");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CDialogAddServer::~CDialogAddServer()
{
}
//-----------------------------------------------------------------------------
// Purpose: Activates this dialog
//-----------------------------------------------------------------------------
void CDialogAddServer::Open()
{
MoveToFront();
RequestFocus();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *command -
//-----------------------------------------------------------------------------
void CDialogAddServer::OnCommand(const char *command)
{
if (!stricmp(command, "OK"))
{
OnOK();
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: Handles the OK button being pressed; adds the server to the game list
//-----------------------------------------------------------------------------
void CDialogAddServer::OnOK()
{
// try and parse out IP address
const char *address = GetControlString("ServerNameText", "");
netadr_t netaddr;
if (net->StringToAdr(address, &netaddr))
{
// net address successfully parsed, add the server to the game list
serveritem_t server;
memset(&server, 0, sizeof(server));
for (int i = 0; i < 4; i++)
{
server.ip[i] = netaddr.ip[i];
}
server.port = (netaddr.port & 0xff) << 8 | (netaddr.port & 0xff00) >> 8;;
if (!server.port)
{
// use the default port since it was not entered
server.port = 27015;
}
m_pGameList->AddNewServer(server);
m_pGameList->StartRefresh();
}
else
{
// could not parse the ip address, popup an error
MessageBox *dlg = new MessageBox("Add Server - Error", "The server IP address you entered is invalid.");
dlg->DoModal();
}
// mark ourselves to be closed
PostMessage(this, new KeyValues("Close"));
}
//-----------------------------------------------------------------------------
// Purpose: Deletes dialog on close
//-----------------------------------------------------------------------------
void CDialogAddServer::OnClose()
{
BaseClass::OnClose();
MarkForDeletion();
}