Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "ModWizard_TemplateOptions.h"
#include <vgui_controls/DirectorySelectDialog.h>
#include <vgui/IInput.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/WizardPanel.h>
#include <vgui_controls/CheckButton.h>
#include "sdklauncher_main.h"
#include <ctype.h>
#include "CreateModWizard.h"
#include "ModWizard_GetModInfo.h"
#include "ModWizard_CopyFiles.h"
using namespace vgui;
// If the option is disabled, throw this on the front of it.
#define OPTION_DISABLED_PREFIX "//"
// The option strings for the replace
static const char *g_szOptions[] =
{
"#define SDK_USE_TEAMS", //TPOPTION_TEAMS,
"#define SDK_USE_PLAYERCLASSES", //TPOPTION_CLASSES,
"#define SDK_USE_STAMINA", //TPOPTION_STAMINA,
"#define SDK_USE_SPRINTING", //TPOPTION_SPRINTING,
"#define SDK_USE_PRONE", //TPOPTION_PRONE,
"#define SDK_SHOOT_WHILE_SPRINTING", //TPOPTION_SHOOTSPRINTING,
"#define SDK_SHOOT_ON_LADDERS", //TPOPTION_SHOOTLADDERS,
"#define SDK_SHOOT_WHILE_JUMPING", //TPOPTION_SHOOTJUMPING,
};
char *VarArgs( PRINTF_FORMAT_STRING const char *format, ... )
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
Q_vsnprintf(string, sizeof(string), format,argptr);
va_end (argptr);
return string;
}
CModWizardSubPanel_TemplateOptions::CModWizardSubPanel_TemplateOptions( Panel *parent, const char *panelName )
: BaseClass( parent, panelName )
{
m_pOptionTeams = new CheckButton(this, "OptionTeamsButton", "" );
m_pOptionClasses = new CheckButton( this, "OptionClassesButton", "" );
m_pOptionStamina = new CheckButton( this, "OptionStaminaButton", "" );
m_pOptionSprinting = new CheckButton( this, "OptionSprintingButton", "" );
m_pOptionProne = new CheckButton(this, "OptionProneButton", "" );
m_pOptionShootSprinting = new CheckButton( this, "OptionShootSprintingButton", "" );
m_pOptionShootOnLadders = new CheckButton( this, "OptionShootLaddersButton", "" );
m_pOptionShootJumping = new CheckButton( this, "OptionShootJumpingButton", "" );
LoadControlSettings( "ModWizardSubPanel_TemplateOptions.res");
// Sets everything off
SetDefaultOptions();
}
void CModWizardSubPanel_TemplateOptions::SetDefaultOptions()
{
// default everything to off.
for ( int i = 0;i < TPOPTIONS_TOTAL; i++ )
m_bOptions[i] = false;
if ( m_pOptionTeams )
m_pOptionTeams->SetSelected( false );
if ( m_pOptionClasses )
m_pOptionClasses->SetSelected( false );
if ( m_pOptionStamina )
m_pOptionStamina->SetSelected( false );
if ( m_pOptionSprinting )
m_pOptionSprinting->SetSelected( false );
if ( m_pOptionProne )
m_pOptionProne->SetSelected( false );
if ( m_pOptionShootSprinting )
m_pOptionShootSprinting->SetSelected( false );
if ( m_pOptionShootOnLadders )
m_pOptionShootOnLadders->SetSelected( false );
if ( m_pOptionShootJumping )
m_pOptionShootJumping->SetSelected( false );
}
char *CModWizardSubPanel_TemplateOptions::GetOption( int optionType )
{
// Option is enabled, just pass the string back unaltered.
if ( true == m_bOptions[optionType] )
{
return (char*)g_szOptions[optionType];
}
else
{
// Option is disabled, tack the comment '//' infront of the string, must strdup this
return strdup(VarArgs( "//%s", g_szOptions[optionType] ));
}
}
// Update all the options based on the check boxes.
void CModWizardSubPanel_TemplateOptions::UpdateOptions()
{
if ( m_pOptionTeams && m_pOptionTeams->IsSelected() )
m_bOptions[TPOPTION_TEAMS] = true;
if ( m_pOptionClasses && m_pOptionClasses->IsSelected() )
m_bOptions[TPOPTION_CLASSES] = true;
if ( m_pOptionStamina && m_pOptionStamina->IsSelected() )
m_bOptions[TPOPTION_STAMINA] = true;
// if sprinting is enabled, so is stamina no matter what.
if ( m_pOptionSprinting && m_pOptionSprinting->IsSelected() )
{
m_bOptions[TPOPTION_SPRINTING] = true;
m_bOptions[TPOPTION_STAMINA] = true;
}
if ( m_pOptionProne && m_pOptionProne->IsSelected() )
m_bOptions[TPOPTION_PRONE] = true;
if ( m_pOptionShootSprinting && m_pOptionShootSprinting->IsSelected() )
m_bOptions[TPOPTION_SHOOTSPRINTING] = true;
if ( m_pOptionShootOnLadders && m_pOptionShootOnLadders->IsSelected() )
m_bOptions[TPOPTION_SHOOTLADDERS] = true;
if ( m_pOptionShootJumping && m_pOptionShootJumping->IsSelected() )
m_bOptions[TPOPTION_SHOOTJUMPING] = true;
}
WizardSubPanel *CModWizardSubPanel_TemplateOptions::GetNextSubPanel()
{
return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_CopyFiles"));
}
void CModWizardSubPanel_TemplateOptions::PerformLayout()
{
BaseClass::PerformLayout();
GetWizardPanel()->SetFinishButtonEnabled(false);
}
void CModWizardSubPanel_TemplateOptions::OnDisplayAsNext()
{
GetWizardPanel()->SetTitle( "#ModWizard_TemplateOptions_Title", true );
}
bool CModWizardSubPanel_TemplateOptions::OnNextButton()
{
// Update all the options
UpdateOptions();
// nothing else needs to be done here
return true;
}
void CModWizardSubPanel_TemplateOptions::OnCommand( const char *command )
{
BaseClass::OnCommand( command );
}