You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
1.0 KiB
51 lines
1.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: A stationary gun that players can man
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_OBJ_MANNED_PLASMAGUN_SHARED_H
|
||
|
#define TF_OBJ_MANNED_PLASMAGUN_SHARED_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "basetfvehicle.h"
|
||
|
|
||
|
class CMoveData;
|
||
|
|
||
|
enum MovementStyle_t
|
||
|
{
|
||
|
MOVEMENT_STYLE_STANDARD = 0,
|
||
|
MOVEMENT_STYLE_BARREL_PIVOT = 1,
|
||
|
MOVEMENT_STYLE_SIMPLE = 2,
|
||
|
};
|
||
|
|
||
|
struct MannedPlasmagunData_t : public VehicleBaseMoveData_t
|
||
|
{
|
||
|
float m_flGunYaw;
|
||
|
float m_flGunPitch;
|
||
|
float m_flBarrelPitch;
|
||
|
float m_flBarrelHeight;
|
||
|
int m_nBarrelPivotAttachment;
|
||
|
int m_nBarrelAttachment;
|
||
|
int m_nStandAttachment;
|
||
|
MovementStyle_t m_nMoveStyle;
|
||
|
};
|
||
|
|
||
|
|
||
|
class CObjectMannedPlasmagunMovement
|
||
|
{
|
||
|
public:
|
||
|
void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMove );
|
||
|
float GetMaxYaw() const;
|
||
|
float GetMinYaw() const;
|
||
|
float GetMaxPitch() const;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif // TF_OBJ_MANNED_PLASMAGUN_SHARED_H
|