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84 lines
3.5 KiB
84 lines
3.5 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef TF_RATING_DATA_H
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#define TF_RATING_DATA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gcsdk/protobufsharedobject.h"
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#include "tf_gcmessages.h"
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#if defined (CLIENT_DLL) || defined (GAME_DLL)
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#include "gc_clientsystem.h"
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#endif
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#ifdef GC
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#include "tf_gc.h"
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#else
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#include "tf_matchmaking_shared.h"
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#endif
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//---------------------------------------------------------------------------------
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// Purpose: The shared object that contains a specific MM rating
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//---------------------------------------------------------------------------------
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class CTFRatingData : public GCSDK::CProtoBufSharedObject< CSOTFRatingData, k_EProtoObjectTFRatingData, /* bPublicMutable */ false >
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{
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public:
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CTFRatingData();
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CTFRatingData( uint32 unAccountID, EMMRating eRatingType, const MMRatingData_t &ratingData );
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#ifdef GC
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CTFRatingData( uint32 unAccountID, EMMRating eRatingType ); // Fills with Default rating for backend
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#endif
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// Helpers
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static CTFRatingData *YieldingGetPlayerRatingDataBySteamID( const CSteamID &steamID, EMMRating eRatingType );
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#ifdef GC
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DECLARE_CLASS_MEMPOOL( CTFRatingData );
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// Mutability is purposefully private, only CTFSharedObjectCache::BYieldingUpdatePlayerRating should be generating
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// rating changes.
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friend class CTFSharedObjectCache;
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// Direct database & client shared SO
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// (Some ratings may not be shared with clients, though)
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virtual bool BIsNetworked() const OVERRIDE { return true; }
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virtual bool BIsDatabaseBacked() const OVERRIDE { return true; }
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virtual bool BIsKeyLess( const CSharedObject & soRHS ) const OVERRIDE;
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// We purposefully pass false to our template to make Obj() immutable -- these calls currently are just hooked up to
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// assert. All database writes should go through BYieldingUpdateRatingAndAddToTransaction, or it's SOCache helper.
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// If we have a need to do arbitrary writes of this type of object we should hook it up in a way that doesn't
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// encourage mis-use that bypasses audit record creation.
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virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess ) OVERRIDE;
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virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields ) OVERRIDE;
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virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess ) OVERRIDE;
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void WriteToRecord( CSchRatingData *pRatingData ) const;
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void ReadFromRecord( const CSchRatingData &ladderData );
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// CTFSubscriberMessageFilter allows this type to filter flags on a per-object basis, so we can not send certain
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// rating types down.
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uint32_t FilterSendFlags( uint32_t unTypeFlags ) const;
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private:
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// Updates this rating object and stages writes, including audit entries, to the given transaction. We purposefully
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// make ourselves not publically mutable to ensure callers go through this path to generate audit records. See
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// CTFSharedObjectCache::BYieldingUpdatePlayerRating for the SOCache path to calling this.
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bool BYieldingUpdateRatingAndAddToTransaction( CSQLAccess &transaction,
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const MMRatingData_t &newData,
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EMMRatingSource eAdjustmentSource,
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uint64_t unSourceEventID,
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RTime32 rtTimestamp );
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#endif // GC
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// Private on the GC to encourage callers to go through the proper lookup in CTFSharedObjectCache (GC) or
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// GetLocalPlayerRatingData (client)
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MMRatingData_t GetRatingData();
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};
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#endif // TF_RATING_DATA_H
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